diff options
Diffstat (limited to 'indra/llaudio/llaudioengine_fmodex.cpp')
-rw-r--r-- | indra/llaudio/llaudioengine_fmodex.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/indra/llaudio/llaudioengine_fmodex.cpp b/indra/llaudio/llaudioengine_fmodex.cpp index e9b74b8f41..71f5d47367 100644 --- a/indra/llaudio/llaudioengine_fmodex.cpp +++ b/indra/llaudio/llaudioengine_fmodex.cpp @@ -5,7 +5,7 @@ * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -320,8 +320,8 @@ void LLAudioEngine_FMODEX::shutdown() llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << llendl; if ( mSystem ) // speculative fix for MAINT-2657 { - mSystem->close(); - mSystem->release(); + mSystem->close(); + mSystem->release(); } llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << llendl; @@ -347,15 +347,14 @@ bool LLAudioEngine_FMODEX::initWind() if (!mWindDSP) { - FMOD_DSP_DESCRIPTION dspdesc; - memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION)); //Set everything to zero - strncpy(dspdesc.name,"Wind Unit", sizeof(dspdesc.name)); //Set name to "Wind Unit" - dspdesc.channels=2; - dspdesc.read = &windCallback; //Assign callback. - if(Check_FMOD_Error(mSystem->createDSP(&dspdesc, &mWindDSP), "FMOD::createDSP")) + memset(&mWindDSPDesc, 0, sizeof(mWindDSPDesc)); //Set everything to zero + strncpy(mWindDSPDesc.name, "Wind Unit", sizeof(mWindDSPDesc.name)); + mWindDSPDesc.channels = 2; + mWindDSPDesc.read = &windCallback; // Assign callback - may be called from arbitrary threads + if (Check_FMOD_Error(mSystem->createDSP(&mWindDSPDesc, &mWindDSP), "FMOD::createDSP")) return false; - if(mWindGen) + if (mWindGen) delete mWindGen; float frequency = 44100; @@ -364,6 +363,7 @@ bool LLAudioEngine_FMODEX::initWind() mWindDSP->setUserData((void*)mWindGen); } + // *TODO: Should this guard against multiple plays? if (mWindDSP) { mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0); @@ -741,6 +741,9 @@ void LLAudioChannelFMODEX::set3DMode(bool use3d) } } +// *NOTE: This is almost certainly being called on the mixer thread, +// not the main thread. May have implications for callees or audio +// engine shutdown. FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels) { |