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+/**
+ * @file llinventoryfunctions.h
+ * @brief Miscellaneous inventory-related functions and classes
+ * class definition
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLINVENTORYICON_H
+#define LL_LLINVENTORYICON_H
+
+#include "llassettype.h"
+#include "llinventorytype.h"
+#include "lluiimage.h"
+
+class LLInventoryIcon
+{
+public:
+ enum EIconName
+ {
+ ICONNAME_TEXTURE,
+ ICONNAME_SOUND,
+ ICONNAME_CALLINGCARD_ONLINE,
+ ICONNAME_CALLINGCARD_OFFLINE,
+ ICONNAME_LANDMARK,
+ ICONNAME_LANDMARK_VISITED,
+ ICONNAME_SCRIPT,
+ ICONNAME_CLOTHING,
+ ICONNAME_OBJECT,
+ ICONNAME_OBJECT_MULTI,
+ ICONNAME_NOTECARD,
+ ICONNAME_BODYPART,
+ ICONNAME_SNAPSHOT,
+
+ ICONNAME_BODYPART_SHAPE,
+ ICONNAME_BODYPART_SKIN,
+ ICONNAME_BODYPART_HAIR,
+ ICONNAME_BODYPART_EYES,
+ ICONNAME_CLOTHING_SHIRT,
+ ICONNAME_CLOTHING_PANTS,
+ ICONNAME_CLOTHING_SHOES,
+ ICONNAME_CLOTHING_SOCKS,
+ ICONNAME_CLOTHING_JACKET,
+ ICONNAME_CLOTHING_GLOVES,
+ ICONNAME_CLOTHING_UNDERSHIRT,
+ ICONNAME_CLOTHING_UNDERPANTS,
+ ICONNAME_CLOTHING_SKIRT,
+ ICONNAME_CLOTHING_ALPHA,
+ ICONNAME_CLOTHING_TATTOO,
+
+ ICONNAME_ANIMATION,
+ ICONNAME_GESTURE,
+
+ ICONNAME_CLOTHING_PHYSICS,
+
+ ICONNAME_LINKITEM,
+ ICONNAME_LINKFOLDER,
+ ICONNAME_MESH,
+
+ ICONNAME_INVALID,
+ ICONNAME_COUNT,
+ ICONNAME_NONE = -1
+ };
+
+ static const std::string& getIconName(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE,
+ U32 misc_flag = 0, // different meanings depending on item type
+ BOOL item_is_multi = FALSE);
+ static const std::string& getIconName(EIconName idx);
+
+ static LLUIImagePtr getIcon(LLAssetType::EType asset_type,
+ LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE,
+ U32 misc_flag = 0, // different meanings depending on item type
+ BOOL item_is_multi = FALSE);
+ static LLUIImagePtr getIcon(EIconName idx);
+
+protected:
+ static EIconName assignWearableIcon(U32 misc_flag);
+};
+#endif // LL_LLINVENTORYICON_H
+
+
+