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Diffstat (limited to 'indra/llaudio/llaudioengine_fmod.h')
-rw-r--r-- | indra/llaudio/llaudioengine_fmod.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_fmod.h b/indra/llaudio/llaudioengine_fmod.h new file mode 100644 index 0000000000..4582a5d57e --- /dev/null +++ b/indra/llaudio/llaudioengine_fmod.h @@ -0,0 +1,124 @@ +/** + * @file audioengine_fmod.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMOD 3D implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_AUDIOENGINE_FMOD_H +#define LL_AUDIOENGINE_FMOD_H + +#include "llaudioengine.h" +#include "lllistener_fmod.h" +#include "llwindgen.h" + +#include "fmod.h" + +class LLAudioStreamManagerFMOD; + +class LLAudioEngine_FMOD : public LLAudioEngine +{ +public: + LLAudioEngine_FMOD(); + virtual ~LLAudioEngine_FMOD(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + /*virtual*/ bool initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + +#if LL_DARWIN + typedef S32 MIXBUFFERFORMAT; +#else + typedef S16 MIXBUFFERFORMAT; +#endif + +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); +protected: + static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata); + + //F32 mMinDistance[MAX_BUFFERS]; + //F32 mMaxDistance[MAX_BUFFERS]; + + bool mInited; + + // On Windows, userdata is the HWND of the application window. + void* mUserData; + + LLWindGen<MIXBUFFERFORMAT> *mWindGen; + FSOUND_DSPUNIT *mWindDSP; +}; + + +class LLAudioChannelFMOD : public LLAudioChannel +{ +public: + LLAudioChannelFMOD(); + virtual ~LLAudioChannelFMOD(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + +protected: + int mChannelID; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMOD : public LLAudioBuffer +{ +public: + LLAudioBufferFMOD(); + virtual ~LLAudioBufferFMOD(); + + /*virtual*/ bool loadWAV(const std::string& filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMOD; + + void set3DMode(bool use3d); +protected: + FSOUND_SAMPLE *getSample() { return mSamplep; } +protected: + FSOUND_SAMPLE *mSamplep; +}; + + +#endif // LL_AUDIOENGINE_FMOD_H |