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-rwxr-xr-x[-rw-r--r--]indra/llaudio/llaudioengine.h34
1 files changed, 30 insertions, 4 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 28b69e1973..da1629a1db 100644..100755
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -42,7 +42,6 @@
#include "lllistener.h"
const F32 LL_WIND_UPDATE_INTERVAL = 0.1f;
-const F32 LL_ROLLOFF_MULTIPLIER_UNDER_WATER = 5.f; // How much sounds are weaker under water
const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f;
const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f;
@@ -66,6 +65,7 @@ class LLAudioChannel;
class LLAudioChannelOpenAL;
class LLAudioBuffer;
class LLStreamingAudioInterface;
+struct SoundData;
//
@@ -144,6 +144,8 @@ public:
void triggerSound(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain,
const S32 type = LLAudioEngine::AUDIO_TYPE_NONE,
const LLVector3d &pos_global = LLVector3d::zero);
+ void triggerSound(SoundData& soundData);
+
bool preloadSound(const LLUUID &id);
void addAudioSource(LLAudioSource *asp);
@@ -372,10 +374,12 @@ public:
bool hasLocalData() const { return mHasLocalData; }
bool hasDecodedData() const { return mHasDecodedData; }
+ bool hasCompletedDecode() const { return mHasCompletedDecode; }
bool hasValidData() const { return mHasValidData; }
void setHasLocalData(const bool hld) { mHasLocalData = hld; }
void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; }
+ void setHasCompletedDecode(const bool hcd) { mHasCompletedDecode = hcd; }
void setHasValidData(const bool hvd) { mHasValidData = hvd; }
friend class LLAudioEngine; // Severe laziness, bad.
@@ -383,9 +387,10 @@ public:
protected:
LLUUID mID;
LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here.
- bool mHasLocalData;
- bool mHasDecodedData;
- bool mHasValidData;
+ bool mHasLocalData; // Set true if the sound asset file is available locally
+ bool mHasDecodedData; // Set true if the sound file has been decoded
+ bool mHasCompletedDecode; // Set true when the sound is decoded
+ bool mHasValidData; // Set false if decoding failed, meaning the sound asset is bad
};
@@ -453,6 +458,27 @@ protected:
LLFrameTimer mLastUseTimer;
};
+struct SoundData
+{
+ LLUUID audio_uuid;
+ LLUUID owner_id;
+ F32 gain;
+ S32 type;
+ LLVector3d pos_global;
+
+ SoundData(const LLUUID &audio_uuid,
+ const LLUUID& owner_id,
+ const F32 gain,
+ const S32 type = LLAudioEngine::AUDIO_TYPE_NONE,
+ const LLVector3d &pos_global = LLVector3d::zero)
+ {
+ this->audio_uuid = audio_uuid;
+ this->owner_id = owner_id;
+ this->gain = gain;
+ this->type = type;
+ this->pos_global = pos_global;
+ }
+};
extern LLAudioEngine* gAudiop;