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Diffstat (limited to 'indra/llappearance/llavatarjointmesh.h')
-rw-r--r--indra/llappearance/llavatarjointmesh.h17
1 files changed, 7 insertions, 10 deletions
diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h
index 5980b29b46..0d815643e9 100644
--- a/indra/llappearance/llavatarjointmesh.h
+++ b/indra/llappearance/llavatarjointmesh.h
@@ -49,7 +49,7 @@ class LLSkinJoint
public:
LLSkinJoint();
~LLSkinJoint();
- BOOL setupSkinJoint( LLAvatarJoint *joint);
+ bool setupSkinJoint( LLAvatarJoint *joint);
LLAvatarJoint *mJoint;
LLVector3 mRootToJointSkinOffset;
@@ -69,7 +69,7 @@ protected:
LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
U32 mTestImageName; // handle to a temporary texture for previewing uploads
LLPolyMesh* mMesh; // ptr to a global polymesh
- BOOL mCullBackFaces; // true by default
+ bool mCullBackFaces; // true by default
LLFace* mFace; // ptr to a face w/ AGP copy of mesh
U32 mFaceIndexCount;
@@ -79,7 +79,7 @@ protected:
S32 mMeshID;
public:
- static BOOL sPipelineRender;
+ static bool sPipelineRender;
//RN: this is here for testing purposes
static U32 sClothingMaskImageName;
static LLColor4 sClothingInnerColor;
@@ -104,14 +104,14 @@ public:
// Sets the shape texture
void setTexture( LLGLTexture *texture );
- BOOL hasGLTexture() const;
+ bool hasGLTexture() const;
void setTestTexture( U32 name ) { mTestImageName = name; }
// Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
void setLayerSet( LLTexLayerSet* layer_set );
- BOOL hasComposite() const;
+ bool hasComposite() const;
// Gets the poly mesh
LLPolyMesh *getMesh();
@@ -122,20 +122,17 @@ public:
// Sets up joint matrix data for rendering
void setupJoint(LLAvatarJoint* current_joint);
- // Render time method to upload batches of joint matrices
- void uploadJointMatrices();
-
// Sets ID for picking
void setMeshID( S32 id ) {mMeshID = id;}
// Gets ID for picking
S32 getMeshID() { return mMeshID; }
- void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
+ void setIsTransparent(bool is_transparent) { mIsTransparent = is_transparent; }
private:
// Allocate skin data
- BOOL allocateSkinData( U32 numSkinJoints );
+ bool allocateSkinData( U32 numSkinJoints );
// Free skin data
void freeSkinData();