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+/**
+ * @file llavatarappearance.h
+ * @brief Declaration of LLAvatarAppearance class
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_AVATAR_APPEARANCE_H
+#define LL_AVATAR_APPEARANCE_H
+
+#include "llcharacter.h"
+#include "llavatarappearancedefines.h"
+#include "llavatarjointmesh.h"
+#include "lldriverparam.h"
+#include "lltexlayer.h"
+#include "llviewervisualparam.h"
+#include "llxmltree.h"
+
+class LLTexLayerSet;
+class LLTexGlobalColor;
+class LLTexGlobalColorInfo;
+class LLWearableData;
+class LLAvatarBoneInfo;
+class LLAvatarSkeletonInfo;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// LLAvatarAppearance
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLAvatarAppearance : public LLCharacter
+{
+ LOG_CLASS(LLAvatarAppearance);
+
+protected:
+ struct LLAvatarXmlInfo;
+
+/********************************************************************************
+ ** **
+ ** INITIALIZATION
+ **/
+private:
+ // Hide default constructor.
+ LLAvatarAppearance() {}
+
+public:
+ LLAvatarAppearance(LLWearableData* wearable_data);
+ virtual ~LLAvatarAppearance();
+
+ static void initClass(); // initializes static members
+ static void cleanupClass(); // Cleanup data that's only init'd once per class.
+ virtual void initInstance(); // Called after construction to initialize the instance.
+ virtual BOOL loadSkeletonNode();
+ BOOL loadMeshNodes();
+ BOOL loadLayersets();
+
+
+/** Initialization
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** INHERITED
+ **/
+
+ //--------------------------------------------------------------------
+ // LLCharacter interface and related
+ //--------------------------------------------------------------------
+public:
+ /*virtual*/ LLJoint* getCharacterJoint(U32 num);
+
+ /*virtual*/ const char* getAnimationPrefix() { return "avatar"; }
+ /*virtual*/ LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
+ /*virtual*/ LLJoint* findCollisionVolume(U32 volume_id);
+ /*virtual*/ S32 getCollisionVolumeID(std::string &name);
+ /*virtual*/ LLPolyMesh* getHeadMesh();
+ /*virtual*/ LLPolyMesh* getUpperBodyMesh();
+
+/** Inherited
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** STATE
+ **/
+public:
+ virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
+ virtual BOOL isValid() const;
+ virtual BOOL isUsingServerBakes() const = 0;
+ virtual BOOL isUsingLocalAppearance() const = 0;
+ virtual BOOL isEditingAppearance() const = 0;
+
+ bool isBuilt() const { return mIsBuilt; }
+
+
+/** State
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SKELETON
+ **/
+
+protected:
+ virtual LLAvatarJoint* createAvatarJoint() = 0;
+ virtual LLAvatarJoint* createAvatarJoint(S32 joint_num) = 0;
+ virtual LLAvatarJointMesh* createAvatarJointMesh() = 0;
+public:
+ F32 getPelvisToFoot() const { return mPelvisToFoot; }
+ /*virtual*/ LLJoint* getRootJoint() { return mRoot; }
+
+ LLVector3 mHeadOffset; // current head position
+ LLAvatarJoint *mRoot;
+
+ typedef std::map<std::string, LLJoint*> joint_map_t;
+ joint_map_t mJointMap;
+
+ void computeBodySize();
+
+
+protected:
+ static BOOL parseSkeletonFile(const std::string& filename);
+ virtual void buildCharacter();
+ virtual BOOL loadAvatar();
+ virtual void bodySizeChanged() = 0;
+
+ BOOL setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
+ BOOL allocateCharacterJoints(U32 num);
+ BOOL buildSkeleton(const LLAvatarSkeletonInfo *info);
+protected:
+ void clearSkeleton();
+ BOOL mIsBuilt; // state of deferred character building
+ typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
+ avatar_joint_list_t mSkeleton;
+
+ //--------------------------------------------------------------------
+ // Pelvis height adjustment members.
+ //--------------------------------------------------------------------
+public:
+ LLVector3 mBodySize;
+ LLVector3 mAvatarOffset;
+protected:
+ F32 mPelvisToFoot;
+
+ //--------------------------------------------------------------------
+ // Cached pointers to well known joints
+ //--------------------------------------------------------------------
+public:
+ LLJoint* mPelvisp;
+ LLJoint* mTorsop;
+ LLJoint* mChestp;
+ LLJoint* mNeckp;
+ LLJoint* mHeadp;
+ LLJoint* mSkullp;
+ LLJoint* mEyeLeftp;
+ LLJoint* mEyeRightp;
+ LLJoint* mHipLeftp;
+ LLJoint* mHipRightp;
+ LLJoint* mKneeLeftp;
+ LLJoint* mKneeRightp;
+ LLJoint* mAnkleLeftp;
+ LLJoint* mAnkleRightp;
+ LLJoint* mFootLeftp;
+ LLJoint* mFootRightp;
+ LLJoint* mWristLeftp;
+ LLJoint* mWristRightp;
+
+ //--------------------------------------------------------------------
+ // XML parse tree
+ //--------------------------------------------------------------------
+protected:
+ static LLXmlTree sXMLTree; // avatar config file
+ static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
+
+ static LLAvatarSkeletonInfo* sAvatarSkeletonInfo;
+ static LLAvatarXmlInfo* sAvatarXmlInfo;
+
+
+/** Skeleton
+ ** **
+ *******************************************************************************/
+
+
+/********************************************************************************
+ ** **
+ ** RENDERING
+ **/
+public:
+ BOOL mIsDummy; // for special views
+
+ //--------------------------------------------------------------------
+ // Morph masks
+ //--------------------------------------------------------------------
+public:
+ void addMaskedMorph(LLAvatarAppearanceDefines::EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer);
+ virtual void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES) = 0;
+
+/** Rendering
+ ** **
+ *******************************************************************************/
+
+ //--------------------------------------------------------------------
+ // Composites
+ //--------------------------------------------------------------------
+public:
+ virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result) = 0;
+
+/********************************************************************************
+ ** **
+ ** MESHES
+ **/
+
+public:
+ virtual void updateMeshTextures() = 0;
+ virtual void dirtyMesh() = 0; // Dirty the avatar mesh
+protected:
+ virtual void dirtyMesh(S32 priority) = 0; // Dirty the avatar mesh, with priority
+
+protected:
+ typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
+ polymesh_map_t mPolyMeshes;
+ avatar_joint_list_t mMeshLOD;
+
+/** Meshes
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** APPEARANCE
+ **/
+
+ //--------------------------------------------------------------------
+ // Clothing colors (convenience functions to access visual parameters)
+ //--------------------------------------------------------------------
+public:
+ void setClothesColor(LLAvatarAppearanceDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
+ LLColor4 getClothesColor(LLAvatarAppearanceDefines::ETextureIndex te);
+ static BOOL teToColorParams(LLAvatarAppearanceDefines::ETextureIndex te, U32 *param_name);
+
+ //--------------------------------------------------------------------
+ // Global colors
+ //--------------------------------------------------------------------
+public:
+ LLColor4 getGlobalColor(const std::string& color_name ) const;
+ virtual void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake) = 0;
+protected:
+ LLTexGlobalColor* mTexSkinColor;
+ LLTexGlobalColor* mTexHairColor;
+ LLTexGlobalColor* mTexEyeColor;
+
+ //--------------------------------------------------------------------
+ // Visibility
+ //--------------------------------------------------------------------
+public:
+ static LLColor4 getDummyColor();
+/** Appearance
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** WEARABLES
+ **/
+
+public:
+ LLWearableData* getWearableData() { return mWearableData; }
+ const LLWearableData* getWearableData() const { return mWearableData; }
+ virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex te, U32 index = 0 ) const = 0;
+ virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
+
+private:
+ LLWearableData* mWearableData;
+
+/********************************************************************************
+ ** **
+ ** BAKED TEXTURES
+ **/
+public:
+ LLTexLayerSet* getAvatarLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
+
+protected:
+ virtual LLTexLayerSet* createTexLayerSet() = 0;
+
+protected:
+ class LLMaskedMorph;
+ typedef std::deque<LLMaskedMorph *> morph_list_t;
+ struct BakedTextureData
+ {
+ LLUUID mLastTextureID;
+ LLTexLayerSet* mTexLayerSet; // Only exists for self
+ bool mIsLoaded;
+ bool mIsUsed;
+ LLAvatarAppearanceDefines::ETextureIndex mTextureIndex;
+ U32 mMaskTexName;
+ // Stores pointers to the joint meshes that this baked texture deals with
+ avatar_joint_mesh_list_t mJointMeshes;
+ morph_list_t mMaskedMorphs;
+ };
+ typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
+ bakedtexturedata_vec_t mBakedTextureDatas;
+
+/********************************************************************************
+ ** **
+ ** PHYSICS
+ **/
+
+ //--------------------------------------------------------------------
+ // Collision volumes
+ //--------------------------------------------------------------------
+public:
+ S32 mNumCollisionVolumes;
+ LLAvatarJointCollisionVolume* mCollisionVolumes;
+protected:
+ BOOL allocateCollisionVolumes(U32 num);
+
+/** Physics
+ ** **
+ *******************************************************************************/
+
+/********************************************************************************
+ ** **
+ ** SUPPORT CLASSES
+ **/
+
+ struct LLAvatarXmlInfo
+ {
+ LLAvatarXmlInfo();
+ ~LLAvatarXmlInfo();
+
+ BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
+ BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
+ BOOL parseXmlColorNodes(LLXmlTreeNode* root);
+ BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
+ BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
+ BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
+
+ struct LLAvatarMeshInfo
+ {
+ typedef std::pair<LLViewerVisualParamInfo*,BOOL> morph_info_pair_t; // LLPolyMorphTargetInfo stored here
+ typedef std::vector<morph_info_pair_t> morph_info_list_t;
+
+ LLAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
+ ~LLAvatarMeshInfo()
+ {
+ morph_info_list_t::iterator iter;
+ for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
+ {
+ delete iter->first;
+ }
+ mPolyMorphTargetInfoList.clear();
+ }
+
+ std::string mType;
+ S32 mLOD;
+ std::string mMeshFileName;
+ std::string mReferenceMeshName;
+ F32 mMinPixelArea;
+ morph_info_list_t mPolyMorphTargetInfoList;
+ };
+ typedef std::vector<LLAvatarMeshInfo*> mesh_info_list_t;
+ mesh_info_list_t mMeshInfoList;
+
+ typedef std::vector<LLViewerVisualParamInfo*> skeletal_distortion_info_list_t; // LLPolySkeletalDistortionInfo stored here
+ skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
+
+ struct LLAvatarAttachmentInfo
+ {
+ LLAvatarAttachmentInfo()
+ : mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
+ mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
+ std::string mName;
+ std::string mJointName;
+ LLVector3 mPosition;
+ LLVector3 mRotationEuler;
+ S32 mGroup;
+ S32 mAttachmentID;
+ S32 mPieMenuSlice;
+ BOOL mVisibleFirstPerson;
+ BOOL mIsHUDAttachment;
+ BOOL mHasPosition;
+ BOOL mHasRotation;
+ };
+ typedef std::vector<LLAvatarAttachmentInfo*> attachment_info_list_t;
+ attachment_info_list_t mAttachmentInfoList;
+
+ LLTexGlobalColorInfo *mTexSkinColorInfo;
+ LLTexGlobalColorInfo *mTexHairColorInfo;
+ LLTexGlobalColorInfo *mTexEyeColorInfo;
+
+ typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
+ layer_info_list_t mLayerInfoList;
+
+ typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
+ driver_info_list_t mDriverInfoList;
+
+ struct LLAvatarMorphInfo
+ {
+ LLAvatarMorphInfo()
+ : mInvert(FALSE) {}
+ std::string mName;
+ std::string mRegion;
+ std::string mLayer;
+ BOOL mInvert;
+ };
+
+ typedef std::vector<LLAvatarMorphInfo*> morph_info_list_t;
+ morph_info_list_t mMorphMaskInfoList;
+ };
+
+
+ class LLMaskedMorph
+ {
+ public:
+ LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer);
+
+ LLVisualParam *mMorphTarget;
+ BOOL mInvert;
+ std::string mLayer;
+ };
+/** Support Classes
+ ** **
+ *******************************************************************************/
+};
+
+#endif // LL_AVATAR_APPEARANCE_H