diff options
Diffstat (limited to 'indra/llaudio/llaudiodecodemgr.cpp')
-rwxr-xr-x | indra/llaudio/llaudiodecodemgr.cpp | 1602 |
1 files changed, 801 insertions, 801 deletions
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp index 602d360f1c..b086e49ba4 100755 --- a/indra/llaudio/llaudiodecodemgr.cpp +++ b/indra/llaudio/llaudiodecodemgr.cpp @@ -1,801 +1,801 @@ -/**
- * @file llaudiodecodemgr.cpp
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llaudiodecodemgr.h"
-
-#include "llaudioengine.h"
-#include "lllfsthread.h"
-#include "llfilesystem.h"
-#include "llstring.h"
-#include "lldir.h"
-#include "llendianswizzle.h"
-#include "llassetstorage.h"
-#include "llrefcount.h"
-#include "threadpool.h"
-#include "workqueue.h"
-
-#include "llvorbisencode.h"
-
-#include "vorbis/codec.h"
-#include "vorbis/vorbisfile.h"
-#include <iterator>
-#include <deque>
-
-extern LLAudioEngine *gAudiop;
-
-static const S32 WAV_HEADER_SIZE = 44;
-
-
-//////////////////////////////////////////////////////////////////////////////
-
-
-class LLVorbisDecodeState : public LLThreadSafeRefCount
-{
-public:
- class WriteResponder : public LLLFSThread::Responder
- {
- public:
- WriteResponder(LLVorbisDecodeState* decoder) : mDecoder(decoder) {}
- ~WriteResponder() {}
- void completed(S32 bytes)
- {
- mDecoder->ioComplete(bytes);
- }
- LLPointer<LLVorbisDecodeState> mDecoder;
- };
-
- LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename);
-
- bool initDecode();
- bool decodeSection(); // Return true if done.
- bool finishDecode();
-
- void flushBadFile();
-
- void ioComplete(S32 bytes) { mBytesRead = bytes; }
- bool isValid() const { return mValid; }
- bool isDone() const { return mDone; }
- const LLUUID &getUUID() const { return mUUID; }
-
-protected:
- virtual ~LLVorbisDecodeState();
-
- bool mValid;
- bool mDone;
- LLAtomicS32 mBytesRead;
- LLUUID mUUID;
-
- std::vector<U8> mWAVBuffer;
- std::string mOutFilename;
- LLLFSThread::handle_t mFileHandle;
-
- LLFileSystem *mInFilep;
- OggVorbis_File mVF;
- S32 mCurrentSection;
-};
-
-size_t cache_read(void *ptr, size_t size, size_t nmemb, void *datasource)
-{
- LLFileSystem *file = (LLFileSystem *)datasource;
-
- if (file->read((U8*)ptr, (S32)(size * nmemb))) /*Flawfinder: ignore*/
- {
- S32 read = file->getLastBytesRead();
- return read / size; /*Flawfinder: ignore*/
- }
- else
- {
- return 0;
- }
-}
-
-S32 cache_seek(void *datasource, ogg_int64_t offset, S32 whence)
-{
- LLFileSystem *file = (LLFileSystem *)datasource;
-
- // cache has 31-bit files
- if (offset > S32_MAX)
- {
- return -1;
- }
-
- S32 origin;
- switch (whence) {
- case SEEK_SET:
- origin = 0;
- break;
- case SEEK_END:
- origin = file->getSize();
- break;
- case SEEK_CUR:
- origin = -1;
- break;
- default:
- LL_ERRS("AudioEngine") << "Invalid whence argument to cache_seek" << LL_ENDL;
- return -1;
- }
-
- if (file->seek((S32)offset, origin))
- {
- return 0;
- }
- else
- {
- return -1;
- }
-}
-
-S32 cache_close (void *datasource)
-{
- LLFileSystem *file = (LLFileSystem *)datasource;
- delete file;
- return 0;
-}
-
-long cache_tell (void *datasource)
-{
- LLFileSystem *file = (LLFileSystem *)datasource;
- return file->tell();
-}
-
-LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename)
-{
- mDone = false;
- mValid = false;
- mBytesRead = -1;
- mUUID = uuid;
- mInFilep = NULL;
- mCurrentSection = 0;
- mOutFilename = out_filename;
- mFileHandle = LLLFSThread::nullHandle();
-
- // No default value for mVF, it's an ogg structure?
- // Hey, let's zero it anyway, for predictability.
- memset(&mVF, 0, sizeof(mVF));
-}
-
-LLVorbisDecodeState::~LLVorbisDecodeState()
-{
- if (!mDone)
- {
- delete mInFilep;
- mInFilep = NULL;
- }
-}
-
-
-bool LLVorbisDecodeState::initDecode()
-{
- ov_callbacks cache_callbacks;
- cache_callbacks.read_func = cache_read;
- cache_callbacks.seek_func = cache_seek;
- cache_callbacks.close_func = cache_close;
- cache_callbacks.tell_func = cache_tell;
-
- LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL;
-
- mInFilep = new LLFileSystem(mUUID, LLAssetType::AT_SOUND);
- if (!mInFilep || !mInFilep->getSize())
- {
- LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
- delete mInFilep;
- mInFilep = NULL;
- return false;
- }
-
- S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, cache_callbacks);
- if(r < 0)
- {
- LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
- return(false);
- }
-
- S32 sample_count = (S32)ov_pcm_total(&mVF, -1);
- size_t size_guess = (size_t)sample_count;
- vorbis_info* vi = ov_info(&mVF, -1);
- size_guess *= (vi? vi->channels : 1);
- size_guess *= 2;
- size_guess += 2048;
-
- bool abort_decode = false;
-
- if (vi)
- {
- if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS )
- {
- abort_decode = true;
- LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL;
- }
- }
- else // !vi
- {
- abort_decode = true;
- LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL;
- }
-
- if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES ||
- (size_t)sample_count <= 0)
- {
- abort_decode = true;
- LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL;
- }
-
- if( size_guess > LLVORBIS_CLIP_REJECT_SIZE )
- {
- abort_decode = true;
- LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL;
- }
-
- if( abort_decode )
- {
- LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
- vorbis_comment* comment = ov_comment(&mVF,-1);
- if (comment && comment->vendor)
- {
- LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
- }
- delete mInFilep;
- mInFilep = NULL;
- return false;
- }
-
- try
- {
- mWAVBuffer.reserve(size_guess);
- mWAVBuffer.resize(WAV_HEADER_SIZE);
- }
- catch (std::bad_alloc&)
- {
- LL_WARNS("AudioEngine") << "Out of memory when trying to alloc buffer: " << size_guess << LL_ENDL;
- delete mInFilep;
- mInFilep = NULL;
- return false;
- }
-
- {
- // write the .wav format header
- //"RIFF"
- mWAVBuffer[0] = 0x52;
- mWAVBuffer[1] = 0x49;
- mWAVBuffer[2] = 0x46;
- mWAVBuffer[3] = 0x46;
-
- // length = datalen + 36 (to be filled in later)
- mWAVBuffer[4] = 0x00;
- mWAVBuffer[5] = 0x00;
- mWAVBuffer[6] = 0x00;
- mWAVBuffer[7] = 0x00;
-
- //"WAVE"
- mWAVBuffer[8] = 0x57;
- mWAVBuffer[9] = 0x41;
- mWAVBuffer[10] = 0x56;
- mWAVBuffer[11] = 0x45;
-
- // "fmt "
- mWAVBuffer[12] = 0x66;
- mWAVBuffer[13] = 0x6D;
- mWAVBuffer[14] = 0x74;
- mWAVBuffer[15] = 0x20;
-
- // chunk size = 16
- mWAVBuffer[16] = 0x10;
- mWAVBuffer[17] = 0x00;
- mWAVBuffer[18] = 0x00;
- mWAVBuffer[19] = 0x00;
-
- // format (1 = PCM)
- mWAVBuffer[20] = 0x01;
- mWAVBuffer[21] = 0x00;
-
- // number of channels
- mWAVBuffer[22] = 0x01;
- mWAVBuffer[23] = 0x00;
-
- // samples per second
- mWAVBuffer[24] = 0x44;
- mWAVBuffer[25] = 0xAC;
- mWAVBuffer[26] = 0x00;
- mWAVBuffer[27] = 0x00;
-
- // average bytes per second
- mWAVBuffer[28] = 0x88;
- mWAVBuffer[29] = 0x58;
- mWAVBuffer[30] = 0x01;
- mWAVBuffer[31] = 0x00;
-
- // bytes to output at a single time
- mWAVBuffer[32] = 0x02;
- mWAVBuffer[33] = 0x00;
-
- // 16 bits per sample
- mWAVBuffer[34] = 0x10;
- mWAVBuffer[35] = 0x00;
-
- // "data"
- mWAVBuffer[36] = 0x64;
- mWAVBuffer[37] = 0x61;
- mWAVBuffer[38] = 0x74;
- mWAVBuffer[39] = 0x61;
-
- // these are the length of the data chunk, to be filled in later
- mWAVBuffer[40] = 0x00;
- mWAVBuffer[41] = 0x00;
- mWAVBuffer[42] = 0x00;
- mWAVBuffer[43] = 0x00;
- }
-
- //{
- //char **ptr=ov_comment(&mVF,-1)->user_comments;
-// vorbis_info *vi=ov_info(&vf,-1);
- //while(*ptr){
- // fprintf(stderr,"%s\n",*ptr);
- // ++ptr;
- //}
-// fprintf(stderr,"\nBitstream is %d channel, %ldHz\n",vi->channels,vi->rate);
-// fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1));
-// fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor);
- //}
- return true;
-}
-
-bool LLVorbisDecodeState::decodeSection()
-{
- if (!mInFilep)
- {
- LL_WARNS("AudioEngine") << "No cache file to decode in vorbis!" << LL_ENDL;
- return true;
- }
- if (mDone)
- {
-// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
- return true;
- }
- char pcmout[4096]; /*Flawfinder: ignore*/
-
- bool eof = false;
- long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection);
- if (ret == 0)
- {
- /* EOF */
- eof = true;
- mDone = true;
- mValid = true;
-// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
- }
- else if (ret < 0)
- {
- /* error in the stream. Not a problem, just reporting it in
- case we (the app) cares. In this case, we don't. */
-
- LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
-
- mValid = false;
- mDone = true;
- // We're done, return true.
- return true;
- }
- else
- {
-// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL;
- /* we don't bother dealing with sample rate changes, etc, but.
- you'll have to*/
- std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer));
- }
- return eof;
-}
-
-bool LLVorbisDecodeState::finishDecode()
-{
- if (!isValid())
- {
- LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
- return true; // We've finished
- }
-
- if (mFileHandle == LLLFSThread::nullHandle())
- {
- ov_clear(&mVF);
-
- // write "data" chunk length, in little-endian format
- S32 data_length = mWAVBuffer.size() - WAV_HEADER_SIZE;
- mWAVBuffer[40] = (data_length) & 0x000000FF;
- mWAVBuffer[41] = (data_length >> 8) & 0x000000FF;
- mWAVBuffer[42] = (data_length >> 16) & 0x000000FF;
- mWAVBuffer[43] = (data_length >> 24) & 0x000000FF;
- // write overall "RIFF" length, in little-endian format
- data_length += 36;
- mWAVBuffer[4] = (data_length) & 0x000000FF;
- mWAVBuffer[5] = (data_length >> 8) & 0x000000FF;
- mWAVBuffer[6] = (data_length >> 16) & 0x000000FF;
- mWAVBuffer[7] = (data_length >> 24) & 0x000000FF;
-
- //
- // FUDGECAKES!!! Vorbis encode/decode messes up loop point transitions (pop)
- // do a cheap-and-cheesy crossfade
- //
- {
- S16 *samplep;
- S32 i;
- S32 fade_length;
- char pcmout[4096]; /*Flawfinder: ignore*/
-
- fade_length = llmin((S32)128,(S32)(data_length-36)/8);
- if((S32)mWAVBuffer.size() >= (WAV_HEADER_SIZE + 2* fade_length))
- {
- memcpy(pcmout, &mWAVBuffer[WAV_HEADER_SIZE], (2 * fade_length)); /*Flawfinder: ignore*/
- }
- llendianswizzle(&pcmout, 2, fade_length);
-
- samplep = (S16 *)pcmout;
- for (i = 0 ;i < fade_length; i++)
- {
- *samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
- samplep++;
- }
-
- llendianswizzle(&pcmout, 2, fade_length);
- if((WAV_HEADER_SIZE+(2 * fade_length)) < (S32)mWAVBuffer.size())
- {
- memcpy(&mWAVBuffer[WAV_HEADER_SIZE], pcmout, (2 * fade_length)); /*Flawfinder: ignore*/
- }
- S32 near_end = mWAVBuffer.size() - (2 * fade_length);
- if ((S32)mWAVBuffer.size() >= ( near_end + 2* fade_length))
- {
- memcpy(pcmout, &mWAVBuffer[near_end], (2 * fade_length)); /*Flawfinder: ignore*/
- }
- llendianswizzle(&pcmout, 2, fade_length);
-
- samplep = (S16 *)pcmout;
- for (i = fade_length-1 ; i >= 0; i--)
- {
- *samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
- samplep++;
- }
-
- llendianswizzle(&pcmout, 2, fade_length);
- if (near_end + (2 * fade_length) < (S32)mWAVBuffer.size())
- {
- memcpy(&mWAVBuffer[near_end], pcmout, (2 * fade_length));/*Flawfinder: ignore*/
- }
- }
-
- if (36 == data_length)
- {
- LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
- mValid = false;
- return true; // we've finished
- }
- mBytesRead = -1;
- mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(),
- new WriteResponder(this));
- }
-
- if (mFileHandle != LLLFSThread::nullHandle())
- {
- if (mBytesRead >= 0)
- {
- if (mBytesRead == 0)
- {
- LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
- mValid = false;
- return true; // we've finished
- }
- }
- else
- {
- return false; // not done
- }
- }
-
- mDone = true;
-
- LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
-
- return true;
-}
-
-void LLVorbisDecodeState::flushBadFile()
-{
- if (mInFilep)
- {
- LL_WARNS("AudioEngine") << "Flushing bad vorbis file from cache for " << mUUID << LL_ENDL;
- mInFilep->remove();
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-class LLAudioDecodeMgr::Impl
-{
- friend class LLAudioDecodeMgr;
- Impl();
- public:
-
- void processQueue();
-
- void startMoreDecodes();
- void enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state);
- void checkDecodesFinished();
-
- protected:
- std::deque<LLUUID> mDecodeQueue;
- std::map<LLUUID, LLPointer<LLVorbisDecodeState>> mDecodes;
-};
-
-LLAudioDecodeMgr::Impl::Impl()
-{
-}
-
-// Returns the in-progress decode_state, which may be an empty LLPointer if
-// there was an error and there is no more work to be done.
-LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id);
-
-// Return true if finished
-bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state);
-
-void LLAudioDecodeMgr::Impl::processQueue()
-{
- // First, check if any audio from in-progress decodes are ready to play. If
- // so, mark them ready for playback (or errored, in case of error).
- checkDecodesFinished();
-
- // Second, start as many decodes from the queue as permitted
- startMoreDecodes();
-}
-
-void LLAudioDecodeMgr::Impl::startMoreDecodes()
-{
- llassert_always(gAudiop);
-
- LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
- // *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak
- // pointer
- LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
- const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General");
- llassert_always(main_queue);
- llassert_always(general_queue);
- llassert_always(general_thread_pool);
- // Set max decodes to double the thread count of the general work queue.
- // This ensures the general work queue is full, but prevents theoretical
- // buildup of buffers in memory due to disk writes once the
- // LLVorbisDecodeState leaves the worker thread (see
- // LLLFSThread::sLocal->write). This is probably as fast as we can get it
- // without modifying/removing LLVorbisDecodeState, at which point we should
- // consider decoding the audio during the asset download process.
- // -Cosmic,2022-05-11
- const size_t max_decodes = general_thread_pool->getWidth() * 2;
-
- while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes)
- {
- const LLUUID decode_id = mDecodeQueue.front();
- mDecodeQueue.pop_front();
-
- // Don't decode the same file twice
- if (mDecodes.find(decode_id) != mDecodes.end())
- {
- continue;
- }
- if (gAudiop->hasDecodedFile(decode_id))
- {
- continue;
- }
-
- // Kick off a decode
- mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL);
- bool posted = main_queue->postTo(
- general_queue,
- [decode_id]() // Work done on general queue
- {
- LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id);
-
- if (!decode_state)
- {
- // Audio decode has errored
- return decode_state;
- }
-
- // Disk write of decoded audio is now in progress off-thread
- return decode_state;
- },
- [decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread
- mutable {
- if (!gAudiop)
- {
- // There is no LLAudioEngine anymore. This might happen if
- // an audio decode is enqueued just before shutdown.
- return;
- }
-
- // At this point, we can be certain that the pointer to "this"
- // is valid because the lifetime of "this" is dependent upon
- // the lifetime of gAudiop.
-
- enqueueFinishAudio(decode_id, decode_state);
- });
- if (! posted)
- {
- // Shutdown
- // Consider making processQueue() do a cleanup instead
- // of starting more decodes
- LL_WARNS() << "Tried to start decoding on shutdown" << LL_ENDL;
- }
- }
-}
-
-LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
-
- LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL;
-
- std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf";
- LLPointer<LLVorbisDecodeState> decode_state = new LLVorbisDecodeState(decode_id, d_path);
-
- if (!decode_state->initDecode())
- {
- return NULL;
- }
-
- // Decode in a loop until we're done
- while (!decode_state->decodeSection())
- {
- // decodeSection does all of the work above
- }
-
- if (!decode_state->isDone())
- {
- // Decode stopped early, or something bad happened to the file
- // during decoding.
- LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL;
- decode_state->flushBadFile();
- return NULL;
- }
-
- if (!decode_state->isValid())
- {
- // We had an error when decoding, abort.
- LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL;
- decode_state->flushBadFile();
- return NULL;
- }
-
- // Kick off the writing of the decoded audio to the disk cache.
- // The receiving thread can then cheaply call finishDecode() again to check
- // if writing has finished. Someone has to hold on to the refcounted
- // decode_state to prevent it from getting destroyed during write.
- decode_state->finishDecode();
-
- return decode_state;
-}
-
-void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state)
-{
- // Assumed fast
- if (tryFinishAudio(decode_id, decode_state))
- {
- // Done early!
- auto decode_iter = mDecodes.find(decode_id);
- llassert(decode_iter != mDecodes.end());
- mDecodes.erase(decode_iter);
- return;
- }
-
- // Not done yet... enqueue it
- mDecodes[decode_id] = decode_state;
-}
-
-void LLAudioDecodeMgr::Impl::checkDecodesFinished()
-{
- auto decode_iter = mDecodes.begin();
- while (decode_iter != mDecodes.end())
- {
- const LLUUID& decode_id = decode_iter->first;
- const LLPointer<LLVorbisDecodeState>& decode_state = decode_iter->second;
- if (tryFinishAudio(decode_id, decode_state))
- {
- decode_iter = mDecodes.erase(decode_iter);
- }
- else
- {
- ++decode_iter;
- }
- }
-}
-
-bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state)
-{
- // decode_state is a file write in progress unless finished is true
- bool finished = decode_state && decode_state->finishDecode();
- if (!finished)
- {
- return false;
- }
-
- llassert_always(gAudiop);
-
- LLAudioData *adp = gAudiop->getAudioData(decode_id);
- if (!adp)
- {
- LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL;
- return true;
- }
-
- bool valid = decode_state && decode_state->isValid();
- // Mark current decode finished regardless of success or failure
- adp->setHasCompletedDecode(true);
- // Flip flags for decoded data
- adp->setHasDecodeFailed(!valid);
- adp->setHasDecodedData(valid);
- // When finished decoding, there will also be a decoded wav file cached on
- // disk with the .dsf extension
- if (valid)
- {
- adp->setHasWAVLoadFailed(false);
- }
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-LLAudioDecodeMgr::LLAudioDecodeMgr()
-{
- mImpl = new Impl();
-}
-
-LLAudioDecodeMgr::~LLAudioDecodeMgr()
-{
- delete mImpl;
- mImpl = nullptr;
-}
-
-void LLAudioDecodeMgr::processQueue()
-{
- mImpl->processQueue();
-}
-
-bool LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
-{
- if (gAudiop && gAudiop->hasDecodedFile(uuid))
- {
- // Already have a decoded version, don't need to decode it.
- LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
- return true;
- }
-
- if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
- {
- // Just put it on the decode queue.
- LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
- mImpl->mDecodeQueue.push_back(uuid);
- return true;
- }
-
- LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
- return false;
-}
+/** + * @file llaudiodecodemgr.cpp + * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llaudiodecodemgr.h" + +#include "llaudioengine.h" +#include "lllfsthread.h" +#include "llfilesystem.h" +#include "llstring.h" +#include "lldir.h" +#include "llendianswizzle.h" +#include "llassetstorage.h" +#include "llrefcount.h" +#include "threadpool.h" +#include "workqueue.h" + +#include "llvorbisencode.h" + +#include "vorbis/codec.h" +#include "vorbis/vorbisfile.h" +#include <iterator> +#include <deque> + +extern LLAudioEngine *gAudiop; + +static const S32 WAV_HEADER_SIZE = 44; + + +////////////////////////////////////////////////////////////////////////////// + + +class LLVorbisDecodeState : public LLThreadSafeRefCount +{ +public: + class WriteResponder : public LLLFSThread::Responder + { + public: + WriteResponder(LLVorbisDecodeState* decoder) : mDecoder(decoder) {} + ~WriteResponder() {} + void completed(S32 bytes) + { + mDecoder->ioComplete(bytes); + } + LLPointer<LLVorbisDecodeState> mDecoder; + }; + + LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename); + + bool initDecode(); + bool decodeSection(); // Return true if done. + bool finishDecode(); + + void flushBadFile(); + + void ioComplete(S32 bytes) { mBytesRead = bytes; } + bool isValid() const { return mValid; } + bool isDone() const { return mDone; } + const LLUUID &getUUID() const { return mUUID; } + +protected: + virtual ~LLVorbisDecodeState(); + + bool mValid; + bool mDone; + LLAtomicS32 mBytesRead; + LLUUID mUUID; + + std::vector<U8> mWAVBuffer; + std::string mOutFilename; + LLLFSThread::handle_t mFileHandle; + + LLFileSystem *mInFilep; + OggVorbis_File mVF; + S32 mCurrentSection; +}; + +size_t cache_read(void *ptr, size_t size, size_t nmemb, void *datasource) +{ + LLFileSystem *file = (LLFileSystem *)datasource; + + if (file->read((U8*)ptr, (S32)(size * nmemb))) /*Flawfinder: ignore*/ + { + S32 read = file->getLastBytesRead(); + return read / size; /*Flawfinder: ignore*/ + } + else + { + return 0; + } +} + +S32 cache_seek(void *datasource, ogg_int64_t offset, S32 whence) +{ + LLFileSystem *file = (LLFileSystem *)datasource; + + // cache has 31-bit files + if (offset > S32_MAX) + { + return -1; + } + + S32 origin; + switch (whence) { + case SEEK_SET: + origin = 0; + break; + case SEEK_END: + origin = file->getSize(); + break; + case SEEK_CUR: + origin = -1; + break; + default: + LL_ERRS("AudioEngine") << "Invalid whence argument to cache_seek" << LL_ENDL; + return -1; + } + + if (file->seek((S32)offset, origin)) + { + return 0; + } + else + { + return -1; + } +} + +S32 cache_close (void *datasource) +{ + LLFileSystem *file = (LLFileSystem *)datasource; + delete file; + return 0; +} + +long cache_tell (void *datasource) +{ + LLFileSystem *file = (LLFileSystem *)datasource; + return file->tell(); +} + +LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename) +{ + mDone = false; + mValid = false; + mBytesRead = -1; + mUUID = uuid; + mInFilep = NULL; + mCurrentSection = 0; + mOutFilename = out_filename; + mFileHandle = LLLFSThread::nullHandle(); + + // No default value for mVF, it's an ogg structure? + // Hey, let's zero it anyway, for predictability. + memset(&mVF, 0, sizeof(mVF)); +} + +LLVorbisDecodeState::~LLVorbisDecodeState() +{ + if (!mDone) + { + delete mInFilep; + mInFilep = NULL; + } +} + + +bool LLVorbisDecodeState::initDecode() +{ + ov_callbacks cache_callbacks; + cache_callbacks.read_func = cache_read; + cache_callbacks.seek_func = cache_seek; + cache_callbacks.close_func = cache_close; + cache_callbacks.tell_func = cache_tell; + + LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL; + + mInFilep = new LLFileSystem(mUUID, LLAssetType::AT_SOUND); + if (!mInFilep || !mInFilep->getSize()) + { + LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL; + delete mInFilep; + mInFilep = NULL; + return false; + } + + S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, cache_callbacks); + if(r < 0) + { + LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL; + return(false); + } + + S32 sample_count = (S32)ov_pcm_total(&mVF, -1); + size_t size_guess = (size_t)sample_count; + vorbis_info* vi = ov_info(&mVF, -1); + size_guess *= (vi? vi->channels : 1); + size_guess *= 2; + size_guess += 2048; + + bool abort_decode = false; + + if (vi) + { + if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS ) + { + abort_decode = true; + LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL; + } + } + else // !vi + { + abort_decode = true; + LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL; + } + + if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES || + (size_t)sample_count <= 0) + { + abort_decode = true; + LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL; + } + + if( size_guess > LLVORBIS_CLIP_REJECT_SIZE ) + { + abort_decode = true; + LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL; + } + + if( abort_decode ) + { + LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL; + vorbis_comment* comment = ov_comment(&mVF,-1); + if (comment && comment->vendor) + { + LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL; + } + delete mInFilep; + mInFilep = NULL; + return false; + } + + try + { + mWAVBuffer.reserve(size_guess); + mWAVBuffer.resize(WAV_HEADER_SIZE); + } + catch (std::bad_alloc&) + { + LL_WARNS("AudioEngine") << "Out of memory when trying to alloc buffer: " << size_guess << LL_ENDL; + delete mInFilep; + mInFilep = NULL; + return false; + } + + { + // write the .wav format header + //"RIFF" + mWAVBuffer[0] = 0x52; + mWAVBuffer[1] = 0x49; + mWAVBuffer[2] = 0x46; + mWAVBuffer[3] = 0x46; + + // length = datalen + 36 (to be filled in later) + mWAVBuffer[4] = 0x00; + mWAVBuffer[5] = 0x00; + mWAVBuffer[6] = 0x00; + mWAVBuffer[7] = 0x00; + + //"WAVE" + mWAVBuffer[8] = 0x57; + mWAVBuffer[9] = 0x41; + mWAVBuffer[10] = 0x56; + mWAVBuffer[11] = 0x45; + + // "fmt " + mWAVBuffer[12] = 0x66; + mWAVBuffer[13] = 0x6D; + mWAVBuffer[14] = 0x74; + mWAVBuffer[15] = 0x20; + + // chunk size = 16 + mWAVBuffer[16] = 0x10; + mWAVBuffer[17] = 0x00; + mWAVBuffer[18] = 0x00; + mWAVBuffer[19] = 0x00; + + // format (1 = PCM) + mWAVBuffer[20] = 0x01; + mWAVBuffer[21] = 0x00; + + // number of channels + mWAVBuffer[22] = 0x01; + mWAVBuffer[23] = 0x00; + + // samples per second + mWAVBuffer[24] = 0x44; + mWAVBuffer[25] = 0xAC; + mWAVBuffer[26] = 0x00; + mWAVBuffer[27] = 0x00; + + // average bytes per second + mWAVBuffer[28] = 0x88; + mWAVBuffer[29] = 0x58; + mWAVBuffer[30] = 0x01; + mWAVBuffer[31] = 0x00; + + // bytes to output at a single time + mWAVBuffer[32] = 0x02; + mWAVBuffer[33] = 0x00; + + // 16 bits per sample + mWAVBuffer[34] = 0x10; + mWAVBuffer[35] = 0x00; + + // "data" + mWAVBuffer[36] = 0x64; + mWAVBuffer[37] = 0x61; + mWAVBuffer[38] = 0x74; + mWAVBuffer[39] = 0x61; + + // these are the length of the data chunk, to be filled in later + mWAVBuffer[40] = 0x00; + mWAVBuffer[41] = 0x00; + mWAVBuffer[42] = 0x00; + mWAVBuffer[43] = 0x00; + } + + //{ + //char **ptr=ov_comment(&mVF,-1)->user_comments; +// vorbis_info *vi=ov_info(&vf,-1); + //while(*ptr){ + // fprintf(stderr,"%s\n",*ptr); + // ++ptr; + //} +// fprintf(stderr,"\nBitstream is %d channel, %ldHz\n",vi->channels,vi->rate); +// fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1)); +// fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor); + //} + return true; +} + +bool LLVorbisDecodeState::decodeSection() +{ + if (!mInFilep) + { + LL_WARNS("AudioEngine") << "No cache file to decode in vorbis!" << LL_ENDL; + return true; + } + if (mDone) + { +// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL; + return true; + } + char pcmout[4096]; /*Flawfinder: ignore*/ + + bool eof = false; + long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection); + if (ret == 0) + { + /* EOF */ + eof = true; + mDone = true; + mValid = true; +// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL; + } + else if (ret < 0) + { + /* error in the stream. Not a problem, just reporting it in + case we (the app) cares. In this case, we don't. */ + + LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL; + + mValid = false; + mDone = true; + // We're done, return true. + return true; + } + else + { +// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL; + /* we don't bother dealing with sample rate changes, etc, but. + you'll have to*/ + std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer)); + } + return eof; +} + +bool LLVorbisDecodeState::finishDecode() +{ + if (!isValid()) + { + LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL; + return true; // We've finished + } + + if (mFileHandle == LLLFSThread::nullHandle()) + { + ov_clear(&mVF); + + // write "data" chunk length, in little-endian format + S32 data_length = mWAVBuffer.size() - WAV_HEADER_SIZE; + mWAVBuffer[40] = (data_length) & 0x000000FF; + mWAVBuffer[41] = (data_length >> 8) & 0x000000FF; + mWAVBuffer[42] = (data_length >> 16) & 0x000000FF; + mWAVBuffer[43] = (data_length >> 24) & 0x000000FF; + // write overall "RIFF" length, in little-endian format + data_length += 36; + mWAVBuffer[4] = (data_length) & 0x000000FF; + mWAVBuffer[5] = (data_length >> 8) & 0x000000FF; + mWAVBuffer[6] = (data_length >> 16) & 0x000000FF; + mWAVBuffer[7] = (data_length >> 24) & 0x000000FF; + + // + // FUDGECAKES!!! Vorbis encode/decode messes up loop point transitions (pop) + // do a cheap-and-cheesy crossfade + // + { + S16 *samplep; + S32 i; + S32 fade_length; + char pcmout[4096]; /*Flawfinder: ignore*/ + + fade_length = llmin((S32)128,(S32)(data_length-36)/8); + if((S32)mWAVBuffer.size() >= (WAV_HEADER_SIZE + 2* fade_length)) + { + memcpy(pcmout, &mWAVBuffer[WAV_HEADER_SIZE], (2 * fade_length)); /*Flawfinder: ignore*/ + } + llendianswizzle(&pcmout, 2, fade_length); + + samplep = (S16 *)pcmout; + for (i = 0 ;i < fade_length; i++) + { + *samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length)); + samplep++; + } + + llendianswizzle(&pcmout, 2, fade_length); + if((WAV_HEADER_SIZE+(2 * fade_length)) < (S32)mWAVBuffer.size()) + { + memcpy(&mWAVBuffer[WAV_HEADER_SIZE], pcmout, (2 * fade_length)); /*Flawfinder: ignore*/ + } + S32 near_end = mWAVBuffer.size() - (2 * fade_length); + if ((S32)mWAVBuffer.size() >= ( near_end + 2* fade_length)) + { + memcpy(pcmout, &mWAVBuffer[near_end], (2 * fade_length)); /*Flawfinder: ignore*/ + } + llendianswizzle(&pcmout, 2, fade_length); + + samplep = (S16 *)pcmout; + for (i = fade_length-1 ; i >= 0; i--) + { + *samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length)); + samplep++; + } + + llendianswizzle(&pcmout, 2, fade_length); + if (near_end + (2 * fade_length) < (S32)mWAVBuffer.size()) + { + memcpy(&mWAVBuffer[near_end], pcmout, (2 * fade_length));/*Flawfinder: ignore*/ + } + } + + if (36 == data_length) + { + LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL; + mValid = false; + return true; // we've finished + } + mBytesRead = -1; + mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(), + new WriteResponder(this)); + } + + if (mFileHandle != LLLFSThread::nullHandle()) + { + if (mBytesRead >= 0) + { + if (mBytesRead == 0) + { + LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL; + mValid = false; + return true; // we've finished + } + } + else + { + return false; // not done + } + } + + mDone = true; + + LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL; + + return true; +} + +void LLVorbisDecodeState::flushBadFile() +{ + if (mInFilep) + { + LL_WARNS("AudioEngine") << "Flushing bad vorbis file from cache for " << mUUID << LL_ENDL; + mInFilep->remove(); + } +} + +////////////////////////////////////////////////////////////////////////////// + +class LLAudioDecodeMgr::Impl +{ + friend class LLAudioDecodeMgr; + Impl(); + public: + + void processQueue(); + + void startMoreDecodes(); + void enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state); + void checkDecodesFinished(); + + protected: + std::deque<LLUUID> mDecodeQueue; + std::map<LLUUID, LLPointer<LLVorbisDecodeState>> mDecodes; +}; + +LLAudioDecodeMgr::Impl::Impl() +{ +} + +// Returns the in-progress decode_state, which may be an empty LLPointer if +// there was an error and there is no more work to be done. +LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id); + +// Return true if finished +bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state); + +void LLAudioDecodeMgr::Impl::processQueue() +{ + // First, check if any audio from in-progress decodes are ready to play. If + // so, mark them ready for playback (or errored, in case of error). + checkDecodesFinished(); + + // Second, start as many decodes from the queue as permitted + startMoreDecodes(); +} + +void LLAudioDecodeMgr::Impl::startMoreDecodes() +{ + llassert_always(gAudiop); + + LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop"); + // *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak + // pointer + LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General"); + const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General"); + llassert_always(main_queue); + llassert_always(general_queue); + llassert_always(general_thread_pool); + // Set max decodes to double the thread count of the general work queue. + // This ensures the general work queue is full, but prevents theoretical + // buildup of buffers in memory due to disk writes once the + // LLVorbisDecodeState leaves the worker thread (see + // LLLFSThread::sLocal->write). This is probably as fast as we can get it + // without modifying/removing LLVorbisDecodeState, at which point we should + // consider decoding the audio during the asset download process. + // -Cosmic,2022-05-11 + const size_t max_decodes = general_thread_pool->getWidth() * 2; + + while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes) + { + const LLUUID decode_id = mDecodeQueue.front(); + mDecodeQueue.pop_front(); + + // Don't decode the same file twice + if (mDecodes.find(decode_id) != mDecodes.end()) + { + continue; + } + if (gAudiop->hasDecodedFile(decode_id)) + { + continue; + } + + // Kick off a decode + mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL); + bool posted = main_queue->postTo( + general_queue, + [decode_id]() // Work done on general queue + { + LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id); + + if (!decode_state) + { + // Audio decode has errored + return decode_state; + } + + // Disk write of decoded audio is now in progress off-thread + return decode_state; + }, + [decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread + mutable { + if (!gAudiop) + { + // There is no LLAudioEngine anymore. This might happen if + // an audio decode is enqueued just before shutdown. + return; + } + + // At this point, we can be certain that the pointer to "this" + // is valid because the lifetime of "this" is dependent upon + // the lifetime of gAudiop. + + enqueueFinishAudio(decode_id, decode_state); + }); + if (! posted) + { + // Shutdown + // Consider making processQueue() do a cleanup instead + // of starting more decodes + LL_WARNS() << "Tried to start decoding on shutdown" << LL_ENDL; + } + } +} + +LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA; + + LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL; + + std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf"; + LLPointer<LLVorbisDecodeState> decode_state = new LLVorbisDecodeState(decode_id, d_path); + + if (!decode_state->initDecode()) + { + return NULL; + } + + // Decode in a loop until we're done + while (!decode_state->decodeSection()) + { + // decodeSection does all of the work above + } + + if (!decode_state->isDone()) + { + // Decode stopped early, or something bad happened to the file + // during decoding. + LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL; + decode_state->flushBadFile(); + return NULL; + } + + if (!decode_state->isValid()) + { + // We had an error when decoding, abort. + LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL; + decode_state->flushBadFile(); + return NULL; + } + + // Kick off the writing of the decoded audio to the disk cache. + // The receiving thread can then cheaply call finishDecode() again to check + // if writing has finished. Someone has to hold on to the refcounted + // decode_state to prevent it from getting destroyed during write. + decode_state->finishDecode(); + + return decode_state; +} + +void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state) +{ + // Assumed fast + if (tryFinishAudio(decode_id, decode_state)) + { + // Done early! + auto decode_iter = mDecodes.find(decode_id); + llassert(decode_iter != mDecodes.end()); + mDecodes.erase(decode_iter); + return; + } + + // Not done yet... enqueue it + mDecodes[decode_id] = decode_state; +} + +void LLAudioDecodeMgr::Impl::checkDecodesFinished() +{ + auto decode_iter = mDecodes.begin(); + while (decode_iter != mDecodes.end()) + { + const LLUUID& decode_id = decode_iter->first; + const LLPointer<LLVorbisDecodeState>& decode_state = decode_iter->second; + if (tryFinishAudio(decode_id, decode_state)) + { + decode_iter = mDecodes.erase(decode_iter); + } + else + { + ++decode_iter; + } + } +} + +bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state) +{ + // decode_state is a file write in progress unless finished is true + bool finished = decode_state && decode_state->finishDecode(); + if (!finished) + { + return false; + } + + llassert_always(gAudiop); + + LLAudioData *adp = gAudiop->getAudioData(decode_id); + if (!adp) + { + LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL; + return true; + } + + bool valid = decode_state && decode_state->isValid(); + // Mark current decode finished regardless of success or failure + adp->setHasCompletedDecode(true); + // Flip flags for decoded data + adp->setHasDecodeFailed(!valid); + adp->setHasDecodedData(valid); + // When finished decoding, there will also be a decoded wav file cached on + // disk with the .dsf extension + if (valid) + { + adp->setHasWAVLoadFailed(false); + } + + return true; +} + +////////////////////////////////////////////////////////////////////////////// + +LLAudioDecodeMgr::LLAudioDecodeMgr() +{ + mImpl = new Impl(); +} + +LLAudioDecodeMgr::~LLAudioDecodeMgr() +{ + delete mImpl; + mImpl = nullptr; +} + +void LLAudioDecodeMgr::processQueue() +{ + mImpl->processQueue(); +} + +bool LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid) +{ + if (gAudiop && gAudiop->hasDecodedFile(uuid)) + { + // Already have a decoded version, don't need to decode it. + LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL; + return true; + } + + if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND)) + { + // Just put it on the decode queue. + LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL; + mImpl->mDecodeQueue.push_back(uuid); + return true; + } + + LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL; + return false; +} |