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-rw-r--r--indra/llaudio/llaudioengine.cpp41
1 files changed, 19 insertions, 22 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 29e96ec4d4..a387bb23cd 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -123,18 +123,16 @@ void LLAudioEngine::shutdown()
cleanupWind();
// Clean up audio sources
- source_map::iterator iter_src;
- for (iter_src = mAllSources.begin(); iter_src != mAllSources.end(); iter_src++)
+ for (source_map::value_type& src_pair : mAllSources)
{
- delete iter_src->second;
+ delete src_pair.second;
}
// Clean up audio data
- data_map::iterator iter_data;
- for (iter_data = mAllData.begin(); iter_data != mAllData.end(); iter_data++)
+ for (data_map::value_type& data_pair : mAllData)
{
- delete iter_data->second;
+ delete data_pair.second;
}
@@ -311,12 +309,12 @@ void LLAudioEngine::idle()
updateChannels();
// Update queued sounds (switch to next queued data if the current has finished playing)
- for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
+ for (source_map::value_type& src_pair : mAllSources)
{
// This is lame, instead of this I could actually iterate through all the sources
// attached to each channel, since only those with active channels
// can have anything interesting happen with their queue? (Maybe not true)
- LLAudioSource *sourcep = iter->second;
+ LLAudioSource *sourcep = src_pair.second;
if (!sourcep->mQueuedDatap || sourcep->isMuted())
{
// Muted, or nothing queued, so we don't care.
@@ -397,10 +395,10 @@ void LLAudioEngine::idle()
LLAudioSource *sync_masterp = NULL;
LLAudioChannel *master_channelp = NULL;
F32 max_sm_priority = -1.f;
- for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
+ for (source_map::value_type& src_pair : mAllSources)
{
- LLAudioSource *sourcep = iter->second;
- if (!sourcep->isMuted() && sourcep->isSyncMaster() && sourcep->getPriority() > max_sm_priority)
+ LLAudioSource *sourcep = src_pair.second;
+ if (sourcep->isMuted() && sourcep->isSyncMaster() && sourcep->getPriority() > max_sm_priority)
{
sync_masterp = sourcep;
master_channelp = sync_masterp->getChannel();
@@ -412,9 +410,9 @@ void LLAudioEngine::idle()
{
// Synchronize loop slaves with their masters
// Update queued sounds (switch to next queued data if the current has finished playing)
- for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
+ for (source_map::value_type& src_pair : mAllSources)
{
- LLAudioSource *sourcep = iter->second;
+ LLAudioSource *sourcep = src_pair.second;
if (!sourcep->isSyncSlave())
{
@@ -1109,9 +1107,9 @@ void LLAudioEngine::startNextTransfer()
}
- for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++)
+ for (data_map::value_type& preload_pair : asp->mPreloadMap)
{
- LLAudioData *adp = data_iter->second;
+ LLAudioData *adp = preload_pair.second;
if (!adp)
{
continue;
@@ -1131,9 +1129,9 @@ void LLAudioEngine::startNextTransfer()
{
max_pri = -1.f;
source_map::iterator source_iter;
- for (source_iter = mAllSources.begin(); source_iter != mAllSources.end(); source_iter++)
+ for (source_map::value_type& source_pair : mAllSources)
{
- asp = source_iter->second;
+ asp = source_pair.second;
if (!asp)
{
continue;
@@ -1160,9 +1158,9 @@ void LLAudioEngine::startNextTransfer()
continue;
}
- for (data_iter = asp->mPreloadMap.begin(); data_iter != asp->mPreloadMap.end(); data_iter++)
+ for (data_map::value_type& preload_pair : asp->mPreloadMap)
{
- LLAudioData *adp = data_iter->second;
+ LLAudioData *adp = preload_pair.second;
if (!adp)
{
continue;
@@ -1597,10 +1595,9 @@ void LLAudioSource::addAudioData(LLAudioData *adp, const bool set_current)
bool LLAudioSource::hasPendingPreloads() const
{
// Check to see if we've got any preloads on deck for this source
- data_map::const_iterator iter;
- for (iter = mPreloadMap.begin(); iter != mPreloadMap.end(); iter++)
+ for (const data_map::value_type& preload_pair : mPreloadMap)
{
- LLAudioData *adp = iter->second;
+ LLAudioData *adp = preload_pair.second;
// note: a bad UUID will forever be !hasDecodedData()
// but also hasDecodeFailed(), hence the check for hasDecodeFailed()
if (!adp)