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Diffstat (limited to 'indra/llappearance/llavatarappearance.cpp')
-rwxr-xr-xindra/llappearance/llavatarappearance.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp
index c4ff667fa1..89e64822f8 100755
--- a/indra/llappearance/llavatarappearance.cpp
+++ b/indra/llappearance/llavatarappearance.cpp
@@ -169,8 +169,6 @@ LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
mRoot(NULL),
mWearableData(wearable_data)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
llassert_always(mWearableData);
mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
@@ -495,8 +493,6 @@ void LLAvatarAppearance::computeBodySize()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//-------------------------------------------------------------------------
// parse the file
//-------------------------------------------------------------------------
@@ -538,8 +534,6 @@ BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename)
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
LLJoint* joint = NULL;
if (info->mIsJoint)
@@ -621,8 +615,6 @@ BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//-------------------------------------------------------------------------
// allocate joints
//-------------------------------------------------------------------------
@@ -675,8 +667,6 @@ void LLAvatarAppearance::clearSkeleton()
//-----------------------------------------------------------------------------
void LLAvatarAppearance::buildCharacter()
{
- LLMemType mt(LLMemType::MTYPE_AVATAR);
-
//-------------------------------------------------------------------------
// remove all references to our existing skeleton
// so we can rebuild it