diff options
Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rwxr-xr-x | indra/llappearance/llavatarappearance.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index c4ff667fa1..89e64822f8 100755 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -169,8 +169,6 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) : mRoot(NULL), mWearableData(wearable_data) { - LLMemType mt(LLMemType::MTYPE_AVATAR); - llassert_always(mWearableData); mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES); for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) @@ -495,8 +493,6 @@ void LLAvatarAppearance::computeBodySize() //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename) { - LLMemType mt(LLMemType::MTYPE_AVATAR); - //------------------------------------------------------------------------- // parse the file //------------------------------------------------------------------------- @@ -538,8 +534,6 @@ BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename) //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num) { - LLMemType mt(LLMemType::MTYPE_AVATAR); - LLJoint* joint = NULL; if (info->mIsJoint) @@ -621,8 +615,6 @@ BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num ) //----------------------------------------------------------------------------- BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info) { - LLMemType mt(LLMemType::MTYPE_AVATAR); - //------------------------------------------------------------------------- // allocate joints //------------------------------------------------------------------------- @@ -675,8 +667,6 @@ void LLAvatarAppearance::clearSkeleton() //----------------------------------------------------------------------------- void LLAvatarAppearance::buildCharacter() { - LLMemType mt(LLMemType::MTYPE_AVATAR); - //------------------------------------------------------------------------- // remove all references to our existing skeleton // so we can rebuild it |