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Diffstat (limited to 'indra/llappearance/llavatarjoint.cpp')
-rw-r--r-- | indra/llappearance/llavatarjoint.cpp | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/indra/llappearance/llavatarjoint.cpp b/indra/llappearance/llavatarjoint.cpp new file mode 100644 index 0000000000..6ab341af64 --- /dev/null +++ b/indra/llappearance/llavatarjoint.cpp @@ -0,0 +1,326 @@ +/** + * @file llavatarjoint.cpp + * @brief Implementation of LLAvatarJoint class + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llavatarjoint.h" + +#include "llgl.h" +#include "llrender.h" +#include "llmath.h" +#include "llglheaders.h" +#include "llavatarappearance.h" + +const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f; + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +BOOL LLAvatarJoint::sDisableLOD = FALSE; + +//----------------------------------------------------------------------------- +// LLAvatarJoint() +// Class Constructors +//----------------------------------------------------------------------------- +LLAvatarJoint::LLAvatarJoint() : + LLJoint() +{ + init(); +} + +LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) : + LLJoint(name, parent) +{ + init(); +} + +LLAvatarJoint::LLAvatarJoint(S32 joint_num) : + LLJoint(joint_num) +{ + init(); +} + + +void LLAvatarJoint::init() +{ + mValid = FALSE; + mComponents = SC_JOINT | SC_BONE | SC_AXES; + mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD; + mPickName = PN_DEFAULT; + mVisible = TRUE; + mMeshID = 0; + mIsTransparent = FALSE; +} + + +//----------------------------------------------------------------------------- +// ~LLAvatarJoint() +// Class Destructor +//----------------------------------------------------------------------------- +LLAvatarJoint::~LLAvatarJoint() +{ +} + + +//-------------------------------------------------------------------- +// setValid() +//-------------------------------------------------------------------- +void LLAvatarJoint::setValid( BOOL valid, BOOL recursive ) +{ + //---------------------------------------------------------------- + // set visibility for this joint + //---------------------------------------------------------------- + mValid = valid; + + //---------------------------------------------------------------- + // set visibility for children + //---------------------------------------------------------------- + if (recursive) + { + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + joint->setValid(valid, TRUE); + } + } + +} + +//-------------------------------------------------------------------- +// setSkeletonComponents() +//-------------------------------------------------------------------- +void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive ) +{ + mComponents = comp; + if (recursive) + { + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->setSkeletonComponents(comp, recursive); + } + } +} + +void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive) +{ + mVisible = visible; + + if (recursive) + { + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = (LLAvatarJoint*)(*iter); + joint->setVisible(visible, recursive); + } + } +} + +void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateFaceSizes(num_vertices, num_indices, pixel_area); + } +} + +void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateFaceData(face, pixel_area, damp_wind, terse_update); + } +} + +void LLAvatarJoint::updateJointGeometry() +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->updateJointGeometry(); + } +} + + +BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate) +{ + BOOL lod_changed = FALSE; + BOOL found_lod = FALSE; + + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + F32 jointLOD = joint->getLOD(); + + if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD) + { + // we've already found a joint to enable, so enable the rest as alternatives + lod_changed |= joint->updateLOD(pixel_area, TRUE); + } + else + { + if (pixel_area >= jointLOD || sDisableLOD) + { + lod_changed |= joint->updateLOD(pixel_area, TRUE); + found_lod = TRUE; + } + else + { + lod_changed |= joint->updateLOD(pixel_area, FALSE); + } + } + } + return lod_changed; +} + +void LLAvatarJoint::dump() +{ + for (child_list_t::iterator iter = mChildren.begin(); + iter != mChildren.end(); ++iter) + { + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); + joint->dump(); + } +} + + +void LLAvatarJoint::setMeshesToChildren() +{ + removeAllChildren(); + for (avatar_joint_mesh_list_t::iterator iter = mMeshParts.begin(); + iter != mMeshParts.end(); iter++) + { + addChild((*iter)); + } +} +//----------------------------------------------------------------------------- +// LLAvatarJointCollisionVolume() +//----------------------------------------------------------------------------- + +LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume() +{ + mUpdateXform = FALSE; +} + +/*virtual*/ +U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) +{ + llerrs << "Cannot call render() on LLAvatarJointCollisionVolume" << llendl; + return 0; +} + +LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset) +{ + mUpdateXform = TRUE; + + LLVector3 result = offset; + result.scaleVec(getScale()); + result.rotVec(getWorldRotation()); + result += getWorldPosition(); + + return result; +} + +void LLAvatarJointCollisionVolume::renderCollision() +{ + updateWorldMatrix(); + + gGL.pushMatrix(); + gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); + + gGL.diffuseColor3f( 0.f, 0.f, 1.f ); + + gGL.begin(LLRender::LINES); + + LLVector3 v[] = + { + LLVector3(1,0,0), + LLVector3(-1,0,0), + LLVector3(0,1,0), + LLVector3(0,-1,0), + + LLVector3(0,0,-1), + LLVector3(0,0,1), + }; + + //sides + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[2].mV); + + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[3].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[2].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[3].mV); + + + //top + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[4].mV); + + + //bottom + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[5].mV); + + gGL.end(); + + gGL.popMatrix(); +} + + +// End |