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-rwxr-xr-x[-rw-r--r--]indra/llaudio/llaudioengine.h96
1 files changed, 65 insertions, 31 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 457fd93abe..f1e1b4e308 100644..100755
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -2,31 +2,25 @@
* @file audioengine.h
* @brief Definition of LLAudioEngine base class abstracting the audio support
*
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -43,11 +37,11 @@
#include "lluuid.h"
#include "llframetimer.h"
#include "llassettype.h"
+#include "llextendedstatus.h"
#include "lllistener.h"
const F32 LL_WIND_UPDATE_INTERVAL = 0.1f;
-const F32 LL_ROLLOFF_MULTIPLIER_UNDER_WATER = 5.f; // How much sounds are weaker under water
const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f;
const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f;
@@ -71,6 +65,7 @@ class LLAudioChannel;
class LLAudioChannelOpenAL;
class LLAudioBuffer;
class LLStreamingAudioInterface;
+struct SoundData;
//
@@ -91,6 +86,15 @@ public:
AUDIO_TYPE_COUNT = 4 // last
};
+ enum LLAudioPlayState
+ {
+ // isInternetStreamPlaying() returns an *S32*, with
+ // 0 = stopped, 1 = playing, 2 = paused.
+ AUDIO_STOPPED = 0,
+ AUDIO_PLAYING = 1,
+ AUDIO_PAUSED = 2
+ };
+
LLAudioEngine();
virtual ~LLAudioEngine();
@@ -115,8 +119,8 @@ public:
// Use these for temporarily muting the audio system.
// Does not change buffers, initialization, etc. but
// stops playing new sounds.
- virtual void setMuted(bool muted);
- virtual bool getMuted() const { return mMuted; }
+ void setMuted(bool muted);
+ bool getMuted() const { return mMuted; }
#ifdef USE_PLUGIN_MEDIA
LLPluginClassMedia* initializeMedia(const std::string& media_type);
#endif
@@ -140,6 +144,8 @@ public:
void triggerSound(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain,
const S32 type = LLAudioEngine::AUDIO_TYPE_NONE,
const LLVector3d &pos_global = LLVector3d::zero);
+ void triggerSound(SoundData& soundData);
+
bool preloadSound(const LLUUID &id);
void addAudioSource(LLAudioSource *asp);
@@ -154,9 +160,9 @@ public:
// Internet stream methods - these will call down into the *mStreamingAudioImpl if it exists
void startInternetStream(const std::string& url);
void stopInternetStream();
- void pauseInternetStream(int pause);
+ void pauseInternetStream(S32 pause);
void updateInternetStream(); // expected to be called often
- int isInternetStreamPlaying();
+ LLAudioPlayState isInternetStreamPlaying();
// use a value from 0.0 to 1.0, inclusive
void setInternetStreamGain(F32 vol);
std::string getInternetStreamURL();
@@ -186,7 +192,7 @@ protected:
virtual LLAudioBuffer *createBuffer() = 0;
virtual LLAudioChannel *createChannel() = 0;
- virtual void initWind() = 0;
+ virtual bool initWind() = 0;
virtual void cleanupWind() = 0;
virtual void setInternalGain(F32 gain) = 0;
@@ -236,6 +242,7 @@ protected:
LLAudioBuffer *mBuffers[MAX_BUFFERS];
F32 mMasterGain;
+ F32 mInternalGain; // Actual gain set; either mMasterGain or 0 when mMuted is true.
F32 mSecondaryGain[AUDIO_TYPE_COUNT];
F32 mNextWindUpdate;
@@ -300,7 +307,8 @@ public:
virtual void setGain(const F32 gain) { mGain = llclamp(gain, 0.f, 1.f); }
const LLUUID &getID() const { return mID; }
- bool isDone();
+ bool isDone() const;
+ bool isMuted() const { return mSourceMuted; }
LLAudioData *getCurrentData();
LLAudioData *getQueuedData();
@@ -322,12 +330,14 @@ protected:
LLUUID mOwnerID; // owner of the object playing the sound
F32 mPriority;
F32 mGain;
+ bool mSourceMuted;
bool mAmbient;
bool mLoop;
bool mSyncMaster;
bool mSyncSlave;
bool mQueueSounds;
bool mPlayedOnce;
+ bool mCorrupted;
S32 mType;
LLVector3d mPositionGlobal;
LLVector3 mVelocity;
@@ -364,10 +374,12 @@ public:
bool hasLocalData() const { return mHasLocalData; }
bool hasDecodedData() const { return mHasDecodedData; }
+ bool hasCompletedDecode() const { return mHasCompletedDecode; }
bool hasValidData() const { return mHasValidData; }
void setHasLocalData(const bool hld) { mHasLocalData = hld; }
void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; }
+ void setHasCompletedDecode(const bool hcd) { mHasCompletedDecode = hcd; }
void setHasValidData(const bool hvd) { mHasValidData = hvd; }
friend class LLAudioEngine; // Severe laziness, bad.
@@ -375,9 +387,10 @@ public:
protected:
LLUUID mID;
LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here.
- bool mHasLocalData;
- bool mHasDecodedData;
- bool mHasValidData;
+ bool mHasLocalData; // Set true if the sound asset file is available locally
+ bool mHasDecodedData; // Set true if the sound file has been decoded
+ bool mHasCompletedDecode; // Set true when the sound is decoded
+ bool mHasValidData; // Set false if decoding failed, meaning the sound asset is bad
};
@@ -445,6 +458,27 @@ protected:
LLFrameTimer mLastUseTimer;
};
+struct SoundData
+{
+ LLUUID audio_uuid;
+ LLUUID owner_id;
+ F32 gain;
+ S32 type;
+ LLVector3d pos_global;
+
+ SoundData(const LLUUID &audio_uuid,
+ const LLUUID& owner_id,
+ const F32 gain,
+ const S32 type = LLAudioEngine::AUDIO_TYPE_NONE,
+ const LLVector3d &pos_global = LLVector3d::zero)
+ {
+ this->audio_uuid = audio_uuid;
+ this->owner_id = owner_id;
+ this->gain = gain;
+ this->type = type;
+ this->pos_global = pos_global;
+ }
+};
extern LLAudioEngine* gAudiop;