diff options
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
| -rw-r--r-- | indra/llaudio/llaudioengine.cpp | 73 | 
1 files changed, 48 insertions, 25 deletions
| diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 8843acc891..1cc03bddb8 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -97,6 +97,7 @@ void LLAudioEngine::setDefaults()  	}  	mMasterGain = 1.f; +	mInternalGain = 0.f;  	mNextWindUpdate = 0.f;  	mStreamingAudioImpl = NULL; @@ -247,15 +248,6 @@ void LLAudioEngine::idle(F32 max_decode_time)  	// Primarily does position updating, cleanup of unused audio sources.  	// Also does regeneration of the current priority of each audio source. -	if (getMuted()) -	{ -		setInternalGain(0.f); -	} -	else -	{ -		setInternalGain(getMasterGain()); -	} -  	S32 i;  	for (i = 0; i < MAX_BUFFERS; i++)  	{ @@ -284,6 +276,12 @@ void LLAudioEngine::idle(F32 max_decode_time)  			continue;  		} +		if (sourcep->isMuted()) +		{ +			++iter; +		  	continue; +		} +  		if (!sourcep->getChannel() && sourcep->getCurrentBuffer())  		{  			// We could potentially play this sound if its priority is high enough. @@ -336,9 +334,9 @@ void LLAudioEngine::idle(F32 max_decode_time)  		// attached to each channel, since only those with active channels  		// can have anything interesting happen with their queue? (Maybe not true)  		LLAudioSource *sourcep = iter->second; -		if (!sourcep->mQueuedDatap) +		if (!sourcep->mQueuedDatap || sourcep->isMuted())  		{ -			// Nothing queued, so we don't care. +			// Muted, or nothing queued, so we don't care.  			continue;  		} @@ -418,6 +416,10 @@ void LLAudioEngine::idle(F32 max_decode_time)  	for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)  	{  		LLAudioSource *sourcep = iter->second; +		if (sourcep->isMuted()) +		{ +			continue; +		}  		if (sourcep->isSyncMaster())  		{  			if (sourcep->getPriority() > max_sm_priority) @@ -691,15 +693,23 @@ bool LLAudioEngine::isWindEnabled()  void LLAudioEngine::setMuted(bool muted)  { -	mMuted = muted; +	if (muted != mMuted) +	{ +		mMuted = muted; +		setMasterGain(mMasterGain); +	}  	enableWind(!mMuted);  } -  void LLAudioEngine::setMasterGain(const F32 gain)  {  	mMasterGain = gain; -	setInternalGain(gain); +	F32 internal_gain = getMuted() ? 0.f : gain; +	if (internal_gain != mInternalGain) +	{ +		mInternalGain = internal_gain; +		setInternalGain(mInternalGain); +	}  }  F32 LLAudioEngine::getMasterGain() @@ -1243,13 +1253,14 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32  	mOwnerID(owner_id),  	mPriority(0.f),  	mGain(gain), -	mType(type), +	mSourceMuted(false),  	mAmbient(false),  	mLoop(false),  	mSyncMaster(false),  	mSyncSlave(false),  	mQueueSounds(false),  	mPlayedOnce(false), +	mType(type),  	mChannelp(NULL),  	mCurrentDatap(NULL),  	mQueuedDatap(NULL) @@ -1301,6 +1312,10 @@ void LLAudioSource::updatePriority()  	{  		mPriority = 1.f;  	} +	else if (isMuted()) +	{ +		mPriority = 0.f; +	}  	else  	{  		// Priority is based on distance @@ -1349,25 +1364,33 @@ bool LLAudioSource::setupChannel()  bool LLAudioSource::play(const LLUUID &audio_uuid)  { +	// Special abuse of play(); don't play a sound, but kill it.  	if (audio_uuid.isNull())  	{  		if (getChannel())  		{  			getChannel()->setSource(NULL);  			setChannel(NULL); -			addAudioData(NULL, true); +			if (!isMuted()) +			{ +				mCurrentDatap = NULL; +			}  		} +		return false;  	} +  	// Reset our age timeout if someone attempts to play the source.  	mAgeTimer.reset();  	LLAudioData *adp = gAudiop->getAudioData(audio_uuid); - -	bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid); - -  	addAudioData(adp); +	if (isMuted()) +	{ +		return false; +	} + +	bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);  	if (!has_buffer)  	{  		// Don't bother trying to set up a channel or anything, we don't have an audio buffer. @@ -1392,10 +1415,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid)  } -bool LLAudioSource::isDone() +bool LLAudioSource::isDone() const  {  	const F32 MAX_AGE = 60.f;  	const F32 MAX_UNPLAYED_AGE = 15.f; +	const F32 MAX_MUTED_AGE = 11.f;  	if (isLoop())  	{ @@ -1403,7 +1427,6 @@ bool LLAudioSource::isDone()  		return false;  	} -  	if (hasPendingPreloads())  	{  		return false; @@ -1420,10 +1443,10 @@ bool LLAudioSource::isDone()  	// This is a single-play source  	if (!mChannelp)  	{ -		if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce) +		if ((elapsed > (mSourceMuted ? MAX_MUTED_AGE : MAX_UNPLAYED_AGE)) || mPlayedOnce)  		{  			// We don't have a channel assigned, and it's been -			// over 5 seconds since we tried to play it.  Don't bother. +			// over 15 seconds since we tried to play it.  Don't bother.  			//llinfos << "No channel assigned, source is done" << llendl;  			return true;  		} @@ -1449,7 +1472,7 @@ bool LLAudioSource::isDone()  	if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)  	{ -		// The sound isn't playing back after 5 seconds or we're already done playing it, kill it. +		// The sound isn't playing back after 15 seconds or we're already done playing it, kill it.  		return true;  	} | 
