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Diffstat (limited to 'doc/testplans/pbr_terrain_appearance.md')
-rw-r--r-- | doc/testplans/pbr_terrain_appearance.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/testplans/pbr_terrain_appearance.md b/doc/testplans/pbr_terrain_appearance.md index 770e39204e..eab5b8bf44 100644 --- a/doc/testplans/pbr_terrain_appearance.md +++ b/doc/testplans/pbr_terrain_appearance.md @@ -39,7 +39,7 @@ PBR terrain does not support materials with alpha blend or double-sided. In addi ## PBR Terrain Texture Transforms -Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way. +Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way. We currently suport offset, rotation, and scale from the spec. texCoord is not currently supported. The southwest corner of a region, at z=0, is the UV origin for all texture coordinates of the whole region. Unless an offset is also applied, scale and rotation of the terrain texture transforms are relative to that point. |