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path: root/indra/llappearance/lltexlayer.cpp
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Diffstat (limited to 'indra/llappearance/lltexlayer.cpp')
-rw-r--r--indra/llappearance/lltexlayer.cpp29
1 files changed, 18 insertions, 11 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index e368ace35e..f72f47723f 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -1293,7 +1293,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
{
if (!force_render && !hasMorph())
{
- LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL;
+ LL_DEBUGS("Morph") << "skipping renderMorphMasks for " << getUUID() << LL_ENDL;
return;
}
LL_PROFILE_ZONE_SCOPED;
@@ -1325,7 +1325,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
success &= param->render( x, y, width, height );
if (!success && !force_render)
{
- LL_DEBUGS() << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL;
+ LL_DEBUGS("Morph") << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL;
return;
}
}
@@ -1365,7 +1365,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
}
else
{
- LL_WARNS() << "Skipping rendering of " << getInfo()->mStaticImageFileName
+ LL_WARNS("Morph") << "Skipping rendering of " << getInfo()->mStaticImageFileName
<< "; expected 1 or 4 components." << LL_ENDL;
}
}
@@ -1404,8 +1404,8 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
// We can get bad morph masks during login, on minimize, and occasional gl errors.
// We should only be doing this when we believe something has changed with respect to the user's appearance.
{
- LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
- // clear out a slot if we have filled our cache
+ LL_DEBUGS("Morph") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL;
+ // clear out a slot if we have filled our cache
S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1;
while ((S32)mAlphaCache.size() >= max_cache_entries)
{
@@ -1446,13 +1446,20 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
#if GL_VERSION_1_1
glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
#endif
-
- U8* alpha_cursor = alpha_data;
- U8* pixel = temp;
- for (int i = 0; i < pixels; i++)
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_INFOS("Morph") << "GL Error while reading back morph texture. Error code: " << error << LL_ENDL;
+ }
+ else
{
- *alpha_cursor++ = pixel[3];
- pixel += 4;
+ U8* alpha_cursor = alpha_data;
+ U8* pixel = temp;
+ for (int i = 0; i < pixels; i++)
+ {
+ *alpha_cursor++ = pixel[3];
+ pixel += 4;
+ }
}
gGL.getTexUnit(0)->disable();