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path: root/indra/llappearance/llavatarappearance.cpp
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Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rw-r--r--indra/llappearance/llavatarappearance.cpp30
1 files changed, 19 insertions, 11 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index c4c3345dec..4d36759167 100644
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -175,6 +175,7 @@ LLXmlTree LLAvatarAppearance::sXMLTree;
LLXmlTree LLAvatarAppearance::sSkeletonXMLTree;
LLAvatarSkeletonInfo* LLAvatarAppearance::sAvatarSkeletonInfo = NULL;
LLAvatarAppearance::LLAvatarXmlInfo* LLAvatarAppearance::sAvatarXmlInfo = NULL;
+LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* LLAvatarAppearance::sAvatarDictionary = NULL;
LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
@@ -202,7 +203,7 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
mBakedTextureDatas[i].mIsLoaded = false;
mBakedTextureDatas[i].mIsUsed = false;
mBakedTextureDatas[i].mMaskTexName = 0;
- mBakedTextureDatas[i].mTextureIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::getInstance()->bakedToLocalTextureIndex((LLAvatarAppearanceDefines::EBakedTextureIndex)i);
+ mBakedTextureDatas[i].mTextureIndex = sAvatarDictionary->bakedToLocalTextureIndex((LLAvatarAppearanceDefines::EBakedTextureIndex)i);
}
}
@@ -215,8 +216,8 @@ void LLAvatarAppearance::initInstance()
mRoot = createAvatarJoint();
mRoot->setName( "mRoot" );
- for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
+ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = sAvatarDictionary->getMeshEntries().begin();
+ iter != sAvatarDictionary->getMeshEntries().end();
++iter)
{
const EMeshIndex mesh_index = iter->first;
@@ -261,8 +262,8 @@ void LLAvatarAppearance::initInstance()
//-------------------------------------------------------------------------
// associate baked textures with meshes
//-------------------------------------------------------------------------
- for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
+ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = sAvatarDictionary->getMeshEntries().begin();
+ iter != sAvatarDictionary->getMeshEntries().end();
++iter)
{
const EMeshIndex mesh_index = iter->first;
@@ -336,6 +337,12 @@ void LLAvatarAppearance::initClass()
//static
void LLAvatarAppearance::initClass(const std::string& avatar_file_name_arg, const std::string& skeleton_file_name_arg)
{
+ // init dictionary (don't repeat on second login attempt)
+ if (!sAvatarDictionary)
+ {
+ sAvatarDictionary = new LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary();
+ }
+
std::string avatar_file_name;
if (!avatar_file_name_arg.empty())
@@ -453,7 +460,8 @@ void LLAvatarAppearance::initClass(const std::string& avatar_file_name_arg, cons
void LLAvatarAppearance::cleanupClass()
{
delete_and_clear(sAvatarXmlInfo);
- // *TODO: What about sAvatarSkeletonInfo ???
+ delete_and_clear(sAvatarDictionary);
+ delete_and_clear(sAvatarSkeletonInfo);
sSkeletonXMLTree.cleanup();
sXMLTree.cleanup();
}
@@ -999,7 +1007,7 @@ BOOL LLAvatarAppearance::loadAvatar()
{
LLAvatarXmlInfo::LLAvatarMorphInfo *info = *iter;
- EBakedTextureIndex baked = LLAvatarAppearanceDictionary::getInstance()->findBakedByRegionName(info->mRegion);
+ EBakedTextureIndex baked = sAvatarDictionary->findBakedByRegionName(info->mRegion);
if (baked != BAKED_NUM_INDICES)
{
LLVisualParam* morph_param;
@@ -1135,8 +1143,8 @@ BOOL LLAvatarAppearance::loadMeshNodes()
switch(lod)
case 0:
mesh = &mHairMesh0; */
- for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
- mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
+ for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = sAvatarDictionary->getMeshEntries().begin();
+ mesh_iter != sAvatarDictionary->getMeshEntries().end();
++mesh_iter)
{
const EMeshIndex mesh_index = mesh_iter->first;
@@ -1264,8 +1272,8 @@ BOOL LLAvatarAppearance::loadLayersets()
// scan baked textures and associate the layerset with the appropriate one
EBakedTextureIndex baked_index = BAKED_NUM_INDICES;
- for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin();
- baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end();
+ for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin();
+ baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;