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path: root/indra/llappearance/lltexlayer.cpp
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Diffstat (limited to 'indra/llappearance/lltexlayer.cpp')
-rw-r--r--indra/llappearance/lltexlayer.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index e1a3a83841..473fd078cd 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -385,7 +385,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
// clear buffer area to ensure we don't pick up UI elements
{
gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.0f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -419,7 +418,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
gGL.flush();
gGL.setSceneBlendType(LLRender::BT_REPLACE);
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -510,7 +508,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
@@ -1059,7 +1056,6 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LL
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
{
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
// *TODO: Is this correct?
//gPipeline.disableLights();
stop_glerror();
@@ -1146,7 +1142,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
if( tex )
{
bool no_alpha_test = getInfo()->mWriteAllChannels;
- LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
if (no_alpha_test)
{
gAlphaMaskProgram.setMinimumAlpha(0.f);
@@ -1196,7 +1191,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
getInfo()->mStaticImageFileName.empty() &&
color_specified )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gAlphaMaskProgram.setMinimumAlpha(0.000f);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1295,7 +1289,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
if( tex )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
@@ -1314,7 +1307,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
LLGLTexture* tex = mLocalTextureObject->getImage();
if (tex)
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gAlphaMaskProgram.setMinimumAlpha(0.f);
gGL.getTexUnit(0)->bind(tex);
gl_rect_2d_simple_tex( width, height );
@@ -1351,7 +1343,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: if the first param is a mulitply, multiply against the current buffer's alpha
if( !first_param || !first_param->getMultiplyBlend() )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Clear the alpha
@@ -1363,7 +1354,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
// Accumulate alphas
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.color4f( 1.f, 1.f, 1.f, 1.f );
for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
{
@@ -1386,7 +1376,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
LLGLTexture* tex = mLocalTextureObject->getImage();
if( tex && (tex->getComponents() == 4) )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1406,7 +1395,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -1423,7 +1411,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
{
- LLGLDisable no_alpha(GL_ALPHA_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv(layer_color.mV);
gl_rect_2d_simple( width, height );