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-rw-r--r--indra/llaudio/llaudioengine.cpp9
-rw-r--r--indra/llaudio/llaudioengine.h8
2 files changed, 16 insertions, 1 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index d35f249973..e0ebbb76bd 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -1402,6 +1402,15 @@ bool LLAudioSource::setupChannel()
return true;
}
+void LLAudioSource::stop()
+{
+ play(LLUUID::null);
+ if (mCurrentDatap)
+ {
+ // always reset data if something wants us to stop
+ mCurrentDatap = nullptr;
+ }
+}
bool LLAudioSource::play(const LLUUID &audio_uuid)
{
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 577b36d667..b5fd4c27a1 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -304,7 +304,13 @@ public:
LLAudioBuffer *getCurrentBuffer();
bool setupChannel();
- bool play(const LLUUID &audio_id); // Start the audio source playing
+
+ // Stop the audio source, reset audio id even if muted
+ void stop();
+
+ // Start the audio source playing,
+ // takes mute into account to preserve previous id if nessesary
+ bool play(const LLUUID &audio_id);
bool hasPendingPreloads() const; // Has preloads that haven't been done yet