diff options
Diffstat (limited to 'indra/llaudio')
-rw-r--r-- | indra/llaudio/llaudioengine.cpp | 73 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine.h | 9 |
2 files changed, 54 insertions, 28 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 8843acc891..1cc03bddb8 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -97,6 +97,7 @@ void LLAudioEngine::setDefaults() } mMasterGain = 1.f; + mInternalGain = 0.f; mNextWindUpdate = 0.f; mStreamingAudioImpl = NULL; @@ -247,15 +248,6 @@ void LLAudioEngine::idle(F32 max_decode_time) // Primarily does position updating, cleanup of unused audio sources. // Also does regeneration of the current priority of each audio source. - if (getMuted()) - { - setInternalGain(0.f); - } - else - { - setInternalGain(getMasterGain()); - } - S32 i; for (i = 0; i < MAX_BUFFERS; i++) { @@ -284,6 +276,12 @@ void LLAudioEngine::idle(F32 max_decode_time) continue; } + if (sourcep->isMuted()) + { + ++iter; + continue; + } + if (!sourcep->getChannel() && sourcep->getCurrentBuffer()) { // We could potentially play this sound if its priority is high enough. @@ -336,9 +334,9 @@ void LLAudioEngine::idle(F32 max_decode_time) // attached to each channel, since only those with active channels // can have anything interesting happen with their queue? (Maybe not true) LLAudioSource *sourcep = iter->second; - if (!sourcep->mQueuedDatap) + if (!sourcep->mQueuedDatap || sourcep->isMuted()) { - // Nothing queued, so we don't care. + // Muted, or nothing queued, so we don't care. continue; } @@ -418,6 +416,10 @@ void LLAudioEngine::idle(F32 max_decode_time) for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) { LLAudioSource *sourcep = iter->second; + if (sourcep->isMuted()) + { + continue; + } if (sourcep->isSyncMaster()) { if (sourcep->getPriority() > max_sm_priority) @@ -691,15 +693,23 @@ bool LLAudioEngine::isWindEnabled() void LLAudioEngine::setMuted(bool muted) { - mMuted = muted; + if (muted != mMuted) + { + mMuted = muted; + setMasterGain(mMasterGain); + } enableWind(!mMuted); } - void LLAudioEngine::setMasterGain(const F32 gain) { mMasterGain = gain; - setInternalGain(gain); + F32 internal_gain = getMuted() ? 0.f : gain; + if (internal_gain != mInternalGain) + { + mInternalGain = internal_gain; + setInternalGain(mInternalGain); + } } F32 LLAudioEngine::getMasterGain() @@ -1243,13 +1253,14 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32 mOwnerID(owner_id), mPriority(0.f), mGain(gain), - mType(type), + mSourceMuted(false), mAmbient(false), mLoop(false), mSyncMaster(false), mSyncSlave(false), mQueueSounds(false), mPlayedOnce(false), + mType(type), mChannelp(NULL), mCurrentDatap(NULL), mQueuedDatap(NULL) @@ -1301,6 +1312,10 @@ void LLAudioSource::updatePriority() { mPriority = 1.f; } + else if (isMuted()) + { + mPriority = 0.f; + } else { // Priority is based on distance @@ -1349,25 +1364,33 @@ bool LLAudioSource::setupChannel() bool LLAudioSource::play(const LLUUID &audio_uuid) { + // Special abuse of play(); don't play a sound, but kill it. if (audio_uuid.isNull()) { if (getChannel()) { getChannel()->setSource(NULL); setChannel(NULL); - addAudioData(NULL, true); + if (!isMuted()) + { + mCurrentDatap = NULL; + } } + return false; } + // Reset our age timeout if someone attempts to play the source. mAgeTimer.reset(); LLAudioData *adp = gAudiop->getAudioData(audio_uuid); - - bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid); - - addAudioData(adp); + if (isMuted()) + { + return false; + } + + bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid); if (!has_buffer) { // Don't bother trying to set up a channel or anything, we don't have an audio buffer. @@ -1392,10 +1415,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid) } -bool LLAudioSource::isDone() +bool LLAudioSource::isDone() const { const F32 MAX_AGE = 60.f; const F32 MAX_UNPLAYED_AGE = 15.f; + const F32 MAX_MUTED_AGE = 11.f; if (isLoop()) { @@ -1403,7 +1427,6 @@ bool LLAudioSource::isDone() return false; } - if (hasPendingPreloads()) { return false; @@ -1420,10 +1443,10 @@ bool LLAudioSource::isDone() // This is a single-play source if (!mChannelp) { - if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce) + if ((elapsed > (mSourceMuted ? MAX_MUTED_AGE : MAX_UNPLAYED_AGE)) || mPlayedOnce) { // We don't have a channel assigned, and it's been - // over 5 seconds since we tried to play it. Don't bother. + // over 15 seconds since we tried to play it. Don't bother. //llinfos << "No channel assigned, source is done" << llendl; return true; } @@ -1449,7 +1472,7 @@ bool LLAudioSource::isDone() if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce) { - // The sound isn't playing back after 5 seconds or we're already done playing it, kill it. + // The sound isn't playing back after 15 seconds or we're already done playing it, kill it. return true; } diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 6a5000d7ed..30d2490635 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -118,8 +118,8 @@ public: // Use these for temporarily muting the audio system. // Does not change buffers, initialization, etc. but // stops playing new sounds. - virtual void setMuted(bool muted); - virtual bool getMuted() const { return mMuted; } + void setMuted(bool muted); + bool getMuted() const { return mMuted; } #ifdef USE_PLUGIN_MEDIA LLPluginClassMedia* initializeMedia(const std::string& media_type); #endif @@ -239,6 +239,7 @@ protected: LLAudioBuffer *mBuffers[MAX_BUFFERS]; F32 mMasterGain; + F32 mInternalGain; // Actual gain set; either mMasterGain or 0 when mMuted is true. F32 mSecondaryGain[AUDIO_TYPE_COUNT]; F32 mNextWindUpdate; @@ -303,7 +304,8 @@ public: virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); } const LLUUID &getID() const { return mID; } - bool isDone(); + bool isDone() const; + bool isMuted() const { return mSourceMuted; } LLAudioData *getCurrentData(); LLAudioData *getQueuedData(); @@ -325,6 +327,7 @@ protected: LLUUID mOwnerID; // owner of the object playing the sound F32 mPriority; F32 mGain; + bool mSourceMuted; bool mAmbient; bool mLoop; bool mSyncMaster; |