diff options
Diffstat (limited to 'indra/llappearance/llavatarjointmesh.h')
-rw-r--r-- | indra/llappearance/llavatarjointmesh.h | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h index 5980b29b46..0d815643e9 100644 --- a/indra/llappearance/llavatarjointmesh.h +++ b/indra/llappearance/llavatarjointmesh.h @@ -49,7 +49,7 @@ class LLSkinJoint public: LLSkinJoint(); ~LLSkinJoint(); - BOOL setupSkinJoint( LLAvatarJoint *joint); + bool setupSkinJoint( LLAvatarJoint *joint); LLAvatarJoint *mJoint; LLVector3 mRootToJointSkinOffset; @@ -69,7 +69,7 @@ protected: LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar U32 mTestImageName; // handle to a temporary texture for previewing uploads LLPolyMesh* mMesh; // ptr to a global polymesh - BOOL mCullBackFaces; // true by default + bool mCullBackFaces; // true by default LLFace* mFace; // ptr to a face w/ AGP copy of mesh U32 mFaceIndexCount; @@ -79,7 +79,7 @@ protected: S32 mMeshID; public: - static BOOL sPipelineRender; + static bool sPipelineRender; //RN: this is here for testing purposes static U32 sClothingMaskImageName; static LLColor4 sClothingInnerColor; @@ -104,14 +104,14 @@ public: // Sets the shape texture void setTexture( LLGLTexture *texture ); - BOOL hasGLTexture() const; + bool hasGLTexture() const; void setTestTexture( U32 name ) { mTestImageName = name; } // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) void setLayerSet( LLTexLayerSet* layer_set ); - BOOL hasComposite() const; + bool hasComposite() const; // Gets the poly mesh LLPolyMesh *getMesh(); @@ -122,20 +122,17 @@ public: // Sets up joint matrix data for rendering void setupJoint(LLAvatarJoint* current_joint); - // Render time method to upload batches of joint matrices - void uploadJointMatrices(); - // Sets ID for picking void setMeshID( S32 id ) {mMeshID = id;} // Gets ID for picking S32 getMeshID() { return mMeshID; } - void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } + void setIsTransparent(bool is_transparent) { mIsTransparent = is_transparent; } private: // Allocate skin data - BOOL allocateSkinData( U32 numSkinJoints ); + bool allocateSkinData( U32 numSkinJoints ); // Free skin data void freeSkinData(); |