diff options
Diffstat (limited to 'indra/llappearance')
-rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 245 | ||||
-rw-r--r-- | indra/llappearance/llavatarappearance.h | 27 | ||||
-rw-r--r-- | indra/llappearance/llavatarappearancedefines.cpp | 4 | ||||
-rw-r--r-- | indra/llappearance/llavatarappearancedefines.h | 10 | ||||
-rw-r--r-- | indra/llappearance/llavatarjoint.cpp | 120 | ||||
-rw-r--r-- | indra/llappearance/llavatarjoint.h | 24 | ||||
-rwxr-xr-x | indra/llappearance/llavatarjointmesh.cpp | 10 | ||||
-rwxr-xr-x | indra/llappearance/llavatarjointmesh.h | 12 | ||||
-rw-r--r-- | indra/llappearance/lljointpickname.h | 3 |
9 files changed, 378 insertions, 77 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 406e6153e0..e2dfa2fb74 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -24,8 +24,13 @@ * $/LicenseInfo$ */ -#include "linden_common.h" +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif +#include "linden_common.h" #include "llavatarappearance.h" #include "llavatarappearancedefines.h" @@ -36,9 +41,20 @@ #include "llpolymorph.h" #include "llpolymesh.h" #include "llpolyskeletaldistortion.h" +#include "llstl.h" #include "lltexglobalcolor.h" #include "llwearabledata.h" + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include <boost/lexical_cast.hpp> + +using namespace LLAvatarAppearanceDefines; + //----------------------------------------------------------------------------- // Constants //----------------------------------------------------------------------------- @@ -153,7 +169,9 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mWearableData(wearable_data) { - llassert(mWearableData); + LLMemType mt(LLMemType::MTYPE_AVATAR); + + llassert_always(mWearableData); mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) { @@ -167,13 +185,85 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mIsBuilt = FALSE; - mNumJoints = 0; - mSkeleton = NULL; - mNumCollisionVolumes = 0; mCollisionVolumes = NULL; +} + +// virtual +void LLAvatarAppearance::initInstance() +{ + //------------------------------------------------------------------------- + // initialize joint, mesh and shape members + //------------------------------------------------------------------------- + mRoot = createAvatarJoint(); + mRoot->setName( "mRoot" ); + + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; + LLAvatarJoint* joint = createAvatarJoint(); + joint->setName(mesh_dict->mName); + joint->setMeshID(mesh_index); + mMeshLOD.push_back(joint); + + /* mHairLOD.setName("mHairLOD"); + mHairMesh0.setName("mHairMesh0"); + mHairMesh0.setMeshID(MESH_ID_HAIR); + mHairMesh1.setName("mHairMesh1"); */ + for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) + { + LLAvatarJointMesh* mesh = createAvatarJointMesh(); + std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod); + // We pre-pended an m - need to capitalize first character for camelCase + mesh_name[1] = toupper(mesh_name[1]); + mesh->setName(mesh_name); + mesh->setMeshID(mesh_index); + mesh->setPickName(mesh_dict->mPickName); + mesh->setIsTransparent(FALSE); + switch((int)mesh_index) + { + case MESH_ID_HAIR: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_SKIRT: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_EYEBALL_LEFT: + case MESH_ID_EYEBALL_RIGHT: + mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); + break; + } + + joint->mMeshParts.push_back(mesh); + } + } - mRoot = new LLAvatarJoint(); + //------------------------------------------------------------------------- + // associate baked textures with meshes + //------------------------------------------------------------------------- + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second; + const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; + // Skip it if there's no associated baked texture. + if (baked_texture_index == BAKED_NUM_INDICES) continue; + + for (avatar_joint_mesh_list_t::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); + iter != mMeshLOD[mesh_index]->mMeshParts.end(); + ++iter) + { + LLAvatarJointMesh* mesh = (*iter); + mBakedTextureDatas[(int)baked_texture_index].mJointMeshes.push_back(mesh); + } + } + + buildCharacter(); } @@ -187,7 +277,7 @@ LLAvatarAppearance::~LLAvatarAppearance() for (U32 i = 0; i < mBakedTextureDatas.size(); i++) { deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); - mBakedTextureDatas[i].mMeshes.clear(); + mBakedTextureDatas[i].mJointMeshes.clear(); for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) @@ -200,23 +290,21 @@ LLAvatarAppearance::~LLAvatarAppearance() mRoot->removeAllChildren(); mJointMap.clear(); - deleteAndClearArray(mSkeleton); + clearSkeleton(); deleteAndClearArray(mCollisionVolumes); - mNumJoints = 0; - deleteAndClear(mTexSkinColor); deleteAndClear(mTexHairColor); deleteAndClear(mTexEyeColor); - std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); - mMeshes.clear(); + std::for_each(mPolyMeshes.begin(), mPolyMeshes.end(), DeletePairedPointer()); + mPolyMeshes.clear(); - for (std::vector<LLAvatarJoint*>::iterator jointIter = mMeshLOD.begin(); + for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); jointIter != mMeshLOD.end(); ++jointIter) { - LLAvatarJoint* joint = (LLAvatarJoint *) *jointIter; + LLAvatarJoint* joint = *jointIter; std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); joint->mMeshParts.clear(); } @@ -505,6 +593,22 @@ BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent } //----------------------------------------------------------------------------- +// allocateCharacterJoints() +//----------------------------------------------------------------------------- +BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num ) +{ + clearSkeleton(); + + for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) + { + mSkeleton.push_back(createAvatarJoint(joint_num)); + } + + return TRUE; +} + + +//----------------------------------------------------------------------------- // buildSkeleton() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) @@ -549,6 +653,15 @@ BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) } //----------------------------------------------------------------------------- +// clearSkeleton() +//----------------------------------------------------------------------------- +void LLAvatarAppearance::clearSkeleton() +{ + std::for_each(mSkeleton.begin(), mSkeleton.end(), DeletePointer()); + mSkeleton.clear(); +} + +//----------------------------------------------------------------------------- // LLAvatarAppearance::buildCharacter() // Deferred initialization and rebuild of the avatar. //----------------------------------------------------------------------------- @@ -570,6 +683,21 @@ void LLAvatarAppearance::buildCharacter() mIsBuilt = FALSE; //------------------------------------------------------------------------- + // clear mesh data + //------------------------------------------------------------------------- + for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); ++jointIter) + { + LLAvatarJoint* joint = *jointIter; + for (avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin(); + meshIter != joint->mMeshParts.end(); ++meshIter) + { + LLAvatarJointMesh * mesh = *meshIter; + mesh->setMesh(NULL); + } + } + + //------------------------------------------------------------------------- // (re)load our skeleton and meshes //------------------------------------------------------------------------- LLTimer timer; @@ -755,7 +883,7 @@ BOOL LLAvatarAppearance::loadAvatar() } - loadLayersets(); + loadLayersets(); // avatar_lad.xml : <driver_parameters> for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); @@ -791,7 +919,17 @@ BOOL LLAvatarAppearance::loadAvatar() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::loadSkeletonNode () { - mRoot->addChild( &mSkeleton[0] ); + mRoot->addChild( mSkeleton[0] ); + + // make meshes children before calling parent version of the function + for (avatar_joint_list_t::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLAvatarJoint *joint = *iter; + joint->mUpdateXform = FALSE; + joint->setMeshesToChildren(); + } mRoot->addChild(mMeshLOD[MESH_ID_HEAD]); mRoot->addChild(mMeshLOD[MESH_ID_EYELASH]); @@ -864,8 +1002,8 @@ BOOL LLAvatarAppearance::loadMeshNodes() switch(lod) case 0: mesh = &mHairMesh0; */ - for (LLAvatarAppearanceDictionary::Meshes::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshes().begin(); - mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshes().end(); + for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin(); + mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end(); ++mesh_iter) { const EMeshIndex mesh_index = mesh_iter->first; @@ -906,8 +1044,8 @@ BOOL LLAvatarAppearance::loadMeshNodes() if (!info->mReferenceMeshName.empty()) { - polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); - if (polymesh_iter != mMeshes.end()) + polymesh_map_t::const_iterator polymesh_iter = mPolyMeshes.find(info->mReferenceMeshName); + if (polymesh_iter != mPolyMeshes.end()) { poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); poly_mesh->setAvatar(this); @@ -931,7 +1069,7 @@ BOOL LLAvatarAppearance::loadMeshNodes() } // Multimap insert - mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); + mPolyMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); mesh->setMesh( poly_mesh ); mesh->setLOD( info->mMinPixelArea ); @@ -974,15 +1112,72 @@ BOOL LLAvatarAppearance::loadLayersets() layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); ++layerset_iter) { - // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. LLTexLayerSetInfo *layerset_info = *layerset_iter; - layerset_info->createVisualParams(this); + if (isSelf()) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSet* layer_set = createTexLayerSet(); + + if (!layer_set->setInfo(layerset_info)) + { + stop_glerror(); + delete layer_set; + llwarns << "avatar file: layer_set->setInfo() failed" << llendl; + return FALSE; + } + + // scan baked textures and associate the layerset with the appropriate one + EBakedTextureIndex baked_index = BAKED_NUM_INDICES; + for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second; + if (layer_set->isBodyRegion(baked_dict->mName)) + { + baked_index = baked_iter->first; + // ensure both structures are aware of each other + mBakedTextureDatas[baked_index].mTexLayerSet = layer_set; + layer_set->setBakedTexIndex(baked_index); + break; + } + } + // if no baked texture was found, warn and cleanup + if (baked_index == BAKED_NUM_INDICES) + { + llwarns << "<layer_set> has invalid body_region attribute" << llendl; + delete layer_set; + return FALSE; + } + + // scan morph masks and let any affected layers know they have an associated morph + for (LLAvatarAppearance::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin(); + morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end(); + ++morph_iter) + { + LLMaskedMorph *morph = *morph_iter; + LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer); + if (layer) + { + layer->setHasMorph(TRUE); + } + else + { + llwarns << "Could not find layer named " << morph->mLayer << " to set morph flag" << llendl; + success = FALSE; + } + } + } + else // !isSelf() + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSetInfo *layerset_info = *layerset_iter; + layerset_info->createVisualParams(this); + } } return success; } - - // virtual BOOL LLAvatarAppearance::isValid() const { diff --git a/indra/llappearance/llavatarappearance.h b/indra/llappearance/llavatarappearance.h index 38a54d904d..96dd81be77 100644 --- a/indra/llappearance/llavatarappearance.h +++ b/indra/llappearance/llavatarappearance.h @@ -28,9 +28,8 @@ #define LL_AVATAR_APPEARANCE_H #include "llcharacter.h" -//#include "llframetimer.h" #include "llavatarappearancedefines.h" -#include "llavatarjoint.h" +#include "llavatarjointmesh.h" #include "lldriverparam.h" #include "lltexlayer.h" #include "llviewervisualparam.h" @@ -67,9 +66,10 @@ public: virtual ~LLAvatarAppearance(); static void initClass(); // initializes static members + virtual void initInstance(); // Called after construction to initialize the instance. virtual BOOL loadSkeletonNode(); - virtual BOOL loadMeshNodes(); - virtual BOOL loadLayersets(); + BOOL loadMeshNodes(); + BOOL loadLayersets(); /** Initialization @@ -97,8 +97,13 @@ public: ** SKELETON **/ +protected: + virtual LLAvatarJoint* createAvatarJoint() = 0; + virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0; + virtual LLAvatarJointMesh* createAvatarJointMesh() = 0; public: F32 getPelvisToFoot() const { return mPelvisToFoot; } + /*virtual*/ LLJoint* getRootJoint() { return mRoot; } LLVector3 mHeadOffset; // current head position LLAvatarJoint *mRoot; @@ -114,11 +119,13 @@ protected: void computeBodySize(); BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num); + BOOL allocateCharacterJoints(U32 num); BOOL buildSkeleton(const LLAvatarSkeletonInfo *info); protected: + void clearSkeleton(); BOOL mIsBuilt; // state of deferred character building - S32 mNumJoints; - LLJoint* mSkeleton; + typedef std::vector<LLAvatarJoint*> avatar_joint_list_t; + avatar_joint_list_t mSkeleton; //-------------------------------------------------------------------- // Pelvis height adjustment members. @@ -204,8 +211,8 @@ protected: protected: typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t; - polymesh_map_t mMeshes; - std::vector<LLAvatarJoint *> mMeshLOD; + polymesh_map_t mPolyMeshes; + avatar_joint_list_t mMeshLOD; /** Meshes ** ** @@ -263,6 +270,8 @@ private: ** BAKED TEXTURES **/ protected: + virtual LLTexLayerSet* createTexLayerSet() = 0; +protected: struct LLMaskedMorph; typedef std::deque<LLMaskedMorph *> morph_list_t; struct BakedTextureData @@ -274,7 +283,7 @@ protected: LLAvatarAppearanceDefines::ETextureIndex mTextureIndex; U32 mMaskTexName; // Stores pointers to the joint meshes that this baked texture deals with - std::vector< LLJoint* > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts + avatar_joint_mesh_list_t mJointMeshes; morph_list_t mMaskedMorphs; }; typedef std::vector<BakedTextureData> bakedtexturedata_vec_t; diff --git a/indra/llappearance/llavatarappearancedefines.cpp b/indra/llappearance/llavatarappearancedefines.cpp index 2c3cf781c1..0416309fc7 100644 --- a/indra/llappearance/llavatarappearancedefines.cpp +++ b/indra/llappearance/llavatarappearancedefines.cpp @@ -109,9 +109,9 @@ LLAvatarAppearanceDictionary::BakedTextures::BakedTextures() 2, LLWearableType::WT_HAIR, LLWearableType::WT_ALPHA)); } -LLAvatarAppearanceDictionary::Meshes::Meshes() +LLAvatarAppearanceDictionary::MeshEntries::MeshEntries() { - // Meshes + // MeshEntries addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, PN_4)); addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, PN_5)); addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, PN_0)); // no baked mesh associated currently diff --git a/indra/llappearance/llavatarappearancedefines.h b/indra/llappearance/llavatarappearancedefines.h index c5285ddc02..e7c94104cc 100644 --- a/indra/llappearance/llavatarappearancedefines.h +++ b/indra/llappearance/llavatarappearancedefines.h @@ -174,12 +174,12 @@ public: const LLJointPickName mPickName; }; - struct Meshes : public LLDictionary<EMeshIndex, MeshEntry> + struct MeshEntries : public LLDictionary<EMeshIndex, MeshEntry> { - Meshes(); - } mMeshes; - const MeshEntry* getMesh(EMeshIndex index) const { return mMeshes.lookup(index); } - const Meshes& getMeshes() const { return mMeshes; } + MeshEntries(); + } mMeshEntries; + const MeshEntry* getMeshEntry(EMeshIndex index) const { return mMeshEntries.lookup(index); } + const MeshEntries& getMeshEntries() const { return mMeshEntries; } //-------------------------------------------------------------------- // Baked Textures diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp index 809a261633..eb450485c7 100644 --- a/indra/llappearance/llavatarjoint.cpp +++ b/indra/llappearance/llavatarjoint.cpp @@ -33,13 +33,9 @@ #include "llrender.h" #include "llmath.h" #include "llglheaders.h" -#include "llrendersphere.h" #include "llavatarappearance.h" -//#include "pipeline.h" -#define DEFAULT_LOD 0.0f - -const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; +const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f; //----------------------------------------------------------------------------- // Static Data @@ -48,21 +44,22 @@ BOOL LLAvatarJoint::sDisableLOD = FALSE; //----------------------------------------------------------------------------- // LLAvatarJoint() -// Class Constructor +// Class Constructors //----------------------------------------------------------------------------- -LLAvatarJoint::LLAvatarJoint() - : LLJoint() +LLAvatarJoint::LLAvatarJoint() : + LLJoint() { init(); } +LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) : + LLJoint(name, parent) +{ + init(); +} -//----------------------------------------------------------------------------- -// LLAvatarJoint() -// Class Constructor -//----------------------------------------------------------------------------- -LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) - : LLJoint(name, parent) +LLAvatarJoint::LLAvatarJoint(S32 joint_num) : + LLJoint(joint_num) { init(); } @@ -72,7 +69,7 @@ void LLAvatarJoint::init() { mValid = FALSE; mComponents = SC_JOINT | SC_BONE | SC_AXES; - mMinPixelArea = DEFAULT_LOD; + mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD; mPickName = PN_DEFAULT; mVisible = TRUE; mMeshID = 0; @@ -114,14 +111,6 @@ void LLAvatarJoint::setValid( BOOL valid, BOOL recursive ) } //-------------------------------------------------------------------- -// isTransparent() -//-------------------------------------------------------------------- -BOOL LLAvatarJoint::isTransparent() -{ - return FALSE; -} - -//-------------------------------------------------------------------- // setSkeletonComponents() //-------------------------------------------------------------------- void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive ) @@ -132,7 +121,7 @@ void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive ) for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); joint->setSkeletonComponents(comp, recursive); } } @@ -153,14 +142,87 @@ void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive) } } +void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateFaceSizes(num_vertices, num_indices, pixel_area); + } +} + +void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateFaceData(face, pixel_area, damp_wind, terse_update); + } +} + +void LLAvatarJoint::updateJointGeometry() +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateJointGeometry(); + } +} + + +BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate) +{ + BOOL lod_changed = FALSE; + BOOL found_lod = FALSE; + + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + F32 jointLOD = joint->getLOD(); + + if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD) + { + // we've already found a joint to enable, so enable the rest as alternatives + lod_changed |= joint->updateLOD(pixel_area, TRUE); + } + else + { + if (pixel_area >= jointLOD || sDisableLOD) + { + lod_changed |= joint->updateLOD(pixel_area, TRUE); + found_lod = TRUE; + } + else + { + lod_changed |= joint->updateLOD(pixel_area, FALSE); + } + } + } + return lod_changed; +} + +void LLAvatarJoint::dump() +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->dump(); + } +} + void LLAvatarJoint::setMeshesToChildren() { removeAllChildren(); - for (std::vector<LLAvatarJointMesh*>::iterator iter = mMeshParts.begin(); + for (avatar_joint_mesh_list_t::iterator iter = mMeshParts.begin(); iter != mMeshParts.end(); iter++) { - addChild((LLAvatarJoint*) *iter); + addChild((*iter)); } } //----------------------------------------------------------------------------- @@ -172,9 +234,11 @@ LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume() mUpdateXform = FALSE; } -LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume(const std::string &name, LLJoint *parent) : LLAvatarJoint(name, parent) +/*virtual*/ +U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) { - + llerrs << "Cannot call render() on LLAvatarJointCollisionVolume" << llendl; + return 0; } LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset) diff --git a/indra/llappearance/llavatarjoint.h b/indra/llappearance/llavatarjoint.h index cbfc1b73ea..1dfbd37456 100644 --- a/indra/llappearance/llavatarjoint.h +++ b/indra/llappearance/llavatarjoint.h @@ -36,6 +36,8 @@ class LLFace; class LLAvatarJointMesh; +extern const F32 DEFAULT_AVATAR_JOINT_LOD; + //----------------------------------------------------------------------------- // class LLViewerJoint //----------------------------------------------------------------------------- @@ -44,6 +46,8 @@ class LLAvatarJoint : { public: LLAvatarJoint(); + LLAvatarJoint(S32 joint_num); + // *TODO: Only used for LLVOAvatarSelf::mScreenp. *DOES NOT INITIALIZE mResetAfterRestoreOldXform* LLAvatarJoint(const std::string &name, LLJoint *parent = NULL); virtual ~LLAvatarJoint(); @@ -55,12 +59,11 @@ public: // Returns true if this object is transparent. // This is used to determine in which order to draw objects. - virtual BOOL isTransparent(); + virtual BOOL isTransparent() { return FALSE; } // Returns true if this object should inherit scale modifiers from its immediate parent virtual BOOL inheritScale() { return FALSE; } - enum Components { SC_BONE = 1, @@ -83,7 +86,7 @@ public: // of this node under the same parent will be. F32 getLOD() { return mMinPixelArea; } void setLOD( F32 pixelArea ) { mMinPixelArea = pixelArea; } - + void setPickName(LLJointPickName name) { mPickName = name; } LLJointPickName getPickName() { return mPickName; } @@ -92,9 +95,18 @@ public: // Takes meshes in mMeshParts and sets each one as a child joint void setMeshesToChildren(); + // LLViewerJoint interface + virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ) = 0; + virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); + virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); + virtual BOOL updateLOD(F32 pixel_area, BOOL activate); + virtual void updateJointGeometry(); + virtual void dump(); + + public: static BOOL sDisableLOD; - std::vector<LLAvatarJointMesh*> mMeshParts; //LLViewerJointMesh* + avatar_joint_mesh_list_t mMeshParts; //LLViewerJointMesh* void setMeshID( S32 id ) {mMeshID = id;} protected: @@ -112,10 +124,10 @@ class LLAvatarJointCollisionVolume : public LLAvatarJoint { public: LLAvatarJointCollisionVolume(); - LLAvatarJointCollisionVolume(const std::string &name, LLJoint *parent = NULL); virtual ~LLAvatarJointCollisionVolume() {}; - virtual BOOL inheritScale() { return TRUE; } + /*virtual*/ BOOL inheritScale() { return TRUE; } + /*virtual*/ U32 render( F32 pixelArea, BOOL first_pass = TRUE, BOOL is_dummy = FALSE ); void renderCollision(); diff --git a/indra/llappearance/llavatarjointmesh.cpp b/indra/llappearance/llavatarjointmesh.cpp index 92c213126a..d39587defe 100755 --- a/indra/llappearance/llavatarjointmesh.cpp +++ b/indra/llappearance/llavatarjointmesh.cpp @@ -233,6 +233,12 @@ void LLAvatarJointMesh::setTexture( LLGLTexture *texture ) } } + +BOOL LLAvatarJointMesh::hasGLTexture() const +{ + return mTexture.notNull() && mTexture->hasGLTexture(); +} + //-------------------------------------------------------------------- // LLAvatarJointMesh::setLayerSet() // Sets the shape texture (takes precedence over normal texture) @@ -248,6 +254,10 @@ void LLAvatarJointMesh::setLayerSet( LLTexLayerSet* layer_set ) } } +BOOL LLAvatarJointMesh::hasComposite() const +{ + return (mLayerSet && mLayerSet->hasComposite()); +} //-------------------------------------------------------------------- diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h index dcd202bdaf..4b56a168ac 100755 --- a/indra/llappearance/llavatarjointmesh.h +++ b/indra/llappearance/llavatarjointmesh.h @@ -59,9 +59,8 @@ public: //----------------------------------------------------------------------------- // class LLViewerJointMesh //----------------------------------------------------------------------------- -class LLAvatarJointMesh : public LLAvatarJoint +class LLAvatarJointMesh : public virtual LLAvatarJoint { - friend class LLAvatarAppearance; protected: LLColor4 mColor; // color value // LLColor4 mSpecular; // specular color (always white for now) @@ -94,6 +93,9 @@ public: // Destructor virtual ~LLAvatarJointMesh(); + // overloaded from base class + /*virtual*/ BOOL isTransparent() { return mIsTransparent; } + // Gets the shape color void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha ); @@ -106,11 +108,15 @@ public: // Sets the shape texture void setTexture( LLGLTexture *texture ); + BOOL hasGLTexture() const; + void setTestTexture( U32 name ) { mTestImageName = name; } // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) void setLayerSet( LLTexLayerSet* layer_set ); + BOOL hasComposite() const; + // Gets the poly mesh LLPolyMesh *getMesh(); @@ -129,6 +135,8 @@ public: // Gets ID for picking S32 getMeshID() { return mMeshID; } + void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } + private: // Allocate skin data BOOL allocateSkinData( U32 numSkinJoints ); diff --git a/indra/llappearance/lljointpickname.h b/indra/llappearance/lljointpickname.h index 17181520e3..1d41a761fc 100644 --- a/indra/llappearance/lljointpickname.h +++ b/indra/llappearance/lljointpickname.h @@ -28,6 +28,7 @@ #ifndef LL_LLJOINTPICKNAME_H #define LL_LLJOINTPICKNAME_H +class LLAvatarJointMesh; // Sets the OpenGL selection stack name that is pushed and popped // with this joint state. The default value indicates that no name @@ -43,4 +44,6 @@ enum LLJointPickName PN_5 = 5 }; +typedef std::vector<LLAvatarJointMesh*> avatar_joint_mesh_list_t; + #endif // LL_LLJOINTPICKNAME_H |