diff options
Diffstat (limited to 'indra/llaudio/llaudiodecodemgr.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/llaudio/llaudiodecodemgr.cpp | 346 |
1 files changed, 227 insertions, 119 deletions
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp index ff0aa6e76e..38a6b41afe 100644..100755 --- a/indra/llaudio/llaudiodecodemgr.cpp +++ b/indra/llaudio/llaudiodecodemgr.cpp @@ -35,6 +35,8 @@ #include "llendianswizzle.h" #include "llassetstorage.h" #include "llrefcount.h" +#include "threadpool.h" +#include "workqueue.h" #include "llvorbisencode.h" @@ -45,15 +47,13 @@ extern LLAudioEngine *gAudiop; -LLAudioDecodeMgr *gAudioDecodeMgrp = NULL; - static const S32 WAV_HEADER_SIZE = 44; ////////////////////////////////////////////////////////////////////////////// -class LLVorbisDecodeState : public LLRefCount +class LLVorbisDecodeState : public LLThreadSafeRefCount { public: class WriteResponder : public LLLFSThread::Responder @@ -532,146 +532,254 @@ void LLVorbisDecodeState::flushBadFile() class LLAudioDecodeMgr::Impl { - friend class LLAudioDecodeMgr; -public: - Impl() {}; - ~Impl() {}; + friend class LLAudioDecodeMgr; + Impl(); + public: - void processQueue(const F32 num_secs = 0.005); + void processQueue(); -protected: - std::deque<LLUUID> mDecodeQueue; - LLPointer<LLVorbisDecodeState> mCurrentDecodep; + void startMoreDecodes(); + void enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state); + void checkDecodesFinished(); + + protected: + std::deque<LLUUID> mDecodeQueue; + std::map<LLUUID, LLPointer<LLVorbisDecodeState>> mDecodes; }; +LLAudioDecodeMgr::Impl::Impl() +{ +} + +// Returns the in-progress decode_state, which may be an empty LLPointer if +// there was an error and there is no more work to be done. +LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id); -void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs) +// Return true if finished +bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state); + +void LLAudioDecodeMgr::Impl::processQueue() { - LLUUID uuid; + // First, check if any audio from in-progress decodes are ready to play. If + // so, mark them ready for playback (or errored, in case of error). + checkDecodesFinished(); - LLTimer decode_timer; + // Second, start as many decodes from the queue as permitted + startMoreDecodes(); +} - BOOL done = FALSE; - while (!done) - { - if (mCurrentDecodep) - { - BOOL res; +void LLAudioDecodeMgr::Impl::startMoreDecodes() +{ + llassert_always(gAudiop); + + LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); + // *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak + // pointer + LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General"); + const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General"); + llassert_always(main_queue); + llassert_always(general_queue); + llassert_always(general_thread_pool); + // Set max decodes to double the thread count of the general work queue. + // This ensures the general work queue is full, but prevents theoretical + // buildup of buffers in memory due to disk writes once the + // LLVorbisDecodeState leaves the worker thread (see + // LLLFSThread::sLocal->write). This is probably as fast as we can get it + // without modifying/removing LLVorbisDecodeState, at which point we should + // consider decoding the audio during the asset download process. + // -Cosmic,2022-05-11 + const size_t max_decodes = general_thread_pool->getWidth() * 2; + + while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes) + { + const LLUUID decode_id = mDecodeQueue.front(); + mDecodeQueue.pop_front(); + + // Don't decode the same file twice + if (mDecodes.find(decode_id) != mDecodes.end()) + { + continue; + } + if (gAudiop->hasDecodedFile(decode_id)) + { + continue; + } + + // Kick off a decode + mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL); + try + { + main_queue->postTo( + general_queue, + [decode_id]() // Work done on general queue + { + LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id); + + if (!decode_state) + { + // Audio decode has errored + return decode_state; + } + + // Disk write of decoded audio is now in progress off-thread + return decode_state; + }, + [decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread + mutable { + if (!gAudiop) + { + // There is no LLAudioEngine anymore. This might happen if + // an audio decode is enqueued just before shutdown. + return; + } + + // At this point, we can be certain that the pointer to "this" + // is valid because the lifetime of "this" is dependent upon + // the lifetime of gAudiop. + + enqueueFinishAudio(decode_id, decode_state); + }); + } + catch (const LLThreadSafeQueueInterrupt&) + { + // Shutdown + // Consider making processQueue() do a cleanup instead + // of starting more decodes + LL_WARNS() << "Tried to start decoding on shutdown" << LL_ENDL; + } + } +} - // Decode in a loop until we're done or have run out of time. - while(!(res = mCurrentDecodep->decodeSection()) && (decode_timer.getElapsedTimeF32() < num_secs)) - { - // decodeSection does all of the work above - } +LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; + + LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL; + + std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf"; + LLPointer<LLVorbisDecodeState> decode_state = new LLVorbisDecodeState(decode_id, d_path); + + if (!decode_state->initDecode()) + { + return NULL; + } + + // Decode in a loop until we're done + while (!decode_state->decodeSection()) + { + // decodeSection does all of the work above + } + + if (!decode_state->isDone()) + { + // Decode stopped early, or something bad happened to the file + // during decoding. + LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL; + decode_state->flushBadFile(); + return NULL; + } + + if (!decode_state->isValid()) + { + // We had an error when decoding, abort. + LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL; + decode_state->flushBadFile(); + return NULL; + } + + // Kick off the writing of the decoded audio to the disk cache. + // The receiving thread can then cheaply call finishDecode() again to check + // if writing has finished. Someone has to hold on to the refcounted + // decode_state to prevent it from getting destroyed during write. + decode_state->finishDecode(); + + return decode_state; +} - if (mCurrentDecodep->isDone() && !mCurrentDecodep->isValid()) - { - // We had an error when decoding, abort. - LL_WARNS("AudioEngine") << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << LL_ENDL; - mCurrentDecodep->flushBadFile(); - - if (gAudiop) - { - LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); - adp->setHasValidData(false); - adp->setHasCompletedDecode(true); - } - - mCurrentDecodep = NULL; - done = TRUE; - } +void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state) +{ + // Assumed fast + if (tryFinishAudio(decode_id, decode_state)) + { + // Done early! + auto decode_iter = mDecodes.find(decode_id); + llassert(decode_iter != mDecodes.end()); + mDecodes.erase(decode_iter); + return; + } + + // Not done yet... enqueue it + mDecodes[decode_id] = decode_state; +} - if (!res) - { - // We've used up out time slice, bail... - done = TRUE; - } - else if (mCurrentDecodep) - { - if (gAudiop && mCurrentDecodep->finishDecode()) - { - // We finished! - LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID()); - if (!adp) - { - LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << LL_ENDL; - } - else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone()) - { - adp->setHasCompletedDecode(true); - adp->setHasDecodedData(true); - adp->setHasValidData(true); - - // At this point, we could see if anyone needs this sound immediately, but - // I'm not sure that there's a reason to - we need to poll all of the playing - // sounds anyway. - //LL_INFOS("AudioEngine") << "Finished the vorbis decode, now what?" << LL_ENDL; - } - else - { - adp->setHasCompletedDecode(true); - LL_INFOS("AudioEngine") << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << LL_ENDL; - } - mCurrentDecodep = NULL; - } - done = TRUE; // done for now - } - } +void LLAudioDecodeMgr::Impl::checkDecodesFinished() +{ + auto decode_iter = mDecodes.begin(); + while (decode_iter != mDecodes.end()) + { + const LLUUID& decode_id = decode_iter->first; + const LLPointer<LLVorbisDecodeState>& decode_state = decode_iter->second; + if (tryFinishAudio(decode_id, decode_state)) + { + decode_iter = mDecodes.erase(decode_iter); + } + else + { + ++decode_iter; + } + } +} - if (!done) - { - if (mDecodeQueue.empty()) - { - // Nothing else on the queue. - done = TRUE; - } - else - { - LLUUID uuid; - uuid = mDecodeQueue.front(); - mDecodeQueue.pop_front(); - if (!gAudiop || gAudiop->hasDecodedFile(uuid)) - { - // This file has already been decoded, don't decode it again. - continue; - } - - LL_DEBUGS() << "Decoding " << uuid << " from audio queue!" << LL_ENDL; - - std::string uuid_str; - std::string d_path; - - LLTimer timer; - timer.reset(); - - uuid.toString(uuid_str); - d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + ".dsf"; - - mCurrentDecodep = new LLVorbisDecodeState(uuid, d_path); - if (!mCurrentDecodep->initDecode()) - { - mCurrentDecodep = NULL; - } - } - } - } +bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state) +{ + // decode_state is a file write in progress unless finished is true + bool finished = decode_state && decode_state->finishDecode(); + if (!finished) + { + return false; + } + + llassert_always(gAudiop); + + LLAudioData *adp = gAudiop->getAudioData(decode_id); + if (!adp) + { + LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL; + return true; + } + + bool valid = decode_state && decode_state->isValid(); + // Mark current decode finished regardless of success or failure + adp->setHasCompletedDecode(true); + // Flip flags for decoded data + adp->setHasDecodeFailed(!valid); + adp->setHasDecodedData(valid); + // When finished decoding, there will also be a decoded wav file cached on + // disk with the .dsf extension + if (valid) + { + adp->setHasWAVLoadFailed(false); + } + + return true; } ////////////////////////////////////////////////////////////////////////////// LLAudioDecodeMgr::LLAudioDecodeMgr() { - mImpl = new Impl; + mImpl = new Impl(); } LLAudioDecodeMgr::~LLAudioDecodeMgr() { - delete mImpl; + delete mImpl; + mImpl = nullptr; } -void LLAudioDecodeMgr::processQueue(const F32 num_secs) +void LLAudioDecodeMgr::processQueue() { - mImpl->processQueue(num_secs); + mImpl->processQueue(); } BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid) @@ -687,7 +795,7 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid) { // Just put it on the decode queue. LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL; - mImpl->mDecodeQueue.push_back(uuid); + mImpl->mDecodeQueue.push_back(uuid); return TRUE; } |