diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl | 11 |
2 files changed, 4 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl index eed714c8db..371c9d88f4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl @@ -196,12 +196,8 @@ void main() dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); slit = getProjectedLightSpecularColor( pos, n ); -// vec3 intensity = getLightIntensitySpot( color, size, lightDist, v ); - colorDiffuse = shadow * dlit * nl * dist_atten; - colorSpec = shadow * slit * nl * dist_atten; - -// colorDiffuse *= BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); -// colorSpec *= BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); + colorDiffuse = shadow * dist_atten * nl * (dlit*0.5 + BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh )); + colorSpec = shadow * dist_atten * nl * (slit + BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh )); #if DEBUG_PBR_SPOT_DIFFUSE colorDiffuse = dlit.rgb; colorSpec = vec3(0); diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index a82581d1a1..3b028d9fae 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -167,15 +167,8 @@ void main() dlit = getProjectedLightDiffuseColor( l_dist, proj_tc.xy ); slit = getProjectedLightSpecularColor( pos, n ); -// vec3 intensity = getLightIntensitySpot( color, size, lightDist, v ); -// colorDiffuse = shadow * dlit * nl; -// colorSpec = shadow * slit * nl; - -// colorDiffuse *= BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh ); -// colorSpec *= BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh ); - - colorDiffuse = shadow * dlit * nl * dist_atten; - colorSpec = shadow * slit * nl * dist_atten; + colorDiffuse = shadow * dist_atten * nl * (dlit*0.5 + BRDFLambertian ( reflect0, reflect90, c_diff , specWeight, vh )); + colorSpec = shadow * dist_atten * nl * (slit + BRDFSpecularGGX( reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh )); #if DEBUG_PBR_SPOT_DIFFUSE colorDiffuse = dlit.rgb; colorSpec = vec3(0); |