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Diffstat (limited to 'indra/llaudio/llaudioengine_openal.cpp')
-rw-r--r-- | indra/llaudio/llaudioengine_openal.cpp | 546 |
1 files changed, 546 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp new file mode 100644 index 0000000000..a5982ccbd6 --- /dev/null +++ b/indra/llaudio/llaudioengine_openal.cpp @@ -0,0 +1,546 @@ +/** + * @file audioengine_openal.cpp + * @brief implementation of audio engine using OpenAL + * support as a OpenAL 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "lldir.h" + +#include "llaudioengine_openal.h" +#include "lllistener_openal.h" + + +LLAudioEngine_OpenAL::LLAudioEngine_OpenAL() + : + mWindGen(NULL), + mWindBuf(NULL), + mWindBufFreq(0), + mWindBufSamples(0), + mWindBufBytes(0), + mWindSource(AL_NONE), + mNumEmptyWindALBuffers(MAX_NUM_WIND_BUFFERS) +{ +} + +// virtual +LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL() +{ +} + +// virtual +bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata) +{ + mWindGen = NULL; + LLAudioEngine::init(num_channels, userdata); + + if(!alutInit(NULL, NULL)) + { + llwarns << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << llendl; + return false; + } + + llinfos << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << llendl; + + llinfos << "OpenAL version: " + << ll_safe_string(alGetString(AL_VERSION)) << llendl; + llinfos << "OpenAL vendor: " + << ll_safe_string(alGetString(AL_VENDOR)) << llendl; + llinfos << "OpenAL renderer: " + << ll_safe_string(alGetString(AL_RENDERER)) << llendl; + + ALint major = alutGetMajorVersion (); + ALint minor = alutGetMinorVersion (); + llinfos << "ALUT version: " << major << "." << minor << llendl; + + ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); + + alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major); + alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &minor); + llinfos << "ALC version: " << major << "." << minor << llendl; + + llinfos << "ALC default device: " + << ll_safe_string(alcGetString(device, + ALC_DEFAULT_DEVICE_SPECIFIER)) + << llendl; + + return true; +} + +// virtual +std::string LLAudioEngine_OpenAL::getDriverName(bool verbose) +{ + ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext()); + std::ostringstream version; + + version << + "OpenAL"; + + if (verbose) + { + version << + ", version " << + ll_safe_string(alGetString(AL_VERSION)) << + " / " << + ll_safe_string(alGetString(AL_VENDOR)) << + " / " << + ll_safe_string(alGetString(AL_RENDERER)); + + if (device) + version << + ": " << + ll_safe_string(alcGetString(device, + ALC_DEFAULT_DEVICE_SPECIFIER)); + } + + return version.str(); +} + +// virtual +void LLAudioEngine_OpenAL::allocateListener() +{ + mListenerp = (LLListener *) new LLListener_OpenAL(); + if(!mListenerp) + { + llwarns << "LLAudioEngine_OpenAL::allocateListener() Listener creation failed" << llendl; + } +} + +// virtual +void LLAudioEngine_OpenAL::shutdown() +{ + llinfos << "About to LLAudioEngine::shutdown()" << llendl; + LLAudioEngine::shutdown(); + + llinfos << "About to alutExit()" << llendl; + if(!alutExit()) + { + llwarns << "Nuts." << llendl; + llwarns << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << llendl; + } + + llinfos << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << llendl; + + delete mListenerp; + mListenerp = NULL; +} + +LLAudioBuffer *LLAudioEngine_OpenAL::createBuffer() +{ + return new LLAudioBufferOpenAL(); +} + +LLAudioChannel *LLAudioEngine_OpenAL::createChannel() +{ + return new LLAudioChannelOpenAL(); +} + +void LLAudioEngine_OpenAL::setInternalGain(F32 gain) +{ + //llinfos << "LLAudioEngine_OpenAL::setInternalGain() Gain: " << gain << llendl; + alListenerf(AL_GAIN, gain); +} + +LLAudioChannelOpenAL::LLAudioChannelOpenAL() + : + mALSource(AL_NONE), + mLastSamplePos(0) +{ + alGenSources(1, &mALSource); +} + +LLAudioChannelOpenAL::~LLAudioChannelOpenAL() +{ + cleanup(); + alDeleteSources(1, &mALSource); +} + +void LLAudioChannelOpenAL::cleanup() +{ + alSourceStop(mALSource); + mCurrentBufferp = NULL; +} + +void LLAudioChannelOpenAL::play() +{ + if (mALSource == AL_NONE) + { + llwarns << "Playing without a mALSource, aborting" << llendl; + return; + } + + if(!isPlaying()) + { + alSourcePlay(mALSource); + getSource()->setPlayedOnce(true); + } +} + +void LLAudioChannelOpenAL::playSynced(LLAudioChannel *channelp) +{ + if (channelp) + { + LLAudioChannelOpenAL *masterchannelp = + (LLAudioChannelOpenAL*)channelp; + if (mALSource != AL_NONE && + masterchannelp->mALSource != AL_NONE) + { + // we have channels allocated to master and slave + ALfloat master_offset; + alGetSourcef(masterchannelp->mALSource, AL_SEC_OFFSET, + &master_offset); + + llinfos << "Syncing with master at " << master_offset + << "sec" << llendl; + // *TODO: detect when this fails, maybe use AL_SAMPLE_ + alSourcef(mALSource, AL_SEC_OFFSET, master_offset); + } + } + play(); +} + +bool LLAudioChannelOpenAL::isPlaying() +{ + if (mALSource != AL_NONE) + { + ALint state; + alGetSourcei(mALSource, AL_SOURCE_STATE, &state); + if(state == AL_PLAYING) + { + return true; + } + } + + return false; +} + +bool LLAudioChannelOpenAL::updateBuffer() +{ + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the source for a different buffer. + LLAudioBufferOpenAL *bufferp = (LLAudioBufferOpenAL *)mCurrentSourcep->getCurrentBuffer(); + ALuint buffer = bufferp->getBuffer(); + alSourcei(mALSource, AL_BUFFER, buffer); + mLastSamplePos = 0; + } + + if (mCurrentSourcep) + { + alSourcef(mALSource, AL_GAIN, + mCurrentSourcep->getGain() * getSecondaryGain()); + alSourcei(mALSource, AL_LOOPING, + mCurrentSourcep->isLoop() ? AL_TRUE : AL_FALSE); + alSourcef(mALSource, AL_ROLLOFF_FACTOR, + gAudiop->mListenerp->getRolloffFactor()); + } + + return true; +} + + +void LLAudioChannelOpenAL::updateLoop() +{ + if (mALSource == AL_NONE) + { + return; + } + + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + ALint cur_pos; + alGetSourcei(mALSource, AL_SAMPLE_OFFSET, &cur_pos); + if (cur_pos < mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; +} + + +void LLAudioChannelOpenAL::update3DPosition() +{ + if(!mCurrentSourcep) + { + return; + } + if (mCurrentSourcep->isAmbient()) + { + alSource3f(mALSource, AL_POSITION, 0.0, 0.0, 0.0); + alSource3f(mALSource, AL_VELOCITY, 0.0, 0.0, 0.0); + alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_TRUE); + } else { + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + alSourcefv(mALSource, AL_POSITION, float_pos.mV); + alSourcefv(mALSource, AL_VELOCITY, mCurrentSourcep->getVelocity().mV); + alSourcei (mALSource, AL_SOURCE_RELATIVE, AL_FALSE); + } + + alSourcef(mALSource, AL_GAIN, mCurrentSourcep->getGain() * getSecondaryGain()); +} + +LLAudioBufferOpenAL::LLAudioBufferOpenAL() +{ + mALBuffer = AL_NONE; +} + +LLAudioBufferOpenAL::~LLAudioBufferOpenAL() +{ + cleanup(); +} + +void LLAudioBufferOpenAL::cleanup() +{ + if(mALBuffer != AL_NONE) + { + alDeleteBuffers(1, &mALBuffer); + mALBuffer = AL_NONE; + } +} + +bool LLAudioBufferOpenAL::loadWAV(const std::string& filename) +{ + cleanup(); + mALBuffer = alutCreateBufferFromFile(filename.c_str()); + if(mALBuffer == AL_NONE) + { + ALenum error = alutGetError(); + if (gDirUtilp->fileExists(filename)) + { + llwarns << + "LLAudioBufferOpenAL::loadWAV() Error loading " + << filename + << " " << alutGetErrorString(error) << llendl; + } + else + { + // It's common for the file to not actually exist. + lldebugs << + "LLAudioBufferOpenAL::loadWAV() Error loading " + << filename + << " " << alutGetErrorString(error) << llendl; + } + return false; + } + + return true; +} + +U32 LLAudioBufferOpenAL::getLength() +{ + if(mALBuffer == AL_NONE) + { + return 0; + } + ALint length; + alGetBufferi(mALBuffer, AL_SIZE, &length); + return length / 2; // convert size in bytes to size in (16-bit) samples +} + +// ------------ + +void LLAudioEngine_OpenAL::initWind() +{ + ALenum error; + llinfos << "LLAudioEngine_OpenAL::initWind() start" << llendl; + + mNumEmptyWindALBuffers = MAX_NUM_WIND_BUFFERS; + + alGetError(); /* clear error */ + + alGenSources(1,&mWindSource); + + if((error=alGetError()) != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::initWind() Error creating wind sources: "<<error<<llendl; + } + + mWindGen = new LLWindGen<WIND_SAMPLE_T>; + + mWindBufFreq = mWindGen->getInputSamplingRate(); + mWindBufSamples = llceil(mWindBufFreq * WIND_BUFFER_SIZE_SEC); + mWindBufBytes = mWindBufSamples * 2 /*stereo*/ * sizeof(WIND_SAMPLE_T); + + mWindBuf = new WIND_SAMPLE_T [mWindBufSamples * 2 /*stereo*/]; + + if(mWindBuf==NULL) + { + llerrs << "LLAudioEngine_OpenAL::initWind() Error creating wind memory buffer" << llendl; + mEnableWind=false; + } + + llinfos << "LLAudioEngine_OpenAL::initWind() done" << llendl; +} + +void LLAudioEngine_OpenAL::cleanupWind() +{ + llinfos << "LLAudioEngine_OpenAL::cleanupWind()" << llendl; + + if (mWindSource != AL_NONE) + { + // detach and delete all outstanding buffers on the wind source + alSourceStop(mWindSource); + ALint processed; + alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); + while (processed--) + { + ALuint buffer = AL_NONE; + alSourceUnqueueBuffers(mWindSource, 1, &buffer); + alDeleteBuffers(1, &buffer); + } + + // delete the wind source itself + alDeleteSources(1, &mWindSource); + + mWindSource = AL_NONE; + } + + delete[] mWindBuf; + mWindBuf = NULL; + + delete mWindGen; + mWindGen = NULL; +} + +void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude) +{ + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + ALenum error; + + if (!mEnableWind) + return; + + if(!mWindBuf) + return; + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + + alSourcei(mWindSource, AL_LOOPING, AL_FALSE); + alSource3f(mWindSource, AL_POSITION, 0.0, 0.0, 0.0); + alSource3f(mWindSource, AL_VELOCITY, 0.0, 0.0, 0.0); + alSourcef(mWindSource, AL_ROLLOFF_FACTOR, 0.0); + alSourcei(mWindSource, AL_SOURCE_RELATIVE, AL_TRUE); + } + + // ok lets make a wind buffer now + + ALint processed, queued, unprocessed; + alGetSourcei(mWindSource, AL_BUFFERS_PROCESSED, &processed); + alGetSourcei(mWindSource, AL_BUFFERS_QUEUED, &queued); + unprocessed = queued - processed; + + // ensure that there are always at least 3x as many filled buffers + // queued as we managed to empty since last time. + mNumEmptyWindALBuffers = llmin(mNumEmptyWindALBuffers + processed * 3 - unprocessed, MAX_NUM_WIND_BUFFERS-unprocessed); + mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0); + + //llinfos << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << llendl; + + while(processed--) // unqueue old buffers + { + ALuint buffer; + ALenum error; + alGetError(); /* clear error */ + alSourceUnqueueBuffers(mWindSource, 1, &buffer); + error = alGetError(); + if(error != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << llendl; + } + else + { + alDeleteBuffers(1, &buffer); + } + } + + unprocessed += mNumEmptyWindALBuffers; + while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers + { + ALuint buffer; + alGetError(); /* clear error */ + alGenBuffers(1,&buffer); + if((error=alGetError()) != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::initWind() Error creating wind buffer: " << error << llendl; + break; + } + + alBufferData(buffer, + AL_FORMAT_STEREO16, + mWindGen->windGenerate(mWindBuf, + mWindBufSamples, 2), + mWindBufBytes, + mWindBufFreq); + error = alGetError(); + if(error != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << llendl; + } + + alSourceQueueBuffers(mWindSource, 1, &buffer); + error = alGetError(); + if(error != AL_NO_ERROR) + { + llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << llendl; + } + + --mNumEmptyWindALBuffers; + } + + ALint playing; + alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing); + if(playing != AL_PLAYING) + { + alSourcePlay(mWindSource); + + lldebugs << "Wind had stopped - probably ran out of buffers - restarting: " << (unprocessed+mNumEmptyWindALBuffers) << " now queued." << llendl; + } +} + |