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diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
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+/**
+ * @file audioengine_fmodstudio.cpp
+ * @brief Implementation of LLAudioEngine class abstracting the audio
+ * support as a FMODSTUDIO implementation
+ *
+ * $LicenseInfo:firstyear=2020&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2020, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llstreamingaudio.h"
+#include "llstreamingaudio_fmodstudio.h"
+
+#include "llaudioengine_fmodstudio.h"
+#include "lllistener_fmodstudio.h"
+
+#include "llerror.h"
+#include "llmath.h"
+#include "llrand.h"
+
+#include "fmodstudio/fmod.hpp"
+#include "fmodstudio/fmod_errors.h"
+#include "lldir.h"
+#include "llapr.h"
+
+#include "sound_ids.h"
+
+FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
+
+FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
+
+LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
+{
+ mInited = false;
+ mWindGen = NULL;
+ mWindDSP = NULL;
+ mSystem = NULL;
+ mEnableProfiler = enable_profiler;
+ mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
+}
+
+
+LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
+{
+ delete mWindDSPDesc;
+}
+
+
+static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
+{
+ if (result == FMOD_OK)
+ return false;
+ LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
+ return true;
+}
+
+bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
+{
+ U32 version;
+ FMOD_RESULT result;
+
+ LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
+
+ result = FMOD::System_Create(&mSystem);
+ if (Check_FMOD_Error(result, "FMOD::System_Create"))
+ return false;
+
+ //will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
+ LLAudioEngine::init(num_channels, userdata);
+
+ result = mSystem->getVersion(&version);
+ Check_FMOD_Error(result, "FMOD::System::getVersion");
+
+ if (version < FMOD_VERSION)
+ {
+ LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
+ << " expected:" << FMOD_VERSION << LL_ENDL;
+ }
+
+ // In this case, all sounds, PLUS wind and stream will be software.
+ result = mSystem->setSoftwareChannels(num_channels + 2);
+ Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
+
+ FMOD_ADVANCEDSETTINGS settings;
+ memset(&settings, 0, sizeof(settings));
+ settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
+ settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
+
+ result = mSystem->setAdvancedSettings(&settings);
+ Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
+
+ U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
+ if (mEnableProfiler)
+ {
+ fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
+ }
+
+#if LL_LINUX
+ bool audio_ok = false;
+
+ if (!audio_ok)
+ {
+ const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
+ if (NULL == env_string)
+ {
+ LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
+ if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ const char* env_string = getenv("LL_BAD_FMOD_ALSA");
+ if (NULL == env_string)
+ {
+ LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
+ if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
+ return false;
+ }
+
+ // We're interested in logging which output method we
+ // ended up with, for QA purposes.
+ FMOD_OUTPUTTYPE output_type;
+ mSystem->getOutput(&output_type);
+ switch (output_type)
+ {
+ case FMOD_OUTPUTTYPE_NOSOUND:
+ LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_PULSEAUDIO:
+ LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_ALSA:
+ LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
+ default:
+ LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
+ };
+#else // LL_LINUX
+
+ // initialize the FMOD engine
+ // number of channel in this case looks to be identiacal to number of max simultaneously
+ // playing objects and we can set practically any number
+ result = mSystem->init(num_channels + 2, fmod_flags, 0);
+ if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
+ {
+ // If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
+ // we can retry with other settings
+ return false;
+ }
+#endif
+
+ // set up our favourite FMOD-native streaming audio implementation if none has already been added
+ if (!getStreamingAudioImpl()) // no existing implementation added
+ setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
+
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
+
+ int r_numbuffers, r_samplerate, r_channels;
+ unsigned int r_bufferlength;
+ char r_name[512];
+ int latency = 100;
+ mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
+
+ mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
+ r_name[511] = '\0';
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
+
+ if (r_samplerate != 0)
+ latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
+
+ mInited = true;
+
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
+
+ return true;
+}
+
+
+std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
+{
+ llassert_always(mSystem);
+ if (verbose)
+ {
+ U32 version;
+ if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
+ {
+ return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
+ }
+ }
+ return "FMODSTUDIO";
+}
+
+
+void LLAudioEngine_FMODSTUDIO::allocateListener(void)
+{
+ mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
+ if (!mListenerp)
+ {
+ LL_WARNS() << "Listener creation failed" << LL_ENDL;
+ }
+}
+
+
+void LLAudioEngine_FMODSTUDIO::shutdown()
+{
+ stopInternetStream();
+
+ LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
+ LLAudioEngine::shutdown();
+
+ LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
+ if (mSystem)
+ {
+ mSystem->close();
+ mSystem->release();
+ }
+ LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
+
+ delete mListenerp;
+ mListenerp = NULL;
+}
+
+
+LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
+{
+ return new LLAudioBufferFMODSTUDIO(mSystem);
+}
+
+
+LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
+{
+ return new LLAudioChannelFMODSTUDIO(mSystem);
+}
+
+bool LLAudioEngine_FMODSTUDIO::initWind()
+{
+ mNextWindUpdate = 0.0;
+
+ if (!mWindDSP)
+ {
+ memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
+ strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
+ mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
+ mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
+ if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
+ return false;
+
+ if (mWindGen)
+ delete mWindGen;
+
+ int frequency = 44100;
+
+ FMOD_SPEAKERMODE mode;
+ if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
+ {
+ cleanupWind();
+ return false;
+ }
+
+ mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
+
+ if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
+ {
+ cleanupWind();
+ return false;
+ }
+ if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
+ {
+ cleanupWind();
+ return false;
+ }
+ }
+
+ // *TODO: Should this guard against multiple plays?
+ if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
+ {
+ cleanupWind();
+ return false;
+ }
+ return true;
+}
+
+
+void LLAudioEngine_FMODSTUDIO::cleanupWind()
+{
+ if (mWindDSP)
+ {
+ FMOD::ChannelGroup* master_group = NULL;
+ if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
+ && master_group)
+ {
+ master_group->removeDSP(mWindDSP);
+ }
+ mWindDSP->release();
+ mWindDSP = NULL;
+ }
+
+ delete mWindDSPDesc;
+ mWindDSPDesc = NULL;
+
+ delete mWindGen;
+ mWindGen = NULL;
+}
+
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
+{
+ LLVector3 wind_pos;
+ F64 pitch;
+ F64 center_freq;
+
+ if (!mEnableWind)
+ {
+ return;
+ }
+
+ if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
+ {
+
+ // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
+ // need to convert this to the conventional orientation DS3D and OpenAL use
+ // where +X = right, +Y = up, +Z = backwards
+
+ wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
+
+ // cerr << "Wind update" << endl;
+
+ pitch = 1.0 + mapWindVecToPitch(wind_vec);
+ center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
+
+ mWindGen->mTargetFreq = (F32)center_freq;
+ mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
+ mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
+ }
+}
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
+{
+ if (!mInited)
+ {
+ return;
+ }
+
+ gain = llclamp(gain, 0.0f, 1.0f);
+
+ FMOD::ChannelGroup *master_group;
+ mSystem->getMasterChannelGroup(&master_group);
+
+ master_group->setVolume(gain);
+
+ LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
+ if (saimpl)
+ {
+ // fmod likes its streaming audio channel gain re-asserted after
+ // master volume change.
+ saimpl->setGain(saimpl->getGain());
+ }
+}
+
+//
+// LLAudioChannelFMODSTUDIO implementation
+//
+
+LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
+{
+}
+
+
+LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
+{
+ cleanup();
+}
+
+bool LLAudioChannelFMODSTUDIO::updateBuffer()
+{
+ if (LLAudioChannel::updateBuffer())
+ {
+ // Base class update returned true, which means that we need to actually
+ // set up the channel for a different buffer.
+
+ LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
+
+ // Grab the FMOD sample associated with the buffer
+ FMOD::Sound *soundp = bufferp->getSound();
+ if (!soundp)
+ {
+ // This is bad, there should ALWAYS be a sound associated with a legit
+ // buffer.
+ LL_ERRS() << "No FMOD sound!" << LL_ENDL;
+ return false;
+ }
+
+
+ // Actually play the sound. Start it off paused so we can do all the necessary
+ // setup.
+ if (!mChannelp)
+ {
+ FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
+ Check_FMOD_Error(result, "FMOD::System::playSound");
+ }
+
+ // Setting up channel mChannelID
+ }
+
+ // If we have a source for the channel, we need to update its gain.
+ if (mCurrentSourcep)
+ {
+ // SJB: warnings can spam and hurt framerate, disabling
+ //FMOD_RESULT result;
+
+ mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
+ //Check_FMOD_Error(result, "FMOD::Channel::setVolume");
+
+ mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
+ /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
+ {
+ S32 index;
+ mChannelp->getIndex(&index);
+ LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
+ << " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
+ }*/
+ }
+
+ return true;
+}
+
+
+void LLAudioChannelFMODSTUDIO::update3DPosition()
+{
+ if (!mChannelp)
+ {
+ // We're not actually a live channel (i.e., we're not playing back anything)
+ return;
+ }
+
+ LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
+ if (!bufferp)
+ {
+ // We don't have a buffer associated with us (should really have been picked up
+ // by the above if.
+ return;
+ }
+
+ if (mCurrentSourcep->isAmbient())
+ {
+ // Ambient sound, don't need to do any positional updates.
+ set3DMode(false);
+ }
+ else
+ {
+ // Localized sound. Update the position and velocity of the sound.
+ set3DMode(true);
+
+ LLVector3 float_pos;
+ float_pos.setVec(mCurrentSourcep->getPositionGlobal());
+ FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
+ Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
+ }
+}
+
+
+void LLAudioChannelFMODSTUDIO::updateLoop()
+{
+ if (!mChannelp)
+ {
+ // May want to clear up the loop/sample counters.
+ return;
+ }
+
+ //
+ // Hack: We keep track of whether we looped or not by seeing when the
+ // sample position looks like it's going backwards. Not reliable; may
+ // yield false negatives.
+ //
+ U32 cur_pos;
+ mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
+
+ if (cur_pos < (U32)mLastSamplePos)
+ {
+ mLoopedThisFrame = true;
+ }
+ mLastSamplePos = cur_pos;
+}
+
+
+void LLAudioChannelFMODSTUDIO::cleanup()
+{
+ if (!mChannelp)
+ {
+ // Aborting cleanup with no channel handle.
+ return;
+ }
+
+ //Cleaning up channel mChannelID
+ Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
+
+ mCurrentBufferp = NULL;
+ mChannelp = NULL;
+}
+
+
+void LLAudioChannelFMODSTUDIO::play()
+{
+ if (!mChannelp)
+ {
+ LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
+ return;
+ }
+
+ Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
+
+ getSource()->setPlayedOnce(true);
+
+ if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
+ mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
+}
+
+
+void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
+{
+ LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
+ if (!(fmod_channelp->mChannelp && mChannelp))
+ {
+ // Don't have channels allocated to both the master and the slave
+ return;
+ }
+
+ U32 cur_pos;
+ if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
+ return;
+
+ cur_pos %= mCurrentBufferp->getLength();
+
+ // Try to match the position of our sync master
+ Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
+
+ // Start us playing
+ play();
+}
+
+
+bool LLAudioChannelFMODSTUDIO::isPlaying()
+{
+ if (!mChannelp)
+ {
+ return false;
+ }
+
+ bool paused, playing;
+ mChannelp->getPaused(&paused);
+ mChannelp->isPlaying(&playing);
+ return !paused && playing;
+}
+
+
+//
+// LLAudioChannelFMODSTUDIO implementation
+//
+
+
+LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
+{
+}
+
+
+LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
+{
+ if (mSoundp)
+ {
+ mSoundp->release();
+ mSoundp = NULL;
+ }
+}
+
+
+bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
+{
+ // Try to open a wav file from disk. This will eventually go away, as we don't
+ // really want to block doing this.
+ if (filename.empty())
+ {
+ // invalid filename, abort.
+ return false;
+ }
+
+ if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
+ {
+ // File not found, abort.
+ return false;
+ }
+
+ if (mSoundp)
+ {
+ // If there's already something loaded in this buffer, clean it up.
+ mSoundp->release();
+ mSoundp = NULL;
+ }
+
+ FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
+ FMOD_CREATESOUNDEXINFO exinfo;
+ memset(&exinfo, 0, sizeof(exinfo));
+ exinfo.cbsize = sizeof(exinfo);
+ exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
+ // Load up the wav file into an fmod sample
+#if LL_WINDOWS
+ FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode, &exinfo, &mSoundp);
+#else
+ FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
+#endif
+
+ if (result != FMOD_OK)
+ {
+ // We failed to load the file for some reason.
+ LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
+
+ //
+ // If we EVER want to load wav files provided by end users, we need
+ // to rethink this!
+ //
+ // file is probably corrupt - remove it.
+ LLFile::remove(filename);
+ return false;
+ }
+
+ // Everything went well, return true
+ return true;
+}
+
+
+U32 LLAudioBufferFMODSTUDIO::getLength()
+{
+ if (!mSoundp)
+ {
+ return 0;
+ }
+
+ U32 length;
+ mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
+ return length;
+}
+
+
+void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
+{
+ FMOD_MODE current_mode;
+ if (mChannelp->getMode(&current_mode) != FMOD_OK)
+ return;
+ FMOD_MODE new_mode = current_mode;
+ new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
+ new_mode |= use3d ? FMOD_3D : FMOD_2D;
+
+ if (current_mode != new_mode)
+ {
+ mChannelp->setMode(new_mode);
+ }
+}
+
+// *NOTE: This is almost certainly being called on the mixer thread,
+// not the main thread. May have implications for callees or audio
+// engine shutdown.
+
+FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
+{
+ // inbuffer = fmod's original mixbuffer.
+ // outbuffer = the buffer passed from the previous DSP unit.
+ // length = length in samples at this mix time.
+
+ LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen;
+ FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
+
+ thisdsp->getUserData((void **)&windgen);
+ S32 channels, configwidth, configheight;
+ thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
+
+ windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
+
+ return FMOD_OK;
+}