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Diffstat (limited to 'indra/llaudio/llaudioengine_openal.h')
-rw-r--r-- | indra/llaudio/llaudioengine_openal.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h new file mode 100644 index 0000000000..258febb1a8 --- /dev/null +++ b/indra/llaudio/llaudioengine_openal.h @@ -0,0 +1,108 @@ +/** + * @file audioengine_openal.cpp + * @brief implementation of audio engine using OpenAL + * support as a OpenAL 3D implementation + * + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +#ifndef LL_AUDIOENGINE_OPENAL_H +#define LL_AUDIOENGINE_OPENAL_H + +#include "llaudioengine.h" +#include "lllistener_openal.h" +#include "llwindgen.h" + +class LLAudioEngine_OpenAL : public LLAudioEngine +{ + public: + LLAudioEngine_OpenAL(); + virtual ~LLAudioEngine_OpenAL(); + + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + void setInternalGain(F32 gain); + + LLAudioBuffer* createBuffer(); + LLAudioChannel* createChannel(); + + /*virtual*/ bool initWind(); + /*virtual*/ void cleanupWind(); + /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude); + + private: + void * windDSP(void *newbuffer, int length); + typedef S16 WIND_SAMPLE_T; + LLWindGen<WIND_SAMPLE_T> *mWindGen; + S16 *mWindBuf; + U32 mWindBufFreq; + U32 mWindBufSamples; + U32 mWindBufBytes; + ALuint mWindSource; + int mNumEmptyWindALBuffers; + + static const int MAX_NUM_WIND_BUFFERS = 80; + static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec +}; + +class LLAudioChannelOpenAL : public LLAudioChannel +{ + public: + LLAudioChannelOpenAL(); + virtual ~LLAudioChannelOpenAL(); + protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + ALuint mALSource; + ALint mLastSamplePos; +}; + +class LLAudioBufferOpenAL : public LLAudioBuffer{ + public: + LLAudioBufferOpenAL(); + virtual ~LLAudioBufferOpenAL(); + + bool loadWAV(const std::string& filename); + U32 getLength(); + + friend class LLAudioChannelOpenAL; + protected: + void cleanup(); + ALuint getBuffer() {return mALBuffer;} + + ALuint mALBuffer; +}; + +#endif |