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path: root/indra/llappearance/llavatarjointmesh.cpp
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Diffstat (limited to 'indra/llappearance/llavatarjointmesh.cpp')
-rw-r--r--indra/llappearance/llavatarjointmesh.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/indra/llappearance/llavatarjointmesh.cpp b/indra/llappearance/llavatarjointmesh.cpp
index 4a5cff1dc3..520ad775db 100644
--- a/indra/llappearance/llavatarjointmesh.cpp
+++ b/indra/llappearance/llavatarjointmesh.cpp
@@ -28,7 +28,6 @@
// Header Files
//-----------------------------------------------------------------------------
#include "linden_common.h"
-#include "imageids.h"
#include "llfasttimer.h"
#include "llrender.h"
@@ -89,7 +88,7 @@ BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
mJoint = joint;
if ( !mJoint )
{
- llinfos << "Can't find joint" << llendl;
+ LL_INFOS() << "Can't find joint" << LL_ENDL;
}
// compute the inverse root skin matrix
@@ -117,7 +116,6 @@ BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
//-----------------------------------------------------------------------------
BOOL LLAvatarJointMesh::sPipelineRender = FALSE;
-EAvatarRenderPass LLAvatarJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
U32 LLAvatarJointMesh::sClothingMaskImageName = 0;
LLColor4 LLAvatarJointMesh::sClothingInnerColor;
@@ -306,7 +304,7 @@ void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
U32 jn;
for (jn = 0; jn < numJointNames; jn++)
{
- //llinfos << "Setting up joint " << jointNames[jn] << llendl;
+ //LL_INFOS() << "Setting up joint " << jointNames[jn] << LL_ENDL;
LLAvatarJoint* joint = (LLAvatarJoint*)(getRoot()->findJoint(jointNames[jn]) );
mSkinJoints[jn].setupSkinJoint( joint );
}
@@ -318,7 +316,7 @@ void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
setupJoint((LLAvatarJoint*)getRoot());
}
-// llinfos << "joint render entries: " << mMesh->mJointRenderData.count() << llendl;
+ LL_DEBUGS() << "joint render entries: " << mMesh->mJointRenderData.size() << LL_ENDL;
}
//-----------------------------------------------------------------------------
@@ -326,10 +324,11 @@ void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
{
-// llinfos << "Mesh: " << getName() << llendl;
+ LL_DEBUGS() << "Mesh: " << getName() << LL_ENDL;
-// S32 joint_count = 0;
+ S32 joint_count = 0;
U32 sj;
+
for (sj=0; sj<mNumSkinJoints; sj++)
{
LLSkinJoint &js = mSkinJoints[sj];
@@ -342,23 +341,20 @@ void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
// we've found a skinjoint for this joint..
// is the last joint in the array our parent?
- if(mMesh->mJointRenderData.count() && mMesh->mJointRenderData[mMesh->mJointRenderData.count() - 1]->mWorldMatrix == &current_joint->getParent()->getWorldMatrix())
+ if(mMesh->mJointRenderData.size() && mMesh->mJointRenderData[mMesh->mJointRenderData.size() - 1]->mWorldMatrix == &current_joint->getParent()->getWorldMatrix())
{
// ...then just add ourselves
LLAvatarJoint* jointp = js.mJoint;
- mMesh->mJointRenderData.put(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
-// llinfos << "joint " << joint_count << js.mJoint->getName() << llendl;
-// joint_count++;
+ mMesh->mJointRenderData.push_back(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
+ LL_DEBUGS() << "joint " << joint_count++ << js.mJoint->getName() << LL_ENDL;
}
// otherwise add our parent and ourselves
else
{
- mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getParent()->getWorldMatrix(), NULL));
-// llinfos << "joint " << joint_count << current_joint->getParent()->getName() << llendl;
-// joint_count++;
- mMesh->mJointRenderData.put(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
-// llinfos << "joint " << joint_count << current_joint->getName() << llendl;
-// joint_count++;
+ mMesh->mJointRenderData.push_back(new LLJointRenderData(&current_joint->getParent()->getWorldMatrix(), NULL));
+ LL_DEBUGS() << "joint " << joint_count++ << current_joint->getParent()->getName() << LL_ENDL;
+ mMesh->mJointRenderData.push_back(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
+ LL_DEBUGS() << "joint " << joint_count++ << current_joint->getName() << LL_ENDL;
}
}