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-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.cpp756
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diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
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--- a/indra/llaudio/llaudioengine_fmodstudio.cpp
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-/**
- * @file audioengine_fmodstudio.cpp
- * @brief Implementation of LLAudioEngine class abstracting the audio
- * support as a FMODSTUDIO implementation
- *
- * $LicenseInfo:firstyear=2020&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2020, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llstreamingaudio.h"
-#include "llstreamingaudio_fmodstudio.h"
-
-#include "llaudioengine_fmodstudio.h"
-#include "lllistener_fmodstudio.h"
-
-#include "llerror.h"
-#include "llmath.h"
-#include "llrand.h"
-
-#include "fmodstudio/fmod.hpp"
-#include "fmodstudio/fmod_errors.h"
-#include "lldir.h"
-#include "llapr.h"
-
-#include "sound_ids.h"
-
-FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
-
-FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
-
-LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
-: mInited(false),
- mWindGen(NULL),
- mWindDSP(NULL),
- mSystem(NULL),
- mEnableProfiler(enable_profiler),
- mWindDSPDesc(NULL)
-{
-}
-
-
-LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
-{
- // mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
- // mSystem gets cleaned up at shutdown()
-}
-
-
-static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
-{
- if (result == FMOD_OK)
- return false;
- LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
- return true;
-}
-
-bool LLAudioEngine_FMODSTUDIO::init(void* userdata, const std::string &app_title)
-{
- U32 version;
- FMOD_RESULT result;
-
- LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
-
- result = FMOD::System_Create(&mSystem);
- if (Check_FMOD_Error(result, "FMOD::System_Create"))
- return false;
-
- //will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
- LLAudioEngine::init(userdata, app_title);
-
- result = mSystem->getVersion(&version);
- Check_FMOD_Error(result, "FMOD::System::getVersion");
-
- if (version < FMOD_VERSION)
- {
- LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
- << " expected:" << FMOD_VERSION << LL_ENDL;
- }
-
- // In this case, all sounds, PLUS wind and stream will be software.
- result = mSystem->setSoftwareChannels(LL_MAX_AUDIO_CHANNELS + 2);
- Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
-
- FMOD_ADVANCEDSETTINGS settings;
- memset(&settings, 0, sizeof(settings));
- settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
- settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
-
- result = mSystem->setAdvancedSettings(&settings);
- Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
-
- // FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
- // Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
- U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
- if (mEnableProfiler)
- {
- fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
- }
-
-#if LL_LINUX
- bool audio_ok = false;
-
- if (!audio_ok)
- {
- const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
- if (NULL == env_string)
- {
- LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
- if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
- (result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
- {
- LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- }
- else
- {
- Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
- }
- }
- else
- {
- LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- const char* env_string = getenv("LL_BAD_FMOD_ALSA");
- if (NULL == env_string)
- {
- LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
- if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
- (result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0)) == FMOD_OK)
- {
- LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- }
- else
- {
- Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
- }
- }
- else
- {
- LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
- return false;
- }
-
- // We're interested in logging which output method we
- // ended up with, for QA purposes.
- FMOD_OUTPUTTYPE output_type;
- mSystem->getOutput(&output_type);
- switch (output_type)
- {
- case FMOD_OUTPUTTYPE_NOSOUND:
- LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
- case FMOD_OUTPUTTYPE_PULSEAUDIO:
- LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
- case FMOD_OUTPUTTYPE_ALSA:
- LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
- default:
- LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
- };
-#else // LL_LINUX
-
- // initialize the FMOD engine
- // number of channel in this case looks to be identiacal to number of max simultaneously
- // playing objects and we can set practically any number
- result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0);
- if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
- {
- result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
- if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
- {
- return false;
- }
- result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0);
- }
- if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
- {
- // If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
- // we can retry with other settings
- return false;
- }
-#endif
-
- LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
-
- int r_numbuffers, r_samplerate, r_channels;
- unsigned int r_bufferlength;
- char r_name[512];
- int latency = 100;
- mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
- LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
- LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
-
- mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
- r_name[511] = '\0';
- LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
-
- if (r_samplerate != 0)
- latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
- LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
-
- mInited = true;
-
- LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
-
- return true;
-}
-
-
-std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
-{
- llassert_always(mSystem);
- if (verbose)
- {
- U32 version;
- if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
- {
- return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
- }
- }
- return "FMOD STUDIO";
-}
-
-
-// create our favourite FMOD-native streaming audio implementation
-LLStreamingAudioInterface *LLAudioEngine_FMODSTUDIO::createDefaultStreamingAudioImpl() const
-{
- return new LLStreamingAudio_FMODSTUDIO(mSystem);
-}
-
-
-void LLAudioEngine_FMODSTUDIO::allocateListener(void)
-{
- mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
- if (!mListenerp)
- {
- LL_WARNS("FMOD") << "Listener creation failed" << LL_ENDL;
- }
-}
-
-
-void LLAudioEngine_FMODSTUDIO::shutdown()
-{
- stopInternetStream();
-
- LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
- LLAudioEngine::shutdown();
-
- LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
- if (mSystem)
- {
- mSystem->close();
- mSystem->release();
- }
- LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
-
- delete mListenerp;
- mListenerp = NULL;
-}
-
-
-LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
-{
- return new LLAudioBufferFMODSTUDIO(mSystem);
-}
-
-
-LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
-{
- return new LLAudioChannelFMODSTUDIO(mSystem);
-}
-
-bool LLAudioEngine_FMODSTUDIO::initWind()
-{
- mNextWindUpdate = 0.0;
-
- if (!mWindDSPDesc)
- {
- mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
- }
-
- if (!mWindDSP)
- {
- memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
- strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
- mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
- mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
- if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
- return false;
-
- if (mWindGen)
- delete mWindGen;
-
- int frequency = 44100;
-
- FMOD_SPEAKERMODE mode;
- if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
- {
- cleanupWind();
- return false;
- }
-
- mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
-
- if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
- {
- cleanupWind();
- return false;
- }
- if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
- {
- cleanupWind();
- return false;
- }
- }
-
- // *TODO: Should this guard against multiple plays?
- if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
- {
- cleanupWind();
- return false;
- }
- return true;
-}
-
-
-void LLAudioEngine_FMODSTUDIO::cleanupWind()
-{
- if (mWindDSP)
- {
- FMOD::ChannelGroup* master_group = NULL;
- if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
- && master_group)
- {
- master_group->removeDSP(mWindDSP);
- }
- mWindDSP->release();
- mWindDSP = NULL;
- }
-
- delete mWindDSPDesc;
- mWindDSPDesc = NULL;
-
- delete mWindGen;
- mWindGen = NULL;
-}
-
-
-//-----------------------------------------------------------------------
-void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
-{
- LLVector3 wind_pos;
- F64 pitch;
- F64 center_freq;
-
- if (!mEnableWind)
- {
- return;
- }
-
- if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
- {
-
- // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
- // need to convert this to the conventional orientation DS3D and OpenAL use
- // where +X = right, +Y = up, +Z = backwards
-
- wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
-
- // cerr << "Wind update" << endl;
-
- pitch = 1.0 + mapWindVecToPitch(wind_vec);
- center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
-
- mWindGen->mTargetFreq = (F32)center_freq;
- mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
- mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
- }
-}
-
-//-----------------------------------------------------------------------
-void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
-{
- if (!mInited)
- {
- return;
- }
-
- gain = llclamp(gain, 0.0f, 1.0f);
-
- FMOD::ChannelGroup* master_group = NULL;
- if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
- && master_group)
- {
- master_group->setVolume(gain);
- }
-
- LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
- if (saimpl)
- {
- // fmod likes its streaming audio channel gain re-asserted after
- // master volume change.
- saimpl->setGain(saimpl->getGain());
- }
-}
-
-//
-// LLAudioChannelFMODSTUDIO implementation
-//
-
-LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
-{
-}
-
-
-LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
-{
- cleanup();
-}
-
-bool LLAudioChannelFMODSTUDIO::updateBuffer()
-{
- if (!mCurrentSourcep)
- {
- // This channel isn't associated with any source, nothing
- // to be updated
- return false;
- }
-
- if (LLAudioChannel::updateBuffer())
- {
- // Base class update returned true, which means that we need to actually
- // set up the channel for a different buffer.
-
- LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
-
- // Grab the FMOD sample associated with the buffer
- FMOD::Sound *soundp = bufferp->getSound();
- if (!soundp)
- {
- // This is bad, there should ALWAYS be a sound associated with a legit
- // buffer.
- LL_ERRS() << "No FMOD sound!" << LL_ENDL;
- return false;
- }
-
-
- // Actually play the sound. Start it off paused so we can do all the necessary
- // setup.
- if (!mChannelp)
- {
- FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
- Check_FMOD_Error(result, "FMOD::System::playSound");
- }
-
- // Setting up channel mChannelID
- }
-
- // If we have a source for the channel, we need to update its gain.
- if (mCurrentSourcep)
- {
- // SJB: warnings can spam and hurt framerate, disabling
- //FMOD_RESULT result;
-
- mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
- //Check_FMOD_Error(result, "FMOD::Channel::setVolume");
-
- mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
- /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
- {
- S32 index;
- mChannelp->getIndex(&index);
- LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
- << " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
- }*/
- }
-
- return true;
-}
-
-
-void LLAudioChannelFMODSTUDIO::update3DPosition()
-{
- if (!mChannelp)
- {
- // We're not actually a live channel (i.e., we're not playing back anything)
- return;
- }
-
- LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
- if (!bufferp)
- {
- // We don't have a buffer associated with us (should really have been picked up
- // by the above if.
- return;
- }
-
- if (mCurrentSourcep->isForcedPriority())
- {
- // Prioritized UI and preview sounds don't need to do any positional updates.
- set3DMode(false);
- }
- else
- {
- // Localized sound. Update the position and velocity of the sound.
- set3DMode(true);
-
- LLVector3 float_pos;
- float_pos.setVec(mCurrentSourcep->getPositionGlobal());
- FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
- Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
- }
-}
-
-
-void LLAudioChannelFMODSTUDIO::updateLoop()
-{
- if (!mChannelp)
- {
- // May want to clear up the loop/sample counters.
- return;
- }
-
- //
- // Hack: We keep track of whether we looped or not by seeing when the
- // sample position looks like it's going backwards. Not reliable; may
- // yield false negatives.
- //
- U32 cur_pos;
- mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
-
- if (cur_pos < (U32)mLastSamplePos)
- {
- mLoopedThisFrame = true;
- }
- mLastSamplePos = cur_pos;
-}
-
-
-void LLAudioChannelFMODSTUDIO::cleanup()
-{
- if (!mChannelp)
- {
- // Aborting cleanup with no channel handle.
- return;
- }
-
- //Cleaning up channel mChannelID
- Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
-
- mCurrentBufferp = NULL;
- mChannelp = NULL;
-}
-
-
-void LLAudioChannelFMODSTUDIO::play()
-{
- if (!mChannelp)
- {
- LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
- return;
- }
-
- Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
-
- getSource()->setPlayedOnce(true);
-
- if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
- mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
-}
-
-
-void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
-{
- LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
- if (!(fmod_channelp->mChannelp && mChannelp))
- {
- // Don't have channels allocated to both the master and the slave
- return;
- }
-
- U32 cur_pos;
- if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
- return;
-
- cur_pos %= mCurrentBufferp->getLength();
-
- // Try to match the position of our sync master
- Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
-
- // Start us playing
- play();
-}
-
-
-bool LLAudioChannelFMODSTUDIO::isPlaying()
-{
- if (!mChannelp)
- {
- return false;
- }
-
- bool paused, playing;
- mChannelp->getPaused(&paused);
- mChannelp->isPlaying(&playing);
- return !paused && playing;
-}
-
-
-//
-// LLAudioChannelFMODSTUDIO implementation
-//
-
-
-LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
-{
-}
-
-
-LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
-{
- if (mSoundp)
- {
- mSoundp->release();
- mSoundp = NULL;
- }
-}
-
-
-bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
-{
- // Try to open a wav file from disk. This will eventually go away, as we don't
- // really want to block doing this.
- if (filename.empty())
- {
- // invalid filename, abort.
- return false;
- }
-
- if (!gDirUtilp->fileExists(filename))
- {
- // File not found, abort.
- return false;
- }
-
- if (mSoundp)
- {
- // If there's already something loaded in this buffer, clean it up.
- mSoundp->release();
- mSoundp = NULL;
- }
-
- FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
- FMOD_CREATESOUNDEXINFO exinfo;
- memset(&exinfo, 0, sizeof(exinfo));
- exinfo.cbsize = sizeof(exinfo);
- exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
- // Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
- FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
-
- if (result != FMOD_OK)
- {
- // We failed to load the file for some reason.
- LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
-
- //
- // If we EVER want to load wav files provided by end users, we need
- // to rethink this!
- //
- // file is probably corrupt - remove it.
- LLFile::remove(filename);
- return false;
- }
-
- // Everything went well, return true
- return true;
-}
-
-
-U32 LLAudioBufferFMODSTUDIO::getLength()
-{
- if (!mSoundp)
- {
- return 0;
- }
-
- U32 length;
- mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
- return length;
-}
-
-
-void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
-{
- FMOD_MODE current_mode;
- if (mChannelp->getMode(&current_mode) != FMOD_OK)
- return;
- FMOD_MODE new_mode = current_mode;
- new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
- new_mode |= use3d ? FMOD_3D : FMOD_2D;
-
- if (current_mode != new_mode)
- {
- mChannelp->setMode(new_mode);
- }
-}
-
-// *NOTE: This is almost certainly being called on the mixer thread,
-// not the main thread. May have implications for callees or audio
-// engine shutdown.
-
-FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
-{
- // inbuffer = fmod's original mixbuffer.
- // outbuffer = the buffer passed from the previous DSP unit.
- // length = length in samples at this mix time.
-
- LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen = NULL;
- FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
-
- thisdsp->getUserData((void **)&windgen);
-
- if (windgen)
- {
- windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
- }
-
- return FMOD_OK;
-}