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path: root/indra/llaudio/llaudiodecodemgr.cpp
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Diffstat (limited to 'indra/llaudio/llaudiodecodemgr.cpp')
-rwxr-xr-xindra/llaudio/llaudiodecodemgr.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp
index 79eb58d24d..27add74b26 100755
--- a/indra/llaudio/llaudiodecodemgr.cpp
+++ b/indra/llaudio/llaudiodecodemgr.cpp
@@ -137,7 +137,7 @@ S32 vfs_seek(void *datasource, ogg_int64_t offset, S32 whence)
origin = -1;
break;
default:
- LL_ERRS() << "Invalid whence argument to vfs_seek" << LL_ENDL;
+ LL_ERRS("AudioEngine") << "Invalid whence argument to vfs_seek" << LL_ENDL;
return -1;
}
@@ -199,12 +199,12 @@ BOOL LLVorbisDecodeState::initDecode()
vfs_callbacks.close_func = vfs_close;
vfs_callbacks.tell_func = vfs_tell;
- //LL_INFOS() << "Initing decode from vfile: " << mUUID << LL_ENDL;
+ LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL;
mInFilep = new LLVFile(gVFS, mUUID, LLAssetType::AT_SOUND);
if (!mInFilep || !mInFilep->getSize())
{
- LL_WARNS() << "unable to open vorbis source vfile for reading" << LL_ENDL;
+ LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
delete mInFilep;
mInFilep = NULL;
return FALSE;
@@ -213,7 +213,7 @@ BOOL LLVorbisDecodeState::initDecode()
S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, vfs_callbacks);
if(r < 0)
{
- LL_WARNS() << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
+ LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
return(FALSE);
}
@@ -231,36 +231,36 @@ BOOL LLVorbisDecodeState::initDecode()
if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS )
{
abort_decode = true;
- LL_WARNS() << "Bad channel count: " << vi->channels << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL;
}
}
else // !vi
{
abort_decode = true;
- LL_WARNS() << "No default bitstream found" << LL_ENDL;
+ LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL;
}
if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES ||
(size_t)sample_count <= 0)
{
abort_decode = true;
- LL_WARNS() << "Illegal sample count: " << sample_count << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL;
}
if( size_guess > LLVORBIS_CLIP_REJECT_SIZE ||
size_guess < 0)
{
abort_decode = true;
- LL_WARNS() << "Illegal sample size: " << size_guess << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL;
}
if( abort_decode )
{
- LL_WARNS() << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
vorbis_comment* comment = ov_comment(&mVF,-1);
if (comment && comment->vendor)
{
- LL_WARNS() << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
}
delete mInFilep;
mInFilep = NULL;
@@ -361,12 +361,12 @@ BOOL LLVorbisDecodeState::decodeSection()
{
if (!mInFilep)
{
- LL_WARNS() << "No VFS file to decode in vorbis!" << LL_ENDL;
+ LL_WARNS("AudioEngine") << "No VFS file to decode in vorbis!" << LL_ENDL;
return TRUE;
}
if (mDone)
{
-// LL_WARNS() << "Already done with decode, aborting!" << LL_ENDL;
+// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
return TRUE;
}
char pcmout[4096]; /*Flawfinder: ignore*/
@@ -379,14 +379,14 @@ BOOL LLVorbisDecodeState::decodeSection()
eof = TRUE;
mDone = TRUE;
mValid = TRUE;
-// LL_INFOS() << "Vorbis EOF" << LL_ENDL;
+// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
}
else if (ret < 0)
{
/* error in the stream. Not a problem, just reporting it in
case we (the app) cares. In this case, we don't. */
- LL_WARNS() << "BAD vorbis decode in decodeSection." << LL_ENDL;
+ LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
mValid = FALSE;
mDone = TRUE;
@@ -395,7 +395,7 @@ BOOL LLVorbisDecodeState::decodeSection()
}
else
{
-// LL_INFOS() << "Vorbis read " << ret << "bytes" << LL_ENDL;
+// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL;
/* we don't bother dealing with sample rate changes, etc, but.
you'll have to*/
std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer));
@@ -407,7 +407,7 @@ BOOL LLVorbisDecodeState::finishDecode()
{
if (!isValid())
{
- LL_WARNS() << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
return TRUE; // We've finished
}
@@ -482,7 +482,7 @@ BOOL LLVorbisDecodeState::finishDecode()
if (36 == data_length)
{
- LL_WARNS() << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
+ LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
@@ -499,7 +499,7 @@ BOOL LLVorbisDecodeState::finishDecode()
{
if (mBytesRead == 0)
{
- LL_WARNS() << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
mValid = FALSE;
return TRUE; // we've finished
}
@@ -517,7 +517,7 @@ BOOL LLVorbisDecodeState::finishDecode()
LLVFile output(gVFS, mUUID, LLAssetType::AT_SOUND_WAV);
output.write(&mWAVBuffer[0], mWAVBuffer.size());
#endif
- //LL_INFOS() << "Finished decode for " << getUUID() << LL_ENDL;
+ LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
return TRUE;
}
@@ -526,7 +526,7 @@ void LLVorbisDecodeState::flushBadFile()
{
if (mInFilep)
{
- LL_WARNS() << "Flushing bad vorbis file from VFS for " << mUUID << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Flushing bad vorbis file from VFS for " << mUUID << LL_ENDL;
mInFilep->remove();
}
}
@@ -570,7 +570,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
if (mCurrentDecodep->isDone() && !mCurrentDecodep->isValid())
{
// We had an error when decoding, abort.
- LL_WARNS() << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << LL_ENDL;
+ LL_WARNS("AudioEngine") << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << LL_ENDL;
mCurrentDecodep->flushBadFile();
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
adp->setHasValidData(false);
@@ -592,7 +592,7 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
if (!adp)
{
- LL_WARNS() << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << LL_ENDL;
+ LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << LL_ENDL;
}
else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
{
@@ -603,12 +603,12 @@ void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
// At this point, we could see if anyone needs this sound immediately, but
// I'm not sure that there's a reason to - we need to poll all of the playing
// sounds anyway.
- //LL_INFOS() << "Finished the vorbis decode, now what?" << LL_ENDL;
+ //LL_INFOS("AudioEngine") << "Finished the vorbis decode, now what?" << LL_ENDL;
}
else
{
adp->setHasCompletedDecode(true);
- LL_INFOS() << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << LL_ENDL;
+ LL_INFOS("AudioEngine") << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << LL_ENDL;
}
mCurrentDecodep = NULL;
}
@@ -677,19 +677,19 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
if (gAudiop->hasDecodedFile(uuid))
{
// Already have a decoded version, don't need to decode it.
- //LL_INFOS() << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
+ LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
return TRUE;
}
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
{
// Just put it on the decode queue.
- //LL_INFOS() << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
+ LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
mImpl->mDecodeQueue.push_back(uuid);
return TRUE;
}
- //LL_INFOS() << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
+ LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
return FALSE;
}