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Diffstat (limited to 'indra/llaudio/llaudiodecodemgr.cpp')
-rw-r--r--indra/llaudio/llaudiodecodemgr.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp
index 7f747c2eca..6c97a64ed7 100644
--- a/indra/llaudio/llaudiodecodemgr.cpp
+++ b/indra/llaudio/llaudiodecodemgr.cpp
@@ -571,7 +571,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
llwarns << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << llendl;
mCurrentDecodep->flushBadFile();
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
- adp->setHasValidData(FALSE);
+ adp->setHasValidData(false);
+ adp->setHasCompletedDecode(true);
mCurrentDecodep = NULL;
done = TRUE;
}
@@ -586,11 +587,16 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
if (mCurrentDecodep->finishDecode())
{
// We finished!
- if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
+ LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
+ if (!adp)
{
- LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
- adp->setHasDecodedData(TRUE);
- adp->setHasValidData(TRUE);
+ llwarns << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << llendl;
+ }
+ else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
+ {
+ adp->setHasCompletedDecode(true);
+ adp->setHasDecodedData(true);
+ adp->setHasValidData(true);
// At this point, we could see if anyone needs this sound immediately, but
// I'm not sure that there's a reason to - we need to poll all of the playing
@@ -599,7 +605,8 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
}
else
{
- llinfos << "Vorbis decode failed!!!" << llendl;
+ adp->setHasCompletedDecode(true);
+ llinfos << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << llendl;
}
mCurrentDecodep = NULL;
}
@@ -667,16 +674,19 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
if (gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
+ //llinfos << "addDecodeRequest for " << uuid << " has decoded file already" << llendl;
return TRUE;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
{
// Just put it on the decode queue.
+ //llinfos << "addDecodeRequest for " << uuid << " has local asset file already" << llendl;
mImpl->mDecodeQueue.push(uuid);
return TRUE;
}
+ //llinfos << "addDecodeRequest for " << uuid << " no file available" << llendl;
return FALSE;
}