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-rw-r--r--indra/llcharacter/llcharacter.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h
index 2f2b2405b6..5740dbce77 100644
--- a/indra/llcharacter/llcharacter.h
+++ b/indra/llcharacter/llcharacter.h
@@ -93,13 +93,6 @@ public:
// get the height & normal of the ground under a point
virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm) = 0;
- // allocate an array of joints for the character skeleton
- // this must be overloaded to support joint subclasses,
- // and is called implicitly from buildSkeleton().
- // Note this must handle reallocation as it will be called
- // each time buildSkeleton() is called.
- virtual BOOL allocateCharacterJoints( U32 num ) = 0;
-
// skeleton joint accessor to support joint subclasses
virtual LLJoint *getCharacterJoint( U32 i ) = 0;