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Diffstat (limited to 'indra/llappearance/llavatarjointmesh.h')
-rw-r--r-- | indra/llappearance/llavatarjointmesh.h | 282 |
1 files changed, 141 insertions, 141 deletions
diff --git a/indra/llappearance/llavatarjointmesh.h b/indra/llappearance/llavatarjointmesh.h index 0d815643e9..273ca4d52c 100644 --- a/indra/llappearance/llavatarjointmesh.h +++ b/indra/llappearance/llavatarjointmesh.h @@ -1,141 +1,141 @@ -/** - * @file llavatarjointmesh.h - * @brief Declaration of LLAvatarJointMesh class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLAVATARJOINTMESH_H -#define LL_LLAVATARJOINTMESH_H - -#include "llavatarjoint.h" -#include "llgltexture.h" -#include "llpolymesh.h" -#include "v4color.h" - -class LLDrawable; -class LLFace; -class LLCharacter; -class LLTexLayerSet; - -typedef enum e_avatar_render_pass -{ - AVATAR_RENDER_PASS_SINGLE, - AVATAR_RENDER_PASS_CLOTHING_INNER, - AVATAR_RENDER_PASS_CLOTHING_OUTER -} EAvatarRenderPass; - -class LLSkinJoint -{ -public: - LLSkinJoint(); - ~LLSkinJoint(); - bool setupSkinJoint( LLAvatarJoint *joint); - - LLAvatarJoint *mJoint; - LLVector3 mRootToJointSkinOffset; - LLVector3 mRootToParentJointSkinOffset; -}; - -//----------------------------------------------------------------------------- -// class LLViewerJointMesh -//----------------------------------------------------------------------------- -class LLAvatarJointMesh : public virtual LLAvatarJoint -{ -protected: - LLColor4 mColor; // color value -// LLColor4 mSpecular; // specular color (always white for now) - F32 mShiny; // shiny value - LLPointer<LLGLTexture> mTexture; // ptr to a global texture - LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar - U32 mTestImageName; // handle to a temporary texture for previewing uploads - LLPolyMesh* mMesh; // ptr to a global polymesh - bool mCullBackFaces; // true by default - LLFace* mFace; // ptr to a face w/ AGP copy of mesh - - U32 mFaceIndexCount; - - U32 mNumSkinJoints; - LLSkinJoint* mSkinJoints; - S32 mMeshID; - -public: - static bool sPipelineRender; - //RN: this is here for testing purposes - static U32 sClothingMaskImageName; - static LLColor4 sClothingInnerColor; - -public: - // Constructor - LLAvatarJointMesh(); - - // Destructor - virtual ~LLAvatarJointMesh(); - - // Gets the shape color - void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha ); - - // Sets the shape color - void setColor( F32 red, F32 green, F32 blue, F32 alpha ); - void setColor( const LLColor4& color ); - - // Sets the shininess - void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; }; - - // Sets the shape texture - void setTexture( LLGLTexture *texture ); - - bool hasGLTexture() const; - - void setTestTexture( U32 name ) { mTestImageName = name; } - - // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture) - void setLayerSet( LLTexLayerSet* layer_set ); - - bool hasComposite() const; - - // Gets the poly mesh - LLPolyMesh *getMesh(); - - // Sets the poly mesh - void setMesh( LLPolyMesh *mesh ); - - // Sets up joint matrix data for rendering - void setupJoint(LLAvatarJoint* current_joint); - - // Sets ID for picking - void setMeshID( S32 id ) {mMeshID = id;} - - // Gets ID for picking - S32 getMeshID() { return mMeshID; } - - void setIsTransparent(bool is_transparent) { mIsTransparent = is_transparent; } - -private: - // Allocate skin data - bool allocateSkinData( U32 numSkinJoints ); - - // Free skin data - void freeSkinData(); -}; - -#endif // LL_LLAVATARJOINTMESH_H +/**
+ * @file llavatarjointmesh.h
+ * @brief Declaration of LLAvatarJointMesh class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLAVATARJOINTMESH_H
+#define LL_LLAVATARJOINTMESH_H
+
+#include "llavatarjoint.h"
+#include "llgltexture.h"
+#include "llpolymesh.h"
+#include "v4color.h"
+
+class LLDrawable;
+class LLFace;
+class LLCharacter;
+class LLTexLayerSet;
+
+typedef enum e_avatar_render_pass
+{
+ AVATAR_RENDER_PASS_SINGLE,
+ AVATAR_RENDER_PASS_CLOTHING_INNER,
+ AVATAR_RENDER_PASS_CLOTHING_OUTER
+} EAvatarRenderPass;
+
+class LLSkinJoint
+{
+public:
+ LLSkinJoint();
+ ~LLSkinJoint();
+ bool setupSkinJoint( LLAvatarJoint *joint);
+
+ LLAvatarJoint *mJoint;
+ LLVector3 mRootToJointSkinOffset;
+ LLVector3 mRootToParentJointSkinOffset;
+};
+
+//-----------------------------------------------------------------------------
+// class LLViewerJointMesh
+//-----------------------------------------------------------------------------
+class LLAvatarJointMesh : public virtual LLAvatarJoint
+{
+protected:
+ LLColor4 mColor; // color value
+// LLColor4 mSpecular; // specular color (always white for now)
+ F32 mShiny; // shiny value
+ LLPointer<LLGLTexture> mTexture; // ptr to a global texture
+ LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
+ U32 mTestImageName; // handle to a temporary texture for previewing uploads
+ LLPolyMesh* mMesh; // ptr to a global polymesh
+ bool mCullBackFaces; // true by default
+ LLFace* mFace; // ptr to a face w/ AGP copy of mesh
+
+ U32 mFaceIndexCount;
+
+ U32 mNumSkinJoints;
+ LLSkinJoint* mSkinJoints;
+ S32 mMeshID;
+
+public:
+ static bool sPipelineRender;
+ //RN: this is here for testing purposes
+ static U32 sClothingMaskImageName;
+ static LLColor4 sClothingInnerColor;
+
+public:
+ // Constructor
+ LLAvatarJointMesh();
+
+ // Destructor
+ virtual ~LLAvatarJointMesh();
+
+ // Gets the shape color
+ void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
+
+ // Sets the shape color
+ void setColor( F32 red, F32 green, F32 blue, F32 alpha );
+ void setColor( const LLColor4& color );
+
+ // Sets the shininess
+ void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
+
+ // Sets the shape texture
+ void setTexture( LLGLTexture *texture );
+
+ bool hasGLTexture() const;
+
+ void setTestTexture( U32 name ) { mTestImageName = name; }
+
+ // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
+ void setLayerSet( LLTexLayerSet* layer_set );
+
+ bool hasComposite() const;
+
+ // Gets the poly mesh
+ LLPolyMesh *getMesh();
+
+ // Sets the poly mesh
+ void setMesh( LLPolyMesh *mesh );
+
+ // Sets up joint matrix data for rendering
+ void setupJoint(LLAvatarJoint* current_joint);
+
+ // Sets ID for picking
+ void setMeshID( S32 id ) {mMeshID = id;}
+
+ // Gets ID for picking
+ S32 getMeshID() { return mMeshID; }
+
+ void setIsTransparent(bool is_transparent) { mIsTransparent = is_transparent; }
+
+private:
+ // Allocate skin data
+ bool allocateSkinData( U32 numSkinJoints );
+
+ // Free skin data
+ void freeSkinData();
+};
+
+#endif // LL_LLAVATARJOINTMESH_H
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