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Diffstat (limited to 'indra/llaudio/llaudioengine_openal.h')
-rw-r--r-- | indra/llaudio/llaudioengine_openal.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h new file mode 100644 index 0000000000..5aca03e195 --- /dev/null +++ b/indra/llaudio/llaudioengine_openal.h @@ -0,0 +1,114 @@ +/** + * @file audioengine_openal.cpp + * @brief implementation of audio engine using OpenAL + * support as a OpenAL 3D implementation + * + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + + +#ifndef LL_AUDIOENGINE_OPENAL_H +#define LL_AUDIOENGINE_OPENAL_H + +#include "llaudioengine.h" +#include "lllistener_openal.h" +#include "llwindgen.h" + +class LLAudioEngine_OpenAL : public LLAudioEngine +{ + public: + LLAudioEngine_OpenAL(); + virtual ~LLAudioEngine_OpenAL(); + + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + void setInternalGain(F32 gain); + + LLAudioBuffer* createBuffer(); + LLAudioChannel* createChannel(); + + /*virtual*/ void initWind(); + /*virtual*/ void cleanupWind(); + /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude); + + private: + void * windDSP(void *newbuffer, int length); + typedef S16 WIND_SAMPLE_T; + LLWindGen<WIND_SAMPLE_T> *mWindGen; + S16 *mWindBuf; + U32 mWindBufFreq; + U32 mWindBufSamples; + U32 mWindBufBytes; + ALuint mWindSource; + int mNumEmptyWindALBuffers; + + static const int MAX_NUM_WIND_BUFFERS = 80; + static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec +}; + +class LLAudioChannelOpenAL : public LLAudioChannel +{ + public: + LLAudioChannelOpenAL(); + virtual ~LLAudioChannelOpenAL(); + protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + ALuint mALSource; + ALint mLastSamplePos; +}; + +class LLAudioBufferOpenAL : public LLAudioBuffer{ + public: + LLAudioBufferOpenAL(); + virtual ~LLAudioBufferOpenAL(); + + bool loadWAV(const std::string& filename); + U32 getLength(); + + friend class LLAudioChannelOpenAL; + protected: + void cleanup(); + ALuint getBuffer() {return mALBuffer;} + + ALuint mALBuffer; +}; + +#endif |