diff options
Diffstat (limited to 'indra/llaudio')
-rw-r--r-- | indra/llaudio/llaudiodecodemgr.cpp | 24 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine.cpp | 41 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine.h | 11 |
3 files changed, 56 insertions, 20 deletions
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp index f0b44f97d2..6c97a64ed7 100644 --- a/indra/llaudio/llaudiodecodemgr.cpp +++ b/indra/llaudio/llaudiodecodemgr.cpp @@ -215,7 +215,7 @@ BOOL LLVorbisDecodeState::initDecode() return(FALSE); } - S32 sample_count = ov_pcm_total(&mVF, -1); + S32 sample_count = (S32)ov_pcm_total(&mVF, -1); size_t size_guess = (size_t)sample_count; vorbis_info* vi = ov_info(&mVF, -1); size_guess *= (vi? vi->channels : 1); @@ -571,7 +571,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) llwarns << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << llendl; mCurrentDecodep->flushBadFile(); LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); - adp->setHasValidData(FALSE); + adp->setHasValidData(false); + adp->setHasCompletedDecode(true); mCurrentDecodep = NULL; done = TRUE; } @@ -586,11 +587,16 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) if (mCurrentDecodep->finishDecode()) { // We finished! - if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone()) + LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); + if (!adp) { - LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); - adp->setHasDecodedData(TRUE); - adp->setHasValidData(TRUE); + llwarns << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << llendl; + } + else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone()) + { + adp->setHasCompletedDecode(true); + adp->setHasDecodedData(true); + adp->setHasValidData(true); // At this point, we could see if anyone needs this sound immediately, but // I'm not sure that there's a reason to - we need to poll all of the playing @@ -599,7 +605,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) } else { - llinfos << "Vorbis decode failed!!!" << llendl; + adp->setHasCompletedDecode(true); + llinfos << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << llendl; } mCurrentDecodep = NULL; } @@ -667,16 +674,19 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid) if (gAudiop->hasDecodedFile(uuid)) { // Already have a decoded version, don't need to decode it. + //llinfos << "addDecodeRequest for " << uuid << " has decoded file already" << llendl; return TRUE; } if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) { // Just put it on the decode queue. + //llinfos << "addDecodeRequest for " << uuid << " has local asset file already" << llendl; mImpl->mDecodeQueue.push(uuid); return TRUE; } + //llinfos << "addDecodeRequest for " << uuid << " no file available" << llendl; return FALSE; } diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 5e540ad8c5..72c0091d17 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -1221,10 +1221,11 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E // Need to mark data as bad to avoid constant rerequests. LLAudioData *adp = gAudiop->getAudioData(uuid); if (adp) - { + { // Make sure everything is cleared adp->setHasValidData(false); adp->setHasLocalData(false); adp->setHasDecodedData(false); + adp->setHasCompletedDecode(true); } } else @@ -1237,6 +1238,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E } else { + // llinfos << "Got asset callback with good audio data for " << uuid << ", making decode request" << llendl; adp->setHasValidData(true); adp->setHasLocalData(true); gAudioDecodeMgrp->addDecodeRequest(uuid); @@ -1264,6 +1266,7 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32 mSyncSlave(false), mQueueSounds(false), mPlayedOnce(false), + mCorrupted(false), mType(type), mChannelp(NULL), mCurrentDatap(NULL), @@ -1296,16 +1299,27 @@ void LLAudioSource::setChannel(LLAudioChannel *channelp) void LLAudioSource::update() { + if(mCorrupted) + { + return ; //no need to update + } + if (!getCurrentBuffer()) { - if (getCurrentData()) + LLAudioData *adp = getCurrentData(); + if (adp) { // Hack - try and load the sound. Will do this as a callback // on decode later. - if (getCurrentData()->load()) + if (adp->load() && adp->getBuffer()) + { + play(adp->getID()); + } + else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done { - play(getCurrentData()->getID()); - } + llwarns << "Marking LLAudioSource corrupted for " << adp->getID() << llendl; + mCorrupted = true ; + } } } } @@ -1421,6 +1435,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid) bool LLAudioSource::isDone() const { + if(mCorrupted) + { + return true ; + } + const F32 MAX_AGE = 60.f; const F32 MAX_UNPLAYED_AGE = 15.f; const F32 MAX_MUTED_AGE = 11.f; @@ -1716,6 +1735,7 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : mBufferp(NULL), mHasLocalData(false), mHasDecodedData(false), + mHasCompletedDecode(false), mHasValidData(true) { if (uuid.isNull()) @@ -1727,16 +1747,17 @@ LLAudioData::LLAudioData(const LLUUID &uuid) : if (gAudiop && gAudiop->hasDecodedFile(uuid)) { // Already have a decoded version, don't need to decode it. - mHasLocalData = true; - mHasDecodedData = true; + setHasLocalData(true); + setHasDecodedData(true); + setHasCompletedDecode(true); } else if (gAssetStorage && gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) { - mHasLocalData = true; + setHasLocalData(true); } } - +//return false when the audio file is corrupted. bool LLAudioData::load() { // For now, just assume we're going to use one buffer per audiodata. @@ -1752,7 +1773,7 @@ bool LLAudioData::load() { // No free buffers, abort. llinfos << "Not able to allocate a new audio buffer, aborting." << llendl; - return false; + return true; } std::string uuid_str; diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 30d2490635..df1e4dc305 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -37,6 +37,7 @@ #include "lluuid.h" #include "llframetimer.h" #include "llassettype.h" +#include "llextendedstatus.h" #include "lllistener.h" @@ -334,6 +335,7 @@ protected: bool mSyncSlave; bool mQueueSounds; bool mPlayedOnce; + bool mCorrupted; S32 mType; LLVector3d mPositionGlobal; LLVector3 mVelocity; @@ -370,10 +372,12 @@ public: bool hasLocalData() const { return mHasLocalData; } bool hasDecodedData() const { return mHasDecodedData; } + bool hasCompletedDecode() const { return mHasCompletedDecode; } bool hasValidData() const { return mHasValidData; } void setHasLocalData(const bool hld) { mHasLocalData = hld; } void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; } + void setHasCompletedDecode(const bool hcd) { mHasCompletedDecode = hcd; } void setHasValidData(const bool hvd) { mHasValidData = hvd; } friend class LLAudioEngine; // Severe laziness, bad. @@ -381,9 +385,10 @@ public: protected: LLUUID mID; LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here. - bool mHasLocalData; - bool mHasDecodedData; - bool mHasValidData; + bool mHasLocalData; // Set true if the sound asset file is available locally + bool mHasDecodedData; // Set true if the sound file has been decoded + bool mHasCompletedDecode; // Set true when the sound is decoded + bool mHasValidData; // Set false if decoding failed, meaning the sound asset is bad }; |