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diff --git a/indra/llaudio/llaudioengine_fmodstudio.h b/indra/llaudio/llaudioengine_fmodstudio.h
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-/**
- * @file audioengine_fmodstudio.h
- * @brief Definition of LLAudioEngine class abstracting the audio
- * support as a FMODSTUDIO implementation
- *
- * $LicenseInfo:firstyear=2020&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2020, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_AUDIOENGINE_FMODSTUDIO_H
-#define LL_AUDIOENGINE_FMODSTUDIO_H
-
-#include "llaudioengine.h"
-#include "llwindgen.h"
-
-//Stubs
-class LLAudioStreamManagerFMODSTUDIO;
-namespace FMOD
-{
- class System;
- class Channel;
- class ChannelGroup;
- class Sound;
- class DSP;
-}
-typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
-
-//Interfaces
-class LLAudioEngine_FMODSTUDIO : public LLAudioEngine
-{
-public:
- LLAudioEngine_FMODSTUDIO(bool enable_profiler);
- virtual ~LLAudioEngine_FMODSTUDIO();
-
- // initialization/startup/shutdown
- virtual bool init(void *user_data, const std::string &app_title);
- virtual std::string getDriverName(bool verbose);
- virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const;
- virtual void allocateListener();
-
- virtual void shutdown();
-
- /*virtual*/ bool initWind();
- /*virtual*/ void cleanupWind();
-
- /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
-
- typedef F32 MIXBUFFERFORMAT;
-
- FMOD::System *getSystem() const {return mSystem;}
-protected:
- /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
- /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
-
- /*virtual*/ void setInternalGain(F32 gain);
-
- bool mInited;
-
- LLWindGen<MIXBUFFERFORMAT> *mWindGen;
-
- FMOD_DSP_DESCRIPTION *mWindDSPDesc;
- FMOD::DSP *mWindDSP;
- FMOD::System *mSystem;
- bool mEnableProfiler;
-
-public:
- static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT];
-};
-
-
-class LLAudioChannelFMODSTUDIO : public LLAudioChannel
-{
-public:
- LLAudioChannelFMODSTUDIO(FMOD::System *audioengine);
- virtual ~LLAudioChannelFMODSTUDIO();
-
-protected:
- /*virtual*/ void play();
- /*virtual*/ void playSynced(LLAudioChannel *channelp);
- /*virtual*/ void cleanup();
- /*virtual*/ bool isPlaying();
-
- /*virtual*/ bool updateBuffer();
- /*virtual*/ void update3DPosition();
- /*virtual*/ void updateLoop();
-
- void set3DMode(bool use3d);
-protected:
- FMOD::System *getSystem() const {return mSystemp;}
- FMOD::System *mSystemp;
- FMOD::Channel *mChannelp;
- S32 mLastSamplePos;
-};
-
-
-class LLAudioBufferFMODSTUDIO : public LLAudioBuffer
-{
-public:
- LLAudioBufferFMODSTUDIO(FMOD::System *audioengine);
- virtual ~LLAudioBufferFMODSTUDIO();
-
- /*virtual*/ bool loadWAV(const std::string& filename);
- /*virtual*/ U32 getLength();
- friend class LLAudioChannelFMODSTUDIO;
-protected:
- FMOD::System *getSystem() const {return mSystemp;}
- FMOD::System *mSystemp;
- FMOD::Sound *getSound() const{ return mSoundp; }
- FMOD::Sound *mSoundp;
-};
-
-
-#endif // LL_AUDIOENGINE_FMODSTUDIO_H