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diff --git a/indra/llaudio/llaudioengine_fmod.h b/indra/llaudio/llaudioengine_fmod.h
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-/**
- * @file audioengine_fmod.h
- * @brief Definition of LLAudioEngine class abstracting the audio
- * support as a FMOD 3D implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_AUDIOENGINE_FMOD_H
-#define LL_AUDIOENGINE_FMOD_H
-
-#include "llaudioengine.h"
-#include "lllistener_fmod.h"
-#include "llwindgen.h"
-
-#include "fmod.h"
-
-class LLAudioStreamManagerFMOD;
-
-class LLAudioEngine_FMOD : public LLAudioEngine
-{
-public:
- LLAudioEngine_FMOD();
- virtual ~LLAudioEngine_FMOD();
-
- // initialization/startup/shutdown
- virtual bool init(const S32 num_channels, void *user_data);
- virtual std::string getDriverName(bool verbose);
- virtual void allocateListener();
-
- virtual void shutdown();
-
- /*virtual*/ bool initWind();
- /*virtual*/ void cleanupWind();
-
- /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
-
-#if LL_DARWIN
- typedef S32 MIXBUFFERFORMAT;
-#else
- typedef S16 MIXBUFFERFORMAT;
-#endif
-
-protected:
- /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
- /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
-
- /*virtual*/ void setInternalGain(F32 gain);
-protected:
- static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata);
-
- //F32 mMinDistance[MAX_BUFFERS];
- //F32 mMaxDistance[MAX_BUFFERS];
-
- bool mInited;
-
- // On Windows, userdata is the HWND of the application window.
- void* mUserData;
-
- LLWindGen<MIXBUFFERFORMAT> *mWindGen;
- FSOUND_DSPUNIT *mWindDSP;
-};
-
-
-class LLAudioChannelFMOD : public LLAudioChannel
-{
-public:
- LLAudioChannelFMOD();
- virtual ~LLAudioChannelFMOD();
-
-protected:
- /*virtual*/ void play();
- /*virtual*/ void playSynced(LLAudioChannel *channelp);
- /*virtual*/ void cleanup();
- /*virtual*/ bool isPlaying();
-
- /*virtual*/ bool updateBuffer();
- /*virtual*/ void update3DPosition();
- /*virtual*/ void updateLoop();
-
-protected:
- int mChannelID;
- S32 mLastSamplePos;
-};
-
-
-class LLAudioBufferFMOD : public LLAudioBuffer
-{
-public:
- LLAudioBufferFMOD();
- virtual ~LLAudioBufferFMOD();
-
- /*virtual*/ bool loadWAV(const std::string& filename);
- /*virtual*/ U32 getLength();
- friend class LLAudioChannelFMOD;
-
- void set3DMode(bool use3d);
-protected:
- FSOUND_SAMPLE *getSample() { return mSamplep; }
-protected:
- FSOUND_SAMPLE *mSamplep;
-};
-
-
-#endif // LL_AUDIOENGINE_FMOD_H