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-rw-r--r--indra/llaudio/CMakeLists.txt20
-rw-r--r--indra/llaudio/llaudioengine_fmodex.cpp767
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.cpp730
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.h (renamed from indra/llaudio/llaudioengine_fmodex.h)36
-rw-r--r--indra/llaudio/lllistener_fmodex.cpp140
-rw-r--r--indra/llaudio/lllistener_fmodstudio.cpp139
-rw-r--r--indra/llaudio/lllistener_fmodstudio.h (renamed from indra/llaudio/lllistener_fmodex.h)48
-rw-r--r--indra/llaudio/llstreamingaudio_fmodex.cpp392
-rw-r--r--indra/llaudio/llstreamingaudio_fmodex.h73
-rw-r--r--indra/llaudio/llstreamingaudio_fmodstudio.cpp392
-rw-r--r--indra/llaudio/llstreamingaudio_fmodstudio.h73
11 files changed, 1386 insertions, 1424 deletions
diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt
index e943dd5d5c..8b628a058e 100644
--- a/indra/llaudio/CMakeLists.txt
+++ b/indra/llaudio/CMakeLists.txt
@@ -4,7 +4,7 @@ project(llaudio)
include(00-Common)
include(LLAudio)
-include(FMODEX)
+include(FMODSTUDIO)
include(OPENAL)
include(LLCommon)
include(LLMath)
@@ -42,22 +42,22 @@ set(llaudio_HEADER_FILES
llwindgen.h
)
-if (FMODEX)
+if (FMODSTUDIO)
include_directories(
- ${FMODEX_INCLUDE_DIR}
+ ${FMODSTUDIO_INCLUDE_DIR}
)
list(APPEND llaudio_SOURCE_FILES
- llaudioengine_fmodex.cpp
- lllistener_fmodex.cpp
- llstreamingaudio_fmodex.cpp
+ llaudioengine_fmodstudio.cpp
+ lllistener_fmodstudio.cpp
+ llstreamingaudio_fmodstudio.cpp
)
list(APPEND llaudio_HEADER_FILES
- llaudioengine_fmodex.h
- lllistener_fmodex.h
- llstreamingaudio_fmodex.h
+ llaudioengine_fmodstudio.h
+ lllistener_fmodstudio.h
+ llstreamingaudio_fmodstudio.h
)
-endif (FMODEX)
+endif (FMODSTUDIO)
if (OPENAL)
list(APPEND llaudio_SOURCE_FILES
diff --git a/indra/llaudio/llaudioengine_fmodex.cpp b/indra/llaudio/llaudioengine_fmodex.cpp
deleted file mode 100644
index 7e65a05e48..0000000000
--- a/indra/llaudio/llaudioengine_fmodex.cpp
+++ /dev/null
@@ -1,767 +0,0 @@
-/**
- * @file audioengine_fmodex.cpp
- * @brief Implementation of LLAudioEngine class abstracting the audio
- * support as a FMODEX implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2014, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llstreamingaudio.h"
-#include "llstreamingaudio_fmodex.h"
-
-#include "llaudioengine_fmodex.h"
-#include "lllistener_fmodex.h"
-
-#include "llerror.h"
-#include "llmath.h"
-#include "llrand.h"
-
-#include "fmod.hpp"
-#include "fmod_errors.h"
-#include "lldir.h"
-#include "llapr.h"
-
-#include "sound_ids.h"
-
-FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
-
-FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
-
-LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
-{
- mInited = false;
- mWindGen = NULL;
- mWindDSP = NULL;
- mSystem = NULL;
- mEnableProfiler = enable_profiler;
- mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
-}
-
-
-LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX()
-{
- delete mWindDSPDesc;
-}
-
-
-inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
-{
- if(result == FMOD_OK)
- return false;
- LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
- return true;
-}
-
-void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
-{
- if(type & FMOD_MEMORY_STREAM_DECODE)
- {
- LL_INFOS() << "Decode buffer size: " << size << LL_ENDL;
- }
- else if(type & FMOD_MEMORY_STREAM_FILE)
- {
- LL_INFOS() << "Strean buffer size: " << size << LL_ENDL;
- }
- return new char[size];
-}
-void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
-{
- memset(ptr,0,size);
- return ptr;
-}
-void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
-{
- delete[] (char*)ptr;
-}
-
-bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
-{
- U32 version;
- FMOD_RESULT result;
-
- LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
-
- //result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
- //if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
- // return false;
-
- // turn off non-error log spam to fmod.log (TODO: why do we even have an fmod.log if we don't link against log lib?)
- FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ERROR);
-
- result = FMOD::System_Create(&mSystem);
- if(Check_FMOD_Error(result, "FMOD::System_Create"))
- return false;
-
- //will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer.
- LLAudioEngine::init(num_channels, userdata);
-
- result = mSystem->getVersion(&version);
- Check_FMOD_Error(result, "FMOD::System::getVersion");
-
- if (version < FMOD_VERSION)
- {
- LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version
- << ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL;
- }
-
- result = mSystem->setSoftwareFormat(44100, FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR);
- Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat");
-
- // In this case, all sounds, PLUS wind and stream will be software.
- result = mSystem->setSoftwareChannels(num_channels + 2);
- Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
-
- U32 fmod_flags = FMOD_INIT_NORMAL;
- if(mEnableProfiler)
- {
- fmod_flags |= FMOD_INIT_ENABLE_PROFILE;
- mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]);
- mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]);
- mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]);
- mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]);
- }
-
-#if LL_LINUX
- bool audio_ok = false;
-
- if (!audio_ok)
- {
- if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
- {
- LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
- if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
- (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
- {
- LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- }
- else
- {
- Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
- }
- }
- else
- {
- LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
- {
- LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
- if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
- (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
- {
- LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- }
- else
- {
- Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
- }
- }
- else
- {
- LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
- {
- LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
- if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK &&
- (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
- {
- LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- }
- else
- {
- Check_FMOD_Error(result, "OSS audio output FAILED to initialize");
- }
- }
- else
- {
- LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
- return false;
- }
-
- // We're interested in logging which output method we
- // ended up with, for QA purposes.
- FMOD_OUTPUTTYPE output_type;
- mSystem->getOutput(&output_type);
- switch (output_type)
- {
- case FMOD_OUTPUTTYPE_NOSOUND:
- LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
- case FMOD_OUTPUTTYPE_PULSEAUDIO:
- LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
- case FMOD_OUTPUTTYPE_ALSA:
- LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
- case FMOD_OUTPUTTYPE_OSS:
- LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
- default:
- LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
- };
-#else // LL_LINUX
-
- // initialize the FMOD engine
- result = mSystem->init( num_channels + 2, fmod_flags, 0);
- if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
- {
- /*
- Ok, the speaker mode selected isn't supported by this soundcard. Switch it
- back to stereo...
- */
- result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
- Check_FMOD_Error(result,"Error falling back to stereo mode");
- /*
- ... and re-init.
- */
- result = mSystem->init( num_channels + 2, fmod_flags, 0);
- }
- if(Check_FMOD_Error(result, "Error initializing FMOD Ex"))
- return false;
-#endif
-
- // set up our favourite FMOD-native streaming audio implementation if none has already been added
- if (!getStreamingAudioImpl()) // no existing implementation added
- setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
-
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL;
-
- int r_numbuffers, r_samplerate, r_channels, r_bits;
- unsigned int r_bufferlength;
- mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
-
- mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_channels=" << r_channels << LL_ENDL;
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bits =" << r_bits << LL_ENDL;
-
- char r_name[512];
- mSystem->getDriverInfo(0, r_name, 511, 0);
- r_name[511] = '\0';
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
-
- int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks.
- if ( r_samplerate != 0 )
- latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): latency=" << latency << "ms" << LL_ENDL;
-
- mInited = true;
-
- LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): initialization complete." << LL_ENDL;
-
- return true;
-}
-
-
-std::string LLAudioEngine_FMODEX::getDriverName(bool verbose)
-{
- llassert_always(mSystem);
- if (verbose)
- {
- U32 version;
- if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
- {
- return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
- }
- }
- return "FMODEx";
-}
-
-
-void LLAudioEngine_FMODEX::allocateListener(void)
-{
- mListenerp = (LLListener *) new LLListener_FMODEX(mSystem);
- if (!mListenerp)
- {
- LL_WARNS() << "Listener creation failed" << LL_ENDL;
- }
-}
-
-
-void LLAudioEngine_FMODEX::shutdown()
-{
- stopInternetStream();
-
- LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
- LLAudioEngine::shutdown();
-
- LL_INFOS() << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << LL_ENDL;
- if ( mSystem ) // speculative fix for MAINT-2657
- {
- mSystem->close();
- mSystem->release();
- }
- LL_INFOS() << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << LL_ENDL;
-
- delete mListenerp;
- mListenerp = NULL;
-}
-
-
-LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
-{
- return new LLAudioBufferFMODEX(mSystem);
-}
-
-
-LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
-{
- return new LLAudioChannelFMODEX(mSystem);
-}
-
-bool LLAudioEngine_FMODEX::initWind()
-{
- mNextWindUpdate = 0.0;
-
- if (!mWindDSP)
- {
- memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
- strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
- mWindDSPDesc->channels = 2;
- mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
- if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
- return false;
-
- if (mWindGen)
- delete mWindGen;
-
- float frequency = 44100;
- mWindDSP->getDefaults(&frequency,0,0,0);
- mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
- mWindDSP->setUserData((void*)mWindGen);
- }
-
- // *TODO: Should this guard against multiple plays?
- if (mWindDSP)
- {
- mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0);
- return true;
- }
- return false;
-}
-
-
-void LLAudioEngine_FMODEX::cleanupWind()
-{
- if (mWindDSP)
- {
- mWindDSP->remove();
- mWindDSP->release();
- mWindDSP = NULL;
- }
-
- delete mWindGen;
- mWindGen = NULL;
-}
-
-
-//-----------------------------------------------------------------------
-void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
-{
- LLVector3 wind_pos;
- F64 pitch;
- F64 center_freq;
-
- if (!mEnableWind)
- {
- return;
- }
-
- if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
- {
-
- // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
- // need to convert this to the conventional orientation DS3D and OpenAL use
- // where +X = right, +Y = up, +Z = backwards
-
- wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
-
- // cerr << "Wind update" << endl;
-
- pitch = 1.0 + mapWindVecToPitch(wind_vec);
- center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
-
- mWindGen->mTargetFreq = (F32)center_freq;
- mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
- mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
- }
-}
-
-//-----------------------------------------------------------------------
-void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
-{
- if (!mInited)
- {
- return;
- }
-
- gain = llclamp( gain, 0.0f, 1.0f );
-
- FMOD::ChannelGroup *master_group;
- mSystem->getMasterChannelGroup(&master_group);
-
- master_group->setVolume(gain);
-
- LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
- if ( saimpl )
- {
- // fmod likes its streaming audio channel gain re-asserted after
- // master volume change.
- saimpl->setGain(saimpl->getGain());
- }
-}
-
-//
-// LLAudioChannelFMODEX implementation
-//
-
-LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
-{
-}
-
-
-LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
-{
- cleanup();
-}
-
-bool LLAudioChannelFMODEX::updateBuffer()
-{
- if (LLAudioChannel::updateBuffer())
- {
- // Base class update returned true, which means that we need to actually
- // set up the channel for a different buffer.
-
- LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
-
- // Grab the FMOD sample associated with the buffer
- FMOD::Sound *soundp = bufferp->getSound();
- if (!soundp)
- {
- // This is bad, there should ALWAYS be a sound associated with a legit
- // buffer.
- LL_ERRS() << "No FMOD sound!" << LL_ENDL;
- return false;
- }
-
-
- // Actually play the sound. Start it off paused so we can do all the necessary
- // setup.
- if(!mChannelp)
- {
- FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
- Check_FMOD_Error(result, "FMOD::System::playSound");
- }
-
- //LL_INFOS() << "Setting up channel " << std::hex << mChannelID << std::dec << LL_ENDL;
- }
-
- // If we have a source for the channel, we need to update its gain.
- if (mCurrentSourcep)
- {
- // SJB: warnings can spam and hurt framerate, disabling
- //FMOD_RESULT result;
-
- mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
- //Check_FMOD_Error(result, "FMOD::Channel::setVolume");
-
- mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
- /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
- {
- S32 index;
- mChannelp->getIndex(&index);
- LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
- << " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
- }*/
- }
-
- return true;
-}
-
-
-void LLAudioChannelFMODEX::update3DPosition()
-{
- if (!mChannelp)
- {
- // We're not actually a live channel (i.e., we're not playing back anything)
- return;
- }
-
- LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp;
- if (!bufferp)
- {
- // We don't have a buffer associated with us (should really have been picked up
- // by the above if.
- return;
- }
-
- if (mCurrentSourcep->isAmbient())
- {
- // Ambient sound, don't need to do any positional updates.
- set3DMode(false);
- }
- else
- {
- // Localized sound. Update the position and velocity of the sound.
- set3DMode(true);
-
- LLVector3 float_pos;
- float_pos.setVec(mCurrentSourcep->getPositionGlobal());
- FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
- Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
- }
-}
-
-
-void LLAudioChannelFMODEX::updateLoop()
-{
- if (!mChannelp)
- {
- // May want to clear up the loop/sample counters.
- return;
- }
-
- //
- // Hack: We keep track of whether we looped or not by seeing when the
- // sample position looks like it's going backwards. Not reliable; may
- // yield false negatives.
- //
- U32 cur_pos;
- mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES);
-
- if (cur_pos < (U32)mLastSamplePos)
- {
- mLoopedThisFrame = true;
- }
- mLastSamplePos = cur_pos;
-}
-
-
-void LLAudioChannelFMODEX::cleanup()
-{
- if (!mChannelp)
- {
- //LL_INFOS() << "Aborting cleanup with no channel handle." << LL_ENDL;
- return;
- }
-
- //LL_INFOS() << "Cleaning up channel: " << mChannelID << LL_ENDL;
- Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
-
- mCurrentBufferp = NULL;
- mChannelp = NULL;
-}
-
-
-void LLAudioChannelFMODEX::play()
-{
- if (!mChannelp)
- {
- LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
- return;
- }
-
- Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
-
- getSource()->setPlayedOnce(true);
-
- if(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()])
- mChannelp->setChannelGroup(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()]);
-}
-
-
-void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
-{
- LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp;
- if (!(fmod_channelp->mChannelp && mChannelp))
- {
- // Don't have channels allocated to both the master and the slave
- return;
- }
-
- U32 cur_pos;
- if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
- return;
-
- cur_pos %= mCurrentBufferp->getLength();
-
- // Try to match the position of our sync master
- Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
-
- // Start us playing
- play();
-}
-
-
-bool LLAudioChannelFMODEX::isPlaying()
-{
- if (!mChannelp)
- {
- return false;
- }
-
- bool paused, playing;
- mChannelp->getPaused(&paused);
- mChannelp->isPlaying(&playing);
- return !paused && playing;
-}
-
-
-//
-// LLAudioChannelFMODEX implementation
-//
-
-
-LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
-{
-}
-
-
-LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
-{
- if(mSoundp)
- {
- mSoundp->release();
- mSoundp = NULL;
- }
-}
-
-
-bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
-{
- // Try to open a wav file from disk. This will eventually go away, as we don't
- // really want to block doing this.
- if (filename.empty())
- {
- // invalid filename, abort.
- return false;
- }
-
- if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
- {
- // File not found, abort.
- return false;
- }
-
- if (mSoundp)
- {
- // If there's already something loaded in this buffer, clean it up.
- mSoundp->release();
- mSoundp = NULL;
- }
-
- FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE;
- FMOD_CREATESOUNDEXINFO exinfo;
- memset(&exinfo,0,sizeof(exinfo));
- exinfo.cbsize = sizeof(exinfo);
- exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
- // Load up the wav file into an fmod sample
-#if LL_WINDOWS
- FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
-#else
- FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
-#endif
-
- if (result != FMOD_OK)
- {
- // We failed to load the file for some reason.
- LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
-
- //
- // If we EVER want to load wav files provided by end users, we need
- // to rethink this!
- //
- // file is probably corrupt - remove it.
- LLFile::remove(filename);
- return false;
- }
-
- // Everything went well, return true
- return true;
-}
-
-
-U32 LLAudioBufferFMODEX::getLength()
-{
- if (!mSoundp)
- {
- return 0;
- }
-
- U32 length;
- mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
- return length;
-}
-
-
-void LLAudioChannelFMODEX::set3DMode(bool use3d)
-{
- FMOD_MODE current_mode;
- if(mChannelp->getMode(&current_mode) != FMOD_OK)
- return;
- FMOD_MODE new_mode = current_mode;
- new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
- new_mode |= use3d ? FMOD_3D : FMOD_2D;
-
- if(current_mode != new_mode)
- {
- mChannelp->setMode(new_mode);
- }
-}
-
-// *NOTE: This is almost certainly being called on the mixer thread,
-// not the main thread. May have implications for callees or audio
-// engine shutdown.
-
-FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels)
-{
- // originalbuffer = fmod's original mixbuffer.
- // newbuffer = the buffer passed from the previous DSP unit.
- // length = length in samples at this mix time.
- // userdata = user parameter passed through in FSOUND_DSP_Create.
-
- LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen;
- FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
-
- thisdsp->getUserData((void **)&windgen);
- S32 channels, configwidth, configheight;
- thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
-
- windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length);
-
- return FMOD_OK;
-}
diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
new file mode 100644
index 0000000000..1dd9b830a6
--- /dev/null
+++ b/indra/llaudio/llaudioengine_fmodstudio.cpp
@@ -0,0 +1,730 @@
+/**
+ * @file audioengine_fmodstudio.cpp
+ * @brief Implementation of LLAudioEngine class abstracting the audio
+ * support as a FMODSTUDIO implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llstreamingaudio.h"
+#include "llstreamingaudio_fmodstudio.h"
+
+#include "llaudioengine_fmodstudio.h"
+#include "lllistener_fmodstudio.h"
+
+#include "llerror.h"
+#include "llmath.h"
+#include "llrand.h"
+
+#include "fmodstudio/fmod.hpp"
+#include "fmodstudio/fmod_errors.h"
+#include "lldir.h"
+#include "llapr.h"
+
+#include "sound_ids.h"
+
+FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
+
+FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
+
+LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
+{
+ mInited = false;
+ mWindGen = NULL;
+ mWindDSP = NULL;
+ mSystem = NULL;
+ mEnableProfiler = enable_profiler;
+ mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
+}
+
+
+LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
+{
+ delete mWindDSPDesc;
+}
+
+
+static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
+{
+ if (result == FMOD_OK)
+ return false;
+ LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
+ return true;
+}
+
+bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
+{
+ U32 version;
+ FMOD_RESULT result;
+
+ LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
+
+ result = FMOD::System_Create(&mSystem);
+ if (Check_FMOD_Error(result, "FMOD::System_Create"))
+ return false;
+
+ //will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
+ LLAudioEngine::init(num_channels, userdata);
+
+ result = mSystem->getVersion(&version);
+ Check_FMOD_Error(result, "FMOD::System::getVersion");
+
+ if (version < FMOD_VERSION)
+ {
+ LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
+ << " expected:" << FMOD_VERSION << LL_ENDL;
+ }
+
+ // In this case, all sounds, PLUS wind and stream will be software.
+ result = mSystem->setSoftwareChannels(num_channels + 2);
+ Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
+
+ FMOD_ADVANCEDSETTINGS settings;
+ memset(&settings, 0, sizeof(settings));
+ settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
+ settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
+
+ result = mSystem->setAdvancedSettings(&settings);
+ Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
+
+ U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
+ if (mEnableProfiler)
+ {
+ fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
+ }
+
+#if LL_LINUX
+ bool audio_ok = false;
+
+ if (!audio_ok)
+ {
+ const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
+ if (NULL == env_string)
+ {
+ LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
+ if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ const char* env_string = getenv("LL_BAD_FMOD_ALSA");
+ if (NULL == env_string)
+ {
+ LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
+ if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
+ return false;
+ }
+
+ // We're interested in logging which output method we
+ // ended up with, for QA purposes.
+ FMOD_OUTPUTTYPE output_type;
+ mSystem->getOutput(&output_type);
+ switch (output_type)
+ {
+ case FMOD_OUTPUTTYPE_NOSOUND:
+ LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_PULSEAUDIO:
+ LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_ALSA:
+ LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
+ default:
+ LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
+ };
+#else // LL_LINUX
+
+ // initialize the FMOD engine
+ // number of channel in this case looks to be identiacal to number of max simultaneously
+ // playing objects and we can set practically any number
+ result = mSystem->init(num_channels + 2, fmod_flags, 0);
+ if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
+ {
+ // If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
+ // we can retry with other settings
+ return false;
+ }
+#endif
+
+ // set up our favourite FMOD-native streaming audio implementation if none has already been added
+ if (!getStreamingAudioImpl()) // no existing implementation added
+ setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
+
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
+
+ int r_numbuffers, r_samplerate, r_channels;
+ unsigned int r_bufferlength;
+ char r_name[512];
+ int latency = 100;
+ mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
+
+ mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
+ r_name[511] = '\0';
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
+
+ if (r_samplerate != 0)
+ latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
+
+ mInited = true;
+
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
+
+ return true;
+}
+
+
+std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
+{
+ llassert_always(mSystem);
+ if (verbose)
+ {
+ U32 version;
+ if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
+ {
+ return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
+ }
+ }
+ return "FMODSTUDIO";
+}
+
+
+void LLAudioEngine_FMODSTUDIO::allocateListener(void)
+{
+ mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
+ if (!mListenerp)
+ {
+ LL_WARNS() << "Listener creation failed" << LL_ENDL;
+ }
+}
+
+
+void LLAudioEngine_FMODSTUDIO::shutdown()
+{
+ stopInternetStream();
+
+ LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
+ LLAudioEngine::shutdown();
+
+ LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
+ if (mSystem)
+ {
+ mSystem->close();
+ mSystem->release();
+ }
+ LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
+
+ delete mListenerp;
+ mListenerp = NULL;
+}
+
+
+LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
+{
+ return new LLAudioBufferFMODSTUDIO(mSystem);
+}
+
+
+LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
+{
+ return new LLAudioChannelFMODSTUDIO(mSystem);
+}
+
+bool LLAudioEngine_FMODSTUDIO::initWind()
+{
+ mNextWindUpdate = 0.0;
+
+ if (!mWindDSP)
+ {
+ memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
+ strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
+ mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
+ mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
+ if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
+ return false;
+
+ if (mWindGen)
+ delete mWindGen;
+
+ int frequency = 44100;
+
+ FMOD_SPEAKERMODE mode;
+ if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
+ {
+ cleanupWind();
+ return false;
+ }
+
+ mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
+
+ if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
+ {
+ cleanupWind();
+ return false;
+ }
+ if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
+ {
+ cleanupWind();
+ return false;
+ }
+ }
+
+ // *TODO: Should this guard against multiple plays?
+ if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
+ {
+ cleanupWind();
+ return false;
+ }
+ return true;
+}
+
+
+void LLAudioEngine_FMODSTUDIO::cleanupWind()
+{
+ if (mWindDSP)
+ {
+ FMOD::ChannelGroup* master_group = NULL;
+ if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
+ && master_group)
+ {
+ master_group->removeDSP(mWindDSP);
+ }
+ mWindDSP->release();
+ mWindDSP = NULL;
+ }
+
+ delete mWindDSPDesc;
+ mWindDSPDesc = NULL;
+
+ delete mWindGen;
+ mWindGen = NULL;
+}
+
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
+{
+ LLVector3 wind_pos;
+ F64 pitch;
+ F64 center_freq;
+
+ if (!mEnableWind)
+ {
+ return;
+ }
+
+ if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
+ {
+
+ // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
+ // need to convert this to the conventional orientation DS3D and OpenAL use
+ // where +X = right, +Y = up, +Z = backwards
+
+ wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
+
+ // cerr << "Wind update" << endl;
+
+ pitch = 1.0 + mapWindVecToPitch(wind_vec);
+ center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
+
+ mWindGen->mTargetFreq = (F32)center_freq;
+ mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
+ mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
+ }
+}
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
+{
+ if (!mInited)
+ {
+ return;
+ }
+
+ gain = llclamp(gain, 0.0f, 1.0f);
+
+ FMOD::ChannelGroup *master_group;
+ mSystem->getMasterChannelGroup(&master_group);
+
+ master_group->setVolume(gain);
+
+ LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
+ if (saimpl)
+ {
+ // fmod likes its streaming audio channel gain re-asserted after
+ // master volume change.
+ saimpl->setGain(saimpl->getGain());
+ }
+}
+
+//
+// LLAudioChannelFMODSTUDIO implementation
+//
+
+LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
+{
+}
+
+
+LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
+{
+ cleanup();
+}
+
+bool LLAudioChannelFMODSTUDIO::updateBuffer()
+{
+ if (LLAudioChannel::updateBuffer())
+ {
+ // Base class update returned true, which means that we need to actually
+ // set up the channel for a different buffer.
+
+ LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
+
+ // Grab the FMOD sample associated with the buffer
+ FMOD::Sound *soundp = bufferp->getSound();
+ if (!soundp)
+ {
+ // This is bad, there should ALWAYS be a sound associated with a legit
+ // buffer.
+ LL_ERRS() << "No FMOD sound!" << LL_ENDL;
+ return false;
+ }
+
+
+ // Actually play the sound. Start it off paused so we can do all the necessary
+ // setup.
+ if (!mChannelp)
+ {
+ FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
+ Check_FMOD_Error(result, "FMOD::System::playSound");
+ }
+
+ // Setting up channel mChannelID
+ }
+
+ // If we have a source for the channel, we need to update its gain.
+ if (mCurrentSourcep)
+ {
+ // SJB: warnings can spam and hurt framerate, disabling
+ //FMOD_RESULT result;
+
+ mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
+ //Check_FMOD_Error(result, "FMOD::Channel::setVolume");
+
+ mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
+ /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
+ {
+ S32 index;
+ mChannelp->getIndex(&index);
+ LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
+ << " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
+ }*/
+ }
+
+ return true;
+}
+
+
+void LLAudioChannelFMODSTUDIO::update3DPosition()
+{
+ if (!mChannelp)
+ {
+ // We're not actually a live channel (i.e., we're not playing back anything)
+ return;
+ }
+
+ LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
+ if (!bufferp)
+ {
+ // We don't have a buffer associated with us (should really have been picked up
+ // by the above if.
+ return;
+ }
+
+ if (mCurrentSourcep->isAmbient())
+ {
+ // Ambient sound, don't need to do any positional updates.
+ set3DMode(false);
+ }
+ else
+ {
+ // Localized sound. Update the position and velocity of the sound.
+ set3DMode(true);
+
+ LLVector3 float_pos;
+ float_pos.setVec(mCurrentSourcep->getPositionGlobal());
+ FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
+ Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
+ }
+}
+
+
+void LLAudioChannelFMODSTUDIO::updateLoop()
+{
+ if (!mChannelp)
+ {
+ // May want to clear up the loop/sample counters.
+ return;
+ }
+
+ //
+ // Hack: We keep track of whether we looped or not by seeing when the
+ // sample position looks like it's going backwards. Not reliable; may
+ // yield false negatives.
+ //
+ U32 cur_pos;
+ mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
+
+ if (cur_pos < (U32)mLastSamplePos)
+ {
+ mLoopedThisFrame = true;
+ }
+ mLastSamplePos = cur_pos;
+}
+
+
+void LLAudioChannelFMODSTUDIO::cleanup()
+{
+ if (!mChannelp)
+ {
+ // Aborting cleanup with no channel handle.
+ return;
+ }
+
+ //Cleaning up channel mChannelID
+ Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
+
+ mCurrentBufferp = NULL;
+ mChannelp = NULL;
+}
+
+
+void LLAudioChannelFMODSTUDIO::play()
+{
+ if (!mChannelp)
+ {
+ LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
+ return;
+ }
+
+ Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
+
+ getSource()->setPlayedOnce(true);
+
+ if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
+ mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
+}
+
+
+void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
+{
+ LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
+ if (!(fmod_channelp->mChannelp && mChannelp))
+ {
+ // Don't have channels allocated to both the master and the slave
+ return;
+ }
+
+ U32 cur_pos;
+ if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
+ return;
+
+ cur_pos %= mCurrentBufferp->getLength();
+
+ // Try to match the position of our sync master
+ Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
+
+ // Start us playing
+ play();
+}
+
+
+bool LLAudioChannelFMODSTUDIO::isPlaying()
+{
+ if (!mChannelp)
+ {
+ return false;
+ }
+
+ bool paused, playing;
+ mChannelp->getPaused(&paused);
+ mChannelp->isPlaying(&playing);
+ return !paused && playing;
+}
+
+
+//
+// LLAudioChannelFMODSTUDIO implementation
+//
+
+
+LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
+{
+}
+
+
+LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
+{
+ if (mSoundp)
+ {
+ mSoundp->release();
+ mSoundp = NULL;
+ }
+}
+
+
+bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
+{
+ // Try to open a wav file from disk. This will eventually go away, as we don't
+ // really want to block doing this.
+ if (filename.empty())
+ {
+ // invalid filename, abort.
+ return false;
+ }
+
+ if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
+ {
+ // File not found, abort.
+ return false;
+ }
+
+ if (mSoundp)
+ {
+ // If there's already something loaded in this buffer, clean it up.
+ mSoundp->release();
+ mSoundp = NULL;
+ }
+
+ FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
+ FMOD_CREATESOUNDEXINFO exinfo;
+ memset(&exinfo, 0, sizeof(exinfo));
+ exinfo.cbsize = sizeof(exinfo);
+ exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
+ // Load up the wav file into an fmod sample
+#if LL_WINDOWS
+ FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode, &exinfo, &mSoundp);
+#else
+ FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
+#endif
+
+ if (result != FMOD_OK)
+ {
+ // We failed to load the file for some reason.
+ LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
+
+ //
+ // If we EVER want to load wav files provided by end users, we need
+ // to rethink this!
+ //
+ // file is probably corrupt - remove it.
+ LLFile::remove(filename);
+ return false;
+ }
+
+ // Everything went well, return true
+ return true;
+}
+
+
+U32 LLAudioBufferFMODSTUDIO::getLength()
+{
+ if (!mSoundp)
+ {
+ return 0;
+ }
+
+ U32 length;
+ mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
+ return length;
+}
+
+
+void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
+{
+ FMOD_MODE current_mode;
+ if (mChannelp->getMode(&current_mode) != FMOD_OK)
+ return;
+ FMOD_MODE new_mode = current_mode;
+ new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
+ new_mode |= use3d ? FMOD_3D : FMOD_2D;
+
+ if (current_mode != new_mode)
+ {
+ mChannelp->setMode(new_mode);
+ }
+}
+
+// *NOTE: This is almost certainly being called on the mixer thread,
+// not the main thread. May have implications for callees or audio
+// engine shutdown.
+
+FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
+{
+ // inbuffer = fmod's original mixbuffer.
+ // outbuffer = the buffer passed from the previous DSP unit.
+ // length = length in samples at this mix time.
+
+ LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen;
+ FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
+
+ thisdsp->getUserData((void **)&windgen);
+ S32 channels, configwidth, configheight;
+ thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
+
+ windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
+
+ return FMOD_OK;
+}
diff --git a/indra/llaudio/llaudioengine_fmodex.h b/indra/llaudio/llaudioengine_fmodstudio.h
index ca389d489f..69276244da 100644
--- a/indra/llaudio/llaudioengine_fmodex.h
+++ b/indra/llaudio/llaudioengine_fmodstudio.h
@@ -1,11 +1,11 @@
/**
- * @file audioengine_fmodex.h
+ * @file audioengine_fmodstudio.h
* @brief Definition of LLAudioEngine class abstracting the audio
- * support as a FMODEX implementation
+ * support as a FMODSTUDIO implementation
*
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2014, Linden Research, Inc.
+ * Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -25,14 +25,14 @@
* $/LicenseInfo$
*/
-#ifndef LL_AUDIOENGINE_FMODEX_H
-#define LL_AUDIOENGINE_FMODEX_H
+#ifndef LL_AUDIOENGINE_FMODSTUDIO_H
+#define LL_AUDIOENGINE_FMODSTUDIO_H
#include "llaudioengine.h"
#include "llwindgen.h"
//Stubs
-class LLAudioStreamManagerFMODEX;
+class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
@@ -44,11 +44,11 @@ namespace FMOD
typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
//Interfaces
-class LLAudioEngine_FMODEX : public LLAudioEngine
+class LLAudioEngine_FMODSTUDIO : public LLAudioEngine
{
public:
- LLAudioEngine_FMODEX(bool enable_profiler);
- virtual ~LLAudioEngine_FMODEX();
+ LLAudioEngine_FMODSTUDIO(bool enable_profiler);
+ virtual ~LLAudioEngine_FMODSTUDIO();
// initialization/startup/shutdown
virtual bool init(const S32 num_channels, void *user_data);
@@ -85,11 +85,11 @@ public:
};
-class LLAudioChannelFMODEX : public LLAudioChannel
+class LLAudioChannelFMODSTUDIO : public LLAudioChannel
{
public:
- LLAudioChannelFMODEX(FMOD::System *audioengine);
- virtual ~LLAudioChannelFMODEX();
+ LLAudioChannelFMODSTUDIO(FMOD::System *audioengine);
+ virtual ~LLAudioChannelFMODSTUDIO();
protected:
/*virtual*/ void play();
@@ -110,15 +110,15 @@ protected:
};
-class LLAudioBufferFMODEX : public LLAudioBuffer
+class LLAudioBufferFMODSTUDIO : public LLAudioBuffer
{
public:
- LLAudioBufferFMODEX(FMOD::System *audioengine);
- virtual ~LLAudioBufferFMODEX();
+ LLAudioBufferFMODSTUDIO(FMOD::System *audioengine);
+ virtual ~LLAudioBufferFMODSTUDIO();
/*virtual*/ bool loadWAV(const std::string& filename);
/*virtual*/ U32 getLength();
- friend class LLAudioChannelFMODEX;
+ friend class LLAudioChannelFMODSTUDIO;
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
@@ -127,4 +127,4 @@ protected:
};
-#endif // LL_AUDIOENGINE_FMODEX_H
+#endif // LL_AUDIOENGINE_FMODSTUDIO_H
diff --git a/indra/llaudio/lllistener_fmodex.cpp b/indra/llaudio/lllistener_fmodex.cpp
deleted file mode 100644
index 31ab47a635..0000000000
--- a/indra/llaudio/lllistener_fmodex.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/**
- * @file listener_fmodex.cpp
- * @brief Implementation of LISTENER class abstracting the audio
- * support as a FMODEX implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-#include "llaudioengine.h"
-#include "lllistener_fmodex.h"
-#include "fmod.hpp"
-
-//-----------------------------------------------------------------------
-// constructor
-//-----------------------------------------------------------------------
-LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system)
-{
- mSystem = system;
- init();
-}
-
-//-----------------------------------------------------------------------
-LLListener_FMODEX::~LLListener_FMODEX()
-{
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::init(void)
-{
- // do inherited
- LLListener::init();
- mDopplerFactor = 1.0f;
- mRolloffFactor = 1.0f;
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::translate(LLVector3 offset)
-{
- LLListener::translate(offset);
-
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::setPosition(LLVector3 pos)
-{
- LLListener::setPosition(pos);
-
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::setVelocity(LLVector3 vel)
-{
- LLListener::setVelocity(vel);
-
- mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at)
-{
- LLListener::orient(up, at);
-
- // Welcome to the transition between right and left
- // (coordinate systems, that is)
- // Leaving the at vector alone results in a L/R reversal
- // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
- at = -at;
-
- mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
-}
-
-//-----------------------------------------------------------------------
-void LLListener_FMODEX::commitDeferredChanges()
-{
- if(!mSystem)
- {
- return;
- }
-
- mSystem->update();
-}
-
-
-void LLListener_FMODEX::setRolloffFactor(F32 factor)
-{
- //An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment.
- //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
- //In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call.
- if(mRolloffFactor != factor)
- {
- LLVector3 pos = mVelocity - LLVector3(0.f,0.f,.1f);
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
- mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL);
- }
- mRolloffFactor = factor;
- mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
-}
-
-
-F32 LLListener_FMODEX::getRolloffFactor()
-{
- return mRolloffFactor;
-}
-
-
-void LLListener_FMODEX::setDopplerFactor(F32 factor)
-{
- mDopplerFactor = factor;
- mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
-}
-
-
-F32 LLListener_FMODEX::getDopplerFactor()
-{
- return mDopplerFactor;
-}
-
-
diff --git a/indra/llaudio/lllistener_fmodstudio.cpp b/indra/llaudio/lllistener_fmodstudio.cpp
new file mode 100644
index 0000000000..34f3d00eae
--- /dev/null
+++ b/indra/llaudio/lllistener_fmodstudio.cpp
@@ -0,0 +1,139 @@
+/**
+ * @file listener_fmodstudio.cpp
+ * @brief Implementation of LISTENER class abstracting the audio
+ * support as a FMODSTUDIO implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+#include "llaudioengine.h"
+#include "lllistener_fmodstudio.h"
+#include "fmodstudio/fmod.hpp"
+
+//-----------------------------------------------------------------------
+// constructor
+//-----------------------------------------------------------------------
+LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system)
+{
+ mSystem = system;
+ init();
+}
+
+//-----------------------------------------------------------------------
+LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO()
+{
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::init(void)
+{
+ // do inherited
+ LLListener::init();
+ mDopplerFactor = 1.0f;
+ mRolloffFactor = 1.0f;
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::translate(LLVector3 offset)
+{
+ LLListener::translate(offset);
+
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::setPosition(LLVector3 pos)
+{
+ LLListener::setPosition(pos);
+
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel)
+{
+ LLListener::setVelocity(vel);
+
+ mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
+{
+ LLListener::orient(up, at);
+
+ // Welcome to the transition between right and left
+ // (coordinate systems, that is)
+ // Leaving the at vector alone results in a L/R reversal
+ // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
+ at = -at;
+
+ mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
+}
+
+//-----------------------------------------------------------------------
+void LLListener_FMODSTUDIO::commitDeferredChanges()
+{
+ if (!mSystem)
+ {
+ return;
+ }
+
+ mSystem->update();
+}
+
+
+void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor)
+{
+ //An internal FMOD optimization skips 3D updates if there have not been changes to the 3D sound environment.
+ // (this was true for FMODex, looks to be still true for FMOD STUDIO)
+ //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
+ //In short: Changing the position ticks a dirtyflag inside fmod, which makes it not skip 3D processing next update call.
+ if (mRolloffFactor != factor)
+ {
+ LLVector3 pos = mVelocity - LLVector3(0.f, 0.f, .1f);
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
+ mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL);
+ }
+ mRolloffFactor = factor;
+ mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
+}
+
+
+F32 LLListener_FMODSTUDIO::getRolloffFactor()
+{
+ return mRolloffFactor;
+}
+
+
+void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor)
+{
+ mDopplerFactor = factor;
+ mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
+}
+
+
+F32 LLListener_FMODSTUDIO::getDopplerFactor()
+{
+ return mDopplerFactor;
+}
diff --git a/indra/llaudio/lllistener_fmodex.h b/indra/llaudio/lllistener_fmodstudio.h
index 073b65d53a..6ad85d9700 100644
--- a/indra/llaudio/lllistener_fmodex.h
+++ b/indra/llaudio/lllistener_fmodstudio.h
@@ -1,11 +1,11 @@
/**
- * @file listener_fmodex.h
+ * @file listener_fmodstudio.h
* @brief Description of LISTENER class abstracting the audio support
- * as an FMOD 3D implementation (windows and Linux)
+ * as an FMOD 3D implementation
*
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -25,8 +25,8 @@
* $/LicenseInfo$
*/
-#ifndef LL_LISTENER_FMODEX_H
-#define LL_LISTENER_FMODEX_H
+#ifndef LL_LISTENER_FMODSTUDIO_H
+#define LL_LISTENER_FMODSTUDIO_H
#include "lllistener.h"
@@ -37,27 +37,27 @@ namespace FMOD
}
//Interfaces
-class LLListener_FMODEX : public LLListener
+class LLListener_FMODSTUDIO : public LLListener
{
- public:
- LLListener_FMODEX(FMOD::System *system);
- virtual ~LLListener_FMODEX();
- virtual void init();
+public:
+ LLListener_FMODSTUDIO(FMOD::System *system);
+ virtual ~LLListener_FMODSTUDIO();
+ virtual void init();
- virtual void translate(LLVector3 offset);
- virtual void setPosition(LLVector3 pos);
- virtual void setVelocity(LLVector3 vel);
- virtual void orient(LLVector3 up, LLVector3 at);
- virtual void commitDeferredChanges();
+ virtual void translate(LLVector3 offset);
+ virtual void setPosition(LLVector3 pos);
+ virtual void setVelocity(LLVector3 vel);
+ virtual void orient(LLVector3 up, LLVector3 at);
+ virtual void commitDeferredChanges();
- virtual void setDopplerFactor(F32 factor);
- virtual F32 getDopplerFactor();
- virtual void setRolloffFactor(F32 factor);
- virtual F32 getRolloffFactor();
- protected:
- FMOD::System *mSystem;
- F32 mDopplerFactor;
- F32 mRolloffFactor;
+ virtual void setDopplerFactor(F32 factor);
+ virtual F32 getDopplerFactor();
+ virtual void setRolloffFactor(F32 factor);
+ virtual F32 getRolloffFactor();
+protected:
+ FMOD::System *mSystem;
+ F32 mDopplerFactor;
+ F32 mRolloffFactor;
};
#endif
diff --git a/indra/llaudio/llstreamingaudio_fmodex.cpp b/indra/llaudio/llstreamingaudio_fmodex.cpp
deleted file mode 100644
index 9c9e85c00c..0000000000
--- a/indra/llaudio/llstreamingaudio_fmodex.cpp
+++ /dev/null
@@ -1,392 +0,0 @@
-/**
- * @file streamingaudio_fmodex.cpp
- * @brief LLStreamingAudio_FMODEX implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llmath.h"
-
-#include "fmod.hpp"
-#include "fmod_errors.h"
-
-#include "llstreamingaudio_fmodex.h"
-
-
-class LLAudioStreamManagerFMODEX
-{
-public:
- LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url);
- FMOD::Channel* startStream();
- bool stopStream(); // Returns true if the stream was successfully stopped.
- bool ready();
-
- const std::string& getURL() { return mInternetStreamURL; }
-
- FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered=NULL, bool* starving=NULL, bool* diskbusy=NULL);
-protected:
- FMOD::System* mSystem;
- FMOD::Channel* mStreamChannel;
- FMOD::Sound* mInternetStream;
- bool mReady;
-
- std::string mInternetStreamURL;
-};
-
-
-
-//---------------------------------------------------------------------------
-// Internet Streaming
-//---------------------------------------------------------------------------
-LLStreamingAudio_FMODEX::LLStreamingAudio_FMODEX(FMOD::System *system) :
- mSystem(system),
- mCurrentInternetStreamp(NULL),
- mFMODInternetStreamChannelp(NULL),
- mGain(1.0f)
-{
- // Number of milliseconds of audio to buffer for the audio card.
- // Must be larger than the usual Second Life frame stutter time.
- const U32 buffer_seconds = 10; //sec
- const U32 estimated_bitrate = 128; //kbit/sec
- mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
-
- // Here's where we set the size of the network buffer and some buffering
- // parameters. In this case we want a network buffer of 16k, we want it
- // to prebuffer 40% of that when we first connect, and we want it
- // to rebuffer 80% of that whenever we encounter a buffer underrun.
-
- // Leave the net buffer properties at the default.
- //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
-}
-
-
-LLStreamingAudio_FMODEX::~LLStreamingAudio_FMODEX()
-{
- // nothing interesting/safe to do.
-}
-
-
-void LLStreamingAudio_FMODEX::start(const std::string& url)
-{
- //if (!mInited)
- //{
- // LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
- // return;
- //}
-
- // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
- stop();
-
- if (!url.empty())
- {
- LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
- mCurrentInternetStreamp = new LLAudioStreamManagerFMODEX(mSystem,url);
- mURL = url;
- }
- else
- {
- LL_INFOS() << "Set internet stream to null" << LL_ENDL;
- mURL.clear();
- }
-}
-
-
-void LLStreamingAudio_FMODEX::update()
-{
- // Kill dead internet streams, if possible
- std::list<LLAudioStreamManagerFMODEX *>::iterator iter;
- for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
- {
- LLAudioStreamManagerFMODEX *streamp = *iter;
- if (streamp->stopStream())
- {
- LL_INFOS() << "Closed dead stream" << LL_ENDL;
- delete streamp;
- mDeadStreams.erase(iter++);
- }
- else
- {
- iter++;
- }
- }
-
- // Don't do anything if there are no streams playing
- if (!mCurrentInternetStreamp)
- {
- return;
- }
-
- unsigned int progress;
- bool starving;
- bool diskbusy;
- FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
-
- if (open_state == FMOD_OPENSTATE_READY)
- {
- // Stream is live
-
- // start the stream if it's ready
- if (!mFMODInternetStreamChannelp &&
- (mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
- {
- // Reset volume to previously set volume
- setGain(getGain());
- mFMODInternetStreamChannelp->setPaused(false);
- }
- }
- else if(open_state == FMOD_OPENSTATE_ERROR)
- {
- stop();
- return;
- }
-
- if(mFMODInternetStreamChannelp)
- {
- FMOD::Sound *sound = NULL;
-
- if(mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
- {
- FMOD_TAG tag;
- S32 tagcount, dirtytagcount;
-
- if(sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
- {
- for(S32 i = 0; i < tagcount; ++i)
- {
- if(sound->getTag(NULL, i, &tag)!=FMOD_OK)
- continue;
-
- if (tag.type == FMOD_TAGTYPE_FMOD)
- {
- if (!strcmp(tag.name, "Sample Rate Change"))
- {
- LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
- mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
- }
- continue;
- }
- }
- }
-
- if(starving)
- {
- bool paused = false;
- mFMODInternetStreamChannelp->getPaused(&paused);
- if(!paused)
- {
- LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
- LL_INFOS() << " (diskbusy="<<diskbusy<<")" << LL_ENDL;
- LL_INFOS() << " (progress="<<progress<<")" << LL_ENDL;
- mFMODInternetStreamChannelp->setPaused(true);
- }
- }
- else if(progress > 80)
- {
- mFMODInternetStreamChannelp->setPaused(false);
- }
- }
- }
-}
-
-void LLStreamingAudio_FMODEX::stop()
-{
- if (mFMODInternetStreamChannelp)
- {
- mFMODInternetStreamChannelp->setPaused(true);
- mFMODInternetStreamChannelp->setPriority(0);
- mFMODInternetStreamChannelp = NULL;
- }
-
- if (mCurrentInternetStreamp)
- {
- LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
- if (mCurrentInternetStreamp->stopStream())
- {
- delete mCurrentInternetStreamp;
- }
- else
- {
- LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
- mDeadStreams.push_back(mCurrentInternetStreamp);
- }
- mCurrentInternetStreamp = NULL;
- //mURL.clear();
- }
-}
-
-void LLStreamingAudio_FMODEX::pause(int pauseopt)
-{
- if (pauseopt < 0)
- {
- pauseopt = mCurrentInternetStreamp ? 1 : 0;
- }
-
- if (pauseopt)
- {
- if (mCurrentInternetStreamp)
- {
- stop();
- }
- }
- else
- {
- start(getURL());
- }
-}
-
-
-// A stream is "playing" if it has been requested to start. That
-// doesn't necessarily mean audio is coming out of the speakers.
-int LLStreamingAudio_FMODEX::isPlaying()
-{
- if (mCurrentInternetStreamp)
- {
- return 1; // Active and playing
- }
- else if (!mURL.empty())
- {
- return 2; // "Paused"
- }
- else
- {
- return 0;
- }
-}
-
-
-F32 LLStreamingAudio_FMODEX::getGain()
-{
- return mGain;
-}
-
-
-std::string LLStreamingAudio_FMODEX::getURL()
-{
- return mURL;
-}
-
-
-void LLStreamingAudio_FMODEX::setGain(F32 vol)
-{
- mGain = vol;
-
- if (mFMODInternetStreamChannelp)
- {
- vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
-
- mFMODInternetStreamChannelp->setVolume(vol);
- }
-}
-
-///////////////////////////////////////////////////////
-// manager of possibly-multiple internet audio streams
-
-LLAudioStreamManagerFMODEX::LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url) :
- mSystem(system),
- mStreamChannel(NULL),
- mInternetStream(NULL),
- mReady(false)
-{
- mInternetStreamURL = url;
-
- FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
-
- if (result!= FMOD_OK)
- {
- LL_WARNS() << "Couldn't open fmod stream, error "
- << FMOD_ErrorString(result)
- << LL_ENDL;
- mReady = false;
- return;
- }
-
- mReady = true;
-}
-
-FMOD::Channel *LLAudioStreamManagerFMODEX::startStream()
-{
- // We need a live and opened stream before we try and play it.
- if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
- {
- LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
- return NULL;
- }
-
- if(mStreamChannel)
- return mStreamChannel; //Already have a channel for this stream.
-
- mSystem->playSound(FMOD_CHANNEL_FREE, mInternetStream, true, &mStreamChannel);
- return mStreamChannel;
-}
-
-bool LLAudioStreamManagerFMODEX::stopStream()
-{
- if (mInternetStream)
- {
-
-
- bool close = true;
- switch (getOpenState())
- {
- case FMOD_OPENSTATE_CONNECTING:
- close = false;
- break;
- default:
- close = true;
- }
-
- if (close)
- {
- mInternetStream->release();
- mStreamChannel = NULL;
- mInternetStream = NULL;
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return true;
- }
-}
-
-FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
-{
- FMOD_OPENSTATE state;
- mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
- return state;
-}
-
-void LLStreamingAudio_FMODEX::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
-{
- mSystem->setStreamBufferSize(streambuffertime/1000*128*128, FMOD_TIMEUNIT_RAWBYTES);
- FMOD_ADVANCEDSETTINGS settings;
- memset(&settings,0,sizeof(settings));
- settings.cbsize=sizeof(settings);
- settings.defaultDecodeBufferSize = decodebuffertime;//ms
- mSystem->setAdvancedSettings(&settings);
-}
diff --git a/indra/llaudio/llstreamingaudio_fmodex.h b/indra/llaudio/llstreamingaudio_fmodex.h
deleted file mode 100644
index 2787840ba1..0000000000
--- a/indra/llaudio/llstreamingaudio_fmodex.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/**
- * @file streamingaudio_fmodex.h
- * @brief Definition of LLStreamingAudio_FMODEX implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_STREAMINGAUDIO_FMODEX_H
-#define LL_STREAMINGAUDIO_FMODEX_H
-
-#include "stdtypes.h" // from llcommon
-
-#include "llstreamingaudio.h"
-#include "lltimer.h"
-
-//Stubs
-class LLAudioStreamManagerFMODEX;
-namespace FMOD
-{
- class System;
- class Channel;
-}
-
-//Interfaces
-class LLStreamingAudio_FMODEX : public LLStreamingAudioInterface
-{
- public:
- LLStreamingAudio_FMODEX(FMOD::System *system);
- /*virtual*/ ~LLStreamingAudio_FMODEX();
-
- /*virtual*/ void start(const std::string& url);
- /*virtual*/ void stop();
- /*virtual*/ void pause(S32 pause);
- /*virtual*/ void update();
- /*virtual*/ S32 isPlaying();
- /*virtual*/ void setGain(F32 vol);
- /*virtual*/ F32 getGain();
- /*virtual*/ std::string getURL();
-
- /*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
- /*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
-private:
- FMOD::System *mSystem;
-
- LLAudioStreamManagerFMODEX *mCurrentInternetStreamp;
- FMOD::Channel *mFMODInternetStreamChannelp;
- std::list<LLAudioStreamManagerFMODEX *> mDeadStreams;
-
- std::string mURL;
- F32 mGain;
-};
-
-
-#endif // LL_STREAMINGAUDIO_FMODEX_H
diff --git a/indra/llaudio/llstreamingaudio_fmodstudio.cpp b/indra/llaudio/llstreamingaudio_fmodstudio.cpp
new file mode 100644
index 0000000000..08d19209aa
--- /dev/null
+++ b/indra/llaudio/llstreamingaudio_fmodstudio.cpp
@@ -0,0 +1,392 @@
+/**
+ * @file streamingaudio_fmodstudio.cpp
+ * @brief LLStreamingAudio_FMODSTUDIO implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmath.h"
+
+#include "fmodstudio/fmod.hpp"
+#include "fmodstudio/fmod_errors.h"
+
+#include "llstreamingaudio_fmodstudio.h"
+
+
+class LLAudioStreamManagerFMODSTUDIO
+{
+public:
+ LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url);
+ FMOD::Channel* startStream();
+ bool stopStream(); // Returns true if the stream was successfully stopped.
+ bool ready();
+
+ const std::string& getURL() { return mInternetStreamURL; }
+
+ FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered = NULL, bool* starving = NULL, bool* diskbusy = NULL);
+protected:
+ FMOD::System* mSystem;
+ FMOD::Channel* mStreamChannel;
+ FMOD::Sound* mInternetStream;
+ bool mReady;
+
+ std::string mInternetStreamURL;
+};
+
+
+
+//---------------------------------------------------------------------------
+// Internet Streaming
+//---------------------------------------------------------------------------
+LLStreamingAudio_FMODSTUDIO::LLStreamingAudio_FMODSTUDIO(FMOD::System *system) :
+mSystem(system),
+mCurrentInternetStreamp(NULL),
+mFMODInternetStreamChannelp(NULL),
+mGain(1.0f)
+{
+ // Number of milliseconds of audio to buffer for the audio card.
+ // Must be larger than the usual Second Life frame stutter time.
+ const U32 buffer_seconds = 10; //sec
+ const U32 estimated_bitrate = 128; //kbit/sec
+ mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
+
+ // Here's where we set the size of the network buffer and some buffering
+ // parameters. In this case we want a network buffer of 16k, we want it
+ // to prebuffer 40% of that when we first connect, and we want it
+ // to rebuffer 80% of that whenever we encounter a buffer underrun.
+
+ // Leave the net buffer properties at the default.
+ //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
+}
+
+
+LLStreamingAudio_FMODSTUDIO::~LLStreamingAudio_FMODSTUDIO()
+{
+ // nothing interesting/safe to do.
+}
+
+
+void LLStreamingAudio_FMODSTUDIO::start(const std::string& url)
+{
+ //if (!mInited)
+ //{
+ // LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
+ // return;
+ //}
+
+ // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
+ stop();
+
+ if (!url.empty())
+ {
+ LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
+ mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, url);
+ mURL = url;
+ }
+ else
+ {
+ LL_INFOS() << "Set internet stream to null" << LL_ENDL;
+ mURL.clear();
+ }
+}
+
+
+void LLStreamingAudio_FMODSTUDIO::update()
+{
+ // Kill dead internet streams, if possible
+ std::list<LLAudioStreamManagerFMODSTUDIO *>::iterator iter;
+ for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
+ {
+ LLAudioStreamManagerFMODSTUDIO *streamp = *iter;
+ if (streamp->stopStream())
+ {
+ LL_INFOS() << "Closed dead stream" << LL_ENDL;
+ delete streamp;
+ mDeadStreams.erase(iter++);
+ }
+ else
+ {
+ iter++;
+ }
+ }
+
+ // Don't do anything if there are no streams playing
+ if (!mCurrentInternetStreamp)
+ {
+ return;
+ }
+
+ unsigned int progress;
+ bool starving;
+ bool diskbusy;
+ FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
+
+ if (open_state == FMOD_OPENSTATE_READY)
+ {
+ // Stream is live
+
+ // start the stream if it's ready
+ if (!mFMODInternetStreamChannelp &&
+ (mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
+ {
+ // Reset volume to previously set volume
+ setGain(getGain());
+ mFMODInternetStreamChannelp->setPaused(false);
+ }
+ }
+ else if (open_state == FMOD_OPENSTATE_ERROR)
+ {
+ stop();
+ return;
+ }
+
+ if (mFMODInternetStreamChannelp)
+ {
+ FMOD::Sound *sound = NULL;
+
+ if (mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
+ {
+ FMOD_TAG tag;
+ S32 tagcount, dirtytagcount;
+
+ if (sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
+ {
+ for (S32 i = 0; i < tagcount; ++i)
+ {
+ if (sound->getTag(NULL, i, &tag) != FMOD_OK)
+ continue;
+
+ if (tag.type == FMOD_TAGTYPE_FMOD)
+ {
+ if (!strcmp(tag.name, "Sample Rate Change"))
+ {
+ LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
+ mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
+ }
+ continue;
+ }
+ }
+ }
+
+ if (starving)
+ {
+ bool paused = false;
+ mFMODInternetStreamChannelp->getPaused(&paused);
+ if (!paused)
+ {
+ LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
+ LL_INFOS() << " (diskbusy=" << diskbusy << ")" << LL_ENDL;
+ LL_INFOS() << " (progress=" << progress << ")" << LL_ENDL;
+ mFMODInternetStreamChannelp->setPaused(true);
+ }
+ }
+ else if (progress > 80)
+ {
+ mFMODInternetStreamChannelp->setPaused(false);
+ }
+ }
+ }
+}
+
+void LLStreamingAudio_FMODSTUDIO::stop()
+{
+ if (mFMODInternetStreamChannelp)
+ {
+ mFMODInternetStreamChannelp->setPaused(true);
+ mFMODInternetStreamChannelp->setPriority(0);
+ mFMODInternetStreamChannelp = NULL;
+ }
+
+ if (mCurrentInternetStreamp)
+ {
+ LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
+ if (mCurrentInternetStreamp->stopStream())
+ {
+ delete mCurrentInternetStreamp;
+ }
+ else
+ {
+ LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
+ mDeadStreams.push_back(mCurrentInternetStreamp);
+ }
+ mCurrentInternetStreamp = NULL;
+ //mURL.clear();
+ }
+}
+
+void LLStreamingAudio_FMODSTUDIO::pause(int pauseopt)
+{
+ if (pauseopt < 0)
+ {
+ pauseopt = mCurrentInternetStreamp ? 1 : 0;
+ }
+
+ if (pauseopt)
+ {
+ if (mCurrentInternetStreamp)
+ {
+ stop();
+ }
+ }
+ else
+ {
+ start(getURL());
+ }
+}
+
+
+// A stream is "playing" if it has been requested to start. That
+// doesn't necessarily mean audio is coming out of the speakers.
+int LLStreamingAudio_FMODSTUDIO::isPlaying()
+{
+ if (mCurrentInternetStreamp)
+ {
+ return 1; // Active and playing
+ }
+ else if (!mURL.empty())
+ {
+ return 2; // "Paused"
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+
+F32 LLStreamingAudio_FMODSTUDIO::getGain()
+{
+ return mGain;
+}
+
+
+std::string LLStreamingAudio_FMODSTUDIO::getURL()
+{
+ return mURL;
+}
+
+
+void LLStreamingAudio_FMODSTUDIO::setGain(F32 vol)
+{
+ mGain = vol;
+
+ if (mFMODInternetStreamChannelp)
+ {
+ vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
+
+ mFMODInternetStreamChannelp->setVolume(vol);
+ }
+}
+
+///////////////////////////////////////////////////////
+// manager of possibly-multiple internet audio streams
+
+LLAudioStreamManagerFMODSTUDIO::LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url) :
+mSystem(system),
+mStreamChannel(NULL),
+mInternetStream(NULL),
+mReady(false)
+{
+ mInternetStreamURL = url;
+
+ FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
+
+ if (result != FMOD_OK)
+ {
+ LL_WARNS() << "Couldn't open fmod stream, error "
+ << FMOD_ErrorString(result)
+ << LL_ENDL;
+ mReady = false;
+ return;
+ }
+
+ mReady = true;
+}
+
+FMOD::Channel *LLAudioStreamManagerFMODSTUDIO::startStream()
+{
+ // We need a live and opened stream before we try and play it.
+ if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
+ {
+ LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
+ return NULL;
+ }
+
+ if (mStreamChannel)
+ return mStreamChannel; //Already have a channel for this stream.
+
+ mSystem->playSound(mInternetStream, NULL, true, &mStreamChannel);
+ return mStreamChannel;
+}
+
+bool LLAudioStreamManagerFMODSTUDIO::stopStream()
+{
+ if (mInternetStream)
+ {
+
+
+ bool close = true;
+ switch (getOpenState())
+ {
+ case FMOD_OPENSTATE_CONNECTING:
+ close = false;
+ break;
+ default:
+ close = true;
+ }
+
+ if (close)
+ {
+ mInternetStream->release();
+ mStreamChannel = NULL;
+ mInternetStream = NULL;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ return true;
+ }
+}
+
+FMOD_OPENSTATE LLAudioStreamManagerFMODSTUDIO::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
+{
+ FMOD_OPENSTATE state;
+ mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
+ return state;
+}
+
+void LLStreamingAudio_FMODSTUDIO::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
+{
+ mSystem->setStreamBufferSize(streambuffertime / 1000 * 128 * 128, FMOD_TIMEUNIT_RAWBYTES);
+ FMOD_ADVANCEDSETTINGS settings;
+ memset(&settings, 0, sizeof(settings));
+ settings.cbSize = sizeof(settings);
+ settings.defaultDecodeBufferSize = decodebuffertime;//ms
+ mSystem->setAdvancedSettings(&settings);
+}
diff --git a/indra/llaudio/llstreamingaudio_fmodstudio.h b/indra/llaudio/llstreamingaudio_fmodstudio.h
new file mode 100644
index 0000000000..1fc3c54d79
--- /dev/null
+++ b/indra/llaudio/llstreamingaudio_fmodstudio.h
@@ -0,0 +1,73 @@
+/**
+ * @file streamingaudio_fmodstudio.h
+ * @brief Definition of LLStreamingAudio_FMODSTUDIO implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_STREAMINGAUDIO_FMODSTUDIO_H
+#define LL_STREAMINGAUDIO_FMODSTUDIO_H
+
+#include "stdtypes.h" // from llcommon
+
+#include "llstreamingaudio.h"
+#include "lltimer.h"
+
+//Stubs
+class LLAudioStreamManagerFMODSTUDIO;
+namespace FMOD
+{
+ class System;
+ class Channel;
+}
+
+//Interfaces
+class LLStreamingAudio_FMODSTUDIO : public LLStreamingAudioInterface
+{
+public:
+ LLStreamingAudio_FMODSTUDIO(FMOD::System *system);
+ /*virtual*/ ~LLStreamingAudio_FMODSTUDIO();
+
+ /*virtual*/ void start(const std::string& url);
+ /*virtual*/ void stop();
+ /*virtual*/ void pause(S32 pause);
+ /*virtual*/ void update();
+ /*virtual*/ S32 isPlaying();
+ /*virtual*/ void setGain(F32 vol);
+ /*virtual*/ F32 getGain();
+ /*virtual*/ std::string getURL();
+
+ /*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
+ /*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
+private:
+ FMOD::System *mSystem;
+
+ LLAudioStreamManagerFMODSTUDIO *mCurrentInternetStreamp;
+ FMOD::Channel *mFMODInternetStreamChannelp;
+ std::list<LLAudioStreamManagerFMODSTUDIO *> mDeadStreams;
+
+ std::string mURL;
+ F32 mGain;
+};
+
+
+#endif // LL_STREAMINGAUDIO_FMODSTUDIO_H