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-rw-r--r--indra/llappearance/llavatarjoint.cpp326
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diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp
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+/**
+ * @file llavatarjoint.cpp
+ * @brief Implementation of LLAvatarJoint class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include "llavatarjoint.h"
+
+#include "llgl.h"
+#include "llrender.h"
+#include "llmath.h"
+#include "llglheaders.h"
+#include "llavatarappearance.h"
+
+const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
+
+//-----------------------------------------------------------------------------
+// Static Data
+//-----------------------------------------------------------------------------
+BOOL LLAvatarJoint::sDisableLOD = FALSE;
+
+//-----------------------------------------------------------------------------
+// LLAvatarJoint()
+// Class Constructors
+//-----------------------------------------------------------------------------
+LLAvatarJoint::LLAvatarJoint() :
+ LLJoint()
+{
+ init();
+}
+
+LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
+ LLJoint(name, parent)
+{
+ init();
+}
+
+LLAvatarJoint::LLAvatarJoint(S32 joint_num) :
+ LLJoint(joint_num)
+{
+ init();
+}
+
+
+void LLAvatarJoint::init()
+{
+ mValid = FALSE;
+ mComponents = SC_JOINT | SC_BONE | SC_AXES;
+ mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
+ mPickName = PN_DEFAULT;
+ mVisible = TRUE;
+ mMeshID = 0;
+ mIsTransparent = FALSE;
+}
+
+
+//-----------------------------------------------------------------------------
+// ~LLAvatarJoint()
+// Class Destructor
+//-----------------------------------------------------------------------------
+LLAvatarJoint::~LLAvatarJoint()
+{
+}
+
+
+//--------------------------------------------------------------------
+// setValid()
+//--------------------------------------------------------------------
+void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
+{
+ //----------------------------------------------------------------
+ // set visibility for this joint
+ //----------------------------------------------------------------
+ mValid = valid;
+
+ //----------------------------------------------------------------
+ // set visibility for children
+ //----------------------------------------------------------------
+ if (recursive)
+ {
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
+ joint->setValid(valid, TRUE);
+ }
+ }
+
+}
+
+//--------------------------------------------------------------------
+// setSkeletonComponents()
+//--------------------------------------------------------------------
+void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive )
+{
+ mComponents = comp;
+ if (recursive)
+ {
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ joint->setSkeletonComponents(comp, recursive);
+ }
+ }
+}
+
+void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
+{
+ mVisible = visible;
+
+ if (recursive)
+ {
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = (LLAvatarJoint*)(*iter);
+ joint->setVisible(visible, recursive);
+ }
+ }
+}
+
+void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
+{
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
+ }
+}
+
+void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
+{
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
+ }
+}
+
+void LLAvatarJoint::updateJointGeometry()
+{
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ joint->updateJointGeometry();
+ }
+}
+
+
+BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate)
+{
+ BOOL lod_changed = FALSE;
+ BOOL found_lod = FALSE;
+
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ F32 jointLOD = joint->getLOD();
+
+ if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
+ {
+ // we've already found a joint to enable, so enable the rest as alternatives
+ lod_changed |= joint->updateLOD(pixel_area, TRUE);
+ }
+ else
+ {
+ if (pixel_area >= jointLOD || sDisableLOD)
+ {
+ lod_changed |= joint->updateLOD(pixel_area, TRUE);
+ found_lod = TRUE;
+ }
+ else
+ {
+ lod_changed |= joint->updateLOD(pixel_area, FALSE);
+ }
+ }
+ }
+ return lod_changed;
+}
+
+void LLAvatarJoint::dump()
+{
+ for (child_list_t::iterator iter = mChildren.begin();
+ iter != mChildren.end(); ++iter)
+ {
+ LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
+ joint->dump();
+ }
+}
+
+
+void LLAvatarJoint::setMeshesToChildren()
+{
+ removeAllChildren();
+ for (avatar_joint_mesh_list_t::iterator iter = mMeshParts.begin();
+ iter != mMeshParts.end(); iter++)
+ {
+ addChild((*iter));
+ }
+}
+//-----------------------------------------------------------------------------
+// LLAvatarJointCollisionVolume()
+//-----------------------------------------------------------------------------
+
+LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
+{
+ mUpdateXform = FALSE;
+}
+
+/*virtual*/
+U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
+{
+ llerrs << "Cannot call render() on LLAvatarJointCollisionVolume" << llendl;
+ return 0;
+}
+
+LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
+{
+ mUpdateXform = TRUE;
+
+ LLVector3 result = offset;
+ result.scaleVec(getScale());
+ result.rotVec(getWorldRotation());
+ result += getWorldPosition();
+
+ return result;
+}
+
+void LLAvatarJointCollisionVolume::renderCollision()
+{
+ updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] );
+
+ gGL.diffuseColor3f( 0.f, 0.f, 1.f );
+
+ gGL.begin(LLRender::LINES);
+
+ LLVector3 v[] =
+ {
+ LLVector3(1,0,0),
+ LLVector3(-1,0,0),
+ LLVector3(0,1,0),
+ LLVector3(0,-1,0),
+
+ LLVector3(0,0,-1),
+ LLVector3(0,0,1),
+ };
+
+ //sides
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[3].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[3].mV);
+
+
+ //top
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[4].mV);
+
+
+ //bottom
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.end();
+
+ gGL.popMatrix();
+}
+
+
+// End