diff options
162 files changed, 3185 insertions, 1727 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt index 488bacc8ed..54aad6e1b1 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1,3 +1,4 @@ + Linden Lab would like to acknowledge source code contributions from the following residents. The Second Life resident name is given below, along with the issue identifier corresponding to the patches we've @@ -12,6 +13,7 @@ Able Whitman Adam Marker VWR-2755 Aimee Trescothick + VWR-3336 VWR-3903 VWR-4083 VWR-9255 @@ -59,6 +61,8 @@ Angus Boyd VWR-592 Argent Stonecutter VWR-68 +Asuka Neely + VWR-3434 Balp Allen VWR-4157 Benja Kepler @@ -191,6 +195,7 @@ Jacek Antonelli VWR-3605 JB Kraft VWR-5283 + VWR-7802 Joghert LeSabre VWR-64 Kage Pixel @@ -208,13 +213,15 @@ Matthew Dowd VWR-1761 McCabe Maxsted VWR-1318 - VWR-7893 + VWR-7893 + VWR-8689 Michelle2 Zenovka VWR-2652 VWR-2834 VWR-3749 VWR-4022 VWR-4506 + VWR-4981 VWR-7831 VWR-8889 VWR-8310 diff --git a/indra/llcommon/llfasttimer.h b/indra/llcommon/llfasttimer.h index e92f04441c..3538ad88ed 100644 --- a/indra/llcommon/llfasttimer.h +++ b/indra/llcommon/llfasttimer.h @@ -165,6 +165,7 @@ public: FTM_FILTER, FTM_REFRESH, FTM_SORT, + FTM_PICK, // Temp FTM_TEMP1, diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h index 092eadd303..27d69c453d 100644 --- a/indra/llcommon/llversionviewer.h +++ b/indra/llcommon/llversionviewer.h @@ -33,8 +33,8 @@ #define LL_LLVERSIONVIEWER_H const S32 LL_VERSION_MAJOR = 1; -const S32 LL_VERSION_MINOR = 21; -const S32 LL_VERSION_PATCH = 6; +const S32 LL_VERSION_MINOR = 22; +const S32 LL_VERSION_PATCH = 0; const S32 LL_VERSION_BUILD = 100000; const char * const LL_CHANNEL = "Second Life Release"; diff --git a/indra/llinventory/llparcel.cpp b/indra/llinventory/llparcel.cpp index 3607318d7f..cd05350f83 100644 --- a/indra/llinventory/llparcel.cpp +++ b/indra/llinventory/llparcel.cpp @@ -1398,7 +1398,7 @@ void LLParcel::unpackMessage(LLMessageSystem* msg) // New Media Data // Note: the message has been converted to TCP - if(msg->getNumberOfBlocks("MediaData") > 0) + if(msg->has("MediaData")) { msg->getString("MediaData", "MediaDesc", buffer); setMediaDesc(buffer); diff --git a/indra/llmessage/llpartdata.h b/indra/llmessage/llpartdata.h index b16cdc5141..b7fcb7429b 100644 --- a/indra/llmessage/llpartdata.h +++ b/indra/llmessage/llpartdata.h @@ -114,6 +114,7 @@ public: //LL_PART_TRAIL_MASK = 0x400, // Particles have historical "trails" // Viewer side use only! + LL_PART_HUD = 0x40000000, LL_PART_DEAD_MASK = 0x80000000, }; diff --git a/indra/llmessage/message.cpp b/indra/llmessage/message.cpp index dd7818c470..0e2a5cbf7f 100644 --- a/indra/llmessage/message.cpp +++ b/indra/llmessage/message.cpp @@ -3956,22 +3956,27 @@ void LLMessageSystem::getString(const char *block, const char *var, blocknum); } -S32 LLMessageSystem::getNumberOfBlocksFast(const char *blockname) +BOOL LLMessageSystem::has(const char *blockname) const +{ + return getNumberOfBlocks(blockname) > 0; +} + +S32 LLMessageSystem::getNumberOfBlocksFast(const char *blockname) const { return mMessageReader->getNumberOfBlocks(blockname); } -S32 LLMessageSystem::getNumberOfBlocks(const char *blockname) +S32 LLMessageSystem::getNumberOfBlocks(const char *blockname) const { return getNumberOfBlocksFast(LLMessageStringTable::getInstance()->getString(blockname)); } -S32 LLMessageSystem::getSizeFast(const char *blockname, const char *varname) +S32 LLMessageSystem::getSizeFast(const char *blockname, const char *varname) const { return mMessageReader->getSize(blockname, varname); } -S32 LLMessageSystem::getSize(const char *blockname, const char *varname) +S32 LLMessageSystem::getSize(const char *blockname, const char *varname) const { return getSizeFast(LLMessageStringTable::getInstance()->getString(blockname), LLMessageStringTable::getInstance()->getString(varname)); @@ -3979,13 +3984,13 @@ S32 LLMessageSystem::getSize(const char *blockname, const char *varname) // size in bytes of variable length data S32 LLMessageSystem::getSizeFast(const char *blockname, S32 blocknum, - const char *varname) + const char *varname) const { return mMessageReader->getSize(blockname, blocknum, varname); } S32 LLMessageSystem::getSize(const char *blockname, S32 blocknum, - const char *varname) + const char *varname) const { return getSizeFast(LLMessageStringTable::getInstance()->getString(blockname), blocknum, LLMessageStringTable::getInstance()->getString(varname)); diff --git a/indra/llmessage/message.h b/indra/llmessage/message.h index f4f3927f66..46fa3251de 100644 --- a/indra/llmessage/message.h +++ b/indra/llmessage/message.h @@ -594,13 +594,14 @@ public: LLHost findHost(const U32 circuit_code); void sanityCheck(); - S32 getNumberOfBlocksFast(const char *blockname); - S32 getNumberOfBlocks(const char *blockname); - S32 getSizeFast(const char *blockname, const char *varname); - S32 getSize(const char *blockname, const char *varname); + BOOL has(const char *blockname) const; + S32 getNumberOfBlocksFast(const char *blockname) const; + S32 getNumberOfBlocks(const char *blockname) const; + S32 getSizeFast(const char *blockname, const char *varname) const; + S32 getSize(const char *blockname, const char *varname) const; S32 getSizeFast(const char *blockname, S32 blocknum, - const char *varname); // size in bytes of data - S32 getSize(const char *blockname, S32 blocknum, const char *varname); + const char *varname) const; // size in bytes of data + S32 getSize(const char *blockname, S32 blocknum, const char *varname) const; void resetReceiveCounts(); // resets receive counts for all message types to 0 void dumpReceiveCounts(); // dumps receive count for each message type to llinfos diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index f19992eeab..ba2846202f 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -92,11 +92,11 @@ void LLCubeMap::initGL() for (int i = 0; i < 6; i++) { mImages[i] = new LLImageGL(64, 64, 4, (use_cube_mipmaps? TRUE : FALSE)); - mImages[i]->setTarget(mTargets[i], GL_TEXTURE_CUBE_MAP_ARB); + mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP); mRawImages[i] = new LLImageRaw(64, 64, 4); mImages[i]->createGLTexture(0, mRawImages[i], texname); - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, texname); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); mImages[i]->setClampCubemap (TRUE, TRUE, TRUE); stop_glerror(); } @@ -180,26 +180,7 @@ GLuint LLCubeMap::getGLName() void LLCubeMap::bind() { - if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) - { - // We assume that if they have cube mapping, they have multitexturing. - if (mTextureStage > 0) - { - gGL.getTexUnit(mTextureStage)->activate(); - } - glEnable(GL_TEXTURE_CUBE_MAP_ARB); - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mImages[0]->getTexName()); - - mImages[0]->setMipFilterNearest (FALSE, FALSE); - if (mTextureStage > 0) - { - gGL.getTexUnit(0)->activate(); - } - } - else - { - llwarns << "Using cube map without extension!" << llendl - } + gGL.getTexUnit(mTextureStage)->bind(this); } void LLCubeMap::enable(S32 stage) @@ -213,17 +194,7 @@ void LLCubeMap::enableTexture(S32 stage) mTextureStage = stage; if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) { - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - } - - glEnable(GL_TEXTURE_CUBE_MAP_ARB); - - if (stage > 0) - { - gGL.getTexUnit(0)->activate(); - } + gGL.getTexUnit(stage)->enable(LLTexUnit::TT_CUBE_MAP); } } @@ -262,15 +233,10 @@ void LLCubeMap::disableTexture(void) { if (gGLManager.mHasCubeMap && mTextureStage >= 0 && LLCubeMap::sUseCubeMaps) { - if (mTextureStage > 0) + gGL.getTexUnit(mTextureStage)->disable(); + if (mTextureStage == 0) { - gGL.getTexUnit(mTextureStage)->activate(); - } - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); - glDisable(GL_TEXTURE_CUBE_MAP_ARB); - if (mTextureStage > 0) - { - gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); } } } @@ -297,6 +263,8 @@ void LLCubeMap::setMatrix(S32 stage) { mMatrixStage = stage; + if (mMatrixStage < 0) return; + if (stage > 0) { gGL.getTexUnit(stage)->activate(); @@ -324,6 +292,8 @@ void LLCubeMap::setMatrix(S32 stage) void LLCubeMap::restoreMatrix() { + if (mMatrixStage < 0) return; + if (mMatrixStage > 0) { gGL.getTexUnit(mMatrixStage)->activate(); @@ -340,7 +310,7 @@ void LLCubeMap::restoreMatrix() void LLCubeMap::setReflection (void) { - glBindTexture (GL_TEXTURE_CUBE_MAP_ARB, getGLName()); + gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName()); mImages[0]->setMipFilterNearest (FALSE, FALSE); mImages[0]->setClampCubemap (TRUE, TRUE); } diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index c273ab40ec..2fc0f01b9a 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -53,6 +53,7 @@ public: void enableTexture(S32 stage); void enableTextureCoords(S32 stage); + S32 getStage(void) { return mTextureStage; } void disable(void); void disableTexture(void); @@ -77,6 +78,7 @@ public: static bool sUseCubeMaps; protected: + friend class LLTexUnit; ~LLCubeMap(); LLGLenum mTargets[6]; LLPointer<LLImageGL> mImages[6]; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 02e1663513..bc4fc172aa 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -148,7 +148,7 @@ void LLFontGL::init() { mImageGLp = new LLImageGL(FALSE); //RN: use nearest mipmap filtering to obviate the need to do pixel-accurate positioning - mImageGLp->bind(); + gGL.getTexUnit(0)->bind(mImageGLp); // we allow bilinear filtering to get sub-pixel positioning for drop shadows //mImageGLp->setMipFilterNearest(TRUE, TRUE); } @@ -533,7 +533,7 @@ BOOL LLFontGL::loadFace(const std::string& filename, return FALSE; } mImageGLp->createGLTexture(0, mRawImageGLp); - mImageGLp->bind(); + gGL.getTexUnit(0)->bind(mImageGLp); mImageGLp->setMipFilterNearest(TRUE, TRUE); return TRUE; } @@ -547,7 +547,7 @@ BOOL LLFontGL::addChar(const llwchar wch) stop_glerror(); mImageGLp->setSubImage(mRawImageGLp, 0, 0, mImageGLp->getWidth(), mImageGLp->getHeight()); - mImageGLp->bind(); + gGL.getTexUnit(0)->bind(mImageGLp); mImageGLp->setMipFilterNearest(TRUE, TRUE); stop_glerror(); return TRUE; @@ -583,7 +583,7 @@ S32 LLFontGL::render(const LLWString &wstr, return wstr.length() ; } - LLGLEnable tex(GL_TEXTURE_2D); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); if (wstr.empty()) { @@ -663,7 +663,7 @@ S32 LLFontGL::render(const LLWString &wstr, // Bind the font texture - mImageGLp->bind(0); + gGL.getTexUnit(0)->bind(mImageGLp); // Not guaranteed to be set correctly gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -761,7 +761,7 @@ S32 LLFontGL::render(const LLWString &wstr, break; } - ext_image->bind(); + gGL.getTexUnit(0)->bind(ext_image); const F32 ext_x = cur_render_x + (EXT_X_BEARING * sScaleX); const F32 ext_y = cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight); @@ -795,7 +795,7 @@ S32 LLFontGL::render(const LLWString &wstr, cur_render_x = cur_x; // Bind the font texture - mImageGLp->bind(); + gGL.getTexUnit(0)->bind(mImageGLp); } else { @@ -863,8 +863,8 @@ S32 LLFontGL::render(const LLWString &wstr, if (style & UNDERLINE) { - LLGLSNoTexture no_texture; - gGL.begin(LLVertexBuffer::LINES); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::LINES); gGL.vertex2f(start_x, cur_y - (mDescender)); gGL.vertex2f(cur_x, cur_y - (mDescender)); gGL.end(); @@ -1359,7 +1359,7 @@ void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, con F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mAscender * 0.2f) : 0.f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { //FIXME: bold and drop shadow are mutually exclusive only for convenience //Allow both when we need them. diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 570a0cbed1..fa763bf2f8 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -960,7 +960,8 @@ void assert_glerror() GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { - LL_WARNS("RenderState") << "GL Error:" << gl_error_msg << LL_ENDL; + LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL; + LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL; } else { @@ -1001,7 +1002,7 @@ GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default void LLGLState::initClass() { sStateMap[GL_DITHER] = GL_TRUE; - sStateMap[GL_TEXTURE_2D] = GL_TRUE; + // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; @@ -1030,7 +1031,7 @@ void LLGLState::resetTextureStates() { gGL.getTexUnit(j)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB+j); - j == 0 ? glEnable(GL_TEXTURE_2D) : glDisable(GL_TEXTURE_2D); + j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } } @@ -1053,14 +1054,6 @@ void LLGLState::checkStates(const std::string& msg) stop_glerror(); - GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); - - if (activeTexture != GL_TEXTURE0_ARB) - { - LL_GL_ERRS << "Texture channel corrupted. " << LL_ENDL; - } - GLint src; GLint dst; glGetIntegerv(GL_BLEND_SRC, &src); @@ -1099,17 +1092,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) BOOL error = FALSE; - if (activeTexture != GL_TEXTURE0_ARB) - { - error = TRUE; - LL_WARNS("RenderState") << "Active texture channel corrupted. " << LL_ENDL; - } - else if (!glIsEnabled(GL_TEXTURE_2D)) - { - error = TRUE; - LL_WARNS("RenderState") << "GL_TEXTURE_2D not enabled on texture channel 0." << LL_ENDL; - } - else + if (activeTexture == GL_TEXTURE0_ARB) { GLint tex_env_mode = 0; @@ -1152,7 +1135,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) LLMatrix4 identity; LLMatrix4 matrix; - for (GLint i = 0; i < maxTextureUnits; i++) + for (GLint i = 1; i < maxTextureUnits; i++) { gGL.getTexUnit(i)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB+i); diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 7b03944918..1c0fbf477d 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -365,7 +365,7 @@ void LLGLSLShader::bindNoShader(void) glUseProgramObjectARB(0); } -S32 LLGLSLShader::enableTexture(S32 uniform, S32 mode) +S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { if (uniform < 0 || uniform >= (S32)mTexture.size()) { @@ -376,12 +376,12 @@ S32 LLGLSLShader::enableTexture(S32 uniform, S32 mode) if (index != -1) { gGL.getTexUnit(index)->activate(); - glEnable(mode); + gGL.getTexUnit(index)->enable(mode); } return index; } -S32 LLGLSLShader::disableTexture(S32 uniform, S32 mode) +S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { if (uniform < 0 || uniform >= (S32)mTexture.size()) { @@ -392,7 +392,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, S32 mode) if (index != -1) { gGL.getTexUnit(index)->activate(); - glDisable(mode); + gGL.getTexUnit(index)->disable(); } return index; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c78188ba87..75448191bf 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -33,6 +33,7 @@ #define LL_LLGLSLSHADER_H #include "llgl.h" +#include "llrender.h" class LLShaderFeatures { @@ -111,8 +112,8 @@ public: //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) - S32 enableTexture(S32 uniform, S32 mode = GL_TEXTURE_2D); - S32 disableTexture(S32 uniform, S32 mode = GL_TEXTURE_2D); + S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); BOOL link(BOOL suppress_errors = FALSE); void bind(); diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index 907e4ee2e6..88b4e91425 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -87,13 +87,6 @@ public: { } }; -class LLGLSNoTexture -{ -public: - LLGLSNoTexture() - { LLImageGL::unbindTexture(0); } -}; - class LLGLSObjectSelect { protected: @@ -104,7 +97,7 @@ public: : mBlend(GL_BLEND), mFog(GL_FOG), mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE) - { LLImageGL::unbindTexture(0); } + { } }; class LLGLSObjectSelectAlpha @@ -143,17 +136,6 @@ public: {} }; -class LLGLSNoTextureNoAlphaTest // : public LLGLSUIDefault -{ -protected: - LLGLDisable mAlphaTest; -public: - LLGLSNoTextureNoAlphaTest() - : mAlphaTest(GL_ALPHA_TEST) - - { LLImageGL::unbindTexture(0); } -}; - //---------------------------------------------------------------------------- class LLGLSFog @@ -251,7 +233,7 @@ public: mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST) - { LLImageGL::unbindTexture(0); } + { } }; //---------------------------------------------------------------------------- diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1c9b4d9693..2ef2bae1ab 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -125,49 +125,6 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) //---------------------------------------------------------------------------- // static -void LLImageGL::bindExternalTexture(LLGLuint gl_name, S32 stage, LLGLenum bind_target ) -{ - gGL.flush(); - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - } - glBindTexture(bind_target, gl_name); - sCurrentBoundTextures[stage] = gl_name; - if (stage > 0) - { - gGL.getTexUnit(0)->activate(); - } -} - -// static -void LLImageGL::unbindTexture(S32 stage, LLGLenum bind_target) -{ - // LLGLSLShader can return -1 - if (stage >= 0) - { - gGL.flush(); - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - glBindTexture(GL_TEXTURE_2D, 0); - gGL.getTexUnit(0)->activate(); - } - else - { - glBindTexture(GL_TEXTURE_2D, 0); - } - sCurrentBoundTextures[stage] = 0; - } -} - -// static (duplicated for speed and to avoid GL_TEXTURE_2D default argument which requires GL header dependency) -void LLImageGL::unbindTexture(S32 stage) -{ - unbindTexture(stage, GL_TEXTURE_2D); -} - -// static void LLImageGL::updateStats(F32 current_time) { sLastFrameTime = current_time; @@ -189,7 +146,7 @@ void LLImageGL::destroyGL(BOOL save_state) { for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++) { - LLImageGL::unbindTexture(stage, GL_TEXTURE_2D); + gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE); } for (std::set<LLImageGL*>::iterator iter = sImageList.begin(); iter != sImageList.end(); iter++) @@ -284,6 +241,8 @@ LLImageGL::~LLImageGL() { LLImageGL::cleanup(); sImageList.erase(this); + delete [] mPickMask; + mPickMask = NULL; sCount--; } @@ -293,11 +252,12 @@ void LLImageGL::init(BOOL usemipmaps) mMissed = FALSE; #endif + mPickMask = NULL; mTextureMemory = 0; mLastBindTime = 0.f; mTarget = GL_TEXTURE_2D; - mBindTarget = GL_TEXTURE_2D; + mBindTarget = LLTexUnit::TT_TEXTURE; mUseMipMaps = usemipmaps; mHasMipMaps = FALSE; mAutoGenMips = FALSE; @@ -321,6 +281,8 @@ void LLImageGL::init(BOOL usemipmaps) mFormatType = GL_UNSIGNED_BYTE; mFormatSwapBytes = FALSE; mHasExplicitFormat = FALSE; + + mInitialized = true; } void LLImageGL::cleanup() @@ -421,41 +383,14 @@ void LLImageGL::dump() //---------------------------------------------------------------------------- -BOOL LLImageGL::bindTextureInternal(const S32 stage) const +void LLImageGL::updateBindStats(void) const { - if (gGLManager.mIsDisabled) - { - llwarns << "Trying to bind a texture while GL is disabled!" << llendl; - } - - - if (sCurrentBoundTextures[stage] && sCurrentBoundTextures[stage] == mTexName) - { - // already set! - return TRUE; - } - if (mTexName != 0) { #ifdef DEBUG_MISS mMissed = ! getIsResident(TRUE); #endif - - gGL.flush(); - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - } - - glBindTexture(mBindTarget, mTexName); - sCurrentBoundTextures[stage] = mTexName; sBindCount++; - - if (stage > 0) - { - gGL.getTexUnit(0)->activate(); - } - if (mLastBindTime != sLastFrameTime) { // we haven't accounted for this texture yet this frame @@ -463,38 +398,22 @@ BOOL LLImageGL::bindTextureInternal(const S32 stage) const updateBoundTexMem(mTextureMemory); mLastBindTime = sLastFrameTime; } - - return TRUE; - } - else - { - gGL.flush(); - if (stage > 0) - { - gGL.getTexUnit(stage)->activate(); - } - glBindTexture(mBindTarget, 0); - if (stage > 0) - { - gGL.getTexUnit(0)->activate(); - } - sCurrentBoundTextures[stage] = 0; - return FALSE; } } //virtual -BOOL LLImageGL::bind(const S32 stage) const +bool LLImageGL::bindError(const S32 stage) const { - if (stage == -1) - { - return FALSE; - } - BOOL res = bindTextureInternal(stage); - //llassert(res); - return res; + return false; +} + +//virtual +bool LLImageGL::bindDefaultImage(const S32 stage) const +{ + return false; } + void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes ) { // Note: must be called before createTexture() @@ -532,7 +451,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { // LLFastTimer t2(LLFastTimer::FTM_TEMP2); - llverify(bindTextureInternal(0)); + llverify(gGL.getTexUnit(0)->bind(this)); } if (mUseMipMaps) @@ -569,7 +488,8 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } glTexImage2D(mTarget, gl_level, mFormatInternal, w, h, 0, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in); - + updatePickMask(w, h, data_in); + if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); @@ -585,7 +505,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { if (mAutoGenMips) { - glTexParameteri(mBindTarget, GL_GENERATE_MIPMAP_SGIS, TRUE); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); stop_glerror(); { // LLFastTimer t2(LLFastTimer::FTM_TEMP4); @@ -596,12 +516,17 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } + S32 w = getWidth(mCurrentDiscardLevel); + S32 h = getHeight(mCurrentDiscardLevel); + glTexImage2D(mTarget, 0, mFormatInternal, - getWidth(mCurrentDiscardLevel), getHeight(mCurrentDiscardLevel), 0, + w, h, 0, mFormatPrimary, mFormatType, data_in); stop_glerror(); + updatePickMask(w, h, data_in); + if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); @@ -651,6 +576,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) glTexImage2D(mTarget, m, mFormatInternal, w, h, 0, mFormatPrimary, mFormatType, cur_mip_data); stop_glerror(); + if (m == 0) + { + updatePickMask(w, h, cur_mip_data); + } if(mFormatSwapBytes) { @@ -701,6 +630,8 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) glTexImage2D(mTarget, 0, mFormatInternal, w, h, 0, mFormatPrimary, mFormatType, (GLvoid *)data_in); + updatePickMask(w, h, data_in); + stop_glerror(); if(mFormatSwapBytes) @@ -713,6 +644,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) mHasMipMaps = FALSE; } stop_glerror(); + mInitialized = true; } BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height) @@ -786,12 +718,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 datap += (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture - BOOL res = bindTextureInternal(0); + BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName); if (!res) llerrs << "LLImageGL::setSubImage(): bindTexture failed" << llendl; stop_glerror(); - LLGLEnable tex( GL_TEXTURE_2D ); - glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap); stop_glerror(); @@ -804,6 +734,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); stop_glerror(); + mInitialized = true; } return TRUE; @@ -817,9 +748,10 @@ BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S3 // Copy sub image from frame buffer BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { - if (bindTextureInternal(0)) + if (gGL.getTexUnit(0)->bind(this)) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); + mInitialized = true; stop_glerror(); return TRUE; } @@ -919,9 +851,9 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ stop_glerror(); { // LLFastTimer t1(LLFastTimer::FTM_TEMP6); - llverify(bindTextureInternal(0)); - glTexParameteri(mBindTarget, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(mBindTarget, GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); + llverify(gGL.getTexUnit(0)->bind(this)); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); } } if (!mTexName) @@ -949,7 +881,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ setMipFilterNearest(mMagFilterNearest); // things will break if we don't unbind after creation - unbindTexture(0, mBindTarget); + gGL.getTexUnit(0)->unbind(mBindTarget); stop_glerror(); if (old_name != 0) @@ -1050,8 +982,8 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre S32 gl_discard = discard_level - mCurrentDiscardLevel; //explicitly unbind texture - LLImageGL::unbindTexture(0, mTarget); - llverify(bindTextureInternal(0)); + gGL.getTexUnit(0)->unbind(mBindTarget); + llverify(gGL.getTexUnit(0)->bind(this)); if (gDebugGL) { @@ -1148,15 +1080,15 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre void LLImageGL::destroyGLTexture() { - stop_glerror(); - if (mTexName != 0) { + stop_glerror(); + for (int i = 0; i < gGLManager.mNumTextureUnits; i++) { if (sCurrentBoundTextures[i] == mTexName) { - unbindTexture(i, GL_TEXTURE_2D); + gGL.getTexUnit(i)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); } } @@ -1184,8 +1116,8 @@ void LLImageGL::glClamp (BOOL clamps, BOOL clampt) { if (mTexName != 0) { - glTexParameteri (mBindTarget, GL_TEXTURE_WRAP_S, clamps ? GL_CLAMP_TO_EDGE : GL_REPEAT); - glTexParameteri (mBindTarget, GL_TEXTURE_WRAP_T, clampt ? GL_CLAMP_TO_EDGE : GL_REPEAT); + glTexParameteri (LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WRAP_S, clamps ? GL_CLAMP_TO_EDGE : GL_REPEAT); + glTexParameteri (LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WRAP_T, clampt ? GL_CLAMP_TO_EDGE : GL_REPEAT); } } @@ -1223,23 +1155,23 @@ void LLImageGL::setMipFilterNearest(BOOL mag_nearest, BOOL min_nearest) { if (mMinFilterNearest) { - glTexParameteri(mBindTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else if (mHasMipMaps) { - glTexParameteri(mBindTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); } else { - glTexParameteri(mBindTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MIN_FILTER, GL_LINEAR); } if (mMagFilterNearest) { - glTexParameteri(mBindTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAG_FILTER, GL_NEAREST); } else { - glTexParameteri(mBindTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAG_FILTER, GL_LINEAR); } if (gGLManager.mHasAnisotropic) { @@ -1247,16 +1179,15 @@ void LLImageGL::setMipFilterNearest(BOOL mag_nearest, BOOL min_nearest) { F32 largest_anisotropy; glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_anisotropy); - glTexParameterf(mBindTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_anisotropy); + glTexParameterf(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_anisotropy); } else { - glTexParameterf(mBindTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); + glTexParameterf(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); } } - } - - stop_glerror(); + stop_glerror(); + } } BOOL LLImageGL::getIsResident(BOOL test_now) @@ -1337,14 +1268,93 @@ BOOL LLImageGL::getBoundRecently() const return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); } -void LLImageGL::setTarget(const LLGLenum target, const LLGLenum bind_target) +void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) { mTarget = target; mBindTarget = bind_target; } +void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) +{ + if (mFormatType != GL_UNSIGNED_BYTE || + mFormatPrimary != GL_RGBA) + { + //cannot generate a pick mask for this texture + delete [] mPickMask; + mPickMask = NULL; + return; + } + + U32 pick_width = width/2; + U32 pick_height = height/2; + + U32 size = llmax(pick_width, (U32) 1) * llmax(pick_height, (U32) 1); + + size = size/8 + 1; + + delete[] mPickMask; + mPickMask = new U8[size]; + + memset(mPickMask, 0, sizeof(U8) * size); + + U32 pick_bit = 0; + + for (S32 y = 0; y < height; y += 2) + { + for (S32 x = 0; x < width; x += 2) + { + U8 alpha = data_in[(y*width+x)*4+3]; + + if (alpha > 32) + { + U32 pick_idx = pick_bit/8; + U32 pick_offset = pick_bit%8; + if (pick_idx >= size) + { + llerrs << "WTF?" << llendl; + } + + mPickMask[pick_idx] |= 1 << pick_offset; + } + + ++pick_bit; + } + } +} + +BOOL LLImageGL::getMask(const LLVector2 &tc) +{ + BOOL res = TRUE; + + if (mPickMask) + { + S32 width = getWidth()/2; + S32 height = getHeight()/2; + + F32 u = tc.mV[0] - floorf(tc.mV[0]); + F32 v = tc.mV[1] - floorf(tc.mV[1]); + + if (u < 0.f || u > 1.f || + v < 0.f || v > 1.f) + { + llerrs << "WTF?" << llendl; + } + + S32 x = (S32)(u * width); + S32 y = (S32)(v * height); + + S32 idx = y*width+x; + S32 offset = idx%8; + + res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE; + } + + return res; +} + //---------------------------------------------------------------------------- + // Manual Mip Generation /* S32 width = getWidth(discard_level); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 8aeecb3627..35a98b88fa 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -37,6 +37,9 @@ #include "llgltypes.h" #include "llmemory.h" +#include "v2math.h" + +#include "llrender.h" //============================================================================ @@ -48,11 +51,7 @@ public: static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height); static S32 dataFormatComponents(S32 dataformat); - // Wrapper for glBindTexture that keeps LLImageGL in sync. - // Usually you want stage = 0 and bind_target = GL_TEXTURE_2D - static void bindExternalTexture( LLGLuint gl_name, S32 stage, LLGLenum bind_target); - static void unbindTexture(S32 stage, LLGLenum target); - static void unbindTexture(S32 stage); // Uses GL_TEXTURE_2D (not a default arg to avoid gl.h dependency) + void updateBindStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); @@ -79,7 +78,6 @@ public: protected: virtual ~LLImageGL(); - BOOL bindTextureInternal(const S32 stage = 0) const; private: void glClamp (BOOL clamps, BOOL clampt); @@ -87,7 +85,8 @@ private: public: virtual void dump(); // debugging info to llinfos - virtual BOOL bind(const S32 stage = 0) const; + virtual bool bindError(const S32 stage = 0) const; + virtual bool bindDefaultImage(const S32 stage = 0) const; void setSize(S32 width, S32 height, S32 ncomponents); @@ -132,7 +131,11 @@ public: BOOL getIsResident(BOOL test_now = FALSE); // not const - void setTarget(const LLGLenum target, const LLGLenum bind_target); + void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); + + LLTexUnit::eTextureType getTarget(void) const { return mBindTarget; } + bool isInitialized(void) const { return mInitialized; } + void setInitialized (bool initialized) { mInitialized = initialized; } BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } @@ -141,6 +144,9 @@ public: BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ; + void updatePickMask(S32 width, S32 height, const U8* data_in); + BOOL getMask(const LLVector2 &tc); + protected: void init(BOOL usemipmaps); virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors @@ -152,6 +158,7 @@ public: private: LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL + U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel S8 mUseMipMaps; S8 mHasMipMaps; S8 mHasExplicitFormat; // If false (default), GL format is f(mComponents) @@ -159,7 +166,8 @@ private: protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) - LLGLenum mBindTarget; // NOrmally GL_TEXTURE2D, sometimes something else (ex. cube maps) + LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) + bool mInitialized; LLGLuint mTexName; diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 7c14b57fff..3c1d8d3f17 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -220,9 +220,9 @@ void LLPostProcess::applyColorFilterShader(void) gPostColorFilterProgram.bind(); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, sceneRenderTexture); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); glUniform1iARB(colorFilterUniforms["RenderTexture"], 0); @@ -264,16 +264,16 @@ void LLPostProcess::applyNightVisionShader(void) gPostNightVisionProgram.bind(); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, sceneRenderTexture); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); glUniform1iARB(nightVisionUniforms["RenderTexture"], 0); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - glBindTexture(GL_TEXTURE_2D, noiseTexture); + gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture); glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1); @@ -373,7 +373,7 @@ void LLPostProcess::doEffects(void) void LLPostProcess::copyFrameBuffer(GLuint & texture, unsigned int width, unsigned int height) { - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0); } @@ -487,7 +487,7 @@ void LLPostProcess::createTexture(GLuint & texture, unsigned int width, unsigned std::vector<GLubyte> data(width * height * 4, 0); glGenTextures(1, &texture); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB,GL_TEXTURE_MIN_FILTER,GL_LINEAR); @@ -509,7 +509,7 @@ void LLPostProcess::createNoiseTexture(GLuint & texture) buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f); } } - glBindTexture(GL_TEXTURE_2D, texture); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 9b116d6410..969bfe608e 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -32,7 +32,11 @@ #include "linden_common.h" #include "llrender.h" + #include "llvertexbuffer.h" +#include "llcubemap.h" +#include "llimagegl.h" +#include "llrendertarget.h" LLRender gGL; @@ -44,6 +48,20 @@ S32 gGLViewport[4]; static const U32 LL_NUM_TEXTURE_LAYERS = 8; +static GLenum sGLTextureType[] = +{ + GL_TEXTURE_2D, + GL_TEXTURE_RECTANGLE_ARB, + GL_TEXTURE_CUBE_MAP_ARB +}; + +static GLint sGLAddressMode[] = +{ + GL_REPEAT, + GL_MIRRORED_REPEAT, + GL_CLAMP_TO_EDGE +}; + static GLenum sGLCompareFunc[] = { GL_NEVER, @@ -72,82 +90,217 @@ static GLenum sGLBlendFactor[] = GL_ONE_MINUS_SRC_ALPHA }; -LLTexUnit::LLTexUnit(U32 index) -: mIsEnabled(false), mCurrBlendType(TB_MULT), +LLTexUnit::LLTexUnit(S32 index) +: mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT), mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT), mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR), mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA), -mCurrColorScale(1), mCurrAlphaScale(1) +mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0) { llassert_always(index < LL_NUM_TEXTURE_LAYERS); mIndex = index; } -U32 LLTexUnit::getIndex(void) +//static +U32 LLTexUnit::getInternalType(eTextureType type) { - return mIndex; + return sGLTextureType[type]; } -void LLTexUnit::enable(void) +void LLTexUnit::refreshState(void) { - if (!mIsEnabled) + // We set dirty to true so that the tex unit knows to ignore caching + // and we reset the cached tex unit state + + glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); + if (mCurrTexType != TT_NONE) { - activate(); - glEnable(GL_TEXTURE_2D); - mIsEnabled = true; + glEnable(sGLTextureType[mCurrTexType]); + glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); } -} - -void LLTexUnit::disable(void) -{ - if (mIsEnabled) + else { - activate(); glDisable(GL_TEXTURE_2D); - mIsEnabled = false; + glBindTexture(GL_TEXTURE_2D, 0); + } + + if (mCurrBlendType != TB_COMBINE) + { + setTextureBlendType(mCurrBlendType); + } + else + { + setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false); + setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true); } } void LLTexUnit::activate(void) { - //if (gGL.mCurrTextureUnitIndex != mIndex) + if (mIndex < 0) return; + + if (gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) { glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); gGL.mCurrTextureUnitIndex = mIndex; } } -// Useful for debugging that you've manually assigned a texture operation to the correct -// texture unit based on the currently set active texture in opengl. -void LLTexUnit::debugTextureUnit(void) +void LLTexUnit::enable(eTextureType type) { - GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); - if ((GL_TEXTURE0_ARB + mIndex) != activeTexture) + if (mIndex < 0) return; + + if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) + { + activate(); + if (mCurrTexType != TT_NONE && !gGL.mDirty) + { + disable(); // Force a disable of a previous texture type if it's enabled. + } + mCurrTexType = type; + glEnable(sGLTextureType[type]); + } +} + +void LLTexUnit::disable(void) +{ + if (mIndex < 0) return; + + if (mCurrTexType != TT_NONE) { - llerrs << "Incorrect Texture Unit! Expected: " << (activeTexture - GL_TEXTURE0_ARB) << " Actual: " << mIndex << llendl; + activate(); + unbind(mCurrTexType); + glDisable(sGLTextureType[mCurrTexType]); + mCurrTexType = TT_NONE; } } -void LLTexUnit::bindTexture(const LLImageGL* texture) +bool LLTexUnit::bind(const LLImageGL* texture) { + if (mIndex < 0) return false; + + gGL.flush(); + + if (texture == NULL) + { + return texture->bindError(mIndex); + } + + if (!texture->isInitialized()) + { + return texture->bindDefaultImage(mIndex); + } + + // Disabled caching of binding state. if (texture != NULL) { activate(); - texture->bind(mIndex); + enable(texture->getTarget()); + mCurrTexture = texture->getTexName(); + glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); + texture->updateBindStats(); + return true; } + return false; } -void LLTexUnit::unbindTexture(void) +bool LLTexUnit::bind(LLCubeMap* cubeMap) { + if (mIndex < 0) return false; + + gGL.flush(); + + // Disabled caching of binding state. + if (cubeMap != NULL) + { + if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) + { + activate(); + enable(LLTexUnit::TT_CUBE_MAP); + mCurrTexture = cubeMap->mImages[0]->getTexName(); + glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture); + cubeMap->mImages[0]->updateBindStats(); + cubeMap->mImages[0]->setMipFilterNearest (FALSE, FALSE); + return true; + } + else + { + llwarns << "Using cube map without extension!" << llendl + } + } + return false; +} + +bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth) +{ + if (mIndex < 0) return false; + + gGL.flush(); + + if (bindDepth) + { + bindManual(renderTarget->getUsage(), renderTarget->getDepth()); + } + else + { + bindManual(renderTarget->getUsage(), renderTarget->getTexture()); + } + + return true; +} + +bool LLTexUnit::bindManual(eTextureType type, U32 texture) +{ + if (mIndex < 0) return false; + + // Disabled caching of binding state. + gGL.flush(); + activate(); - glBindTexture(GL_TEXTURE_2D, 0); + enable(type); + mCurrTexture = texture; + glBindTexture(sGLTextureType[type], texture); + return true; +} + +void LLTexUnit::unbind(eTextureType type) +{ + if (mIndex < 0) return; + + // Disabled caching of binding state. + if (mCurrTexType == type) + { + gGL.flush(); + + activate(); + mCurrTexture = 0; + glBindTexture(sGLTextureType[type], 0); + } +} + +void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) +{ + if (mIndex < 0) return; + + if (true) + { + activate(); + + glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]); + glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); + if (mCurrTexType == TT_CUBE_MAP) + { + glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); + } + } } void LLTexUnit::setTextureBlendType(eTextureBlendType type) { + if (mIndex < 0) return; + // Do nothing if it's already correctly set. - if (mCurrBlendType == type) + if (mCurrBlendType == type && !gGL.mDirty) { return; } @@ -262,16 +415,18 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha) { + if (mIndex < 0) return; + activate(); - if (mCurrBlendType != TB_COMBINE) + if (mCurrBlendType != TB_COMBINE || gGL.mDirty) { mCurrBlendType = TB_COMBINE; glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); } // We want an early out, because this function does a LOT of stuff. - if ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2) ) - || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2) )) + if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) + || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) { return; } @@ -304,7 +459,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT } else { - // Set enums to ALPHA ones + // Set enums to RGB ones comb_enum = GL_COMBINE_RGB_ARB; src0_enum = GL_SOURCE0_RGB_ARB; src1_enum = GL_SOURCE1_RGB_ARB; @@ -405,7 +560,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT void LLTexUnit::setColorScale(S32 scale) { - if (mCurrColorScale != scale) + if (mCurrColorScale != scale || gGL.mDirty) { mCurrColorScale = scale; glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale ); @@ -414,27 +569,52 @@ void LLTexUnit::setColorScale(S32 scale) void LLTexUnit::setAlphaScale(S32 scale) { - if (mCurrAlphaScale != scale) + if (mCurrAlphaScale != scale || gGL.mDirty) { mCurrAlphaScale = scale; glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale ); } } +// Useful for debugging that you've manually assigned a texture operation to the correct +// texture unit based on the currently set active texture in opengl. +void LLTexUnit::debugTextureUnit(void) +{ + if (mIndex < 0) return; + + GLint activeTexture; + glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); + if ((GL_TEXTURE0_ARB + mIndex) != activeTexture) + { + U32 set_unit = (activeTexture - GL_TEXTURE0_ARB); + llwarns << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << llendl; + } +} + + LLRender::LLRender() +: mDirty(false), mCount(0), mMode(LLRender::TRIANGLES) { - mCount = 0; - mMode = LLVertexBuffer::TRIANGLES; mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoordStrider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); - - for (unsigned int i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) + + mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS); + for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) { mTexUnits.push_back(new LLTexUnit(i)); } + mDummyTexUnit = new LLTexUnit(-1); + + for (U32 i = 0; i < 4; i++) + { + mCurrColorMask[i] = true; + } + + mCurrAlphaFunc = CF_DEFAULT; + mCurrAlphaFuncVal = 0.01f; } LLRender::~LLRender() @@ -449,6 +629,28 @@ void LLRender::shutdown() delete mTexUnits[i]; } mTexUnits.clear(); + delete mDummyTexUnit; + mDummyTexUnit = NULL; +} + +void LLRender::refreshState(void) +{ + mDirty = true; + + U32 active_unit = mCurrTextureUnitIndex; + + for (U32 i = 0; i < mTexUnits.size(); i++) + { + mTexUnits[i]->refreshState(); + } + + mTexUnits[active_unit]->activate(); + + setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]); + + setAlphaRejectSettings(mCurrAlphaFunc, mCurrAlphaFuncVal); + + mDirty = false; } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) @@ -483,6 +685,12 @@ void LLRender::setColorMask(bool writeColor, bool writeAlpha) void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha) { flush(); + + mCurrColorMask[0] = writeColorR; + mCurrColorMask[1] = writeColorG; + mCurrColorMask[2] = writeColorB; + mCurrColorMask[3] = writeAlpha; + glColorMask(writeColorR, writeColorG, writeColorB, writeAlpha); } @@ -518,6 +726,9 @@ void LLRender::setSceneBlendType(eBlendType type) void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); + + mCurrAlphaFunc = func; + mCurrAlphaFuncVal = value; if (func == CF_DEFAULT) { glAlphaFunc(GL_GREATER, 0.01f); @@ -536,22 +747,38 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) LLTexUnit* LLRender::getTexUnit(U32 index) { - if (index < mTexUnits.size()) + if ((index >= 0) && (index < mTexUnits.size())) { return mTexUnits[index]; } - llerrs << "Non-existing texture unit layer requested: " << index << llendl; - return NULL; + else + { + lldebugs << "Non-existing texture unit layer requested: " << index << llendl; + return mDummyTexUnit; + } +} + +bool LLRender::verifyTexUnitActive(U32 unitToVerify) +{ + if (mCurrTextureUnitIndex == unitToVerify) + { + return true; + } + else + { + llwarns << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << llendl; + return false; + } } void LLRender::begin(const GLuint& mode) { if (mode != mMode) { - if (mMode == LLVertexBuffer::QUADS || - mMode == LLVertexBuffer::LINES || - mMode == LLVertexBuffer::TRIANGLES || - mMode == LLVertexBuffer::POINTS) + if (mMode == LLRender::QUADS || + mMode == LLRender::LINES || + mMode == LLRender::TRIANGLES || + mMode == LLRender::POINTS) { flush(); } @@ -572,10 +799,10 @@ void LLRender::end() //IMM_ERRS << "GL begin and end called with no vertices specified." << llendl; } - if ((mMode != LLVertexBuffer::QUADS && - mMode != LLVertexBuffer::LINES && - mMode != LLVertexBuffer::TRIANGLES && - mMode != LLVertexBuffer::POINTS) || + if ((mMode != LLRender::QUADS && + mMode != LLRender::LINES && + mMode != LLRender::TRIANGLES && + mMode != LLRender::POINTS) || mCount > 2048) { flush(); @@ -638,7 +865,8 @@ void LLRender::flush() } void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { - if (mCount >= 4096) + //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 4094) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; return; @@ -720,3 +948,35 @@ void LLRender::color3fv(const GLfloat* c) color4f(c[0],c[1],c[2],1); } +void LLRender::debugTexUnits(void) +{ + LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; + std::string active_enabled = "false"; + for (U32 i = 0; i < mTexUnits.size(); i++) + { + if (getTexUnit(i)->mCurrTexType != LLTexUnit::TT_NONE) + { + if (i == mCurrTextureUnitIndex) active_enabled = "true"; + LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL; + LL_INFOS("TextureUnit") << "Enabled As: " ; + switch (getTexUnit(i)->mCurrTexType) + { + case LLTexUnit::TT_TEXTURE: + LL_CONT << "Texture 2D"; + break; + case LLTexUnit::TT_RECT_TEXTURE: + LL_CONT << "Texture Rectangle"; + break; + case LLTexUnit::TT_CUBE_MAP: + LL_CONT << "Cube Map"; + break; + default: + LL_CONT << "ARGH!!! NONE!"; + break; + } + LL_CONT << ", Texture Bound: " << getTexUnit(i)->mCurrTexture << LL_ENDL; + } + } + LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL; +} + diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 5133f2804e..e604bbb84c 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -37,14 +37,39 @@ #ifndef LL_LLGLRENDER_H #define LL_LLGLRENDER_H -#include "stdtypes.h" -#include "llgltypes.h" +//#include "linden_common.h" + +#include "v2math.h" +#include "v3math.h" +#include "v4coloru.h" +#include "llstrider.h" +#include "llmemory.h" #include "llglheaders.h" -#include "llvertexbuffer.h" + +class LLVertexBuffer; +class LLCubeMap; +class LLImageGL; +class LLRenderTarget; class LLTexUnit { + friend class LLRender; public: + typedef enum + { + TT_TEXTURE = 0, // Standard 2D Texture + TT_RECT_TEXTURE, // Non power of 2 texture + TT_CUBE_MAP, // 6-sided cube map texture + TT_NONE // No texture type is currently enabled + } eTextureType; + + typedef enum + { + TAM_WRAP = 0, // Standard 2D Texture + TAM_MIRROR, // Non power of 2 texture + TAM_CLAMP // No texture type is currently enabled + } eTextureAddressMode; + typedef enum { TB_REPLACE = 0, @@ -93,15 +118,36 @@ public: TBS_ONE_MINUS_CONST_ALPHA } eTextureBlendSrc; - LLTexUnit(U32 index); - U32 getIndex(void); + LLTexUnit(S32 index); + + // Refreshes renderer state of the texture unit to the cached values + // Needed when the render context has changed and invalidated the current state + void refreshState(void); + + // returns the index of this texture unit + S32 getIndex(void) const { return mIndex; } - void enable(void); - void disable(void); - void activate(void); + // Sets this tex unit to be the currently active one + void activate(void); + + // Enables this texture unit for the given texture type (automatically disables any previously enabled texture type) + void enable(eTextureType type); + // Disables the current texture unit + void disable(void); + + // Binds the LLImageGL to this texture unit (automatically enables the unit for the LLImageGL's texture type) + bool bind(const LLImageGL* texture); + // Binds a cubemap to this texture unit (automatically enables the texture unit for cubemaps) + bool bind(LLCubeMap* cubeMap); + // Binds a render target to this texture unit (automatically enables the texture unit for the RT's texture type) + bool bind(LLRenderTarget * renderTarget, bool bindDepth = false); + // Manually binds a texture to the texture unit (automatically enables the tex unit for the given texture type) + bool bindManual(eTextureType type, U32 texture); + + // Unbinds the currently bound texture of the given type (only if there's a texture of the given type currently bound) + void unbind(eTextureType type); - void bindTexture(const LLImageGL* texture); - void unbindTexture(void); + void setTextureAddressMode(eTextureAddressMode mode); void setTextureBlendType(eTextureBlendType type); @@ -110,11 +156,14 @@ public: // NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead. inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA) - { setTextureCombiner(op, src1, src2, true); } + { setTextureCombiner(op, src1, src2, true); } -private: - U32 mIndex; - bool mIsEnabled; + static U32 getInternalType(eTextureType type); + +protected: + S32 mIndex; + U32 mCurrTexture; + eTextureType mCurrTexType; eTextureBlendType mCurrBlendType; eTextureBlendOp mCurrColorOp; eTextureBlendSrc mCurrColorSrc1; @@ -137,6 +186,19 @@ class LLRender { friend class LLTexUnit; public: + + typedef enum { + TRIANGLES = 0, + TRIANGLE_STRIP, + TRIANGLE_FAN, + POINTS, + LINES, + LINE_STRIP, + QUADS, + LINE_LOOP, + NUM_MODES + } eGeomModes; + typedef enum { CF_NEVER = 0, @@ -178,6 +240,10 @@ public: ~LLRender(); void shutdown(); + // Refreshes renderer state to the cached values + // Needed when the render context has changed and invalidated the current state + void refreshState(void); + void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void pushMatrix(); @@ -214,6 +280,12 @@ public: LLTexUnit* getTexUnit(U32 index); + U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } + + bool verifyTexUnitActive(U32 unitToVerify); + + void debugTexUnits(void); + struct Vertex { GLfloat v[3]; @@ -224,14 +296,20 @@ public: public: private: - U32 mCount; - U32 mMode; - U32 mCurrTextureUnitIndex; - LLPointer<LLVertexBuffer> mBuffer; - LLStrider<LLVector3> mVerticesp; - LLStrider<LLVector2> mTexcoordsp; - LLStrider<LLColor4U> mColorsp; - std::vector<LLTexUnit*> mTexUnits; + bool mDirty; + U32 mCount; + U32 mMode; + U32 mCurrTextureUnitIndex; + bool mCurrColorMask[4]; + eCompareFunc mCurrAlphaFunc; + F32 mCurrAlphaFuncVal; + + LLPointer<LLVertexBuffer> mBuffer; + LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector2> mTexcoordsp; + LLStrider<LLColor4U> mColorsp; + std::vector<LLTexUnit*> mTexUnits; + LLTexUnit* mDummyTexUnit; }; extern F64 gGLModelView[16]; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index cfb7496795..1b57e43f07 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -47,7 +47,7 @@ LLRenderTarget::LLRenderTarget() : mStencil(0), mUseDepth(FALSE), mRenderDepth(FALSE), - mUsage(GL_TEXTURE_2D) + mUsage(LLTexUnit::TT_TEXTURE) { } @@ -56,7 +56,7 @@ LLRenderTarget::~LLRenderTarget() release(); } -void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage, BOOL use_fbo) +void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, LLTexUnit::eTextureType usage, BOOL use_fbo) { stop_glerror(); mResX = resx; @@ -67,22 +67,22 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 release(); glGenTextures(1, (GLuint *) &mTex); - glBindTexture(mUsage, mTex); - glTexImage2D(mUsage, 0, color_fmt, mResX, mResY, 0, color_fmt, GL_UNSIGNED_BYTE, NULL); + gGL.getTexUnit(0)->bindManual(mUsage, mTex); + glTexImage2D(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, 0, color_fmt, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(mUsage, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(mUsage, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_MIN_FILTER, GL_LINEAR); - if (mUsage != GL_TEXTURE_RECTANGLE_ARB) + if (mUsage != LLTexUnit::TT_RECT_TEXTURE) { - glTexParameteri(mUsage, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameteri(mUsage, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); + glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); + glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); } else { // ATI doesn't support mirrored repeat for rectangular textures. - glTexParameteri(mUsage, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(mUsage, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(LLTexUnit::getInternalType(mUsage), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } stop_glerror(); @@ -107,14 +107,14 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 if (mDepth) { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, mUsage, mDepth, 0); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, mUsage, mDepth, 0); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); } glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - mUsage, mTex, 0); + LLTexUnit::getInternalType(mUsage), mTex, 0); stop_glerror(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); @@ -125,10 +125,11 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 void LLRenderTarget::allocateDepth() { glGenTextures(1, (GLuint *) &mDepth); - glBindTexture(mUsage, mDepth); - glTexParameteri(mUsage, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(mUsage, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(mUsage, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); + gGL.getTexUnit(0)->bindManual(mUsage, mDepth); + U32 internal_type = LLTexUnit::getInternalType(mUsage); + glTexParameteri(internal_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(internal_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexImage2D(internal_type, 0, GL_DEPTH24_STENCIL8_EXT, mResX, mResY, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); } void LLRenderTarget::release() @@ -191,24 +192,13 @@ void LLRenderTarget::clear() } } -void LLRenderTarget::bindTexture() -{ - glBindTexture(mUsage, mTex); -} - -void LLRenderTarget::bindDepth() -{ - glBindTexture(mUsage, mDepth); -} - - void LLRenderTarget::flush(BOOL fetch_depth) { gGL.flush(); if (!mFBO) { - bindTexture(); - glCopyTexSubImage2D(mUsage, 0, 0, 0, 0, 0, mResX, mResY); + gGL.getTexUnit(0)->bind(this); + glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, 0, 0, 0, 0, mResX, mResY); if (fetch_depth) { @@ -217,8 +207,8 @@ void LLRenderTarget::flush(BOOL fetch_depth) allocateDepth(); } - bindDepth(); - glCopyTexImage2D(mUsage, 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0); + gGL.getTexUnit(0)->bind(this, true); + glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0); } } else diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index df88640970..bb6131741c 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -33,6 +33,7 @@ #define LL_LLRENDERTARGET_H #include "llgl.h" +#include "llrender.h" /* SAMPLE USAGE: @@ -53,7 +54,7 @@ ... //use target as a texture - target.bindTexture(); + gGL.getTexUnit(INDEX)->bind(&target); ... <issue drawing commands> ... */ @@ -71,7 +72,7 @@ public: //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL use_fbo = FALSE); + void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE); //allocate a depth texture void allocateDepth(); @@ -100,11 +101,11 @@ public: //get Y resolution U32 getHeight() const { return mResY; } - //bind results of render for sampling - void bindTexture(); + LLTexUnit::eTextureType getUsage(void) const { return mUsage; } - //bind results of render for sampling depth buffer - void bindDepth(); + U32 getTexture(void) const { return mTex; } + + U32 getDepth(void) const { return mDepth; } //flush rendering operations //must be called when rendering is complete @@ -128,7 +129,7 @@ private: U32 mStencil; BOOL mUseDepth; BOOL mRenderDepth; - U32 mUsage; + LLTexUnit::eTextureType mUsage; }; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3bdc36c677..7a3bcafaf0 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -307,7 +307,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) { LL_DEBUGS("ShaderLoading") << log << LL_ENDL; } -} + } } GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 2414d2adff..0bb0ea81a2 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -76,7 +76,7 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; -U32 LLVertexBuffer::sGLMode[LLVertexBuffer::NUM_MODES] = +U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, @@ -187,7 +187,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llerrs << "Wrong vertex buffer bound." << llendl; } - if (mode > NUM_MODES) + if (mode > LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; @@ -216,7 +216,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const llerrs << "Wrong vertex buffer bound." << llendl; } - if (mode > NUM_MODES) + if (mode > LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; @@ -240,7 +240,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llerrs << "Wrong vertex buffer bound." << llendl; } - if (mode > NUM_MODES) + if (mode > LLRender::NUM_MODES) { llerrs << "Invalid draw mode: " << mode << llendl; return; diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 45f501fe1e..e11eb43702 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -39,6 +39,7 @@ #include "v4coloru.h" #include "llstrider.h" #include "llmemory.h" +#include "llrender.h" #include <set> #include <vector> #include <list> @@ -123,19 +124,8 @@ public: MAP_UNMAPPED = 0x8000 // Indicates that buffer has been logically un-mapped }; - enum { - TRIANGLES = 0, - TRIANGLE_STRIP, - TRIANGLE_FAN, - POINTS, - LINES, - LINE_STRIP, - QUADS, - LINE_LOOP, - NUM_MODES - }; protected: - friend class LLGLImmediate; + friend class LLRender; virtual ~LLVertexBuffer(); // use unref() @@ -255,7 +245,7 @@ public: static BOOL sEnableVBOs; static S32 sTypeOffsets[TYPE_MAX]; - static U32 sGLMode[NUM_MODES]; + static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderIndices; static BOOL sVBOActive; diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 78a4362618..ffdca84001 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -127,6 +127,7 @@ LLFloaterView* gFloaterView = NULL; LLFloater::LLFloater() : //FIXME: we should initialize *all* member variables here + LLPanel(), mAutoFocus(TRUE), mResizable(FALSE), mDragOnLeft(FALSE), mMinWidth(0), @@ -139,6 +140,11 @@ LLFloater::LLFloater() : mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } mDragHandle = NULL; mHandle.bind(this); } @@ -151,6 +157,11 @@ LLFloater::LLFloater(const std::string& name) mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } std::string title; // null string initFloater(title, FALSE, DEFAULT_MIN_WIDTH, DEFAULT_MIN_HEIGHT, FALSE, TRUE, TRUE); // defaults } @@ -171,6 +182,11 @@ LLFloater::LLFloater(const std::string& name, const LLRect& rect, const std::str mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } initFloater( title, resizable, min_width, min_height, drag_on_left, minimizable, close_btn); } @@ -189,6 +205,11 @@ LLFloater::LLFloater(const std::string& name, const std::string& rect_control, c mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } initFloater( title, resizable, min_width, min_height, drag_on_left, minimizable, close_btn); } @@ -1580,6 +1601,7 @@ void LLFloater::updateButtons() S32 button_count = 0; for (S32 i = 0; i < BUTTON_COUNT; i++) { + if(!mButtons[i]) continue; mButtons[i]->setEnabled(mButtonsEnabled[i]); if (mButtonsEnabled[i] diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index a8ed555a45..c3bbce6055 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -1423,7 +1423,7 @@ void LLLineEditor::draw() #else // the old programmer art. // drawing solids requires texturing be disabled { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // draw background for text if( !mReadOnly ) { diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 03edaf69d3..b4619d2738 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -1309,6 +1309,7 @@ void LLMenuItemBranchGL::openMenu() } mBranch->translate( delta_x, delta_y ); mBranch->setVisible( TRUE ); + mBranch->getParent()->sendChildToFront(mBranch); } } @@ -1427,6 +1428,7 @@ void LLMenuItemBranchDownGL::openMenu( void ) setHighlight(TRUE); branch->setVisible( TRUE ); + branch->getParent()->sendChildToFront(branch); } } } @@ -2958,6 +2960,7 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) } menu->translate( delta_x, delta_y ); menu->setVisible( TRUE ); + menu->getParent()->sendChildToFront(menu); } //----------------------------------------------------------------------------- diff --git a/indra/llui/llmultislider.cpp b/indra/llui/llmultislider.cpp index 1663312c6f..eedf498667 100644 --- a/indra/llui/llmultislider.cpp +++ b/indra/llui/llmultislider.cpp @@ -431,7 +431,7 @@ void LLMultiSlider::draw() // Draw background and thumb. // drawing solids requires texturing be disabled - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLRect rect(mDragStartThumbRect); diff --git a/indra/llui/llscrollcontainer.cpp b/indra/llui/llscrollcontainer.cpp index 8bb051f3f5..f1169f1cdb 100644 --- a/indra/llui/llscrollcontainer.cpp +++ b/indra/llui/llscrollcontainer.cpp @@ -425,7 +425,7 @@ void LLScrollableContainerView::draw() // Draw background if( mIsOpaque ) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( mBackgroundColor.mV ); gl_rect_2d( mInnerRect ); } diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index ebfdda3027..c0f21ba9e5 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -435,7 +435,7 @@ void LLScrollListItem::draw(const LLRect& rect, const LLColor4& fg_color, const // draw background rect LLRect bg_rect = rect; { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(bg_color.mV); gl_rect_2d( bg_rect ); } @@ -1758,7 +1758,7 @@ void LLScrollListCtrl::draw() // Draw background if (mBackgroundVisible) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( getEnabled() ? mBgWriteableColor.mV : mBgReadOnlyColor.mV ); gl_rect_2d(background); } diff --git a/indra/llui/llslider.cpp b/indra/llui/llslider.cpp index 28058d0005..1c0ce08d98 100644 --- a/indra/llui/llslider.cpp +++ b/indra/llui/llslider.cpp @@ -253,7 +253,7 @@ void LLSlider::draw() // Draw background and thumb. // drawing solids requires texturing be disabled - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); F32 opacity = getEnabled() ? 1.f : 0.3f; LLColor4 center_color = (mThumbCenterColor % opacity); diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 0440d4c68b..f935432e57 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -2594,7 +2594,7 @@ void LLTextEditor::drawSelectionBackground() BOOL selection_visible = (left_visible_pos <= selection_right) && (selection_left <= right_visible_pos); if( selection_visible ) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); const LLColor4& color = mReadOnly ? mReadOnlyBgColor : mWriteableBgColor; F32 alpha = hasFocus() ? 1.f : 0.5f; gGL.color4f( 1.f - color.mV[0], 1.f - color.mV[1], 1.f - color.mV[2], alpha ); @@ -2729,7 +2729,7 @@ void LLTextEditor::drawCursor() } } - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( mCursorColor.mV ); diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 43898f57ef..472f8606b1 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -143,11 +143,11 @@ void gl_state_for_2d(S32 width, S32 height) void gl_draw_x(const LLRect& rect, const LLColor4& color) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); gGL.vertex2i( rect.mLeft, rect.mTop ); gGL.vertex2i( rect.mRight, rect.mBottom ); gGL.vertex2i( rect.mLeft, rect.mBottom ); @@ -183,12 +183,12 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) { stop_glerror(); - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Counterclockwise quad will face the viewer if( filled ) { - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -200,7 +200,7 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) if( gGLManager.mATIOffsetVerticalLines ) { // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); // Verticals gGL.vertex2i(left + 1, top); @@ -223,7 +223,7 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) { top--; right--; - gGL.begin( LLVertexBuffer::LINE_STRIP ); + gGL.begin( LLRender::LINE_STRIP ); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -254,7 +254,7 @@ void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) { stop_glerror(); - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // HACK: Overlap with the rectangle by a single pixel. right--; @@ -264,7 +264,7 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st LLColor4 end_color = start_color; end_color.mV[VALPHA] = 0.f; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); // Right edge, CCW faces screen gGL.color4fv(start_color.mV); @@ -324,9 +324,9 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) y2++; } - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(x1, y1); gGL.vertex2i(x2, y2); gGL.end(); @@ -343,11 +343,11 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) y2++; } - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(x1, y1); gGL.vertex2i(x2, y2); gGL.end(); @@ -355,17 +355,17 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(color.mV); if (filled) { - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); } else { - gGL.begin(LLVertexBuffer::LINE_LOOP); + gGL.begin(LLRender::LINE_LOOP); } gGL.vertex2i(x1, y1); gGL.vertex2i(x2, y2); @@ -375,11 +375,11 @@ void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColo void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); length = llmin((S32)(max_frac*(right - left)), length); length = llmin((S32)(max_frac*(top - bottom)), length); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(left, top); gGL.vertex2i(left + length, top); @@ -496,11 +496,11 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLIma { gGL.translatef((F32)x, (F32)y, 0.f); - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // draw bottom left gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); @@ -656,11 +656,11 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre gGL.translatef( -offset_x, -offset_y, 0.f ); } - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); gGL.vertex2i(width, height ); @@ -694,11 +694,11 @@ void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageG { gGL.translatef((F32)x, (F32)y, 0.f); - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); gGL.vertex2i(width, height ); @@ -733,7 +733,7 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL glLineWidth(2.5f); glLineStipple(2, 0x3333 << shift); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv( start.mV ); gGL.vertex3fv( end.mV ); @@ -750,7 +750,7 @@ void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) glLogicOp( GL_XOR ); stop_glerror(); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -782,14 +782,14 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F if (filled) { - gGL.begin(LLVertexBuffer::TRIANGLE_FAN); + gGL.begin(LLRender::TRIANGLE_FAN); gGL.vertex2f(0.f, 0.f); // make sure circle is complete steps += 1; } else { - gGL.begin(LLVertexBuffer::LINE_STRIP); + gGL.begin(LLRender::LINE_STRIP); } while( steps-- ) @@ -809,7 +809,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled { gGL.pushMatrix(); { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.translatef(center_x, center_y, 0.f); // Inexact, but reasonably fast. @@ -821,14 +821,14 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled if (filled) { - gGL.begin(LLVertexBuffer::TRIANGLE_FAN); + gGL.begin(LLRender::TRIANGLE_FAN); gGL.vertex2f(0.f, 0.f); // make sure circle is complete steps += 1; } else { - gGL.begin(LLVertexBuffer::LINE_LOOP); + gGL.begin(LLRender::LINE_LOOP); } while( steps-- ) @@ -850,7 +850,7 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) F32 x = radius; F32 y = 0.f; F32 angle_delta = F_TWO_PI / (F32)steps; - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); { S32 step = steps + 1; // An extra step to close the circle. while( step-- ) @@ -905,7 +905,7 @@ void gl_rect_2d_checkerboard(const LLRect& rect) first = FALSE; } - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // ...white squares gGL.color3f( 1.f, 1.f, 1.f ); @@ -935,9 +935,9 @@ void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& F32 x2 = inner_radius; F32 y2 = 0.f; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); { steps += 1; // An extra step to close the circle. while( steps-- ) @@ -972,8 +972,8 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 x2 = inner_radius * cos( start_radians ); F32 y2 = inner_radius * sin( start_radians ); - LLGLSNoTexture gls_no_texture; - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin( LLRender::TRIANGLE_STRIP ); { steps += 1; // An extra step to close the circle. while( steps-- ) @@ -1008,9 +1008,9 @@ void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LL F32 x2 = inner_radius * cos( HALF_DELTA ); F32 y2 = inner_radius * sin( HALF_DELTA ); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); { while( count-- ) { @@ -1033,7 +1033,7 @@ void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LL void gl_rect_2d_simple_tex( S32 width, S32 height ) { - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height); @@ -1052,7 +1052,7 @@ void gl_rect_2d_simple_tex( S32 width, S32 height ) void gl_rect_2d_simple( S32 width, S32 height ) { - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.vertex2i(width, height); gGL.vertex2i(0, height); gGL.vertex2i(0, 0); @@ -1094,7 +1094,7 @@ void gl_segmented_rect_2d_tex(const S32 left, LLVector2 width_vec((F32)width, 0.f); LLVector2 height_vec(0.f, (F32)height); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // draw bottom left gGL.texCoord2f(0.f, 0.f); @@ -1262,7 +1262,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, LLVector2 x_min; LLVector2 x_max; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { if (start_fragment < middle_start) { @@ -1419,7 +1419,7 @@ void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& bo LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // draw bottom left gGL.texCoord2f(0.f, 0.f); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 3bce976c8a..5b71851520 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -1281,7 +1281,7 @@ void LLView::drawDebugRect() LLUI::pushMatrix(); { // drawing solids requires texturing be disabled - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (mUseBoundingRect) { @@ -1303,7 +1303,7 @@ void LLView::drawDebugRect() gGL.color4fv( border_color.mV ); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(0, debug_rect.getHeight() - 1); gGL.vertex2i(0, 0); diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp index a4cec9a53f..0fc557a4d3 100644 --- a/indra/llui/llviewborder.cpp +++ b/indra/llui/llviewborder.cpp @@ -111,7 +111,7 @@ void LLViewBorder::draw() void LLViewBorder::drawOnePixelLines() { - LLGLSNoTexture uiNoTexture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4 top_color = mHighlightLight; LLColor4 bottom_color = mHighlightLight; @@ -158,7 +158,7 @@ void LLViewBorder::drawOnePixelLines() void LLViewBorder::drawTwoPixelLines() { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4 focus_color = gFocusMgr.getFocusColor(); @@ -230,7 +230,7 @@ void LLViewBorder::drawTextures() //gGL.color4fv(UI_VERTEX_COLOR.mV); - //mTexture->bind(); + //gGL.getTexUnit(0)->bind(mTexture); //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); @@ -248,7 +248,7 @@ void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 gGL.translatef(start_x, start_y, 0.f); glRotatef( degrees, 0, 0, 1 ); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // width, width /---------\ length-width, width // // / \ // diff --git a/indra/llvfs/lldir.cpp b/indra/llvfs/lldir.cpp index ff7bfde521..8acf7d88ca 100644 --- a/indra/llvfs/lldir.cpp +++ b/indra/llvfs/lldir.cpp @@ -497,6 +497,29 @@ std::string LLDir::getTempFilename() const return temp_filename; } +// static +std::string LLDir::getScrubbedFileName(const std::string uncleanFileName) +{ + std::string name(uncleanFileName); + const std::string illegalChars(getForbiddenFileChars()); + // replace any illegal file chars with and underscore '_' + for( unsigned int i = 0; i < illegalChars.length(); i++ ) + { + int j = -1; + while((j = name.find(illegalChars[i])) > -1) + { + name[j] = '_'; + } + } + return name; +} + +// static +std::string LLDir::getForbiddenFileChars() +{ + return "\\/:*?\"<>|"; +} + void LLDir::setLindenUserDir(const std::string &first, const std::string &last) { // if both first and last aren't set, assume we're grabbing the cached dir diff --git a/indra/llvfs/lldir.h b/indra/llvfs/lldir.h index b0255b4d00..a884ea7c76 100644 --- a/indra/llvfs/lldir.h +++ b/indra/llvfs/lldir.h @@ -64,12 +64,12 @@ class LLDir virtual void initAppDirs(const std::string &app_name) = 0; public: - virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask); + virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask); // pure virtual functions - virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask) = 0; - virtual BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap) = 0; - virtual void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname) = 0; + virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask) = 0; + virtual BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap) = 0; + virtual void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname) = 0; virtual std::string getCurPath() = 0; virtual BOOL fileExists(const std::string &filename) const = 0; @@ -104,7 +104,7 @@ class LLDir std::string getBaseFileName(const std::string& filepath, bool strip_exten = false) const; std::string getDirName(const std::string& filepath) const; std::string getExtension(const std::string& filepath) const; // Excludes '.', e.g getExtension("foo.wav") == "wav" - + // these methods search the various skin paths for the specified file in the following order: // getUserSkinDir(), getSkinDir(), getDefaultSkinDir() std::string findSkinnedFilename(const std::string &filename) const; @@ -114,6 +114,10 @@ class LLDir // random filename in common temporary directory std::string getTempFilename() const; + // For producing safe download file names from potentially unsafe ones + static std::string getScrubbedFileName(const std::string uncleanFileName); + static std::string getForbiddenFileChars(); + virtual void setChatLogsDir(const std::string &path); // Set the chat logs dir to this user's dir virtual void setPerAccountChatLogsDir(const std::string &first, const std::string &last); // Set the per user chat log directory. virtual void setLindenUserDir(const std::string &first, const std::string &last); // Set the linden user dir to this user's dir diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index d2730c5a95..4dd4c74ea3 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -124,6 +124,7 @@ set(viewer_SOURCE_FILES llfloateravatarinfo.cpp llfloateravatarpicker.cpp llfloateravatartextures.cpp + llfloaterbeacons.cpp llfloaterbuildoptions.cpp llfloaterbump.cpp llfloaterbuycontents.cpp @@ -518,6 +519,7 @@ set(viewer_HEADER_FILES llfloateravatarinfo.h llfloateravatarpicker.h llfloateravatartextures.h + llfloaterbeacons.h llfloaterbuildoptions.h llfloaterbump.h llfloaterbuy.h @@ -1025,6 +1027,7 @@ set(viewer_XUI_FILES skins/default/xui/en-us/floater_audio_volume.xml skins/default/xui/en-us/floater_avatar_picker.xml skins/default/xui/en-us/floater_avatar_textures.xml + skins/default/xui/en-us/floater_beacons.xml skins/default/xui/en-us/floater_build_options.xml skins/default/xui/en-us/floater_bumps.xml skins/default/xui/en-us/floater_buy_contents.xml diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 72e16ea70c..4d4ce6c326 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1838,17 +1838,6 @@ <integer>0</integer> </array> </map> - <key>CompressSnapshotsToDisk</key> - <map> - <key>Comment</key> - <string>Compress snapshots saved to disk (Using JPEG 2000)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>ConnectAsGod</key> <map> <key>Comment</key> @@ -2660,6 +2649,22 @@ <integer>0</integer> </array> </map> + <key>FloaterBeaconsRect</key> + <map> + <key>Comment</key> + <string>Rectangle for beacon and highlight controls</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Rect</string> + <key>Value</key> + <array> + <integer>200</integer> + <integer>250</integer> + <integer>250</integer> + <integer>200</integer> + </array> + </map> <key>FloaterBuildOptionsRect</key> <map> <key>Comment</key> @@ -4279,10 +4284,11 @@ <key>Value</key> <string>0.0.0</string> </map> - <key>LastSnapshotHeight</key> + + <key>LastSnapshotToEmailHeight</key> <map> <key>Comment</key> - <string>The height of the last snapshot, in px</string> + <string>The height of the last email snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -4290,21 +4296,32 @@ <key>Value</key> <integer>768</integer> </map> - <key>LastSnapshotType</key> + <key>LastSnapshotToEmailWidth</key> <map> <key>Comment</key> - <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> + <string>The width of the last email snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> - <integer>0</integer> + <integer>1024</integer> </map> - <key>LastSnapshotWidth</key> + <key>LastSnapshotToDiskHeight</key> <map> <key>Comment</key> - <string>The width of the last snapshot, in px</string> + <string>The height of the last disk snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>768</integer> + </map> + <key>LastSnapshotToDiskWidth</key> + <map> + <key>Comment</key> + <string>The width of the last disk snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -4312,6 +4329,39 @@ <key>Value</key> <integer>1024</integer> </map> + <key>LastSnapshotToInventoryHeight</key> + <map> + <key>Comment</key> + <string>The height of the last texture snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>LastSnapshotToInventoryWidth</key> + <map> + <key>Comment</key> + <string>The width of the last texture snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>512</integer> + </map> + <key>LastSnapshotType</key> + <map> + <key>Comment</key> + <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>LeftClickShowMenu</key> <map> <key>Comment</key> @@ -4488,17 +4538,6 @@ <key>Value</key> <real>20.0</real> </map> - <key>MainloopTimeoutDefault</key> - <map> - <key>Comment</key> - <string>Timeout duration for mainloop lock detection, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>10.0</real> - </map> <key>MapOverlayIndex</key> <map> <key>Comment</key> @@ -6066,6 +6105,17 @@ <key>Value</key> <real>1.3</real> </map> + <key>RenderGround</key> + <map> + <key>Comment</key> + <string>Determines whether we can render the ground pool or not</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderHUDInSnapshot</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 0df89c8fc3..78b96b3025 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -11,7 +11,7 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; vec4 pos = (gl_ModelViewMatrix * gl_Vertex); diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index b227043413..8a8ef0deac 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -33,6 +33,7 @@ RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 +RenderGround 1 1 RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 @@ -347,21 +348,7 @@ RenderVBOEnable 0 0 list ATI_All-in-Wonder_7500 RenderVBOEnable 0 0 - -list ATI_Mobility_Radeon_9800 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 - -list ATI_Mobility_Radeon_9700 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 - list ATI_Mobility_Radeon_9600 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 Disregard96DefaultDrawDistance 1 0 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 3eaa781206..08a9794c61 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -33,6 +33,7 @@ RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 +RenderGround 1 1 RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 @@ -343,21 +344,7 @@ RenderVBOEnable 0 0 list ATI_All-in-Wonder_7500 RenderVBOEnable 0 0 - -list ATI_Mobility_Radeon_9800 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 - -list ATI_Mobility_Radeon_9700 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 - list ATI_Mobility_Radeon_9600 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 Disregard96DefaultDrawDistance 1 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index fab8ea9173..323683462a 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -33,6 +33,7 @@ RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 +RenderGround 1 1 RenderLightingDetail 1 1 RenderMaxPartCount 1 8192 RenderNightBrightness 1 1.0 @@ -291,6 +292,7 @@ RenderVBOEnable 1 0 list Intel_950 RenderTerrainDetail 1 0 RenderVBOEnable 1 0 +RenderGround 1 0 list Intel_965 RenderTerrainDetail 1 0 @@ -324,20 +326,7 @@ list Intel_Springdale RenderTerrainDetail 1 0 RenderVBOEnable 1 0 -list ATI_Mobility_Radeon_9800 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 - -list ATI_Mobility_Radeon_9700 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 - list ATI_Mobility_Radeon_9600 -RenderAvatarCloth 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 Disregard96DefaultDrawDistance 1 0 list NVIDIA_GeForce_8600 diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 48af543aa4..44d66a606b 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -36,6 +36,7 @@ ATI ASUS A9xxx .*ATI.*ASUS.*A9.* 1 1 ATI ASUS AH24xx .*ATI.*ASUS.*AH24.* 1 1 ATI ASUS AH26xx .*ATI.*ASUS.*AH26.* 3 1 ATI ASUS AH36xx .*ATI.*ASUS.*AH36.* 3 1 +ATI ASUS AH46xx .*ATI.*ASUS.*AH46.* 3 1 ATI ASUS AX3xx .*ATI.*ASUS.*AX3.* 1 1 ATI ASUS AX5xx .*ATI.*ASUS.*AX5.* 1 1 ATI ASUS AX8xx .*ATI.*ASUS.*AX8.* 2 1 @@ -51,6 +52,7 @@ ATI Diamond X550 .*ATI.*Diamond X550.* 1 1 ATI Diamond X13xx .*ATI.*Diamond X13.* 1 1 ATI Diamond X16xx .*ATI.*Diamond X16.* 1 1 ATI Diamond X19xx .*ATI.*Diamond X19.* 1 1 +ATI Display Adapter .*ATI.*display adapter.* 0 1 ATI FireGL 5200 .*ATI.*FireGL V52.* 0 1 ATI FireGL 5xxx .*ATI.*FireGL V5.* 1 1 ATI FireGL .*ATI.*Fire.*GL.* 0 1 @@ -104,13 +106,14 @@ ATI Radeon RV250 .*ATI.*RV250.* 0 1 ATI Radeon RV600 .*ATI.*RV6.* 1 1 ATI Radeon RX700 .*ATI.*RX70.* 1 1 ATI Radeon RX800 .*ATI.*Radeon *RX80.* 2 1 +ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 ATI Radeon X1000 .*ATI.*Radeon *X10.* 0 1 ATI Radeon X1200 .*ATI.*Radeon *X12.* 0 1 ATI Radeon X1300 .*ATI.*Radeon *X13.* 1 1 ATI Radeon X1400 .*ATI.*Radeon X14.* 1 1 ATI Radeon X1500 .*ATI.*Radeon X15.* 1 1 -ATI Radeon X1600 .*ATI.*Radeon X16.* 1 1 +ATI Radeon X1600 .*ATI.*Radeon *X16.* 1 1 ATI Radeon X1700 .*ATI.*Radeon X17.* 1 1 ATI Radeon X1800 .*ATI.*Radeon X18.* 3 1 ATI Radeon X1900 .*ATI.*Radeon X19.* 3 1 @@ -143,15 +146,20 @@ Intel G45 .*Intel.*G45.* 0 1 Intel Bear Lake .*Intel.*Bear Lake.* 0 0 Intel Broadwater .*Intel.*Broadwater.* 0 0 Intel Brookdale .*Intel.*Brookdale.* 0 0 -Intel Eaglelake .*Intel.*Eaglelake.* 0 1 +Intel Cantiga .*Intel.*Cantiga.* 0 0 +Intel Eaglelake .*Intel.*Eaglelake.* 0 0 Intel Montara .*Intel.*Montara.* 0 0 Intel Springdale .*Intel.*Springdale.* 0 0 Matrox .*Matrox.* 0 0 Mesa .*Mesa.* 0 0 NVIDIA GTX 260 .*NVIDIA.*GeForce.*GTX.*260.* 3 1 NVIDIA GTX 280 .*NVIDIA.*GeForce.*GTX.*280.* 3 1 +NVIDIA C51 .*NVIDIA.*C51.* 0 1 NVIDIA G72 .*NVIDIA.*G72.* 1 1 NVIDIA G73 .*NVIDIA.*G73.* 1 1 +NVIDIA G84 .*NVIDIA.*G84.* 3 1 +NVIDIA G86 .*NVIDIA.*G86.* 3 1 +NVIDIA G92 .*NVIDIA.*G92.* 3 1 NVIDIA GeForce .*GeForce 256.* 0 0 NVIDIA GeForce 2 .*GeForce2.* 0 1 NVIDIA GeForce 3 .*GeForce3.* 0 1 @@ -170,7 +178,7 @@ NVIDIA GeForce 7200 .*NVIDIA.*GeForce 72.* 1 1 NVIDIA GeForce 7300 .*NVIDIA.*GeForce 73.* 1 1 NVIDIA GeForce 7500 .*NVIDIA.*GeForce 75.* 1 1 NVIDIA GeForce 7600 .*NVIDIA.*GeForce 76.* 2 1 -NVIDIA GeForce 7800 .*NVIDIA.*GeForce 78.* 2 1 +NVIDIA GeForce 7800 .*NVIDIA.*GeForce.*78.* 2 1 NVIDIA GeForce 7900 .*NVIDIA.*GeForce 79.* 2 1 NVIDIA GeForce 8200 .*NVIDIA.*GeForce 82.* 1 1 NVIDIA GeForce 8300 .*NVIDIA.*GeForce 83.* 1 1 @@ -181,6 +189,9 @@ NVIDIA GeForce 8700 .*NVIDIA.*GeForce 87.* 3 1 NVIDIA GeForce 8800 .*NVIDIA.*GeForce 88.* 3 1 NVIDIA GeForce 9300M .*NVIDIA.*GeForce 9300M.* 1 1 NVIDIA GeForce 9500M .*NVIDIA.*GeForce 9500M.* 2 1 +NVIDIA GeForce 9700M .*NVIDIA.*GeForce 9700M.* 2 1 +NVIDIA GeForce 9300 .*NVIDIA.*GeForce 93.* 1 1 +NVIDIA GeForce 9500 .*NVIDIA.*GeForce 95.* 2 1 NVIDIA GeForce 9600 .*NVIDIA.*GeForce 96.* 3 1 NVIDIA GeForce 9800 .*NVIDIA.*GeForce 98.* 3 1 NVIDIA GeForce FX 5100 .*NVIDIA.*GeForce FX 51.* 0 1 @@ -212,10 +223,16 @@ NVIDIA GeForce Go 7600 .*NVIDIA.*GeForce Go 76.* 2 1 NVIDIA GeForce Go 7700 .*NVIDIA.*GeForce Go 77.* 2 1 NVIDIA GeForce Go 7800 .*NVIDIA.*GeForce Go 78.* 2 1 NVIDIA GeForce Go 7900 .*NVIDIA.*GeForce Go 79.* 2 1 +NVIDIA GeForce GTX 260 .*NVIDIA.*GeForce GTX 26.* 3 1 +NVIDIA GeForce GTX 280 .*NVIDIA.*GeForce GTX 28.* 3 1 NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 +NVIDIA NB9M .*GeForce NB9M.* 1 1 +NVIDIA NB9P .*GeForce NB9P.* 1 1 NVIDIA GeForce PCX .*GeForce PCX.* 0 1 NVIDIA Generic .*NVIDIA.*Unknown.* 0 0 +NVIDIA NV17 .*GeForce NV17.* 0 1 NVIDIA NV34 .*NVIDIA.*NV34.* 0 1 +NVIDIA NV36 .*GeForce NV36.* 1 1 NVIDIA NV43 .*NVIDIA.*NV43.* 1 1 NVIDIA MCP78 .*NVIDIA.*MCP78.* 1 1 NVIDIA Quadro2 .*Quadro2.* 0 1 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 36e4182e37..0fa680e753 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -492,7 +492,7 @@ LLAgent::~LLAgent() //----------------------------------------------------------------------------- // resetView() //----------------------------------------------------------------------------- -void LLAgent::resetView(BOOL reset_camera) +void LLAgent::resetView(BOOL reset_camera, BOOL change_camera) { if (mAutoPilot) { @@ -517,6 +517,30 @@ void LLAgent::resetView(BOOL reset_camera) gMenuHolder->hideMenus(); } + if (change_camera && !gSavedSettings.getBOOL("FreezeTime")) + { + changeCameraToDefault(); + + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + handle_toggle_flycam(); + } + + // reset avatar mode from eventual residual motion + if (LLToolMgr::getInstance()->inBuildMode()) + { + LLViewerJoystick::getInstance()->moveAvatar(true); + } + + gFloaterTools->close(); + + gViewerWindow->showCursor(); + + // Switch back to basic toolset + LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + } + + if (reset_camera && !gSavedSettings.getBOOL("FreezeTime")) { if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson()) @@ -1296,7 +1320,7 @@ LLQuaternion LLAgent::getQuat() const //----------------------------------------------------------------------------- // calcFocusOffset() //----------------------------------------------------------------------------- -LLVector3 LLAgent::calcFocusOffset(LLViewerObject *object, S32 x, S32 y) +LLVector3 LLAgent::calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y) { // calculate offset based on view direction BOOL is_avatar = object->isAvatar(); @@ -1399,7 +1423,7 @@ LLVector3 LLAgent::calcFocusOffset(LLViewerObject *object, S32 x, S32 y) if (!is_avatar) { //unproject relative clicked coordinate from window coordinate using GL - GLint viewport[4]; + /*GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; @@ -1421,11 +1445,9 @@ LLVector3 LLAgent::calcFocusOffset(LLViewerObject *object, S32 x, S32 y) winY = ((F32)y) * gViewerWindow->getDisplayScale().mV[VY]; glReadPixels( llfloor(winX), llfloor(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); - gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); + gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ);*/ - LLVector3 obj_rel((F32)posX, (F32)posY, (F32)posZ); - obj_rel = obj_rel * object->getRenderMatrix(); - obj_rel -= object->getRenderPosition(); + LLVector3 obj_rel = pos_agent - object->getRenderPosition(); LLVector3 obj_center = LLVector3(0, 0, 0) * object->getRenderMatrix(); @@ -1940,6 +1962,8 @@ void LLAgent::cameraPanIn(F32 meters) mFocusGlobal = mFocusTargetGlobal; // don't enforce zoom constraints as this is the only way for users to get past them easily updateFocusOffset(); + // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx + mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); } //----------------------------------------------------------------------------- @@ -1958,6 +1982,8 @@ void LLAgent::cameraPanLeft(F32 meters) cameraZoomIn(1.f); updateFocusOffset(); + // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx + mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); } //----------------------------------------------------------------------------- @@ -1976,6 +2002,8 @@ void LLAgent::cameraPanUp(F32 meters) cameraZoomIn(1.f); updateFocusOffset(); + // NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx + mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal(); } //----------------------------------------------------------------------------- diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h index 851c47cbd5..f6d983b3a3 100644 --- a/indra/newview/llagent.h +++ b/indra/newview/llagent.h @@ -139,7 +139,7 @@ public: // Called whenever the agent moves. Puts camera back in default position, // deselects items, etc. - void resetView(BOOL reset_camera = TRUE); + void resetView(BOOL reset_camera = TRUE, BOOL change_camera = FALSE); // Called on camera movement, to allow the camera to be unlocked from the // default position behind the avatar. @@ -378,7 +378,7 @@ public: void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request); void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request); - LLVector3 calcFocusOffset(LLViewerObject *object, S32 x, S32 y); + LLVector3 calcFocusOffset(LLViewerObject *object, LLVector3 pos_agent, S32 x, S32 y); BOOL calcCameraMinDistance(F32 &obj_min_distance); void startCameraAnimation(); diff --git a/indra/newview/llbox.cpp b/indra/newview/llbox.cpp index 95e16cf872..77979765ea 100644 --- a/indra/newview/llbox.cpp +++ b/indra/newview/llbox.cpp @@ -81,7 +81,7 @@ void LLBox::renderface(S32 which_face) {7, 4, 0, 3} }; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); //gGL.normal3fv(&normals[which_face][0]); gGL.texCoord2f(1,0); gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]); diff --git a/indra/newview/llchatbar.cpp b/indra/newview/llchatbar.cpp index d6b2a9e28e..9138ad2644 100644 --- a/indra/newview/llchatbar.cpp +++ b/indra/newview/llchatbar.cpp @@ -553,15 +553,17 @@ void LLChatBar::onInputEditorGainFocus( LLFocusableElement* caller, void* userda // static void LLChatBar::onClickSay( LLUICtrl* ctrl, void* userdata ) { - LLChatBar* self = (LLChatBar*) userdata; + e_chat_type chat_type = CHAT_TYPE_NORMAL; if (ctrl->getValue().asString() == "shout") { - self->sendChat( CHAT_TYPE_SHOUT ); + chat_type = CHAT_TYPE_SHOUT; } - else + else if (ctrl->getValue().asString() == "whisper") { - self->sendChat( CHAT_TYPE_NORMAL ); + chat_type = CHAT_TYPE_WHISPER; } + LLChatBar* self = (LLChatBar*) userdata; + self->sendChat(chat_type); } void LLChatBar::sendChatFromViewer(const std::string &utf8text, EChatType type, BOOL animate) diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index b207c44e95..1592cc0a8b 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -362,6 +362,7 @@ void LLDrawable::makeActive() if (pcode == LLViewerObject::LL_VO_WATER || pcode == LLViewerObject::LL_VO_SURFACE_PATCH || pcode == LLViewerObject::LL_VO_PART_GROUP || + pcode == LLViewerObject::LL_VO_HUD_PART_GROUP || pcode == LLViewerObject::LL_VO_CLOUDS || pcode == LLViewerObject::LL_VO_GROUND || pcode == LLViewerObject::LL_VO_SKY) @@ -1380,7 +1381,10 @@ BOOL LLDrawable::isAnimating() const { return TRUE; } - + if (mVObjp->getPCode() == LLViewerObject::LL_VO_HUD_PART_GROUP) + { + return TRUE; + } if (mVObjp->getPCode() == LLViewerObject::LL_VO_CLOUDS) { return TRUE; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index b7966f2b20..38a59f67c2 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -194,7 +194,8 @@ S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage) iter != face_list.end(); iter++) { LLFace *facep = *iter; - facep->bindTexture(stage); + gGL.getTexUnit(stage)->bind(facep->getTexture()); + gGL.getTexUnit(0)->activate(); res += facep->renderIndexed(); } } @@ -395,7 +396,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { if (params.mTexture.notNull()) { - params.mTexture->bind(); + gGL.getTexUnit(0)->bind(params.mTexture.get()); if (params.mTextureMatrix) { glMatrixMode(GL_TEXTURE); @@ -406,14 +407,14 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) } else { - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } if (params.mVertexBuffer.notNull()) { params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index e7c8903561..f8acb21e5d 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -129,7 +129,7 @@ void LLDrawPoolAlpha::render(S32 pass) gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); LLViewerImage::sSmokeImagep->addTextureStats(1024.f*1024.f); - LLViewerImage::sSmokeImagep->bind(); + gGL.getTexUnit(0)->bind(LLViewerImage::sSmokeImagep.get()); renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD); } @@ -170,7 +170,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) LLRenderPass::applyModelMatrix(params); params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); } } @@ -231,7 +231,7 @@ void LLDrawPoolAlpha::renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask if (texture && params.mTexture.notNull()) { gGL.getTexUnit(0)->activate(); - params.mTexture->bind(); + gGL.getTexUnit(0)->bind(params.mTexture.get()); params.mTexture->addTextureStats(params.mVSize); if (params.mTextureMatrix) { @@ -288,7 +288,7 @@ void LLDrawPoolAlpha::renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); if (params.mTextureMatrix && texture && params.mTexture.notNull()) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index bb4af2268d..d68afa6632 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -396,7 +396,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { /* // debug code to draw a cube in place of avatar - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 pos = avatarp->getPositionAgent(); gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f); @@ -495,17 +495,17 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { if (LLVOAvatar::sShowCollisionVolumes) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); avatarp->renderCollisionVolumes(); } if (avatarp->mIsSelf && LLAgent::sDebugDisplayTarget) { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 pos = avatarp->getPositionAgent(); gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); @@ -517,7 +517,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) pos = avatarp->mDrawable->getPositionAgent(); gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); @@ -529,7 +529,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) pos = avatarp->mRoot.getWorldPosition(); gGL.color4f(1.0f, 1.0f, 1.0f, 0.8f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); @@ -541,7 +541,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) pos = avatarp->mPelvisp->getWorldPosition(); gGL.color4f(0.0f, 0.0f, 1.0f, 0.8f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV); gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 2556462cb4..ccf130be7a 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -349,27 +349,29 @@ void LLDrawPoolBump::beginShiny(bool invisible) cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders - cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); + cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); cube_map->enableTexture(cube_channel); cube_map->enableTextureCoords(1); diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } else { - cube_channel = 0; + cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); diffuse_channel = -1; cube_map->setMatrix(0); - cube_map->enable(shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB)); + cube_map->enable(cube_channel); } - cube_map->bind(); + gGL.getTexUnit(cube_channel)->bind(cube_map); + gGL.getTexUnit(0)->activate(); } else { cube_channel = 0; diffuse_channel = -1; + gGL.getTexUnit(0)->disable(); cube_map->enable(0); cube_map->setMatrix(0); - cube_map->bind(); + gGL.getTexUnit(0)->bind(cube_map); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA); @@ -423,7 +425,7 @@ void LLDrawPoolBump::endShiny(bool invisible) if (!invisible && mVertexShaderLevel > 1) { - shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); + shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) { @@ -435,18 +437,21 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->unbind(); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_2D); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); } if (cube_channel >= 0) { + gGL.getTexUnit(cube_channel)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(cube_channel)->setTextureBlendType(LLTexUnit::TB_MULT); } } - gGL.getTexUnit(0)->activate(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(diffuse_channel)->disable(); + gGL.getTexUnit(cube_channel)->disable(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - + diffuse_channel = -1; cube_channel = 0; mShiny = FALSE; @@ -489,12 +494,14 @@ void LLDrawPoolBump::beginFullbrightShiny() cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders - cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); + gGL.getTexUnit(1)->disable(); + cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); cube_map->enableTexture(cube_channel); cube_map->enableTextureCoords(1); diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - cube_map->bind(); + gGL.getTexUnit(cube_channel)->bind(cube_map); + gGL.getTexUnit(0)->activate(); } mShiny = TRUE; } @@ -535,14 +542,13 @@ void LLDrawPoolBump::endFullbrightShiny() shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_2D); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); shader->unbind(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diffuse_channel = -1; @@ -561,7 +567,7 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL applyModelMatrix(params); params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); } } @@ -599,8 +605,8 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params) if (bump) { - bump->bind(1); - bump->bind(0); + gGL.getTexUnit(1)->bind(bump); + gGL.getTexUnit(0)->bind(bump); return TRUE; } return FALSE; @@ -629,7 +635,7 @@ void LLDrawPoolBump::beginBump() // TEXTURE UNIT 1 gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 1 + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); @@ -648,7 +654,7 @@ void LLDrawPoolBump::beginBump() gGL.getTexUnit(0)->activate(); stop_glerror(); - LLViewerImage::unbindTexture(1, GL_TEXTURE_2D); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); } //static @@ -680,7 +686,7 @@ void LLDrawPoolBump::endBump() // Disable texture unit 1 gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_2D); // Texture unit 1 + gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); // Disable texture unit 0 @@ -1083,17 +1089,17 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { if (params.mTexture.notNull()) { - params.mTexture->bind(diffuse_channel); + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); params.mTexture->addTextureStats(params.mVSize); } else { - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount/3); if (params.mTextureMatrix) { diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp index c7e8aa32b7..5c719339b9 100644 --- a/indra/newview/lldrawpoolground.cpp +++ b/indra/newview/lldrawpoolground.cpp @@ -63,13 +63,14 @@ void LLDrawPoolGround::prerender() void LLDrawPoolGround::render(S32 pass) { - if (mDrawFace.empty()) + if (mDrawFace.empty() || !gSavedSettings.getBOOL("RenderGround")) { return; } LLGLSPipelineSkyBox gls_skybox; - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); LLGLClampToFarClip far_clip(glh_get_current_projection()); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 2687e6d2c0..1210391360 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -186,7 +186,7 @@ void LLDrawPoolSky::renderHeavenlyBody(U8 hb, LLFace* face) if (! face->getGeomCount()) return; LLImageGL* tex = face->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); LLColor4 color(mHB[hb]->getInterpColor()); LLOverrideFaceColor override(this, color); face->renderIndexed(); @@ -200,7 +200,7 @@ void LLDrawPoolSky::renderSunHalo(LLFace* face) if (! face->getGeomCount()) return; LLImageGL* tex = face->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); LLColor4 color(mHB[0]->getInterpColor()); color.mV[3] = llclamp(mHB[0]->getHaloBrighness(), 0.f, 1.f); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index e5850a0057..4a27b7f6a7 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -72,19 +72,19 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerImage *texturep) : TRUE, TRUE, GL_ALPHA8, GL_ALPHA, LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb")); - mAlphaRampImagep->bind(0); + gGL.getTexUnit(0)->bind(mAlphaRampImagep.get()); mAlphaRampImagep->setClamp(TRUE, TRUE); m2DAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient_2d.j2c", TRUE, TRUE, GL_ALPHA8, GL_ALPHA, LLUUID("38b86f85-2575-52a9-a531-23108d8da837")); - m2DAlphaRampImagep->bind(0); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); m2DAlphaRampImagep->setClamp(TRUE, TRUE); mTexturep->setBoostLevel(LLViewerImage::BOOST_TERRAIN); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } LLDrawPoolTerrain::~LLDrawPoolTerrain() @@ -240,7 +240,7 @@ void LLDrawPoolTerrain::renderFullShader() // detail texture 0 // S32 detail0 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0); - LLViewerImage::bindTexture(detail_texture0p,detail0); + gGL.getTexUnit(detail0)->bind(detail_texture0p); gGL.getTexUnit(0)->activate(); glEnable(GL_TEXTURE_GEN_S); @@ -258,7 +258,7 @@ void LLDrawPoolTerrain::renderFullShader() // detail texture 1 // S32 detail1 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL1); - LLViewerImage::bindTexture(detail_texture1p,detail1); + gGL.getTexUnit(detail1)->bind(detail_texture1p); /// ALPHA TEXTURE COORDS 0: gGL.getTexUnit(1)->activate(); @@ -269,11 +269,11 @@ void LLDrawPoolTerrain::renderFullShader() // detail texture 2 // S32 detail2 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL2); - LLViewerImage::bindTexture(detail_texture2p,detail2); - glEnable(GL_TEXTURE_2D); + gGL.getTexUnit(detail2)->bind(detail_texture2p); + + gGL.getTexUnit(2)->activate(); /// ALPHA TEXTURE COORDS 1: - gGL.getTexUnit(2)->activate(); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glTranslatef(-2.f, 0.f, 0.f); @@ -283,7 +283,7 @@ void LLDrawPoolTerrain::renderFullShader() // detail texture 3 // S32 detail3 = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL3); - LLViewerImage::bindTexture(detail_texture3p,detail3); + gGL.getTexUnit(detail3)->bind(detail_texture3p); /// ALPHA TEXTURE COORDS 2: gGL.getTexUnit(3)->activate(); @@ -296,7 +296,7 @@ void LLDrawPoolTerrain::renderFullShader() // Alpha Ramp // S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); - LLViewerImage::bindTexture(m2DAlphaRampImagep,alpha_ramp); + gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep.get()); // GL_BLEND disabled by default drawLoop(); @@ -308,36 +308,36 @@ void LLDrawPoolTerrain::renderFullShader() sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL2); sShader->disableTexture(LLViewerShaderMgr::TERRAIN_DETAIL3); - LLImageGL::unbindTexture(alpha_ramp, GL_TEXTURE_2D); + gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(4)->disable(); gGL.getTexUnit(4)->activate(); - glDisable(GL_TEXTURE_2D); // Texture unit 4 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); - LLImageGL::unbindTexture(detail3, GL_TEXTURE_2D); + gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); - LLImageGL::unbindTexture(detail2, GL_TEXTURE_2D); + gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); - glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); - LLImageGL::unbindTexture(detail1, GL_TEXTURE_2D); + gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); @@ -347,9 +347,9 @@ void LLDrawPoolTerrain::renderFullShader() //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults - LLImageGL::unbindTexture(detail0, GL_TEXTURE_2D); + gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); @@ -388,7 +388,7 @@ void LLDrawPoolTerrain::renderFull4TU() // Stage 0: detail texture 0 // gGL.getTexUnit(0)->activate(); - LLViewerImage::bindTexture(detail_texture0p,0); + gGL.getTexUnit(0)->bind(detail_texture0p); glClientActiveTextureARB(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_GEN_S); @@ -405,9 +405,9 @@ void LLDrawPoolTerrain::renderFull4TU() // Stage 1: Generate alpha ramp for detail0/detail1 transition // - LLViewerImage::bindTexture(m2DAlphaRampImagep,1); + gGL.getTexUnit(1)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 1 glClientActiveTextureARB(GL_TEXTURE1_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -418,12 +418,13 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 2: Interpolate detail1 with existing based on ramp // - LLViewerImage::bindTexture(detail_texture1p,2); + gGL.getTexUnit(2)->bind(detail_texture1p); + gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 2 - glClientActiveTextureARB(GL_TEXTURE2_ARB); + glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); @@ -436,9 +437,9 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 3: Modulate with primary (vertex) color for lighting // - LLViewerImage::bindTexture(detail_texture1p,3); // bind any texture + gGL.getTexUnit(3)->bind(detail_texture1p); + gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 3 glClientActiveTextureARB(GL_TEXTURE3_ARB); // Set alpha texture and do lighting modulation @@ -456,7 +457,7 @@ void LLDrawPoolTerrain::renderFull4TU() // Stage 0: Write detail3 into base // gGL.getTexUnit(0)->activate(); - LLViewerImage::bindTexture(detail_texture3p,0); + gGL.getTexUnit(0)->bind(detail_texture3p); glClientActiveTextureARB(GL_TEXTURE0_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -472,9 +473,9 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 1: Generate alpha ramp for detail2/detail3 transition // - LLViewerImage::bindTexture(m2DAlphaRampImagep,1); + gGL.getTexUnit(1)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 1 glClientActiveTextureARB(GL_TEXTURE1_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -492,9 +493,9 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 2: Interpolate detail2 with existing based on ramp // - LLViewerImage::bindTexture(detail_texture2p,2); + gGL.getTexUnit(2)->bind(detail_texture2p); + gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 2 glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -511,9 +512,9 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 3: Generate alpha ramp for detail1/detail2 transition // - LLViewerImage::bindTexture(m2DAlphaRampImagep,3); + gGL.getTexUnit(3)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 3 glClientActiveTextureARB(GL_TEXTURE3_ARB); glEnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -536,21 +537,21 @@ void LLDrawPoolTerrain::renderFull4TU() LLVertexBuffer::unbind(); // Disable multitexture - LLImageGL::unbindTexture(3, GL_TEXTURE_2D); + gGL.getTexUnit(3)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); glClientActiveTextureARB(GL_TEXTURE3_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); // Texture unit 3 glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); - LLImageGL::unbindTexture(2, GL_TEXTURE_2D); + gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); glClientActiveTextureARB(GL_TEXTURE2_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); // Texture unit 2 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); @@ -558,11 +559,11 @@ void LLDrawPoolTerrain::renderFull4TU() glLoadIdentity(); glMatrixMode(GL_MODELVIEW); - LLImageGL::unbindTexture(1, GL_TEXTURE_2D); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); glClientActiveTextureARB(GL_TEXTURE1_ARB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_TEXTURE_2D); // Texture unit 1 glMatrixMode(GL_TEXTURE); glLoadIdentity(); @@ -575,9 +576,9 @@ void LLDrawPoolTerrain::renderFull4TU() // Restore Texture Unit 0 defaults gGL.getTexUnit(0)->activate(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glClientActiveTextureARB(GL_TEXTURE0_ARB); - gGL.getTexUnit(0)->activate(); glDisableClientState(GL_NORMAL_ARRAY); glDisable(GL_TEXTURE_GEN_S); @@ -616,7 +617,7 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 0: Render detail 0 into base // - LLViewerImage::bindTexture(detail_texture0p,0); + gGL.getTexUnit(0)->bind(detail_texture0p); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); @@ -635,7 +636,7 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 0: Generate alpha ramp for detail0/detail1 transition // - LLViewerImage::bindTexture(m2DAlphaRampImagep,0); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); @@ -648,9 +649,9 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 1: Write detail1 // - LLViewerImage::bindTexture(detail_texture1p,1); // Texture unit 1 + gGL.getTexUnit(1)->bind(detail_texture1p); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); @@ -673,7 +674,7 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 0: Generate alpha ramp for detail1/detail2 transition // - LLViewerImage::bindTexture(m2DAlphaRampImagep,0); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); // Set the texture matrix glMatrixMode(GL_TEXTURE); @@ -687,9 +688,9 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 1: Write detail2 // - LLViewerImage::bindTexture(detail_texture2p,1); + gGL.getTexUnit(1)->bind(detail_texture2p); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); @@ -713,7 +714,7 @@ void LLDrawPoolTerrain::renderFull2TU() // Stage 0: Generate alpha ramp for detail2/detail3 transition // gGL.getTexUnit(0)->activate(); - LLViewerImage::bindTexture(m2DAlphaRampImagep,0); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); // Set the texture matrix glMatrixMode(GL_TEXTURE); glLoadIdentity(); @@ -724,9 +725,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); // Stage 1: Write detail3 - LLViewerImage::bindTexture(detail_texture3p,1); + gGL.getTexUnit(1)->bind(detail_texture3p); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); @@ -749,9 +750,9 @@ void LLDrawPoolTerrain::renderFull2TU() // Disable multitexture - LLImageGL::unbindTexture(1, GL_TEXTURE_2D); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_2D); // Texture unit 1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); @@ -763,9 +764,8 @@ void LLDrawPoolTerrain::renderFull2TU() // Restore Texture Unit 0 defaults gGL.getTexUnit(0)->activate(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); @@ -784,10 +784,10 @@ void LLDrawPoolTerrain::renderSimple() // Stage 0: Base terrain texture pass mTexturep->addTextureStats(1024.f*1024.f); - mTexturep->bind(0); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_2D); // Texture unit 2 + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(mTexturep.get()); LLVector3 origin_agent = mDrawFace[0]->getDrawable()->getVObj()->getRegion()->getOriginAgent(); F32 tscale = 1.f/256.f; @@ -808,8 +808,8 @@ void LLDrawPoolTerrain::renderSimple() //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glMatrixMode(GL_TEXTURE); @@ -839,7 +839,7 @@ void LLDrawPoolTerrain::renderOwnership() LLViewerParcelOverlay *overlayp = regionp->getParcelOverlay(); LLImageGL *texturep = overlayp->getTexture(); - LLViewerImage::bindTexture(texturep); + gGL.getTexUnit(0)->bind(texturep); // *NOTE: Because the region is 256 meters wide, but has 257 pixels, the // texture coordinates for pixel 256x256 is not 1,1. This makes the @@ -872,7 +872,7 @@ void LLDrawPoolTerrain::renderForSelect() } - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 33f23ab6fa..cb4a0b9fd6 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -50,7 +50,7 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) : LLFacePool(POOL_TREE), mTexturep(texturep) { - mTexturep->bind(0); + gGL.getTexUnit(0)->bind(mTexturep.get()); mTexturep->setClamp(FALSE, FALSE); } @@ -124,6 +124,7 @@ void LLDrawPoolTree::renderForSelect() LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); LLGLSObjectSelectAlpha gls_alpha; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setSceneBlendType(LLRender::BT_REPLACE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); @@ -144,7 +145,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting) LLGLState normalize(GL_NORMALIZE, TRUE); // Bind the texture for this tree. - LLViewerImage::bindTexture(mTexturep,sDiffTex); + gGL.getTexUnit(sDiffTex)->bind(mTexturep.get()); U32 indices_drawn = 0; diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index f7770f001c..018092373a 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -68,11 +68,11 @@ LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) { mHBTex[0] = gImageList.getImage(gSunTextureID, TRUE, TRUE); - mHBTex[0]->bind(); + gGL.getTexUnit(0)->bind(mHBTex[0].get()); mHBTex[0]->setClamp(TRUE, TRUE); mHBTex[1] = gImageList.getImage(gMoonTextureID, TRUE, TRUE); - mHBTex[1]->bind(); + gGL.getTexUnit(0)->bind(mHBTex[1].get()); mHBTex[1]->setClamp(TRUE, TRUE); mWaterImagep = gImageList.getImage(WATER_TEST); @@ -166,10 +166,9 @@ void LLDrawPoolWater::render(S32 pass) // Set up second pass first mWaterImagep->addTextureStats(1024.f*1024.f); - mWaterImagep->bind(1); gGL.getTexUnit(1)->activate(); - - glEnable(GL_TEXTURE_2D); // Texture unit 1 + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->bind(mWaterImagep.get()); LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis(); F32 up_dot = camera_up * LLVector3::z_axis; @@ -218,20 +217,20 @@ void LLDrawPoolWater::render(S32 pass) { continue; } - face->bindTexture(); + gGL.getTexUnit(0)->bind(face->getTexture()); face->renderIndexed(); } // Now, disable texture coord generation on texture state 1 gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_2D); // Texture unit 1 + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->disable(); glDisable(GL_TEXTURE_GEN_S); //texture unit 1 glDisable(GL_TEXTURE_GEN_T); //texture unit 1 - LLImageGL::unbindTexture(1, GL_TEXTURE_2D); // Disable texture coordinate and color arrays gGL.getTexUnit(0)->activate(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); @@ -275,8 +274,9 @@ void LLDrawPoolWater::render(S32 pass) { gSky.mVOSkyp->getCubeMap()->disable(); } - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); - glEnable(GL_TEXTURE_2D); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); @@ -316,7 +316,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face) LLGLSNoFog noFog; - LLViewerImage::bindTexture(mHBTex[dr]); + gGL.getTexUnit(0)->bind(mHBTex[dr].get()); LLOverrideFaceColor override(this, face->getFaceColor().mV); face->renderIndexed(); @@ -390,7 +390,7 @@ void LLDrawPoolWater::shade() if (reftex > -1) { gGL.getTexUnit(reftex)->activate(); - gPipeline.mWaterRef.bindTexture(); + gGL.getTexUnit(reftex)->bind(&gPipeline.mWaterRef); gGL.getTexUnit(0)->activate(); } @@ -406,7 +406,7 @@ void LLDrawPoolWater::shade() } mWaterNormp->addTextureStats(1024.f*1024.f); - mWaterNormp->bind(bumpTex); + gGL.getTexUnit(bumpTex)->bind(mWaterNormp.get()); mWaterNormp->setMipFilterNearest (mWaterNormp->getMipFilterNearest(), !gSavedSettings.getBOOL("RenderWaterMipNormal")); @@ -421,8 +421,8 @@ void LLDrawPoolWater::shade() shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY, param_mgr->getFogDensity()); } - - gPipeline.mWaterDis.bindTexture(); + + gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); if (mVertexShaderLevel == 1) { @@ -502,7 +502,7 @@ void LLDrawPoolWater::shade() } LLVOWater* water = (LLVOWater*) face->getViewerObject(); - face->bindTexture(diffTex); + gGL.getTexUnit(diffTex)->bind(face->getTexture()); sNeedsReflectionUpdate = TRUE; @@ -527,7 +527,7 @@ void LLDrawPoolWater::shade() } } - shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); + shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX); shader->disableTexture(LLViewerShaderMgr::BUMP_MAP); shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -536,7 +536,7 @@ void LLDrawPoolWater::shade() shader->unbind(); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_2D); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.setColorMask(true, false); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 9f22d2aa0f..d8aa555752 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -159,7 +159,7 @@ void LLDrawPoolWLSky::renderStars(void) const // *NOTE: have to have bound the cloud noise texture already since register // combiners blending below requires something to be bound // and we might as well only bind once. - //LLGLEnable gl_texture_2d(GL_TEXTURE_2D); + //gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); @@ -202,7 +202,8 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - sCloudNoiseTexture->bind(); + gGL.getTexUnit(0)->bind(sCloudNoiseTexture); + shader->bind(); /// Render the skydome @@ -223,7 +224,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gSky.mVOSkyp->getSun().getDraw() && face->getGeomCount()) { LLImageGL * tex = face->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor()); LLFacePool::LLOverrideFaceColor color_override(this, color); face->renderIndexed(); @@ -238,7 +239,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() // stars register combiners, we bind again here for defensive reasons, // since LLImageGL::bind detects that it's a noop, and optimizes it out. LLImageGL * tex = face->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor()); F32 a = gSky.mVOSkyp->getMoon().getDirection().mV[2]; if (a > 0.f) @@ -280,7 +281,7 @@ void LLDrawPoolWLSky::render(S32 pass) // renderStars() requires something to be bound and we might as well only // bind the moon's texture once. LLImageGL * tex = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(); - tex->bind(); + gGL.getTexUnit(0)->bind(tex); renderHeavenlyBodies(); @@ -291,7 +292,7 @@ void LLDrawPoolWLSky::render(S32 pass) renderSkyClouds(camHeightLocal); - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } void LLDrawPoolWLSky::prerender() diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index d29ac9b43a..f8ba382a74 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -32,7 +32,6 @@ #include "llviewerprecompiledheaders.h" #include "lldynamictexture.h" -#include "llimagegl.h" #include "llglheaders.h" #include "llviewerwindow.h" #include "llviewercamera.h" @@ -105,7 +104,7 @@ void LLDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum prima } releaseGLTexture(); LLPointer<LLImageRaw> raw_image = new LLImageRaw(mWidth, mHeight, mComponents); - mTexture = new LLImageGL(mWidth, mHeight, mComponents, FALSE); + mTexture = new LLViewerImage(mWidth, mHeight, mComponents, FALSE); if (internal_format >= 0) { mTexture->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes); @@ -113,6 +112,7 @@ void LLDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum prima // llinfos << "ALLOCATING " << (mWidth*mHeight*mComponents)/1024 << "K" << llendl; mTexture->createGLTexture(0, raw_image); mTexture->setClamp(mClamp, mClamp); + mTexture->setInitialized(false); } //----------------------------------------------------------------------------- @@ -144,7 +144,7 @@ void LLDynamicTexture::preRender(BOOL clear_depth) mOrigin.mY = llmax(mOrigin.mY, 0) ; } - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } // Set up camera mCamera.setOrigin(*LLViewerCamera::getInstance()); @@ -184,19 +184,6 @@ void LLDynamicTexture::postRender(BOOL success) } //----------------------------------------------------------------------------- -// bindTexture() -//----------------------------------------------------------------------------- -void LLDynamicTexture::bindTexture() -{ - LLViewerImage::bindTexture(mTexture,0); -} - -void LLDynamicTexture::unbindTexture() -{ - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); -} - -//----------------------------------------------------------------------------- // static // updateDynamicTextures() // Calls update on each dynamic texture. Calls each group in order: "first," then "middle," then "last." diff --git a/indra/newview/lldynamictexture.h b/indra/newview/lldynamictexture.h index 9f647232c5..2e7ba1d422 100644 --- a/indra/newview/lldynamictexture.h +++ b/indra/newview/lldynamictexture.h @@ -60,8 +60,8 @@ public: virtual void preRender(BOOL clear_depth = TRUE); virtual BOOL render(); virtual void postRender(BOOL success); - virtual void bindTexture(); - virtual void unbindTexture(); + + LLImageGL* getTexture(void) const { return mTexture; } static BOOL updateAllInstances(); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 05b873eae4..4f49aa584f 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -362,10 +362,10 @@ void LLFace::renderForSelect(U32 data_mask) switch (getPoolType()) { case LLDrawPool::POOL_ALPHA: - getTexture()->bind(); + gGL.getTexUnit(0)->bind(getTexture()); break; default: - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); break; } } @@ -390,19 +390,19 @@ void LLFace::renderForSelect(U32 data_mask) { glPushMatrix(); glMultMatrixf((float*) mDrawablep->getRegion()->mRenderMatrix.mMatrix); - mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, mIndicesCount, mIndicesIndex); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); glPopMatrix(); } else { - mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, mIndicesCount, mIndicesIndex); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); } } else { glPushMatrix(); glMultMatrixf((float*)getRenderMatrix().mMatrix); - mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, mIndicesCount, mIndicesIndex); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); glPopMatrix(); } } @@ -419,7 +419,7 @@ void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color) if (mGeomCount > 0 && mIndicesCount > 0) { - LLViewerImage::bindTexture(imagep); + gGL.getTexUnit(0)->bind(imagep); gGL.pushMatrix(); if (mDrawablep->isActive()) @@ -438,7 +438,7 @@ void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color) #if !LL_RELEASE_FOR_DOWNLOAD LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD); #endif - mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, mIndicesCount, mIndicesIndex); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); unsetFaceColor(); gGL.popMatrix(); @@ -1203,7 +1203,7 @@ S32 LLFace::pushVertices(const U16* index_array) const { if (mIndicesCount) { - mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); + mVertexBuffer->drawRange(LLRender::TRIANGLES, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); gPipeline.addTrianglesDrawn(mIndicesCount/3); } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 9e7a33eb7b..9253bb46fb 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -101,7 +101,6 @@ public: void setPixelArea(F32 area) { mPixelArea = area; } F32 getVirtualSize() const { return mVSize; } F32 getPixelArea() const { return mPixelArea; } - void bindTexture(S32 stage = 0) const { LLViewerImage::bindTexture(mTexture, stage); } void renderSetColor() const; S32 renderElements(const U16 *index_array) const; @@ -120,6 +119,7 @@ public: LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } void setPoolType(U32 type) { mPoolType = type; } S32 getTEOffset() { return mTEOffset; } + LLViewerImage* getTexture() { return mTexture; } void setViewerObject(LLViewerObject* object); void setPool(LLFacePool *pool, LLViewerImage *texturep); diff --git a/indra/newview/llface.inl b/indra/newview/llface.inl index aa94493196..38f38f5466 100644 --- a/indra/newview/llface.inl +++ b/indra/newview/llface.inl @@ -33,6 +33,7 @@ #define LL_LLFACE_INL #include "llglheaders.h" +#include "llrender.h" inline BOOL LLFace::getDirty() const { diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index e224ee57c0..54730af145 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -116,6 +116,7 @@ static struct ft_display_info ft_display_table[] = { LLFastTimer::FTM_VFILE_WAIT, " VFile Wait", &LLColor4::cyan6, 0 }, // { LLFastTimer::FTM_IDLE_CB, " Callbacks", &LLColor4::pink1, 0 }, { LLFastTimer::FTM_RENDER, " Render", &green0, 1 }, + { LLFastTimer::FTM_PICK, " Pick", &LLColor4::purple, 1 }, { LLFastTimer::FTM_HUD_EFFECTS, " HUD Effects", &LLColor4::orange1, 0 }, { LLFastTimer::FTM_HUD_UPDATE, " HUD Update", &LLColor4::orange2, 0 }, { LLFastTimer::FTM_UPDATE_SKY, " Sky Update", &LLColor4::cyan1, 0 }, @@ -463,7 +464,7 @@ void LLFastTimerView::draw() // Draw the window background { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f)); } @@ -755,7 +756,7 @@ void LLFastTimerView::draw() LLRect graph_rect; // Draw borders { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.5f,0.5f,0.5f,0.5f); S32 by = y + 2; @@ -792,7 +793,7 @@ void LLFastTimerView::draw() // Draw bars for each history entry // Special: -1 = show running average - LLViewerImage::bindTexture(box_imagep->getImage()); + gGL.getTexUnit(0)->bind(box_imagep->getImage()); for (S32 j=-1; j<histmax && y > LINE_GRAPH_HEIGHT; j++) { int sublevel_dx[FTV_DISPLAY_NUM+1]; @@ -936,7 +937,7 @@ void LLFastTimerView::draw() //draw line graph history { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLLocalClipRect clip(graph_rect); //normalize based on last frame's maximum @@ -980,7 +981,7 @@ void LLFastTimerView::draw() gGL.color4f(0.5f,0.5f,0.5f,1); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i((S32)bar, graph_rect.mBottom); gGL.vertex2i((S32)bar, graph_rect.mTop); gGL.end(); @@ -1016,7 +1017,7 @@ void LLFastTimerView::draw() } gGL.color4f(col[0], col[1], col[2], alpha); - gGL.begin(LLVertexBuffer::LINE_STRIP); + gGL.begin(LLRender::LINE_STRIP); for (U32 j = 0; j < LLFastTimer::FTM_HISTORY_NUM; j++) { U64 ticks = ticks_sum[j+1][idx]; diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index ecc40aa094..b43838a3a4 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -447,8 +447,6 @@ void LLFeatureManager::applyRecommendedSettings() { gSavedSettings.setF32("RenderFarClip", 128.0f); } - - } void LLFeatureManager::applyFeatures(bool skipFeatures) diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index 2d595bc492..6c42a71fe6 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -384,9 +384,10 @@ void LLFloaterAnimPreview::draw() if (mMotionID.notNull() && mAnimPreview) { gGL.color3f(1.f, 1.f, 1.f); - mAnimPreview->bindTexture(); - gGL.begin( LLVertexBuffer::QUADS ); + gGL.getTexUnit(0)->bind(mAnimPreview->getTexture()); + + gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); @@ -399,7 +400,7 @@ void LLFloaterAnimPreview::draw() } gGL.end(); - mAnimPreview->unbindTexture(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); if (!avatarp->areAnimationsPaused()) @@ -1068,7 +1069,7 @@ BOOL LLPreviewAnimation::render() glLoadIdentity(); LLGLSUIDefault def; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); gl_rect_2d_simple( mWidth, mHeight ); diff --git a/indra/newview/llfloaterauction.cpp b/indra/newview/llfloaterauction.cpp index 480ef708d6..a90d11f6ea 100644 --- a/indra/newview/llfloaterauction.cpp +++ b/indra/newview/llfloaterauction.cpp @@ -148,7 +148,7 @@ void LLFloaterAuction::draw() if (childGetRect("snapshot_icon", rect)) { { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); rect.stretch(-1); } @@ -205,7 +205,7 @@ void LLFloaterAuction::onClickSnapshot(void* data) LLVFile::writeFile(j2c->getData(), j2c->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_TEXTURE); self->mImage = new LLImageGL((LLImageRaw*)raw, FALSE); - self->mImage->bind(); + gGL.getTexUnit(0)->bind(self->mImage); self->mImage->setClamp(TRUE, TRUE); } else diff --git a/indra/newview/llfloaterbeacons.cpp b/indra/newview/llfloaterbeacons.cpp new file mode 100644 index 0000000000..a49995adae --- /dev/null +++ b/indra/newview/llfloaterbeacons.cpp @@ -0,0 +1,150 @@ +/** + * @file llfloaterbeacons.cpp + * @brief Front-end to LLPipeline controls for highlighting various kinds of objects. + * @author Coco + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterbeacons.h" +#include "llviewercontrol.h" +#include "lluictrlfactory.h" +#include "llcheckboxctrl.h" +#include "pipeline.h" + + +LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed) +{ + LLUICtrlFactory::getInstance()->buildFloater(this, "floater_beacons.xml"); + + // Initialize pipeline states from saved settings. + // OK to do at floater constructor time because beacons do not display unless the floater is open + // therefore it is OK to not initialize the pipeline state before needed. + // Note also that we should replace those pipeline statics with direct lookup of the saved settings + // eliminating the need to keep these states in sync. + LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon")); + LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon")); + LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon")); + LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon")); + LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon")); + LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights")); + LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons")); +} + +BOOL LLFloaterBeacons::postBuild() +{ + childSetCommitCallback("touch_only", onClickUICheck, this); + childSetCommitCallback("scripted", onClickUICheck, this); + childSetCommitCallback("physical", onClickUICheck, this); + childSetCommitCallback("sounds", onClickUICheck, this); + childSetCommitCallback("particles", onClickUICheck, this); + childSetCommitCallback("highlights", onClickUICheck, this); + childSetCommitCallback("beacons", onClickUICheck, this); + return TRUE; +} + +// Needed to make the floater visibility toggle the beacons. +// Too bad we can't just add control_name="BeaconAlwaysOn" to the XML. +void LLFloaterBeacons::open() +{ + LLFloater::open(); + gSavedSettings.setBOOL( "BeaconAlwaysOn", TRUE); +} +void LLFloaterBeacons::close(bool app_quitting) +{ + LLFloater::close(app_quitting); + if(!app_quitting) + { + gSavedSettings.setBOOL( "BeaconAlwaysOn", FALSE); + } +} + +// Callback attached to each check box control to both affect their main purpose +// and to implement the couple screwy interdependency rules that some have. +//static +void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl, void* data) +{ + LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; + std::string name = check->getName(); + LLFloaterBeacons* view = (LLFloaterBeacons*)data; + if( name == "touch_only") + { + LLPipeline::toggleRenderScriptedTouchBeacons(NULL); + // Don't allow both to be ON at the same time. Toggle the other one off if both now on. + if ( + LLPipeline::getRenderScriptedTouchBeacons(NULL) && + LLPipeline::getRenderScriptedBeacons(NULL) ) + { + LLPipeline::setRenderScriptedBeacons(FALSE); + view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE)); + view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline + } + } + else if(name == "scripted") + { + LLPipeline::toggleRenderScriptedBeacons(NULL); + // Don't allow both to be ON at the same time. Toggle the other one off if both now on. + if ( + LLPipeline::getRenderScriptedTouchBeacons(NULL) && + LLPipeline::getRenderScriptedBeacons(NULL) ) + { + LLPipeline::setRenderScriptedTouchBeacons(FALSE); + view->getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE)); + view->getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline + } + } + else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get()); + else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get()); + else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get()); + else if(name == "highlights") + { + LLPipeline::toggleRenderHighlights(NULL); + // Don't allow both to be OFF at the same time. Toggle the other one on if both now off. + if ( + !LLPipeline::getRenderBeacons(NULL) && + !LLPipeline::getRenderHighlights(NULL) ) + { + LLPipeline::setRenderBeacons(TRUE); + view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE)); + view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline + } + } + else if(name == "beacons") + { + LLPipeline::toggleRenderBeacons(NULL); + // Don't allow both to be OFF at the same time. Toggle the other one on if both now off. + if ( + !LLPipeline::getRenderBeacons(NULL) && + !LLPipeline::getRenderHighlights(NULL) ) + { + LLPipeline::setRenderHighlights(TRUE); + view->getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE)); + view->getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline + } + } +} diff --git a/indra/newview/llfloaterbeacons.h b/indra/newview/llfloaterbeacons.h new file mode 100644 index 0000000000..3ba6783a30 --- /dev/null +++ b/indra/newview/llfloaterbeacons.h @@ -0,0 +1,56 @@ +/** + * @file llfloaterbeacons.h + * @brief Front-end to LLPipeline controls for highlighting various kinds of objects. + * @author Coco + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERBEACONS_H +#define LL_LLFLOATERBEACONS_H + +#include "llfloater.h" + +class LLFloaterBeacons : public LLFloater, public LLFloaterSingleton<LLFloaterBeacons> +{ + friend class LLUISingleton<LLFloaterBeacons, VisibilityPolicy<LLFloater> >; + +public: + /*virtual*/ BOOL postBuild(); + + // Needed to make the floater visibility toggle the beacons. + // Too bad we can't just add control_name="BeaconAlwaysOn" to the XML. + /*virtual*/ void open(); + /*virtual*/ void close(bool app_quitting); + +private: + LLFloaterBeacons(const LLSD& seed); + + static void onClickUICheck(LLUICtrl *ctrl, void* data); +}; + +#endif diff --git a/indra/newview/llfloaterbuy.cpp b/indra/newview/llfloaterbuy.cpp index ed2cc2b7c3..9edb0afb5c 100644 --- a/indra/newview/llfloaterbuy.cpp +++ b/indra/newview/llfloaterbuy.cpp @@ -289,11 +289,6 @@ void LLFloaterBuy::inventoryChanged(LLViewerObject* obj, removeVOInventoryListener(); } -void LLFloaterBuy::close(bool app_quitting) -{ - LLSelectMgr::getInstance()->deselectAll(); - LLFloater::close(app_quitting); -} // static void LLFloaterBuy::onClickBuy(void*) @@ -325,3 +320,10 @@ void LLFloaterBuy::onClickCancel(void*) sInstance->close(); } } + +void LLFloaterBuy::onClose(bool app_quitting) +{ + // drop reference to current selection so selection goes away + mObjectSelection = NULL; + LLFloater::onClose(app_quitting); +} diff --git a/indra/newview/llfloaterbuy.h b/indra/newview/llfloaterbuy.h index 1506b465d6..b1678c7c9f 100644 --- a/indra/newview/llfloaterbuy.h +++ b/indra/newview/llfloaterbuy.h @@ -57,6 +57,7 @@ protected: LLFloaterBuy(); ~LLFloaterBuy(); + /*virtual*/ void onClose(bool app_quitting); void reset(); void requestObjectInventories(); @@ -65,8 +66,6 @@ protected: S32 serial_num, void* data); - /*virtual*/ void close(bool app_quitting = false); - static void onClickBuy(void*); static void onClickCancel(void*); diff --git a/indra/newview/llfloatercolorpicker.cpp b/indra/newview/llfloatercolorpicker.cpp index 4218c4c65a..9790b5a7af 100644 --- a/indra/newview/llfloatercolorpicker.cpp +++ b/indra/newview/llfloatercolorpicker.cpp @@ -165,7 +165,7 @@ createUI () } } mRGBImage = new LLImageGL ( (LLImageRaw*)raw, FALSE ); - mRGBImage->bind(); + gGL.getTexUnit(0)->bind(mRGBImage); mRGBImage->setClamp(TRUE, TRUE); // create palette @@ -543,9 +543,9 @@ void LLFloaterColorPicker::draw() LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mSwatch->isInVisibleChain() && mContextConeOpacity > 0.001f) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(swatch_rect.mLeft, swatch_rect.mTop); diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 4b0afd6db3..ef27a6d5f4 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -232,14 +232,14 @@ void LLFloaterImagePreview::draw() if (mGLName) { - LLImageGL::bindExternalTexture( mGLName, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mGLName); } else { glGenTextures(1, &mGLName ); stop_glerror(); - LLImageGL::bindExternalTexture( mGLName, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mGLName); stop_glerror(); glTexImage2D( @@ -251,8 +251,7 @@ void LLFloaterImagePreview::draw() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); if (mAvatarPreview) { mAvatarPreview->setTexture(mGLName); @@ -261,7 +260,7 @@ void LLFloaterImagePreview::draw() } gGL.color3f(1.f, 1.f, 1.f); - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); @@ -274,7 +273,7 @@ void LLFloaterImagePreview::draw() } gGL.end(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); } @@ -285,11 +284,15 @@ void LLFloaterImagePreview::draw() gGL.color3f(1.f, 1.f, 1.f); if (selected == 9) - mSculptedPreview->bindTexture(); + { + gGL.getTexUnit(0)->bind(mSculptedPreview->getTexture()); + } else - mAvatarPreview->bindTexture(); + { + gGL.getTexUnit(0)->bind(mAvatarPreview->getTexture()); + } - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); @@ -302,10 +305,7 @@ void LLFloaterImagePreview::draw() } gGL.end(); - if (selected == 9) - mSculptedPreview->unbindTexture(); - else - mAvatarPreview->unbindTexture(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } } @@ -907,7 +907,7 @@ BOOL LLImagePreviewSculpted::render() gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); - mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, num_indices, 0); + mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); diff --git a/indra/newview/llfloaterjoystick.cpp b/indra/newview/llfloaterjoystick.cpp index e912431323..9c3463010e 100644 --- a/indra/newview/llfloaterjoystick.cpp +++ b/indra/newview/llfloaterjoystick.cpp @@ -46,7 +46,7 @@ #include "llviewerjoystick.h" LLFloaterJoystick::LLFloaterJoystick(const LLSD& data) - : LLFloater(std::string("floater_joystick")) + : LLFloater("floater_joystick") { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_joystick.xml"); center(); diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index 6ba78285ba..f4a515e0a0 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -1448,7 +1448,7 @@ void LLPanelLandObjects::processParcelObjectOwnersReply(LLMessageSystem *msg, vo msg->getBOOLFast(_PREHASH_Data, _PREHASH_IsGroupOwned, is_group_owned, i); msg->getS32Fast (_PREHASH_Data, _PREHASH_Count, object_count, i); msg->getBOOLFast(_PREHASH_Data, _PREHASH_OnlineStatus, is_online, i); - if(msg->getNumberOfBlocks("DataExtended")) + if(msg->has("DataExtended")) { msg->getU32("DataExtended", "TimeStamp", most_recent_time, i); } diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp index d97023e256..3e12c2e47c 100644 --- a/indra/newview/llfloaterpostcard.cpp +++ b/indra/newview/llfloaterpostcard.cpp @@ -63,6 +63,8 @@ #include "llassetuploadresponders.h" +#include <boost/regex.hpp> //boost.regex lib + ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- @@ -180,7 +182,7 @@ void LLFloaterPostcard::draw() rect.mBottom = (S32)((F32)rect.mTop - ((F32)rect.getWidth() / ratio)); } { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); rect.stretch(-1); } @@ -242,14 +244,16 @@ void LLFloaterPostcard::onClickSend(void* data) std::string from(self->childGetValue("from_form").asString()); std::string to(self->childGetValue("to_form").asString()); - - if (to.empty() || to.find('@') == std::string::npos) + + boost::regex emailFormat("[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}"); + + if (to.empty() || !boost::regex_match(to, emailFormat)) { gViewerWindow->alertXml("PromptRecipientEmail"); return; } - if (from.empty() || from.find('@') == std::string::npos) + if (from.empty() || !boost::regex_match(from, emailFormat)) { gViewerWindow->alertXml("PromptSelfEmail"); return; diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 37a0fde367..15d4d30221 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -424,8 +424,6 @@ void LLFloaterPreference::onClickAbout(void*) // static void LLFloaterPreference::onBtnOK( void* userdata ) { - LLPanelLogin::refreshLocation( false ); - LLFloaterPreference *fp =(LLFloaterPreference *)userdata; // commit any outstanding text entry if (fp->hasFocus()) @@ -453,6 +451,8 @@ void LLFloaterPreference::onBtnOK( void* userdata ) // Show beep, pop up dialog, etc. llinfos << "Can't close preferences!" << llendl; } + + LLPanelLogin::refreshLocation( false ); } diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 462f05ff27..f4843ea1a5 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -151,7 +151,8 @@ public: void resetThumbnailImage() { mThumbnailImage = NULL ; } void drawPreviewRect(S32 offset_x, S32 offset_y) ; - static void onIdle( void* snapshot_preview ); + // Returns TRUE when snapshot generated, FALSE otherwise. + static BOOL onIdle( void* snapshot_preview ); private: LLColor4 mColor; @@ -203,6 +204,8 @@ LLSnapshotLivePreview::LLSnapshotLivePreview (const LLRect& rect) : mCurImageIndex(0), mPreviewImage(NULL), mThumbnailImage(NULL) , + mThumbnailWidth(0), + mThumbnailHeight(0), mPreviewImageEncoded(NULL), mFormattedImage(NULL), mShineCountdown(0), @@ -342,14 +345,11 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail mSnapshotDelayTimer.start(); mSnapshotDelayTimer.setTimerExpirySec(delay); } - else if(new_thumbnail) + if(new_thumbnail) { mThumbnailUpToDate = FALSE ; } - else - { - setThumbnailImageSize() ; - } + setThumbnailImageSize(); } void LLSnapshotLivePreview::setSnapshotQuality(S32 quality) @@ -417,14 +417,14 @@ void LLSnapshotLivePreview::draw() LLColor4 image_color(1.f, 1.f, 1.f, 1.f); gGL.color4fv(image_color.mV); - LLViewerImage::bindTexture(mViewerImage[mCurImageIndex]); + gGL.getTexUnit(0)->bind(mViewerImage[mCurImageIndex]); // calculate UV scale F32 uv_width = mImageScaled[mCurImageIndex] ? 1.f : llmin((F32)mWidth[mCurImageIndex] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f); F32 uv_height = mImageScaled[mCurImageIndex] ? 1.f : llmin((F32)mHeight[mCurImageIndex] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f); glPushMatrix(); { glTranslatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_width, uv_height); gGL.vertex2i(rect.getWidth(), rect.getHeight() ); @@ -486,8 +486,8 @@ void LLSnapshotLivePreview::draw() S32 y1 = 0; S32 y2 = gViewerWindow->getWindowHeight(); - LLGLSNoTexture no_texture; - gGL.begin(LLVertexBuffer::QUADS); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::QUADS); { gGL.color4f(1.f, 1.f, 1.f, 0.f); gGL.vertex2i(x1, y1); @@ -515,10 +515,10 @@ void LLSnapshotLivePreview::draw() // draw framing rectangle { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(1.f, 1.f, 1.f, 1.f); LLRect outline_rect = mImageRect[mCurImageIndex]; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH); gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH); @@ -553,7 +553,7 @@ void LLSnapshotLivePreview::draw() F32 alpha = clamp_rescale(fall_interp, 0.f, 1.f, 0.8f, 0.4f); LLColor4 image_color(1.f, 1.f, 1.f, alpha); gGL.color4fv(image_color.mV); - LLViewerImage::bindTexture(mViewerImage[old_image_index]); + gGL.getTexUnit(0)->bind(mViewerImage[old_image_index]); // calculate UV scale // *FIX get this to work with old image BOOL rescale = !mImageScaled[old_image_index] && mViewerImage[mCurImageIndex].notNull(); @@ -564,7 +564,7 @@ void LLSnapshotLivePreview::draw() LLRect& rect = mImageRect[old_image_index]; glTranslatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f); glRotatef(-45.f * fall_interp, 0.f, 0.f, 1.f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_width, uv_height); gGL.vertex2i(rect.getWidth(), rect.getHeight() ); @@ -719,8 +719,11 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) mThumbnailUpdateLock = FALSE ; } + +// Called often. Checks whether it's time to grab a new snapshot and if so, does it. +// Returns TRUE if new snapshot generated, FALSE otherwise. //static -void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) +BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview; @@ -733,7 +736,10 @@ void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mCameraRot = new_camera_rot; // request a new snapshot whenever the camera moves, with a time delay BOOL autosnap = gSavedSettings.getBOOL("AutoSnapshot"); - previewp->updateSnapshot(autosnap, FALSE, autosnap ? AUTO_SNAPSHOT_TIME_DELAY : 0.f); + previewp->updateSnapshot( + autosnap, // whether a new snapshot is needed or merely invalidate the existing one + FALSE, // or if 1st arg is false, whether to produce a new thumbnail image. + autosnap ? AUTO_SNAPSHOT_TIME_DELAY : 0.f); // shutter delay if 1st arg is true. } // see if it's time yet to snap the shot and bomb out otherwise. @@ -742,7 +748,7 @@ void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) && !LLToolCamera::getInstance()->hasMouseCapture(); // don't take snapshots while ALT-zoom active if ( ! previewp->mSnapshotActive) { - return; + return FALSE; } // time to produce a snapshot @@ -819,6 +825,7 @@ void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) } if (previewp->mFormattedImage->encode(previewp->mPreviewImage, 0)) { + previewp->mDataSize = previewp->mFormattedImage->getDataSize(); // special case BMP to copy instead of decode otherwise decode will crash. if(format == LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP) { @@ -826,7 +833,6 @@ void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) } else { - previewp->mDataSize = previewp->mFormattedImage->getDataSize(); previewp->mFormattedImage->decode(previewp->mPreviewImageEncoded, 0); } } @@ -855,7 +861,7 @@ void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mViewerImage[previewp->mCurImageIndex] = new LLImageGL(scaled, FALSE); previewp->mViewerImage[previewp->mCurImageIndex]->setMipFilterNearest(previewp->getSnapshotType() != SNAPSHOT_TEXTURE); - LLViewerImage::bindTexture(previewp->mViewerImage[previewp->mCurImageIndex]); + gGL.getTexUnit(0)->bind(previewp->mViewerImage[previewp->mCurImageIndex]); previewp->mViewerImage[previewp->mCurImageIndex]->setClamp(TRUE, TRUE); previewp->mSnapshotUpToDate = TRUE; @@ -875,6 +881,8 @@ void LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { previewp->generateThumbnailImage() ; } + + return TRUE; } void LLSnapshotLivePreview::setSize(S32 w, S32 h) @@ -952,7 +960,7 @@ void LLSnapshotLivePreview::saveTexture() llwarns << "Error encoding snapshot" << llendl; } - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_SNAPSHOT_COUNT ); + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_SNAPSHOT_COUNT ); } BOOL LLSnapshotLivePreview::saveLocal() @@ -996,7 +1004,8 @@ public: static void onClickKeepOpenCheck(LLUICtrl *ctrl, void* data); static void onClickKeepAspectCheck(LLUICtrl *ctrl, void* data); static void onCommitQuality(LLUICtrl* ctrl, void* data); - static void onCommitResolution(LLUICtrl* ctrl, void* data); + static void onCommitResolution(LLUICtrl* ctrl, void* data) { updateResolution(ctrl, data); } + static void updateResolution(LLUICtrl* ctrl, void* data, BOOL do_update = TRUE); static void onCommitFreezeFrame(LLUICtrl* ctrl, void* data); static void onCommitLayerTypes(LLUICtrl* ctrl, void*data); static void onCommitSnapshotType(LLUICtrl* ctrl, void* data); @@ -1093,11 +1102,8 @@ LLViewerWindow::ESnapshotType LLFloaterSnapshot::Impl::getLayerType(LLFloaterSna void LLFloaterSnapshot::Impl::setResolution(LLFloaterSnapshot* floater, const std::string& comboname) { LLComboBox* combo = floater->getChild<LLComboBox>(comboname); - if (combo) - { combo->setVisible(TRUE); - onCommitResolution(combo, floater); - } + updateResolution(combo, floater, FALSE); // to sync spinners with combo } //static @@ -1107,22 +1113,18 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) S32 delta_height = gSavedSettings.getBOOL("AdvanceSnapshot") ? 0 : floaterp->getUIWinHeightShort() - floaterp->getUIWinHeightLong() ; - LLComboBox* combo; if(!gSavedSettings.getBOOL("AdvanceSnapshot")) //set to original window resolution { - previewp->mKeepAspectRatio = TRUE ; + previewp->mKeepAspectRatio = TRUE; - combo = floaterp->getChild<LLComboBox>("postcard_size_combo"); - combo->setCurrentByIndex(0) ; - gSavedSettings.setS32("SnapshotPostcardLastResolution", 0) ; + floaterp->getChild<LLComboBox>("postcard_size_combo")->setCurrentByIndex(0); + gSavedSettings.setS32("SnapshotPostcardLastResolution", 0); - combo = floaterp->getChild<LLComboBox>("texture_size_combo"); - combo->setCurrentByIndex(0) ; - gSavedSettings.setS32("SnapshotTextureLastResolution", 0) ; + floaterp->getChild<LLComboBox>("texture_size_combo")->setCurrentByIndex(0); + gSavedSettings.setS32("SnapshotTextureLastResolution", 0); - combo = floaterp->getChild<LLComboBox>("local_size_combo"); - combo->setCurrentByIndex(0) ; - gSavedSettings.setS32("SnapshotLocalLastResolution", 0) ; + floaterp->getChild<LLComboBox>("local_size_combo")->setCurrentByIndex(0); + gSavedSettings.setS32("SnapshotLocalLastResolution", 0); LLSnapshotLivePreview* previewp = getPreviewView(floaterp); previewp->setSize(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()); @@ -1187,7 +1189,11 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) } } - +// This is the main function that keeps all the GUI controls in sync with the saved settings. +// It should be called anytime a setting is changed that could affect the controls. +// No other methods should be changing any of the controls directly except for helpers called by this method. +// The basic pattern for programmatically changing the GUI settings is to first set the +// appropriate saved settings and then call this method to sync the GUI with them. // static void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { @@ -1201,15 +1207,10 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) floater->childSetVisible("texture_size_combo", FALSE); floater->childSetVisible("local_size_combo", FALSE); - LLComboBox* combo; - combo = floater->getChild<LLComboBox>("postcard_size_combo"); - if (combo) combo->selectNthItem(gSavedSettings.getS32("SnapshotPostcardLastResolution")); - combo = floater->getChild<LLComboBox>("texture_size_combo"); - if (combo) combo->selectNthItem(gSavedSettings.getS32("SnapshotTextureLastResolution")); - combo = floater->getChild<LLComboBox>("local_size_combo"); - if (combo) combo->selectNthItem(gSavedSettings.getS32("SnapshotLocalLastResolution")); - combo = floater->getChild<LLComboBox>("local_format_combo"); - if (combo) combo->selectNthItem(gSavedSettings.getS32("SnapshotFormat")); + floater->getChild<LLComboBox>("postcard_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotPostcardLastResolution")); + floater->getChild<LLComboBox>("texture_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotTextureLastResolution")); + floater->getChild<LLComboBox>("local_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotLocalLastResolution")); + floater->getChild<LLComboBox>("local_format_combo")->selectNthItem(gSavedSettings.getS32("SnapshotFormat")); floater->childSetVisible("upload_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE); floater->childSetVisible("send_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD); @@ -1240,6 +1241,23 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) floater->childSetVisible("auto_snapshot_check", is_advance); floater->childSetVisible("image_quality_slider", is_advance && show_slider); + LLSnapshotLivePreview* previewp = getPreviewView(floater); + BOOL got_bytes = previewp && previewp->getDataSize() > 0; + BOOL got_snap = previewp->getSnapshotUpToDate(); + + floater->childSetEnabled("send_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD && got_bytes && got_snap && previewp->getDataSize() <= MAX_POSTCARD_DATASIZE); + floater->childSetEnabled("upload_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE && got_bytes && got_snap); + floater->childSetEnabled("save_btn", shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL && got_bytes && got_snap); + + LLLocale locale(LLLocale::USER_LOCALE); + std::string bytes_string; + LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 ); + floater->childSetTextArg("file_size_label", "[SIZE]", got_snap ? bytes_string : got_bytes ? floater->getString("unknown") : std::string("???")); + floater->childSetColor("file_size_label", + shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD + && got_bytes + && previewp->getDataSize() > MAX_POSTCARD_DATASIZE ? LLColor4::red : gColors.getColor( "LabelTextColor" )); + switch(shot_type) { case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: @@ -1270,7 +1288,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) updateResolutionTextEntry(floater); - LLSnapshotLivePreview* previewp = getPreviewView(floater); if (previewp) { previewp->setSnapshotType(shot_type); @@ -1389,6 +1406,7 @@ void LLFloaterSnapshot::Impl::onClickAutoSnap(LLUICtrl *ctrl, void* data) if (view) { checkAutoSnapshot(getPreviewView(view)); + updateControls(view); } } @@ -1401,9 +1419,12 @@ void LLFloaterSnapshot::Impl::onClickMore(void* data) { view->translate( 0, view->getUIWinHeightShort() - view->getUIWinHeightLong() ); view->reshape(view->getRect().getWidth(), view->getUIWinHeightLong()); - updateControls(view) ; updateLayout(view) ; + if(getPreviewView(view)) + { + getPreviewView(view)->setThumbnailImageSize() ; + } } } void LLFloaterSnapshot::Impl::onClickLess(void* data) @@ -1415,10 +1436,8 @@ void LLFloaterSnapshot::Impl::onClickLess(void* data) { view->translate( 0, view->getUIWinHeightLong() - view->getUIWinHeightShort() ); view->reshape(view->getRect().getWidth(), view->getUIWinHeightShort()); - updateControls(view) ; updateLayout(view) ; - if(getPreviewView(view)) { getPreviewView(view)->setThumbnailImageSize() ; @@ -1436,6 +1455,7 @@ void LLFloaterSnapshot::Impl::onClickUICheck(LLUICtrl *ctrl, void* data) if (view) { checkAutoSnapshot(getPreviewView(view), TRUE); + updateControls(view); } } @@ -1449,6 +1469,7 @@ void LLFloaterSnapshot::Impl::onClickHUDCheck(LLUICtrl *ctrl, void* data) if (view) { checkAutoSnapshot(getPreviewView(view), TRUE); + updateControls(view); } } @@ -1482,6 +1503,7 @@ void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) } previewp->setSize(w, h) ; + previewp->updateSnapshot(FALSE, TRUE); checkAutoSnapshot(previewp, TRUE); } } @@ -1531,7 +1553,7 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde } #endif - if(!index) //current window size + if(0 == index) //current window size { sAspectRatioCheckOff = TRUE ; view->childSetEnabled("keep_aspect_check", FALSE) ; @@ -1568,8 +1590,27 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } +static std::string lastSnapshotWidthName() +{ + switch(gSavedSettings.getS32("LastSnapshotType")) + { + case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailWidth"; + case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryWidth"; + default: return "LastSnapshotToDiskWidth"; + } +} +static std::string lastSnapshotHeightName() +{ + switch(gSavedSettings.getS32("LastSnapshotType")) + { + case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailHeight"; + case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryHeight"; + default: return "LastSnapshotToDiskHeight"; + } +} + // static -void LLFloaterSnapshot::Impl::onCommitResolution(LLUICtrl* ctrl, void* data) +void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL do_update) { LLComboBox* combobox = (LLComboBox*)ctrl; LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; @@ -1580,13 +1621,9 @@ void LLFloaterSnapshot::Impl::onCommitResolution(LLUICtrl* ctrl, void* data) } // save off all selected resolution values - LLComboBox* combo; - combo = view->getChild<LLComboBox>("postcard_size_combo"); - gSavedSettings.setS32("SnapshotPostcardLastResolution", combo->getCurrentIndex()); - combo = view->getChild<LLComboBox>("texture_size_combo"); - gSavedSettings.setS32("SnapshotTextureLastResolution", combo->getCurrentIndex()); - combo = view->getChild<LLComboBox>("local_size_combo"); - gSavedSettings.setS32("SnapshotLocalLastResolution", combo->getCurrentIndex()); + gSavedSettings.setS32("SnapshotPostcardLastResolution", view->getChild<LLComboBox>("postcard_size_combo")->getCurrentIndex()); + gSavedSettings.setS32("SnapshotTextureLastResolution", view->getChild<LLComboBox>("texture_size_combo")->getCurrentIndex()); + gSavedSettings.setS32("SnapshotLocalLastResolution", view->getChild<LLComboBox>("local_size_combo")->getCurrentIndex()); std::string sdstring = combobox->getSelectedValue(); LLSD sdres; @@ -1601,15 +1638,17 @@ void LLFloaterSnapshot::Impl::onCommitResolution(LLUICtrl* ctrl, void* data) { if (width == 0 || height == 0) { + // take resolution from current window size previewp->setSize(gViewerWindow->getWindowDisplayWidth(), gViewerWindow->getWindowDisplayHeight()); } else if (width == -1 || height == -1) { // load last custom value - previewp->setSize(gSavedSettings.getS32("LastSnapshotWidth"), gSavedSettings.getS32("LastSnapshotHeight")); + previewp->setSize(gSavedSettings.getS32(lastSnapshotWidthName()), gSavedSettings.getS32(lastSnapshotHeightName())); } else { + // use the resolution from the selected pre-canned drop-down choice previewp->setSize(width, height); } @@ -1623,10 +1662,18 @@ void LLFloaterSnapshot::Impl::onCommitResolution(LLUICtrl* ctrl, void* data) } previewp->setSize(width, height); + if(view->childGetValue("snapshot_width").asInteger() != width || view->childGetValue("snapshot_height").asInteger() != height) + { view->childSetValue("snapshot_width", width); view->childSetValue("snapshot_height", height); // hide old preview as the aspect ratio could be wrong checkAutoSnapshot(previewp, FALSE); + getPreviewView(view)->updateSnapshot(FALSE, TRUE); + if(do_update) + { + updateControls(view); + } + } } } @@ -1675,17 +1722,28 @@ void LLFloaterSnapshot::Impl::onCommitSnapshotFormat(LLUICtrl* ctrl, void* data) - +// Sets the named size combo to "custom" mode. // static void LLFloaterSnapshot::Impl::comboSetCustom(LLFloaterSnapshot* floater, const std::string& comboname) { LLComboBox* combo = floater->getChild<LLComboBox>(comboname); - if (combo) - { - combo->setCurrentByIndex(combo->getItemCount() - 1); - checkAspectRatio(floater, -1);//combo->getCurrentIndex()) ; + combo->setCurrentByIndex(combo->getItemCount() - 1); // "custom" is always the last index + + if(comboname == "postcard_size_combo") + { + gSavedSettings.setS32("SnapshotPostcardLastResolution", combo->getCurrentIndex()); + } + else if(comboname == "texture_size_combo") + { + gSavedSettings.setS32("SnapshotTextureLastResolution", combo->getCurrentIndex()); } + else if(comboname == "local_size_combo") + { + gSavedSettings.setS32("SnapshotLocalLastResolution", combo->getCurrentIndex()); + } + + checkAspectRatio(floater, -1); // -1 means custom } @@ -1711,8 +1769,8 @@ BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S3 //round to nearest power of 2 based on the direction of movement // i.e. higher power of two if increasing texture resolution - if(gSavedSettings.getS32("LastSnapshotWidth") < width || - gSavedSettings.getS32("LastSnapshotHeight") < height) + if(gSavedSettings.getS32("LastSnapshotToInventoryWidth") < width || + gSavedSettings.getS32("LastSnapshotToInventoryHeight") < height) { // Up arrow pressed width = get_next_power_two(width, MAX_TEXTURE_SIZE) ; @@ -1772,20 +1830,10 @@ BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S3 //static void LLFloaterSnapshot::Impl::resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) { - LLSpinCtrl *sctrl = view->getChild<LLSpinCtrl>("snapshot_width") ; - if(sctrl) - { - sctrl->forceSetValue(width) ; - } - - sctrl = view->getChild<LLSpinCtrl>("snapshot_height") ; - if(sctrl) - { - sctrl->forceSetValue(height) ; - } - - gSavedSettings.setS32("LastSnapshotWidth", width); - gSavedSettings.setS32("LastSnapshotHeight", height); + view->getChild<LLSpinCtrl>("snapshot_width")->forceSetValue(width); + view->getChild<LLSpinCtrl>("snapshot_height")->forceSetValue(height); + gSavedSettings.setS32(lastSnapshotWidthName(), width); + gSavedSettings.setS32(lastSnapshotHeightName(), height); } //static @@ -1839,15 +1887,17 @@ void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* dat previewp->setSize(w,h); checkAutoSnapshot(previewp, FALSE); + previewp->updateSnapshot(FALSE, TRUE); comboSetCustom(view, "postcard_size_combo"); comboSetCustom(view, "texture_size_combo"); comboSetCustom(view, "local_size_combo"); } } - gSavedSettings.setS32("LastSnapshotWidth", w); - gSavedSettings.setS32("LastSnapshotHeight", h); + gSavedSettings.setS32(lastSnapshotWidthName(), w); + gSavedSettings.setS32(lastSnapshotHeightName(), h); + updateControls(view); } } @@ -1883,6 +1933,7 @@ LLFloaterSnapshot::~LLFloaterSnapshot() delete &impl; } + BOOL LLFloaterSnapshot::postBuild() { childSetCommitCallback("snapshot_type_radio", Impl::onCommitSnapshotType, this); @@ -1890,11 +1941,6 @@ BOOL LLFloaterSnapshot::postBuild() childSetAction("new_snapshot_btn", Impl::onClickNewSnapshot, this); - childSetValue("auto_snapshot_check", gSavedSettings.getBOOL("AutoSnapshot")); - childSetCommitCallback("auto_snapshot_check", Impl::onClickAutoSnap, this); - - //childSetValue("advance_snapshot_check", gSavedSettings.getBOOL("AdvanceSnapshot")); - //childSetCommitCallback("advance_snapshot_check", Impl::onClickAdvanceSnap, this); childSetAction("more_btn", Impl::onClickMore, this); childSetAction("less_btn", Impl::onClickLess, this); @@ -1907,10 +1953,10 @@ BOOL LLFloaterSnapshot::postBuild() childSetValue("image_quality_slider", gSavedSettings.getS32("SnapshotQuality")); childSetCommitCallback("snapshot_width", Impl::onCommitCustomResolution, this); - childSetCommitCallback("snapshot_height", Impl::onCommitCustomResolution, this); childSetCommitCallback("ui_check", Impl::onClickUICheck, this); + childSetValue("ui_check", gSavedSettings.getBOOL("RenderUIInSnapshot")); childSetCommitCallback("hud_check", Impl::onClickHUDCheck, this); childSetValue("hud_check", gSavedSettings.getBOOL("RenderHUDInSnapshot")); @@ -1925,12 +1971,15 @@ BOOL LLFloaterSnapshot::postBuild() childSetValue("layer_types", "colors"); childSetEnabled("layer_types", FALSE); - childSetValue("snapshot_width", gSavedSettings.getS32("LastSnapshotWidth")); - childSetValue("snapshot_height", gSavedSettings.getS32("LastSnapshotHeight")); + childSetValue("snapshot_width", gSavedSettings.getS32(lastSnapshotWidthName())); + childSetValue("snapshot_height", gSavedSettings.getS32(lastSnapshotHeightName())); childSetValue("freeze_frame_check", gSavedSettings.getBOOL("UseFreezeFrame")); childSetCommitCallback("freeze_frame_check", Impl::onCommitFreezeFrame, this); + childSetValue("auto_snapshot_check", gSavedSettings.getBOOL("AutoSnapshot")); + childSetCommitCallback("auto_snapshot_check", Impl::onClickAutoSnap, this); + childSetCommitCallback("postcard_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("texture_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("local_size_combo", Impl::onCommitResolution, this); @@ -1960,53 +2009,6 @@ void LLFloaterSnapshot::draw() return; } - if(!isMinimized()) - { - if (previewp && previewp->getDataSize() > 0) - { - LLLocale locale(LLLocale::USER_LOCALE); - - std::string bytes_string; - if (previewp->getSnapshotType() == LLSnapshotLivePreview::SNAPSHOT_POSTCARD && - previewp->getDataSize() > MAX_POSTCARD_DATASIZE) - { - childSetColor("file_size_label", LLColor4::red); - childSetEnabled("send_btn", FALSE); - } - else - { - childSetColor("file_size_label", gColors.getColor( "LabelTextColor" )); - childSetEnabled("send_btn", previewp->getSnapshotUpToDate()); - } - - if (previewp->getSnapshotUpToDate()) - { - std::string bytes_string; - LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 ); - childSetTextArg("file_size_label", "[SIZE]", bytes_string); - } - else - { - childSetTextArg("file_size_label", "[SIZE]", getString("unknown")); - childSetColor("file_size_label", gColors.getColor( "LabelTextColor" )); - } - childSetEnabled("upload_btn", previewp->getSnapshotUpToDate()); - childSetEnabled("save_btn", previewp->getSnapshotUpToDate()); - - } - else - { - childSetTextArg("file_size_label", "[SIZE]", std::string("???")); - childSetEnabled("upload_btn", FALSE); - childSetEnabled("send_btn", FALSE); - childSetEnabled("save_btn", FALSE); - } - - BOOL ui_in_snapshot = gSavedSettings.getBOOL("RenderUIInSnapshot"); - childSetValue("ui_check", ui_in_snapshot); - childSetToolTip("ui_check", std::string("If selected shows the UI in the snapshot")); - } - LLFloater::draw(); if (previewp) @@ -2071,10 +2073,15 @@ void LLFloaterSnapshot::hide(void*) //static void LLFloaterSnapshot::update() { + BOOL changed = FALSE; for (std::set<LLSnapshotLivePreview*>::iterator iter = LLSnapshotLivePreview::sList.begin(); iter != LLSnapshotLivePreview::sList.end(); ++iter) { - LLSnapshotLivePreview::onIdle(*iter); + changed |= LLSnapshotLivePreview::onIdle(*iter); + } + if(changed) + { + sInstance->impl.updateControls(sInstance); } } diff --git a/indra/newview/llfloatertopobjects.cpp b/indra/newview/llfloatertopobjects.cpp index 02ea02a291..617d4d010f 100644 --- a/indra/newview/llfloatertopobjects.cpp +++ b/indra/newview/llfloatertopobjects.cpp @@ -180,7 +180,7 @@ void LLFloaterTopObjects::handleReply(LLMessageSystem *msg, void** data) msg->getF32Fast(_PREHASH_ReportData, _PREHASH_Score, score, block); msg->getStringFast(_PREHASH_ReportData, _PREHASH_TaskName, name_buf, block); msg->getStringFast(_PREHASH_ReportData, _PREHASH_OwnerName, owner_buf, block); - if(msg->getNumberOfBlocks("DataExtended")) + if(msg->has("DataExtended")) { have_extended_data = true; msg->getU32("DataExtended", "TimeStamp", time_stamp, block); diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index 4a55e0b860..c671a70b4a 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -821,7 +821,7 @@ void LLFolderViewItem::draw() // mShowSingleSelection is FALSE if( mIsSelected ) { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4 bg_color = sHighlightBgColor; //const S32 TRAILING_PAD = 5; // It just looks better with this. if (!mIsCurSelection) @@ -876,7 +876,7 @@ void LLFolderViewItem::draw() } if (mDragAndDropTarget) { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d( 0, getRect().getHeight(), diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index a021a66af2..d595a22336 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -142,7 +142,7 @@ void LLAgent::renderAutoPilotTarget() gGL.pushMatrix(); // not textured - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green glColor4f(0.f, 1.f, 1.f, 1.f); @@ -355,10 +355,11 @@ void LLCompass::draw() if (mBkgndTexture) { - mBkgndTexture->bind(); + gGL.getTexUnit(0)->bind(mBkgndTexture.get()); + gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height); @@ -381,10 +382,10 @@ void LLCompass::draw() if (mTexture) { - mTexture->bind(); + gGL.getTexUnit(0)->bind(mTexture.get()); gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height); @@ -426,9 +427,9 @@ void LLHorizontalCompass::draw() F32 left = center - COMPASS_RANGE; F32 right = center + COMPASS_RANGE; - mTexture->bind(); + gGL.getTexUnit(0)->bind(mTexture.get()); gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f ); - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.texCoord2f(right, 1.f); gGL.vertex2i(width, height); @@ -447,7 +448,7 @@ void LLHorizontalCompass::draw() // Draw the focus line { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( mFocusColor.mV ); gl_line_2d( half_width, 0, half_width, height ); } @@ -465,7 +466,7 @@ void LLWind::renderVectors() F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters(); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.pushMatrix(); LLVector3 origin_agent; origin_agent = gAgent.getPosAgentFromGlobal(mOriginGlobal); @@ -479,11 +480,11 @@ void LLWind::renderVectors() gGL.pushMatrix(); gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); gGL.color3f(0,1,0); - gGL.begin(LLVertexBuffer::POINTS); + gGL.begin(LLRender::POINTS); gGL.vertex3f(0,0,0); gGL.end(); gGL.color3f(1,0,0); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); gGL.vertex3f(x, y, 0.f); gGL.end(); @@ -501,7 +502,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, const LLVector3d &east_north_top_global ) { LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); LLVector3 west_south_bottom_agent = gAgent.getPosAgentFromGlobal(west_south_bottom_global); @@ -532,7 +533,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, gGL.color4f(1.f, 1.f, 0.f, 1.f); // Cheat and give this the same pick-name as land - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex3f(west, north, nw_bottom); gGL.vertex3f(west, north, nw_top); @@ -549,7 +550,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, gGL.end(); gGL.color4f(1.f, 1.f, 0.f, 0.2f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.vertex3f(west, north, nw_bottom); gGL.vertex3f(west, north, nw_top); @@ -609,14 +610,14 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) F32 ne_top = ne_bottom + POST_HEIGHT; F32 nw_top = nw_bottom + POST_HEIGHT; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); LLUI::setLineWidth(2.f); gGL.color4f(0.f, 1.f, 1.f, 1.f); // Cheat and give this the same pick-name as land - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex3f(west, north, nw_bottom); gGL.vertex3f(west, north, nw_top); @@ -633,7 +634,7 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) gGL.end(); gGL.color4f(0.f, 1.f, 1.f, 0.2f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.vertex3f(west, north, nw_bottom); gGL.vertex3f(west, north, nw_top); @@ -759,7 +760,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi bool has_segments = false; LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); gGL.color4f(1.f, 1.f, 0.f, 0.2f); @@ -786,7 +787,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi if (!has_segments) { has_segments = true; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); } renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); } @@ -802,7 +803,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi if (!has_segments) { has_segments = true; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); } renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); } @@ -850,14 +851,14 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV if (use_pass && (mCollisionBanned == BA_NOT_ON_LIST)) { - LLViewerImage::bindTexture(mPassImage); + gGL.getTexUnit(0)->bind(mPassImage); } else { - LLViewerImage::bindTexture(mBlockedImage); + gGL.getTexUnit(0)->bind(mBlockedImage); } - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); for (y = 0; y < STRIDE; y++) { @@ -1011,10 +1012,10 @@ void LLViewerObjectList::renderObjectBeacons() LLGLSUIDefault gls_ui; { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); S32 last_line_width = -1; - // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width) + // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) for (S32 i = 0; i < mDebugBeacons.count(); i++) { @@ -1031,7 +1032,7 @@ void LLViewerObjectList::renderObjectBeacons() } glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; @@ -1049,11 +1050,11 @@ void LLViewerObjectList::renderObjectBeacons() } { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); S32 last_line_width = -1; - // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width) + // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) for (S32 i = 0; i < mDebugBeacons.count(); i++) { @@ -1069,7 +1070,7 @@ void LLViewerObjectList::renderObjectBeacons() } glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp index 9fae0e3387..b8d77c8c06 100644 --- a/indra/newview/llhudeffectbeam.cpp +++ b/indra/newview/llhudeffectbeam.cpp @@ -251,7 +251,7 @@ void LLHUDEffectBeam::render() } LLGLSPipelineAlpha gls_pipeline_alpha; - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Interpolate the global fade alpha diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index 7a1df7e3b2..fd09f0d94e 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -499,14 +499,14 @@ void LLHUDEffectLookAt::render() { if (sDebugLookAt && mSourceObject.notNull()) { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); glScalef(0.3f, 0.3f, 0.3f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { LLColor3 color = (*mAttentions)[mTargetType].mColor; gGL.color3f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index 310b0331c9..8fc68d1f5c 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -328,13 +328,13 @@ void LLHUDEffectPointAt::render() update(); if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE) { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + mSourceObject->getRenderPosition(); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); glScalef(0.3f, 0.3f, 0.3f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.color3f(1.f, 0.f, 0.f); gGL.vertex3f(-1.f, 0.f, 0.f); diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp index 4cfd556ead..dd33c05ad1 100644 --- a/indra/newview/llhudicon.cpp +++ b/indra/newview/llhudicon.cpp @@ -86,7 +86,7 @@ void LLHUDIcon::renderIcon(BOOL for_select) LLGLDepthTest gls_depth(GL_TRUE); if (for_select) { - LLViewerImage::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } if (mHidden) @@ -163,10 +163,10 @@ void LLHUDIcon::renderIcon(BOOL for_select) LLColor4 icon_color = LLColor4::white; icon_color.mV[VALPHA] = alpha_factor; gGL.color4fv(icon_color.mV); - LLViewerImage::bindTexture(mImagep); + gGL.getTexUnit(0)->bind(mImagep.get()); } - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(0.f, 1.f); gGL.vertex3fv(upper_left.mV); diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 80e62aff8f..7dafac74ea 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -120,6 +120,111 @@ LLHUDText::~LLHUDText() } +BOOL LLHUDText::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) +{ + if (!mVisible || mHidden) + { + return FALSE; + } + + // don't pick text that isn't bound to a viewerobject or isn't in a bubble + if (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble) + { + return FALSE; + } + + F32 alpha_factor = 1.f; + LLColor4 text_color = mColor; + if (mDoFade) + { + if (mLastDistance > mFadeDistance) + { + alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); + text_color.mV[3] = text_color.mV[3]*alpha_factor; + } + } + if (text_color.mV[3] < 0.01f) + { + return FALSE; + } + + mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); + + // scale screen size of borders down + //RN: for now, text on hud objects is never occluded + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + if (mOnHUDAttachment) + { + x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWindowWidth(); + y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWindowHeight(); + } + else + { + LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); + } + + LLVector3 width_vec = mWidth * x_pixel_vec; + LLVector3 height_vec = mHeight * y_pixel_vec; + + LLCoordGL screen_pos; + LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); + + LLVector2 screen_offset; + screen_offset = updateScreenPos(mPositionOffset); + + LLVector3 render_position = mPositionAgent + + (x_pixel_vec * screen_offset.mV[VX]) + + (y_pixel_vec * screen_offset.mV[VY]); + + + if (mUseBubble) + { + LLVector3 bg_pos = render_position + + (F32)mOffsetY * y_pixel_vec + - (width_vec / 2.f) + - (height_vec); + //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); + + LLVector3 v[] = + { + bg_pos, + bg_pos + width_vec, + bg_pos + width_vec + height_vec, + bg_pos + height_vec, + }; + + if (debug_render) + { + gGL.begin(LLRender::LINE_STRIP); + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[2].mV); + gGL.end(); + } + + LLVector3 dir = end-start; + F32 t = 0.f; + + if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) || + LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) ) + { + if (t <= 1.f) + { + intersection = start + dir*t; + return TRUE; + } + } + } + + return FALSE; +} + void LLHUDText::render() { if (!mOnHUDAttachment && sDisplayText) @@ -152,7 +257,15 @@ void LLHUDText::renderText(BOOL for_select) return; } - LLGLState gls_tex(GL_TEXTURE_2D, for_select ? FALSE : TRUE); + if (for_select) + { + gGL.getTexUnit(0)->disable(); + } + else + { + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } + LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE); LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE); @@ -261,7 +374,7 @@ void LLHUDText::renderText(BOOL for_select) if (for_select) { - LLGLSNoTexture no_texture_state; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); S32 name = mSourceObject->mGLName; LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name); gGL.color4ubv(coloru.mV); @@ -271,7 +384,7 @@ void LLHUDText::renderText(BOOL for_select) } else { - LLViewerImage::bindTexture(imagep->getImage()); + gGL.getTexUnit(0)->bind(imagep->getImage()); gGL.color4fv(bg_color.mV); gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); @@ -309,7 +422,7 @@ void LLHUDText::renderText(BOOL for_select) } LLUI::popMatrix(); - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE); LLVector3 box_center_offset; @@ -317,7 +430,7 @@ void LLHUDText::renderText(BOOL for_select) LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]); gGL.color4fv(bg_color.mV); LLUI::setLineWidth(2.0); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { if (outside_width) { @@ -444,6 +557,10 @@ void LLHUDText::renderText(BOOL for_select) } /// Reset the default color to white. The renderer expects this to be the default. glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + if (for_select) + { + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + } } void LLHUDText::setStringUTF8(const std::string &wtext) diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h index b46a1635dd..e65d1d534d 100644 --- a/indra/newview/llhudtext.h +++ b/indra/newview/llhudtext.h @@ -123,6 +123,8 @@ public: void setOnHUDAttachment(BOOL on_hud) { mOnHUDAttachment = on_hud; } void shift(const LLVector3& offset); + BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE); + static void shiftAll(const LLVector3& offset); static void renderAllHUD(); static void addPickable(std::set<LLViewerObject*> &pick_list); diff --git a/indra/newview/lljoystickbutton.cpp b/indra/newview/lljoystickbutton.cpp index 994bf39300..87ec272344 100644 --- a/indra/newview/lljoystickbutton.cpp +++ b/indra/newview/lljoystickbutton.cpp @@ -651,11 +651,11 @@ void LLJoystickCameraRotate::drawRotatedImage( const LLImageGL* image, S32 rotat { 1.f, 0.f } }; - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(UI_VERTEX_COLOR.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2fv( uv[ (rotations + 0) % 4]); gGL.vertex2i(width, height ); diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 891dd69f84..030237df37 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -388,13 +388,13 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) const F32 LINE_ALPHA = 0.33f; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLUI::setLineWidth(1.5f); if (draw_x) { gGL.color4f(1.f, 0.f, 0.f, LINE_ALPHA); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex3f( -region_size, 0.f, 0.f ); gGL.vertex3f( region_size, 0.f, 0.f ); gGL.end(); @@ -403,7 +403,7 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) if (draw_y) { gGL.color4f(0.f, 1.f, 0.f, LINE_ALPHA); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex3f( 0.f, -region_size, 0.f ); gGL.vertex3f( 0.f, region_size, 0.f ); gGL.end(); @@ -412,7 +412,7 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) if (draw_z) { gGL.color4f(0.f, 0.f, 1.f, LINE_ALPHA); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex3f( 0.f, 0.f, -region_size ); gGL.vertex3f( 0.f, 0.f, region_size ); gGL.end(); diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index f1a0fd4c67..d3dc2fdd08 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -115,7 +115,7 @@ void LLManipRotate::handleSelect() void LLManipRotate::render() { LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); LLGLEnable gl_blend(GL_BLEND); LLGLEnable gls_alpha_test(GL_ALPHA_TEST); @@ -838,7 +838,7 @@ void LLManipRotate::renderSnapGuides() LLVector3 outer_point; LLVector3 text_point; LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center; F32 tick_length = 0.f; @@ -1017,7 +1017,7 @@ void LLManipRotate::renderSnapGuides() object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center; LLVector3 line_start = center; - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv(line_start.mV); gGL.vertex3fv(object_axis.mV); @@ -1025,7 +1025,7 @@ void LLManipRotate::renderSnapGuides() gGL.end(); // draw snap guide arrow - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { LLVector3 arrow_dir; LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); @@ -1045,7 +1045,7 @@ void LLManipRotate::renderSnapGuides() { LLGLDepthTest gls_depth(GL_TRUE); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv(line_start.mV); gGL.vertex3fv(object_axis.mV); @@ -1053,7 +1053,7 @@ void LLManipRotate::renderSnapGuides() gGL.end(); // draw snap guide arrow - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { LLVector3 arrow_dir; LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 68e59ce9e0..6539748d30 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -197,7 +197,7 @@ LLManipScale::~LLManipScale() void LLManipScale::render() { LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); LLGLEnable gl_blend(GL_BLEND); LLGLEnable gls_alpha_test(GL_ALPHA_TEST); @@ -590,7 +590,7 @@ void LLManipScale::renderFaces( const LLBBox& bbox ) { gGL.color4fv( default_normal_color.mV ); LLGLDepthTest gls_depth(GL_FALSE); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // Face 0 gGL.vertex3f(min.mV[VX], max.mV[VY], max.mV[VZ]); @@ -751,7 +751,7 @@ void LLManipScale::renderCorners( const LLBBox& bbox ) void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z ) { - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_FALSE); glPushMatrix(); @@ -1528,7 +1528,7 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) { LLColor4 tick_color = setupSnapGuideRenderPass(pass); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); LLVector3 line_mid = mScaleCenter + (mScaleSnapValue * mScaleDir) + (mSnapGuideDir1 * mSnapRegimeOffset); LLVector3 line_start = line_mid - (mScaleDir * (llmin(mScaleSnapValue, mSnapGuideLength * 0.5f))); LLVector3 line_end = line_mid + (mScaleDir * llmin(max_point_on_scale_line - mScaleSnapValue, mSnapGuideLength * 0.5f)); @@ -1579,7 +1579,7 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) if (mInSnapRegime) { // draw snap guide line - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); LLVector3 snap_line_center = mScaleCenter + (mScaleSnapValue * mScaleDir); LLVector3 snap_line_start = snap_line_center + (mSnapGuideDir1 * mSnapRegimeOffset); @@ -1593,7 +1593,7 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) gGL.end(); // draw snap guide arrow - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { //gGLSNoCullFaces.set(); gGL.color4f(1.f, 1.f, 1.f, grid_alpha); @@ -1628,7 +1628,7 @@ void LLManipScale::renderSnapGuides(const LLBBox& bbox) start_tick = -(llmin(ticks_from_scale_center_1, num_ticks_per_side1)); stop_tick = llmin(max_ticks1, num_ticks_per_side1); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); // draw first row of ticks for (S32 i = start_tick; i <= stop_tick; i++) { diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index ac82295008..d09cb8a843 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -134,7 +134,7 @@ void LLManipTranslate::restoreGL() GLuint* d = new GLuint[rez*rez]; glGenTextures(1, &sGridTex); - glBindTexture(GL_TEXTURE_2D, sGridTex); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -1052,7 +1052,7 @@ void LLManipTranslate::renderSnapGuides() F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision"); F32 line_alpha = gSavedSettings.getF32("GridOpacity"); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE); LLGLDisable gls_cull(GL_CULL_FACE); LLVector3 translate_axis; @@ -1223,7 +1223,7 @@ void LLManipTranslate::renderSnapGuides() { LLColor4 line_color = setupSnapGuideRenderPass(pass); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); @@ -1299,7 +1299,7 @@ void LLManipTranslate::renderSnapGuides() LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters; LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters; - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); @@ -1309,7 +1309,7 @@ void LLManipTranslate::renderSnapGuides() gGL.end(); // draw snap guide arrow - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { gGL.color4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); @@ -1463,7 +1463,7 @@ void LLManipTranslate::renderSnapGuides() break; } - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); highlightIntersection(normal, selection_center, grid_rotation, inner_color); gGL.pushMatrix(); @@ -1503,7 +1503,7 @@ void LLManipTranslate::renderSnapGuides() LLGLDisable stencil(GL_STENCIL_TEST); { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); - glBindTexture(GL_TEXTURE_2D, sGridTex); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex); gGL.flush(); gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f); @@ -1514,11 +1514,11 @@ void LLManipTranslate::renderSnapGuides() { LLGLDisable alpha_test(GL_ALPHA_TEST); //draw black overlay - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f); //draw grid top - glBindTexture(GL_TEXTURE_2D, sGridTex); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, sGridTex); renderGrid(u,v,tiles,1,1,1,a); gGL.popMatrix(); @@ -1564,7 +1564,7 @@ void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F for (F32 xx = -size-d; xx < size+d; xx += d) { - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); for (F32 yy = -size-d; yy < size+d; yy += d) { float dx, dy, da; @@ -1620,7 +1620,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS); glStencilFunc(GL_ALWAYS, 0, stencil_mask); gGL.setColorMask(false, false); - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor4f(1,1,1,1); //setup clip plane @@ -1686,7 +1686,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, //draw volume/plane intersections { - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_FALSE); LLGLEnable stencil(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); @@ -1834,7 +1834,7 @@ void LLManipTranslate::renderTranslationHandles() relative_camera_dir.normVec(); { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDisable cull_face(GL_CULL_FACE); LLColor4 color1; @@ -1877,7 +1877,7 @@ void LLManipTranslate::renderTranslationHandles() color1.setVec(0.f, 1.f, 0.f, 0.6f); color2.setVec(0.f, 0.f, 1.f, 0.6f); } - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { gGL.color4fv(color1.mV); gGL.vertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); @@ -1892,7 +1892,7 @@ void LLManipTranslate::renderTranslationHandles() gGL.end(); LLUI::setLineWidth(3.0f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.color4f(0.f, 0.f, 0.f, 0.3f); gGL.vertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); @@ -1932,7 +1932,7 @@ void LLManipTranslate::renderTranslationHandles() color2.setVec(1.f, 0.f, 0.f, 0.6f); } - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { gGL.color4fv(color1.mV); gGL.vertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); @@ -1947,7 +1947,7 @@ void LLManipTranslate::renderTranslationHandles() gGL.end(); LLUI::setLineWidth(3.0f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.color4f(0.f, 0.f, 0.f, 0.3f); gGL.vertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); @@ -2011,7 +2011,7 @@ void LLManipTranslate::renderTranslationHandles() color2.setVec(0.f, 0.8f, 0.f, 0.6f); } - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { gGL.color4fv(color1.mV); gGL.vertex3fv(v0.mV); @@ -2026,7 +2026,7 @@ void LLManipTranslate::renderTranslationHandles() gGL.end(); LLUI::setLineWidth(3.0f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.color4f(0.f, 0.f, 0.f, 0.3f); LLVector3 v12 = (v1 + v2) * .5f; @@ -2052,7 +2052,7 @@ void LLManipTranslate::renderTranslationHandles() } } { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Since we draw handles with depth testing off, we need to draw them in the // proper depth order. @@ -2126,7 +2126,7 @@ void LLManipTranslate::renderTranslationHandles() void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction) { - LLGLSNoTexture gls_ui_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_color_material(GL_COLOR_MATERIAL); @@ -2160,7 +2160,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ { LLUI::setLineWidth(2.0f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); vec.mV[index] = box_size; gGL.vertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); diff --git a/indra/newview/llmemoryview.cpp b/indra/newview/llmemoryview.cpp index a5a4db8dc4..656fe743af 100644 --- a/indra/newview/llmemoryview.cpp +++ b/indra/newview/llmemoryview.cpp @@ -146,7 +146,7 @@ void LLMemoryView::draw() S32 height = getRect().getHeight(); LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_no_tex; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(0, height, width, 0, LLColor4(0.f, 0.f, 0.f, 0.25f)); #if MEM_TRACK_TYPE diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 4f559105f6..21b1bee54f 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -226,7 +226,7 @@ void LLNetMap::draw() LLGLEnable scissor(GL_SCISSOR_TEST); { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLLocalClipRect clip(getLocalRect()); glMatrixMode(GL_MODELVIEW); @@ -286,8 +286,8 @@ void LLNetMap::draw() // Draw using texture. - LLViewerImage::bindTexture(regionp->getLand().getSTexture()); - gGL.begin(LLVertexBuffer::QUADS); + gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); @@ -303,8 +303,8 @@ void LLNetMap::draw() { if (regionp->getLand().getWaterTexture()) { - LLViewerImage::bindTexture(regionp->getLand().getWaterTexture()); - gGL.begin(LLVertexBuffer::QUADS); + gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); @@ -350,11 +350,11 @@ void LLNetMap::draw() map_center_agent.mV[VX] *= gMiniMapScale/region_width; map_center_agent.mV[VY] *= gMiniMapScale/region_width; - LLViewerImage::bindTexture(mObjectImagep); + gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); @@ -457,13 +457,13 @@ void LLNetMap::draw() F32 ctr_y = (F32)center_sw_bottom; - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( LLNetMap::sRotateMap ) { gGL.color4fv(gFrustumMapColor.mV); - gGL.begin( LLVertexBuffer::TRIANGLES ); + gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); @@ -477,7 +477,7 @@ void LLNetMap::draw() gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); - gGL.begin( LLVertexBuffer::TRIANGLES ); + gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp index 8125fb61c0..13f3d125ed 100644 --- a/indra/newview/llpanellogin.cpp +++ b/indra/newview/llpanellogin.cpp @@ -340,6 +340,11 @@ namespace { boost::intrusive_ptr< LLIamHereLogin > gResponsePtr = 0; }; +void set_start_location(LLUICtrl* ctrl, void* data) +{ + LLURLSimString::setString(ctrl->getValue().asString()); +} + //--------------------------------------------------------------------------- // Public methods //--------------------------------------------------------------------------- @@ -426,7 +431,7 @@ LLPanelLogin::LLPanelLogin(const LLRect &rect, combo->setCurrentByIndex( 0 ); } - combo->setCommitCallback( &LLPanelGeneral::set_start_location ); + combo->setCommitCallback( &set_start_location ); LLComboBox* server_choice_combo = sInstance->getChild<LLComboBox>("server_combo"); server_choice_combo->setCommitCallback(onSelectServer); diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index d54de05d23..aebed45081 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -365,6 +365,17 @@ void LLPanelObject::getState( ) BOOL enable_scale = objectp->permMove() && objectp->permModify(); BOOL enable_rotate = objectp->permMove() && ( (objectp->permModify() && !objectp->isAttachment()) || !gSavedSettings.getBOOL("EditLinkedParts")); + S32 selected_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); + BOOL single_volume = (LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )) + && (selected_count == 1); + + if (LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() > 1) + { + enable_move = FALSE; + enable_scale = FALSE; + enable_rotate = FALSE; + } + LLVector3 vec; if (enable_move) { @@ -438,9 +449,6 @@ void LLPanelObject::getState( ) // BUG? Check for all objects being editable? S32 roots_selected = LLSelectMgr::getInstance()->getSelection()->getRootObjectCount(); BOOL editable = root_objectp->permModify(); - S32 selected_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); - BOOL single_volume = (LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )) - && (selected_count == 1); // Select Single Message childSetVisible("select_single", FALSE); diff --git a/indra/newview/llpolymesh.h b/indra/newview/llpolymesh.h index 2af9cbafae..5191a80df8 100644 --- a/indra/newview/llpolymesh.h +++ b/indra/newview/llpolymesh.h @@ -150,7 +150,7 @@ public: class LLJointRenderData { public: - LLJointRenderData(const LLMatrix4* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint){} + LLJointRenderData(const LLMatrix4* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint) {} ~LLJointRenderData(){} const LLMatrix4* mWorldMatrix; diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 55bad7fc7d..79b8313352 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -200,7 +200,7 @@ void LLPreviewTexture::draw() if (!isMinimized()) { LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_notex; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); const LLRect& border = mClientRect; LLRect interior = mClientRect; @@ -299,20 +299,20 @@ BOOL LLPreviewTexture::canSaveAs() const // virtual void LLPreviewTexture::saveAs() { - if( !mLoadingFullImage ) + if( mLoadingFullImage ) return; + + LLFilePicker& file_picker = LLFilePicker::instance(); + if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_TGA, LLDir::getScrubbedFileName(getItem()->getName())) ) { - LLFilePicker& file_picker = LLFilePicker::instance(); - if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_TGA ) ) - { - // User canceled save. - return; - } - mSaveFileName = file_picker.getFirstFile(); - mLoadingFullImage = TRUE; - getWindow()->incBusyCount(); - mImage->setLoadedCallback( LLPreviewTexture::onFileLoadedForSave, - 0, TRUE, FALSE, new LLUUID( mItemUUID ) ); + // User canceled or we failed to acquire save file. + return; } + // remember the user-approved/edited file name. + mSaveFileName = file_picker.getFirstFile(); + mLoadingFullImage = TRUE; + getWindow()->incBusyCount(); + mImage->setLoadedCallback( LLPreviewTexture::onFileLoadedForSave, + 0, TRUE, FALSE, new LLUUID( mItemUUID ) ); } diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index 9df60d67b5..c79022a98f 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -208,7 +208,7 @@ void LLProgressView::draw() if (gStartImageGL) { LLGLSUIDefault gls_ui; - LLViewerImage::bindTexture(gStartImageGL); + gGL.getTexUnit(0)->bind(gStartImageGL); gGL.color4f(1.f, 1.f, 1.f, mFadeTimer.getStarted() ? clamp_rescale(mFadeTimer.getElapsedTimeF32(), 0.f, FADE_IN_TIME, 1.f, 0.f) : 1.f); F32 image_aspect = (F32)gStartImageWidth / (F32)gStartImageHeight; F32 view_aspect = (F32)width / (F32)height; @@ -224,11 +224,11 @@ void LLProgressView::draw() glScalef(1.f, view_aspect / image_aspect, 1.f); } gl_rect_2d_simple_tex( getRect().getWidth(), getRect().getHeight() ); - gStartImageGL->unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } else { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.f, 0.f, 0.f, 1.f); gl_rect_2d(getRect()); } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 76271a65bb..7b7bdfd582 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -4828,7 +4828,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) return; } - LLViewerImage::bindTexture(mSilhouetteImagep); + gGL.getTexUnit(0)->bind(mSilhouetteImagep.get()); LLGLSPipelineSelection gls_select; gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); @@ -4936,7 +4936,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) stop_glerror(); } - mSilhouetteImagep->unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } @@ -5313,7 +5313,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { S32 i = 0; for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++) @@ -5334,7 +5334,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); { S32 i = 0; for (S32 seg_num = 0; seg_num < (S32)mSilhouetteSegments.size(); seg_num++) diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp index 1ba4adf4d2..1cba1de9e9 100644 --- a/indra/newview/llsky.cpp +++ b/indra/newview/llsky.cpp @@ -284,16 +284,16 @@ LLColor4U LLSky::getFadeColor() const void LLSky::init(const LLVector3 &sun_direction) { - mVOWLSkyp = static_cast<LLVOWLSky*>(gObjectList.createObjectViewer(LLViewerObject::LL_VO_WL_SKY, gAgent.getRegion())); + mVOWLSkyp = static_cast<LLVOWLSky*>(gObjectList.createObjectViewer(LLViewerObject::LL_VO_WL_SKY, NULL)); mVOWLSkyp->initSunDirection(sun_direction, LLVector3::zero); gPipeline.addObject(mVOWLSkyp.get()); - mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, gAgent.getRegion()); + mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, NULL); mVOSkyp->initSunDirection(sun_direction, LLVector3()); gPipeline.addObject((LLViewerObject *)mVOSkyp); - mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, gAgent.getRegion()); + mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, NULL); LLVOGround *groundp = mVOGroundp; gPipeline.addObject((LLViewerObject *)groundp); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 7ea791d253..59bf29161e 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -46,6 +46,7 @@ #include "pipeline.h" #include "llrender.h" #include "lloctree.h" +#include "llvoavatar.h" const F32 SG_OCCLUSION_FUDGE = 1.01f; #define SG_DISCARD_TOLERANCE 0.01f @@ -1624,7 +1625,7 @@ public: void drawBox(const LLVector3& c, const LLVector3& r) { - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); @@ -1643,7 +1644,7 @@ void drawBox(const LLVector3& c, const LLVector3& r) gGL.end(); //bottom - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); @@ -1651,7 +1652,7 @@ void drawBox(const LLVector3& c, const LLVector3& r) gGL.end(); //top - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); @@ -1666,7 +1667,7 @@ void drawBoxOutline(const LLVector3& pos, const LLVector3& size) LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1)); LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1)); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); //top gGL.vertex3fv((pos+v1).mV); @@ -1814,7 +1815,7 @@ void pushVerts(LLDrawInfo* params, U32 mask) { LLRenderPass::applyModelMatrix(*params); params->mVertexBuffer->setBuffer(mask); - params->mVertexBuffer->drawRange(params->mParticle ? LLVertexBuffer::POINTS : LLVertexBuffer::TRIANGLES, + params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); } @@ -1843,7 +1844,7 @@ void pushVerts(LLFace* face, U32 mask) U16 end = start + face->getGeomCount()-1; U32 count = face->getIndicesCount(); U16 offset = face->getIndicesStart(); - buffer->drawRange(LLVertexBuffer::TRIANGLES, start, end, count, offset); + buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } @@ -1853,7 +1854,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) if (buffer) { buffer->setBuffer(mask); - buffer->drawRange(LLVertexBuffer::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); } } @@ -1902,7 +1903,7 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) LLRenderPass::applyModelMatrix(*params); glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); params->mVertexBuffer->setBuffer(mask); - params->mVertexBuffer->drawRange(params->mParticle ? LLVertexBuffer::POINTS : LLVertexBuffer::TRIANGLES, + params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); col = (col+1)%col_count; } @@ -1972,7 +1973,7 @@ void renderOctree(LLSpatialGroup* group) face->mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); - face->mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); + face->mVertexBuffer->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } @@ -2103,6 +2104,7 @@ void renderBoundingBox(LLDrawable* drawable) gGL.color4f(0.5f,0.5f,0.5f,1.0f); break; case LLViewerObject::LL_VO_PART_GROUP: + case LLViewerObject::LL_VO_HUD_PART_GROUP: gGL.color4f(0,0,1,1); break; case LLViewerObject::LL_VO_WATER: @@ -2222,7 +2224,7 @@ void renderPoints(LLDrawable* drawablep) LLGLDepthTest depth(GL_FALSE, GL_FALSE); if (drawablep->getNumFaces()) { - gGL.begin(LLVertexBuffer::POINTS); + gGL.begin(LLRender::POINTS); gGL.color3f(1,1,1); LLVector3 center(drawablep->getPositionGroup()); for (S32 i = 0; i < drawablep->getNumFaces(); i++) @@ -2298,9 +2300,17 @@ void renderRaycast(LLDrawable* drawablep) LLGLEnable blend(GL_BLEND); gGL.color4f(0,1,1,0.5f); - for (S32 i = 0; i < drawablep->getNumFaces(); i++) + if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1) { - pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } + else if (drawablep->isAvatar()) + { + LLGLDepthTest depth(GL_FALSE); + LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); + av->renderCollisionVolumes(); } // draw intersection point @@ -2468,7 +2478,7 @@ void LLSpatialPartition::renderDebug() LLGLDisable cullface(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); LLSpatialBridge* bridge = asBridge(); @@ -2508,8 +2518,9 @@ public: LLVector3 *mNormal; LLVector3 *mBinormal; LLDrawable* mHit; - - LLOctreeIntersect(LLVector3 start, LLVector3 end, + BOOL mPickTransparent; + + LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) : mStart(start), mEnd(end), @@ -2518,14 +2529,15 @@ public: mTexCoord(tex_coord), mNormal(normal), mBinormal(binormal), - mHit(NULL) + mHit(NULL), + mPickTransparent(pick_transparent) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) - { + { check(*i); } } @@ -2570,25 +2582,35 @@ public: virtual bool check(LLDrawable* drawable) { + LLVector3 local_start = mStart; + LLVector3 local_end = mEnd; + + if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) + { + return false; + } + if (drawable->isSpatialBridge()) { LLSpatialPartition *part = drawable->asPartition(); - - check(part->mOctree); - } - + LLSpatialBridge* bridge = part->asBridge(); + if (bridge && gPipeline.hasRenderType(bridge->mDrawableType)) + { + check(part->mOctree); + } + } else - { - LLViewerObject* vobj = drawable->getVObj(); + { + LLViewerObject* vobj = drawable->getVObj(); if (vobj) { LLVector3 intersection; - if (vobj->lineSegmentIntersect(mStart, mEnd, -1, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) + if (vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) - { + { *mIntersection = intersection; } @@ -2596,12 +2618,13 @@ public: } } } - + return false; } }; LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, // return the face hit LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -2610,7 +2633,7 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, con ) { - LLOctreeIntersect intersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal); + LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); LLDrawable* drawable = intersect.check(mOctree); return drawable; diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index d9a81d8b9e..2d9900da1b 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -301,6 +301,7 @@ public: BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp); LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, // return the face hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -482,6 +483,12 @@ protected: U32 mRenderPass; }; +class LLHUDParticlePartition : public LLParticlePartition +{ +public: + LLHUDParticlePartition(); +}; + //spatial partition for grass (implemented in LLVOGrass.cpp) class LLGrassPartition : public LLParticlePartition { diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 1f1e56fce8..8206699932 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -89,6 +89,7 @@ #include "llfeaturemanager.h" #include "llfirstuse.h" #include "llfloateractivespeakers.h" +#include "llfloaterbeacons.h" #include "llfloatercamera.h" #include "llfloaterchat.h" #include "llfloatergesture.h" @@ -849,6 +850,20 @@ bool idle_startup() LLFile::mkdir(gDirUtilp->getChatLogsDir()); LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); + //good as place as any to create user windlight directories + std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); + LLFile::mkdir(user_windlight_path_name.c_str()); + + std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); + LLFile::mkdir(user_windlight_skies_path_name.c_str()); + + std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); + LLFile::mkdir(user_windlight_water_path_name.c_str()); + + std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", "")); + LLFile::mkdir(user_windlight_days_path_name.c_str()); + + if (show_connect_box) { if ( LLPanelLogin::isGridComboDirty() ) @@ -1646,6 +1661,11 @@ bool idle_startup() LLFloaterActiveSpeakers::showInstance(); } + if (gSavedSettings.getBOOL("BeaconAlwaysOn")) + { + LLFloaterBeacons::showInstance(); + } + if (!gNoRender) { // Move the progress view in front of the UI diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index fa85d89388..75bb3f545b 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -33,6 +33,8 @@ #include "llsurface.h" +#include "llrender.h" + #include "llviewerimagelist.h" #include "llpatchvertexarray.h" #include "patch_dct.h" @@ -249,7 +251,7 @@ void LLSurface::createSTexture() mSTexturep = new LLViewerImage(raw, FALSE); mSTexturep->dontDiscard(); - mSTexturep->bind(); + gGL.getTexUnit(0)->bind(mSTexturep.get()); mSTexturep->setClamp(TRUE, TRUE); gImageList.addImage(mSTexturep); } @@ -274,7 +276,7 @@ void LLSurface::createWaterTexture() } mWaterTexturep = new LLViewerImage(raw, FALSE); mWaterTexturep->dontDiscard(); - mWaterTexturep->bind(); + gGL.getTexUnit(0)->bind(mWaterTexturep.get()); mWaterTexturep->setClamp(TRUE, TRUE); gImageList.addImage(mWaterTexturep); } diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 3012625122..158bae00b8 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -96,7 +96,6 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer( LLTexLayerSet* owner, S32 width, S32 h mNeedsUpload( FALSE ), mUploadPending( FALSE ), // Not used for any logic here, just to sync sending of updates mTexLayerSet( owner ), - mInitialized( FALSE ), mBumpTexName(0) { LLTexLayerSetBuffer::sGLByteCount += getSize(); @@ -106,11 +105,10 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer( LLTexLayerSet* owner, S32 width, S32 h LLGLSUIDefault gls_ui; glGenTextures(1, (GLuint*) &mBumpTexName); - LLImageGL::bindExternalTexture(mBumpTexName, 0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mBumpTexName); stop_glerror(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -118,7 +116,7 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer( LLTexLayerSet* owner, S32 width, S32 h glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); stop_glerror(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLImageGL::sGlobalTextureMemory += mWidth * mHeight * 4; LLTexLayerSetBuffer::sGLBumpByteCount += mWidth * mHeight * 4; @@ -259,7 +257,7 @@ BOOL LLTexLayerSetBuffer::render() LLGLSUIDefault gls_ui; // read back into texture (this is done externally for the color data) - LLImageGL::bindExternalTexture( mBumpTexName, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mBumpTexName); stop_glerror(); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mOrigin.mX, mOrigin.mY, mWidth, mHeight); @@ -299,12 +297,17 @@ BOOL LLTexLayerSetBuffer::render() gGL.setSceneBlendType(LLRender::BT_ALPHA); // we have valid texture data now - mInitialized = TRUE; + mTexture->setInitialized(true); mNeedsUpdate = FALSE; return success; } +bool LLTexLayerSetBuffer::isInitialized(void) const +{ + return mTexture->isInitialized(); +} + BOOL LLTexLayerSetBuffer::updateImmediate() { mNeedsUpdate = TRUE; @@ -551,24 +554,12 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, void* user delete baked_upload_data; } - -void LLTexLayerSetBuffer::bindTexture() -{ - if( mInitialized ) - { - LLDynamicTexture::bindTexture(); - } - else - { - gImageList.getImage(IMG_DEFAULT)->bind(); - } -} - void LLTexLayerSetBuffer::bindBumpTexture( U32 stage ) { if( mBumpTexName ) { - LLImageGL::bindExternalTexture(mBumpTexName, stage, GL_TEXTURE_2D); + gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_TEXTURE, mBumpTexName); + gGL.getTexUnit(0)->activate(); if( mLastBindTime != LLImageGL::sLastFrameTime ) { @@ -578,7 +569,8 @@ void LLTexLayerSetBuffer::bindBumpTexture( U32 stage ) } else { - LLImageGL::unbindTexture(stage, GL_TEXTURE_2D); + gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->activate(); } } @@ -786,7 +778,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) if( image_gl ) { LLGLSUIDefault gls_ui; - image_gl->bind(); + gGL.getTexUnit(0)->bind(image_gl); gl_rect_2d_simple_tex( width, height ); } else @@ -794,7 +786,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) success = FALSE; } } - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.flush(); gGL.setColorMask(true, true); @@ -804,7 +796,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) if( getInfo()->mClearAlpha ) { // Set the alpha channel to one (clean up after previous blending) - LLGLSNoTextureNoAlphaTest gls_no_alpha; + LLGLDisable no_alpha(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gGL.flush(); gGL.setColorMask(false, true); @@ -838,7 +831,8 @@ BOOL LLTexLayerSet::renderBump( S32 x, S32 y, S32 width, S32 height ) } // Set the alpha channel to one (clean up after previous blending) - LLGLSNoTextureNoAlphaTest gls_no_texture_no_alpha; + LLGLDisable no_alpha(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gGL.setColorMask(false, true); @@ -1358,13 +1352,13 @@ BOOL LLTexLayer::render( S32 x, S32 y, S32 width, S32 height ) BOOL old_clamps = image_gl->getClampS(); BOOL old_clampt = image_gl->getClampT(); - image_gl->bind(); + gGL.getTexUnit(0)->bind(image_gl); image_gl->setClamp(TRUE, TRUE); gl_rect_2d_simple_tex( width, height ); image_gl->setClamp(old_clamps, old_clampt); - image_gl->unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } else @@ -1380,9 +1374,9 @@ BOOL LLTexLayer::render( S32 x, S32 y, S32 width, S32 height ) LLImageGL* image_gl = gTexStaticImageList.getImageGL( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); if( image_gl ) { - image_gl->bind(); + gGL.getTexUnit(0)->bind(image_gl); gl_rect_2d_simple_tex( width, height ); - image_gl->unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } else { @@ -1396,7 +1390,8 @@ BOOL LLTexLayer::render( S32 x, S32 y, S32 width, S32 height ) getInfo()->mStaticImageFileName.empty() && color_specified ) { - LLGLSNoTextureNoAlphaTest gls; + LLGLDisable no_alpha(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV); gl_rect_2d_simple( width, height ); } @@ -1518,7 +1513,8 @@ BOOL LLTexLayer::renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4 // Note: if the first param is a mulitply, multiply against the current buffer's alpha if( !first_param || !first_param->getMultiplyBlend() ) { - LLGLSNoTextureNoAlphaTest gls_no_texture_no_alpha_test; + LLGLDisable no_alpha(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Clear the alpha gGL.flush(); @@ -1555,13 +1551,13 @@ BOOL LLTexLayer::renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4 BOOL old_clamps = image_gl->getClampS(); BOOL old_clampt = image_gl->getClampT(); - image_gl->bind(); + gGL.getTexUnit(0)->bind(image_gl); image_gl->setClamp(TRUE, TRUE); gl_rect_2d_simple_tex( width, height ); image_gl->setClamp(old_clamps, old_clampt); - image_gl->unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } else @@ -1581,9 +1577,9 @@ BOOL LLTexLayer::renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4 ( (image_gl->getComponents() == 1) && getInfo()->mStaticImageIsMask ) ) { LLGLSNoAlphaTest gls_no_alpha_test; - image_gl->bind(); + gGL.getTexUnit(0)->bind(image_gl); gl_rect_2d_simple_tex( width, height ); - image_gl->unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } else @@ -1597,7 +1593,8 @@ BOOL LLTexLayer::renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4 // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); if( colorp->mV[VW] != 1.f ) { - LLGLSNoTextureNoAlphaTest gls_no_texture_no_alpha_test; + LLGLDisable no_alpha(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( colorp->mV ); gl_rect_2d_simple( width, height ); } @@ -1700,7 +1697,7 @@ BOOL LLTexLayer::renderImageRaw( U8* in_data, S32 in_width, S32 in_height, S32 i glGenTextures(1, &name ); stop_glerror(); - LLImageGL::bindExternalTexture( name, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); stop_glerror(); glTexImage2D( @@ -1712,12 +1709,11 @@ BOOL LLTexLayer::renderImageRaw( U8* in_data, S32 in_width, S32 in_height, S32 i glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gl_rect_2d_simple_tex( width, height ); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glDeleteTextures(1, &name ); stop_glerror(); @@ -1736,7 +1732,7 @@ BOOL LLTexLayer::renderImageRaw( U8* in_data, S32 in_width, S32 in_height, S32 i gl_rect_2d_simple_tex( width, height ); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } return TRUE; @@ -2039,40 +2035,24 @@ BOOL LLTexLayerParamAlpha::render( S32 x, S32 y, S32 width, S32 height ) if( mCachedProcessedImageGL ) { { - if (gGLManager.mHasPalettedTextures && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_PALETTE)) + // Create the GL texture, and then hang onto it for future use. + if( mNeedsCreateTexture ) { - if( mNeedsCreateTexture ) - { - mCachedProcessedImageGL->createGLTexture(0, mStaticImageRaw); - mNeedsCreateTexture = FALSE; - - mCachedProcessedImageGL->bind(); - mCachedProcessedImageGL->setClamp(TRUE, TRUE); - } - - LLGLSNoAlphaTest gls_no_alpha_test; - mCachedProcessedImageGL->bind(); - gGradientPaletteList.setHardwarePalette( getInfo()->mDomain, effective_weight ); - gl_rect_2d_simple_tex( width, height ); - mCachedProcessedImageGL->unbindTexture(0, GL_TEXTURE_2D); + mCachedProcessedImageGL->createGLTexture(0, mStaticImageRaw); + mNeedsCreateTexture = FALSE; + + gGL.getTexUnit(0)->bind(mCachedProcessedImageGL); + mCachedProcessedImageGL->setClamp(TRUE, TRUE); } - else - { - // Create the GL texture, and then hang onto it for future use. - if( mNeedsCreateTexture ) - { - mCachedProcessedImageGL->createGLTexture(0, mStaticImageRaw); - mNeedsCreateTexture = FALSE; - - mCachedProcessedImageGL->bind(); - mCachedProcessedImageGL->setClamp(TRUE, TRUE); - } - - LLGLSNoAlphaTest gls_no_alpha_test; - mCachedProcessedImageGL->bind(); - gl_rect_2d_simple_tex( width, height ); - mCachedProcessedImageGL->unbindTexture(0, GL_TEXTURE_2D); + + LLGLSNoAlphaTest gls_no_alpha_test; + gGL.getTexUnit(0)->bind(mCachedProcessedImageGL); + if (gGLManager.mHasPalettedTextures && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_PALETTE)) + { + gGradientPaletteList.setHardwarePalette( getInfo()->mDomain, effective_weight ); } + gl_rect_2d_simple_tex( width, height ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); } } @@ -2086,7 +2066,8 @@ BOOL LLTexLayerParamAlpha::render( S32 x, S32 y, S32 width, S32 height ) } else { - LLGLSNoTextureNoAlphaTest gls_no_texture_no_alpha_test; + LLGLDisable no_alpha(GL_ALPHA_TEST); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, effective_weight ); gl_rect_2d_simple( width, height ); } @@ -2519,7 +2500,7 @@ LLImageGL* LLTexStaticImageList::getImageGL(const std::string& file_name, BOOL i } image_gl->createGLTexture(0, image_raw); - image_gl->bind(); + gGL.getTexUnit(0)->bind(image_gl); image_gl->setClamp(TRUE, TRUE); mStaticImageListGL [ namekey ] = image_gl; diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index befb262a4c..992e392fc7 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -211,9 +211,8 @@ public: virtual void postRender(BOOL success); virtual BOOL render(); BOOL updateImmediate(); - virtual void bindTexture(); void bindBumpTexture( U32 stage ); - BOOL isInitialized() { return mInitialized; } // Initialized here means that we've done at least one render + bool isInitialized(void) const; BOOL needsRender(); void requestUpdate(); void requestUpload(); @@ -236,7 +235,6 @@ private: BOOL mUploadPending; LLUUID mUploadID; // Identifys the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit) LLTexLayerSet* mTexLayerSet; - BOOL mInitialized; LLGLuint mBumpTexName; // zero if none static S32 sGLByteCount; diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 4f9d9f7763..7bdea15ac4 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -483,9 +483,9 @@ void LLFloaterTexturePicker::draw() LLRect local_rect = getLocalRect(); if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity); gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index d83a2ec944..14fa73d3b1 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -247,7 +247,7 @@ void LLTextureBar::draw() LLFontGL::sMonospace->renderUTF8(fetch_state_desc[state].desc, 0, title_x2, getRect().getHeight(), fetch_state_desc[state].color, LLFontGL::LEFT, LLFontGL::TOP); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Draw the progress bar. S32 bar_width = 100; @@ -415,7 +415,7 @@ void LLGLTexMemBar::draw() F32 bar_scale = (F32)bar_width / (max_bound_mem * 1.5f); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.5f, 0.5f, 0.5f, 0.75f); gl_rect_2d(left, top, right, bottom); diff --git a/indra/newview/lltool.cpp b/indra/newview/lltool.cpp index 11e90e9c84..2959e3a370 100644 --- a/indra/newview/lltool.cpp +++ b/indra/newview/lltool.cpp @@ -42,6 +42,7 @@ #include "lltoolfocus.h" #include "llfocusmgr.h" #include "llagent.h" +#include "llviewerjoystick.h" extern BOOL gDebugClicks; @@ -160,6 +161,11 @@ BOOL LLTool::handleKey(KEY key, MASK mask) LLTool* LLTool::getOverrideTool(MASK mask) { + // NOTE: if in flycam mode, ALT-ZOOM camera should be disabled + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { + return NULL; + } if (mask & MASK_ALT) { return LLToolCamera::getInstance(); diff --git a/indra/newview/lltoolbrush.cpp b/indra/newview/lltoolbrush.cpp index 07a9650af2..6bdd4e7767 100644 --- a/indra/newview/lltoolbrush.cpp +++ b/indra/newview/lltoolbrush.cpp @@ -491,7 +491,7 @@ void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region const LLVector3& pos_world) { glMatrixMode(GL_MODELVIEW); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest mDepthTest(GL_TRUE); glPushMatrix(); gGL.color4fv(OVERLAY_COLOR.mV); @@ -503,7 +503,7 @@ void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction"); F32 force = gSavedSettings.getF32("LandBrushForce"); // .1 to 100? - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); for(S32 di = -half_edge; di <= half_edge; di++) { if((i+di) < 0 || (i+di) >= (S32)land.mGridsPerEdge) continue; diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index d8d271bfda..8430f49e5e 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -240,6 +240,7 @@ BOOL LLVisualParamHint::render() } avatarp->setVisualParamWeight(mVisualParam, mLastParamWeight); gGL.color4f(1,1,1,1); + mTexture->setInitialized(true); return TRUE; } @@ -251,12 +252,12 @@ void LLVisualParamHint::draw() { if (!mIsVisible) return; - bindTexture(); + gGL.getTexUnit(0)->bind(getTexture()); gGL.color4f(1.f, 1.f, 1.f, 1.f); LLGLSUIDefault gls_ui; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2i(0, 1); gGL.vertex2i(0, mHeight); @@ -269,7 +270,7 @@ void LLVisualParamHint::draw() } gGL.end(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } //----------------------------------------------------------------------------- diff --git a/indra/newview/lltoolselectrect.cpp b/indra/newview/lltoolselectrect.cpp index 0d403bbb28..5dde83e2ec 100644 --- a/indra/newview/lltoolselectrect.cpp +++ b/indra/newview/lltoolselectrect.cpp @@ -175,7 +175,7 @@ void LLToolSelectRect::draw() { gGL.color4f(1.f, 1.f, 0.f, 1.f); } - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d( llmin(mDragStartX, mDragEndX), llmax(mDragStartY, mDragEndY), diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 85d9504740..39554dd510 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -445,7 +445,7 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color) F32 y = 0.f; LLColor4 ccol = LLColor4(1,1,1,(1.f-t)*0.25f); - gGL.begin(LLVertexBuffer::TRIANGLE_FAN); + gGL.begin(LLRender::TRIANGLE_FAN); gGL.color4fv(ccol.mV); gGL.vertex3f(0.f, 0.f, center_z); // make sure circle is complete @@ -494,7 +494,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global, LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global); - LLGLSTracker gls_tracker; // default - TEXTURE + CULL_FACE + LIGHTING + GL_BLEND + GL_ALPHA_TEST + LLGLSTracker gls_tracker; // default+ CULL_FACE + LIGHTING + GL_BLEND + GL_ALPHA_TEST + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDisable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -535,7 +536,7 @@ void LLTracker::renderBeacon(LLVector3d pos_global, an *= 2.f; an += 1.0f+dr; - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4fv(col_edge.mV); gGL.vertex3f(-x*a, -y*a, z); gGL.color4fv(col_edge_next.mV); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 9e5b566e60..2f907fddbf 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -248,8 +248,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->checkSettings(); - LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); - gViewerWindow->performPick(); + { + LLFastTimer ftm(LLFastTimer::FTM_PICK); + LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); + gViewerWindow->performPick(); + } LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); @@ -373,6 +376,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gAgent.setTeleportMessage( LLAgent::sTeleportProgressMessages["arriving"]); gImageList.mForceResetTextureStats = TRUE; + gAgent.resetView(TRUE, TRUE); break; case LLAgent::TELEPORT_ARRIVING: @@ -690,7 +694,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // glMatrixMode(GL_MODELVIEW); // glPushMatrix(); // { - // LLGLSNoTexture gls_no_texture; + // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); // glLoadIdentity(); @@ -997,8 +1001,8 @@ void render_ui() void renderCoordinateAxes() { - LLGLSNoTexture gls_no_texture; - gGL.begin(LLVertexBuffer::LINES); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::LINES); gGL.color3f(1.0f, 0.0f, 0.0f); // i direction = X-Axis = red gGL.vertex3f(0.0f, 0.0f, 0.0f); gGL.vertex3f(2.0f, 0.0f, 0.0f); @@ -1048,10 +1052,10 @@ void renderCoordinateAxes() void draw_axes() { LLGLSUIDefault gls_ui; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // A vertical white line at origin LLVector3 v = gAgent.getPositionAgent(); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.color3f(1.0f, 1.0f, 1.0f); gGL.vertex3f(0.0f, 0.0f, 0.0f); gGL.vertex3f(0.0f, 0.0f, 40.0f); @@ -1194,7 +1198,7 @@ void render_disconnected_background() raw->expandToPowerOfTwo(); gDisconnectedImagep->createGLTexture(0, raw); gStartImageGL = gDisconnectedImagep; - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } // Make sure the progress view always fills the entire window. @@ -1213,10 +1217,10 @@ void render_disconnected_background() const LLVector2& display_scale = gViewerWindow->getDisplayScale(); glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); - LLViewerImage::bindTexture(gDisconnectedImagep); + gGL.getTexUnit(0)->bind(gDisconnectedImagep); gGL.color4f(1.f, 1.f, 1.f, 1.f); gl_rect_2d_simple_tex(width, height); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } glPopMatrix(); } diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index 71d98b73de..ce510994e4 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -149,7 +149,7 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // //---------------------------------------------------------------- // if (mComponents & SC_AXES) // { -// gGL.begin(LLVertexBuffer::LINES); +// gGL.begin(LLRender::LINES); // gGL.color3f( 1.0f, 0.0f, 0.0f ); // gGL.vertex3f( 0.0f, 0.0f, 0.0f ); // gGL.vertex3f( 0.1f, 0.0f, 0.0f ); @@ -171,7 +171,7 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // { // gGL.color3f( 1.0f, 1.0f, 0.0f ); -// gGL.begin(LLVertexBuffer::TRIANGLES); +// gGL.begin(LLRender::TRIANGLES); // // joint top half // glNormal3f(nc, nc, nc); @@ -362,7 +362,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass ) // // render the bone // gGL.color3f( 0.5f, 0.5f, 0.0f ); -// gGL.begin(LLVertexBuffer::TRIANGLES); +// gGL.begin(LLRender::TRIANGLES); // gGL.vertex3f( length, 0.0f, 0.0f); // gGL.vertex3f( 0.0f, boneSize, 0.0f); @@ -524,14 +524,69 @@ LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &na void LLViewerJointCollisionVolume::renderCollision() { updateWorldMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + + gGL.pushMatrix(); glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] ); - glColor3f( 0.f, 0.f, 1.f ); - gSphere.render(); + gGL.color3f( 0.f, 0.f, 1.f ); + + gGL.begin(LLRender::LINES); + + LLVector3 v[] = + { + LLVector3(1,0,0), + LLVector3(-1,0,0), + LLVector3(0,1,0), + LLVector3(0,-1,0), + + LLVector3(0,0,-1), + LLVector3(0,0,1), + }; + + //sides + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[2].mV); + + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[3].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[2].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[3].mV); + + + //top + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[4].mV); + + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[4].mV); + + + //bottom + gGL.vertex3fv(v[0].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[1].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[2].mV); + gGL.vertex3fv(v[5].mV); + + gGL.vertex3fv(v[3].mV); + gGL.vertex3fv(v[5].mV); + + gGL.end(); - glPopMatrix(); + gGL.popMatrix(); } LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset) diff --git a/indra/newview/llviewerjointattachment.cpp b/indra/newview/llviewerjointattachment.cpp index d66d0da5b1..225d5e912f 100644 --- a/indra/newview/llviewerjointattachment.cpp +++ b/indra/newview/llviewerjointattachment.cpp @@ -91,7 +91,7 @@ U32 LLViewerJointAttachment::drawShape( F32 pixelArea, BOOL first_pass ) LLGLDisable cull_face(GL_CULL_FACE); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.vertex3f(-0.1f, 0.1f, 0.f); gGL.vertex3f(-0.1f, -0.1f, 0.f); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index f975e56b95..0f207f66c0 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -537,7 +537,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass) if (mTestImageName) { - LLImageGL::bindExternalTexture( mTestImageName, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName); if (mIsTransparent) { @@ -553,12 +553,12 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass) { if( mLayerSet->hasComposite() ) { - mLayerSet->getComposite()->bindTexture(); + gGL.getTexUnit(0)->bind(mLayerSet->getComposite()->getTexture()); } else { llwarns << "Layerset without composite" << llendl; - gImageList.getImage(IMG_DEFAULT)->bind(); + gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT)); } } else @@ -566,13 +566,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass) { if (!mTexture->getClampS() || !mTexture->getClampT()) { - mTexture->bind(); + gGL.getTexUnit(0)->bind(mTexture.get()); mTexture->overrideClamp (TRUE, TRUE); } } else { - gImageList.getImage(IMG_DEFAULT_AVATAR)->bind(); + gGL.getTexUnit(0)->bind(gImageList.getImage(IMG_DEFAULT_AVATAR)); } if (gRenderForSelect) @@ -584,7 +584,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass) } else { - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } @@ -605,14 +605,14 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass) } } - mFace->mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, start, end, count, offset); + mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { glPushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); glMultMatrixf((GLfloat*)jointToWorld.mMatrix); - mFace->mVertexBuffer->drawRange(LLVertexBuffer::TRIANGLES, start, end, count, offset); + mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); glPopMatrix(); } gPipeline.addTrianglesDrawn(count/3); @@ -626,7 +626,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass) if (mTexture.notNull()) { - mTexture->bind(); + gGL.getTexUnit(0)->bind(mTexture.get()); mTexture->restoreClamp(); } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 7f9ba3206c..4bf5a2d4ea 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -85,6 +85,7 @@ #include "llfloateranimpreview.h" #include "llfloateravatarinfo.h" #include "llfloateravatartextures.h" +#include "llfloaterbeacons.h" #include "llfloaterbuildoptions.h" #include "llfloaterbump.h" #include "llfloaterbuy.h" @@ -788,12 +789,6 @@ void init_client_menu(LLMenuGL* menu) &menu_check_control, (void*)"QuietSnapshotsToDisk")); - menu->append(new LLMenuItemCheckGL( "Compress Snapshots to Disk", - &menu_toggle_control, - NULL, - &menu_check_control, - (void*)"CompressSnapshotsToDisk")); - menu->append(new LLMenuItemCheckGL("Show Mouselook Crosshairs", &menu_toggle_control, NULL, @@ -941,6 +936,7 @@ void init_client_menu(LLMenuGL* menu) sub->append(new LLMenuItemCallGL("Force LLError And Crash", &force_error_llerror)); sub->append(new LLMenuItemCallGL("Force Bad Memory Access", &force_error_bad_memory_access)); sub->append(new LLMenuItemCallGL("Force Infinite Loop", &force_error_infinite_loop)); + sub->append(new LLMenuItemCallGL("Force Disconnect Viewer", &handle_disconnect_viewer)); // *NOTE:Mani this isn't handled yet... sub->append(new LLMenuItemCallGL("Force Software Exception", &force_error_unhandled_exception)); sub->createJumpKeys(); menu->appendMenu(sub); @@ -1209,9 +1205,6 @@ void init_debug_rendering_menu(LLMenuGL* menu) sub_menu->append(new LLMenuItemCheckGL("Face Area (sqrt(A))",&LLPipeline::toggleRenderDebug, NULL, &LLPipeline::toggleRenderDebugControl, (void*)LLPipeline::RENDER_DEBUG_FACE_AREA)); - sub_menu->append(new LLMenuItemCheckGL("Pick Render", &LLPipeline::toggleRenderDebug, NULL, - &LLPipeline::toggleRenderDebugControl, - (void*)LLPipeline::RENDER_DEBUG_PICKING)); sub_menu->append(new LLMenuItemCheckGL("Lights", &LLPipeline::toggleRenderDebug, NULL, &LLPipeline::toggleRenderDebugControl, (void*)LLPipeline::RENDER_DEBUG_LIGHTS)); @@ -1230,9 +1223,7 @@ void init_debug_rendering_menu(LLMenuGL* menu) sub_menu->append(new LLMenuItemCheckGL("Sculpt", &LLPipeline::toggleRenderDebug, NULL, &LLPipeline::toggleRenderDebugControl, (void*)LLPipeline::RENDER_DEBUG_SCULPTED)); - - sub_menu->append(new LLMenuItemToggleGL("Show Select Buffer", &gDebugSelect)); - + sub_menu->append(new LLMenuItemCallGL("Vectorize Perf Test", &run_vectorize_perf_test)); sub_menu = new LLMenuGL("Render Tests"); @@ -3201,26 +3192,7 @@ void reset_view_final( BOOL proceed, void* ) return; } - gAgent.changeCameraToDefault(); - - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { - handle_toggle_flycam(); - } - - // reset avatar mode from eventual residual motion - if (LLToolMgr::getInstance()->inBuildMode()) - { - LLViewerJoystick::getInstance()->moveAvatar(true); - } - - gAgent.resetView(!gFloaterTools->getVisible()); - gFloaterTools->close(); - - gViewerWindow->showCursor(); - - // Switch back to basic toolset - LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset); + gAgent.resetView(TRUE, TRUE); } class LLViewLookAtLastChatter : public view_listener_t @@ -5305,6 +5277,10 @@ class LLShowFloater : public view_listener_t { LLFloaterActiveSpeakers::toggleInstance(LLSD()); } + else if (floater_name == "beacons") + { + LLFloaterBeacons::toggleInstance(LLSD()); + } return true; } }; @@ -5352,6 +5328,10 @@ class LLFloaterVisible : public view_listener_t { new_value = LLFloaterActiveSpeakers::instanceVisible(LLSD()); } + else if (floater_name == "beacons") + { + new_value = LLFloaterBeacons::instanceVisible(LLSD()); + } gMenuHolder->findControl(control_name)->setValue(new_value); return true; } @@ -7112,148 +7092,6 @@ class LLViewCheckHighlightTransparent : public view_listener_t } }; -class LLViewBeaconWidth : public view_listener_t -{ - bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) - { - std::string width = userdata.asString(); - if(width == "1") - { - gSavedSettings.setS32("DebugBeaconLineWidth", 1); - } - else if(width == "4") - { - gSavedSettings.setS32("DebugBeaconLineWidth", 4); - } - else if(width == "16") - { - gSavedSettings.setS32("DebugBeaconLineWidth", 16); - } - else if(width == "32") - { - gSavedSettings.setS32("DebugBeaconLineWidth", 32); - } - - return true; - } -}; - - -class LLViewToggleBeacon : public view_listener_t -{ - bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) - { - std::string beacon = userdata.asString(); - if (beacon == "scriptsbeacon") - { - LLPipeline::toggleRenderScriptedBeacons(NULL); - gSavedSettings.setBOOL( "scriptsbeacon", LLPipeline::getRenderScriptedBeacons(NULL) ); - // toggle the other one off if it's on - if (LLPipeline::getRenderScriptedBeacons(NULL) && LLPipeline::getRenderScriptedTouchBeacons(NULL)) - { - LLPipeline::toggleRenderScriptedTouchBeacons(NULL); - gSavedSettings.setBOOL( "scripttouchbeacon", LLPipeline::getRenderScriptedTouchBeacons(NULL) ); - } - } - else if (beacon == "physicalbeacon") - { - LLPipeline::toggleRenderPhysicalBeacons(NULL); - gSavedSettings.setBOOL( "physicalbeacon", LLPipeline::getRenderPhysicalBeacons(NULL) ); - } - else if (beacon == "soundsbeacon") - { - LLPipeline::toggleRenderSoundBeacons(NULL); - gSavedSettings.setBOOL( "soundsbeacon", LLPipeline::getRenderSoundBeacons(NULL) ); - } - else if (beacon == "particlesbeacon") - { - LLPipeline::toggleRenderParticleBeacons(NULL); - gSavedSettings.setBOOL( "particlesbeacon", LLPipeline::getRenderParticleBeacons(NULL) ); - } - else if (beacon == "scripttouchbeacon") - { - LLPipeline::toggleRenderScriptedTouchBeacons(NULL); - gSavedSettings.setBOOL( "scripttouchbeacon", LLPipeline::getRenderScriptedTouchBeacons(NULL) ); - // toggle the other one off if it's on - if (LLPipeline::getRenderScriptedBeacons(NULL) && LLPipeline::getRenderScriptedTouchBeacons(NULL)) - { - LLPipeline::toggleRenderScriptedBeacons(NULL); - gSavedSettings.setBOOL( "scriptsbeacon", LLPipeline::getRenderScriptedBeacons(NULL) ); - } - } - else if (beacon == "renderbeacons") - { - LLPipeline::toggleRenderBeacons(NULL); - gSavedSettings.setBOOL( "renderbeacons", LLPipeline::getRenderBeacons(NULL) ); - // toggle the other one on if it's not - if (!LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL)) - { - LLPipeline::toggleRenderHighlights(NULL); - gSavedSettings.setBOOL( "renderhighlights", LLPipeline::getRenderHighlights(NULL) ); - } - } - else if (beacon == "renderhighlights") - { - LLPipeline::toggleRenderHighlights(NULL); - gSavedSettings.setBOOL( "renderhighlights", LLPipeline::getRenderHighlights(NULL) ); - // toggle the other one on if it's not - if (!LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL)) - { - LLPipeline::toggleRenderBeacons(NULL); - gSavedSettings.setBOOL( "renderbeacons", LLPipeline::getRenderBeacons(NULL) ); - } - } - - return true; - } -}; - -class LLViewCheckBeaconEnabled : public view_listener_t -{ - bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) - { - std::string beacon = userdata["data"].asString(); - bool new_value = false; - if (beacon == "scriptsbeacon") - { - new_value = gSavedSettings.getBOOL( "scriptsbeacon"); - LLPipeline::setRenderScriptedBeacons(new_value); - } - else if (beacon == "physicalbeacon") - { - new_value = gSavedSettings.getBOOL( "physicalbeacon"); - LLPipeline::setRenderPhysicalBeacons(new_value); - } - else if (beacon == "soundsbeacon") - { - new_value = gSavedSettings.getBOOL( "soundsbeacon"); - LLPipeline::setRenderSoundBeacons(new_value); - } - else if (beacon == "particlesbeacon") - { - new_value = gSavedSettings.getBOOL( "particlesbeacon"); - LLPipeline::setRenderParticleBeacons(new_value); - } - else if (beacon == "scripttouchbeacon") - { - new_value = gSavedSettings.getBOOL( "scripttouchbeacon"); - LLPipeline::setRenderScriptedTouchBeacons(new_value); - } - else if (beacon == "renderbeacons") - { - new_value = gSavedSettings.getBOOL( "renderbeacons"); - LLPipeline::setRenderBeacons(new_value); - } - else if (beacon == "renderhighlights") - { - new_value = gSavedSettings.getBOOL( "renderhighlights"); - LLPipeline::setRenderHighlights(new_value); - } - gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value); - return true; - } -}; - class LLViewToggleRenderType : public view_listener_t { bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) @@ -7600,8 +7438,6 @@ void initialize_menus() addMenu(new LLViewLookAtLastChatter(), "View.LookAtLastChatter"); addMenu(new LLViewShowHoverTips(), "View.ShowHoverTips"); addMenu(new LLViewHighlightTransparent(), "View.HighlightTransparent"); - addMenu(new LLViewToggleBeacon(), "View.ToggleBeacon"); - addMenu(new LLViewBeaconWidth(), "View.BeaconWidth"); addMenu(new LLViewToggleRenderType(), "View.ToggleRenderType"); addMenu(new LLViewShowHUDAttachments(), "View.ShowHUDAttachments"); addMenu(new LLViewZoomOut(), "View.ZoomOut"); @@ -7617,7 +7453,6 @@ void initialize_menus() addMenu(new LLViewCheckJoystickFlycam(), "View.CheckJoystickFlycam"); addMenu(new LLViewCheckShowHoverTips(), "View.CheckShowHoverTips"); addMenu(new LLViewCheckHighlightTransparent(), "View.CheckHighlightTransparent"); - addMenu(new LLViewCheckBeaconEnabled(), "View.CheckBeaconEnabled"); addMenu(new LLViewCheckRenderType(), "View.CheckRenderType"); addMenu(new LLViewCheckHUDAttachments(), "View.CheckHUDAttachments"); diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 8b81a2fe5a..426edb37ca 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -356,7 +356,7 @@ void process_layer_data(LLMessageSystem *mesgsys, void **user_data) // size_t nread = fread(buffer, 1, length, fXML); // if (nread < (size_t) length) // { -// llwarns << "Short read" << llendl; +// LL_WARNS("Messaging") << "Short read" << LL_ENDL; // } // buffer[nread] = '\0'; // fclose(fXML); @@ -4726,7 +4726,7 @@ void process_teleport_local(LLMessageSystem *msg,void**) gAgent.slamLookAt(look_at); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE); + gAgent.resetView(TRUE, TRUE); // send camera update to new region gAgent.updateCamera(); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index cc031b4368..91c6999893 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -150,6 +150,8 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco res = new LLVOGround(id, pcode, regionp); break; case LL_VO_PART_GROUP: res = new LLVOPartGroup(id, pcode, regionp); break; + case LL_VO_HUD_PART_GROUP: + res = new LLVOHUDPartGroup(id, pcode, regionp); break; case LL_VO_WL_SKY: res = new LLVOWLSky(id, pcode, regionp); break; default: @@ -159,7 +161,7 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco return res; } -LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) +LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global) : LLPrimitive(), mChildList(), mID(id), @@ -201,7 +203,10 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mMedia(NULL), mClickAction(0) { - llassert(mRegionp); + if(!is_global) + { + llassert(mRegionp); + } LLPrimitive::init_primitive(pcode); @@ -209,7 +214,11 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mLastInterpUpdateSecs = LLFrameTimer::getElapsedSeconds(); mPositionRegion = LLVector3(0.f, 0.f, 0.f); - mPositionAgent = mRegionp->getOriginAgent(); + + if(!is_global) + { + mPositionAgent = mRegionp->getOriginAgent(); + } LLViewerObject::sNumObjects++; } @@ -3049,28 +3058,38 @@ LLNameValue *LLViewerObject::getNVPair(const std::string& name) const void LLViewerObject::updatePositionCaches() const { - if (!isRoot()) + if(mRegionp) { - mPositionRegion = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation(); - mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); - } - else - { - mPositionRegion = getPosition(); - mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + if (!isRoot()) + { + mPositionRegion = ((LLViewerObject *)getParent())->getPositionRegion() + getPosition() * getParent()->getRotation(); + mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + } + else + { + mPositionRegion = getPosition(); + mPositionAgent = mRegionp->getPosAgentFromRegion(mPositionRegion); + } } } const LLVector3d LLViewerObject::getPositionGlobal() const -{ - LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); - - if (isAttachment()) +{ + if(mRegionp) { - position_global = gAgent.getPosGlobalFromAgent(getRenderPosition()); - } + LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); - return position_global; + if (isAttachment()) + { + position_global = gAgent.getPosGlobalFromAgent(getRenderPosition()); + } + return position_global; + } + else + { + LLVector3d position_global(getPosition()); + return position_global; + } } const LLVector3 &LLViewerObject::getPositionAgent() const @@ -3392,6 +3411,7 @@ LLViewerObject* LLViewerObject::getRootEdit() const BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, + BOOL pick_transparent, S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, @@ -3401,6 +3421,20 @@ BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, const LLVector return false; } +BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end) +{ + if (mDrawable.isNull() || mDrawable->isDead()) + { + return FALSE; + } + + const LLVector3* ext = mDrawable->getSpatialExtents(); + + LLVector3 center = (ext[1]+ext[0])*0.5f; + LLVector3 size = (ext[1]-ext[0])*0.5f; + + return LLLineSegmentBoxIntersect(start, end, center, size); +} U8 LLViewerObject::getMediaType() const { diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index b6ff60ef9d..e172ae1e8a 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -132,7 +132,7 @@ public: typedef std::list<LLPointer<LLViewerObject> > child_list_t; typedef const child_list_t const_child_list_t; - LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp); + LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp, BOOL is_global = FALSE); MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT); virtual void markDead(); // Mark this object as dead, and clean up its references @@ -248,6 +248,7 @@ public: //returns TRUE if intersection detected and returns information about intersection virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -255,6 +256,8 @@ public: LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point ); + virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end); + virtual const LLVector3d getPositionGlobal() const; virtual const LLVector3 &getPositionRegion() const; virtual const LLVector3 getPositionEdit() const; @@ -507,6 +510,7 @@ public: LL_VO_PART_GROUP = LL_PCODE_APP | 0x90, LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xa0, LL_VO_WL_SKY = LL_PCODE_APP | 0xb0, // should this be moved to 0x40? + LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, } EVOType; LLUUID mID; @@ -705,8 +709,8 @@ public: class LLStaticViewerObject : public LLViewerObject { public: - LLStaticViewerObject(const LLUUID& id, const LLPCode type, LLViewerRegion* regionp) - : LLViewerObject(id,type,regionp) + LLStaticViewerObject(const LLUUID& id, const LLPCode type, LLViewerRegion* regionp, BOOL is_global = FALSE) + : LLViewerObject(id,type,regionp, is_global) { } virtual void updateDrawable(BOOL force_damped); diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index a221086367..ab06a0f4fb 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -163,15 +163,20 @@ U64 LLViewerObjectList::getIndex(const U32 local_id, BOOL LLViewerObjectList::removeFromLocalIDTable(const LLViewerObject &object) { - U32 local_id = object.mLocalID; - LLHost region_host = object.getRegion()->getHost(); - U32 ip = region_host.getAddress(); - U32 port = region_host.getPort(); - U64 ipport = (((U64)ip) << 32) | (U64)port; - U32 index = sIPAndPortToIndex[ipport]; + if(object.getRegion()) + { + U32 local_id = object.mLocalID; + LLHost region_host = object.getRegion()->getHost(); + U32 ip = region_host.getAddress(); + U32 port = region_host.getPort(); + U64 ipport = (((U64)ip) << 32) | (U64)port; + U32 index = sIPAndPortToIndex[ipport]; + + U64 indexid = (((U64)index) << 32) | (U64)local_id; + return sIndexAndLocalIDToUUID.erase(indexid) > 0 ? TRUE : FALSE; + } - U64 indexid = (((U64)index) << 32) | (U64)local_id; - return sIndexAndLocalIDToUUID.erase(indexid) > 0 ? TRUE : FALSE; + return FALSE ; } void LLViewerObjectList::setUUIDAndLocal(const LLUUID &id, diff --git a/indra/newview/llviewerparcelmedia.cpp b/indra/newview/llviewerparcelmedia.cpp index 272080678f..fe588534e5 100644 --- a/indra/newview/llviewerparcelmedia.cpp +++ b/indra/newview/llviewerparcelmedia.cpp @@ -344,7 +344,7 @@ void LLViewerParcelMedia::processParcelMediaUpdate( LLMessageSystem *msg, void * media_url = media_url_buffer; msg->getU8("DataBlock", "MediaAutoScale", media_auto_scale); - if (msg->getNumberOfBlocks("DataBlockExtended")) // do we have the extended data? + if (msg->has("DataBlockExtended")) // do we have the extended data? { char media_type_buffer[257]; msg->getString("DataBlockExtended", "MediaType", 255, media_type_buffer); diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 2b056a2583..ec7c2b1ec2 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -72,7 +72,7 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_ mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS); mTexture->createGLTexture(0, mImageRaw); gGL.getTexUnit(0)->activate(); - mTexture->bind(0); + gGL.getTexUnit(0)->bind(mTexture); mTexture->setClamp(TRUE, TRUE); mTexture->setMipFilterNearest(TRUE); @@ -748,7 +748,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () LLSurface& land = mRegion->getLand(); LLGLSUIDefault gls_ui; // called from pipeline - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest mDepthTest(GL_TRUE); // Find camera height off the ground (not from zero) @@ -826,7 +826,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () continue; } - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); for (j = 0; j < vertex_per_edge; j++) { @@ -848,7 +848,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () colorp = mColorArray + BYTES_PER_COLOR * i; vertexp = mVertexArray + FLOATS_PER_VERTEX * i; - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); for (j = 0; j < vertex_per_edge; j++) { diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index 779ef0a3c6..5ac97930d3 100644 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -116,7 +116,8 @@ void LLViewerPart::init(LLPointer<LLViewerPartSource> sourcep, LLViewerImage *im // -LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 box_side) +LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 box_side, bool hud) + : mHud(hud) { LLMemType mt(LLMemType::MTYPE_PARTICLES); mVOPartGroupp = NULL; @@ -133,7 +134,14 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 bo mCenterAgent = center_agent; mBoxRadius = F_SQRT3*box_side*0.5f; + if (mHud) + { + mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_HUD_PART_GROUP, getRegion()); + } + else + { mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_PART_GROUP, getRegion()); + } mVOPartGroupp->setViewerPartGroup(this); mVOPartGroupp->setPositionAgent(getCenterAgent()); F32 scale = box_side * 0.5f; @@ -223,6 +231,12 @@ BOOL LLViewerPartGroup::posInGroup(const LLVector3 &pos, const F32 desired_size) BOOL LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size) { LLMemType mt(LLMemType::MTYPE_PARTICLES); + + if (part->mFlags & LLPartData::LL_PART_HUD && !mHud) + { + return FALSE; + } + BOOL uniform_part = part->mScale.mV[0] == part->mScale.mV[1] && !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK); @@ -530,7 +544,7 @@ LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part) if(!return_group) { llassert_always(part->mPosAgent.isFinite()); - LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size); + LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size, part->mFlags & LLPartData::LL_PART_HUD); groupp->mUniformParticles = (part->mScale.mV[0] == part->mScale.mV[1] && !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)); if (!groupp->addPart(part)) @@ -555,12 +569,12 @@ LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part) return return_group ; } -LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size) +LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud) { LLMemType mt(LLMemType::MTYPE_PARTICLES); //find a box that has a center position divisible by PART_SIM_BOX_SIDE that encompasses //pos_agent - LLViewerPartGroup *groupp = new LLViewerPartGroup(pos_agent, desired_size); + LLViewerPartGroup *groupp = new LLViewerPartGroup(pos_agent, desired_size, hud); mViewerPartGroups.push_back(groupp); return groupp; } diff --git a/indra/newview/llviewerpartsim.h b/indra/newview/llviewerpartsim.h index de763d3e53..ceed4e28b0 100644 --- a/indra/newview/llviewerpartsim.h +++ b/indra/newview/llviewerpartsim.h @@ -87,7 +87,8 @@ class LLViewerPartGroup { public: LLViewerPartGroup(const LLVector3 ¢er, - const F32 box_radius); + const F32 box_radius, + bool hud); virtual ~LLViewerPartGroup(); void cleanup(); @@ -115,6 +116,7 @@ public: U32 mID; F32 mSkippedTime; + bool mHud; protected: LLVector3 mCenterAgent; @@ -178,7 +180,7 @@ public: U32 mID; protected: - LLViewerPartGroup *createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size); + LLViewerPartGroup *createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud); LLViewerPartGroup *put(LLViewerPart* part); group_list_t mViewerPartGroups; diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp index 9bdebbbd38..635374211c 100644 --- a/indra/newview/llviewerpartsource.cpp +++ b/indra/newview/llviewerpartsource.cpp @@ -33,6 +33,7 @@ #include "llviewerpartsource.h" #include "llviewercontrol.h" +#include "llrender.h" #include "llagent.h" #include "lldrawable.h" @@ -69,7 +70,7 @@ void LLViewerPartSource::updatePart(LLViewerPart &part, const F32 dt) { } -void LLViewerPartSource::update(const F32 dt) +void LLViewerPartSource::update(const F32 dt) { llerrs << "Creating default part source!" << llendl; } @@ -99,7 +100,7 @@ LLViewerPartSourceScript::LLViewerPartSourceScript(LLViewerObject *source_objp) mSourceObjectp = source_objp; mPosAgent = mSourceObjectp->getPositionAgent(); mImagep = gImageList.getImageFromFile("pixiesmall.j2c"); - mImagep->bind(); + gGL.getTexUnit(0)->bind(mImagep.get()); mImagep->setClamp(TRUE, TRUE); } @@ -282,6 +283,10 @@ void LLViewerPartSourceScript::update(const F32 dt) part->init(this, mImagep, NULL); part->mFlags = mPartSysData.mPartData.mFlags; + if (!mSourceObjectp.isNull() && mSourceObjectp->isHUDAttachment()) + { + part->mFlags |= LLPartData::LL_PART_HUD; + } part->mMaxAge = mPartSysData.mPartData.mMaxAge; part->mStartColor = mPartSysData.mPartData.mStartColor; part->mEndColor = mPartSysData.mPartData.mEndColor; diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index fe6ce6faa0..8eee8c0f1b 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -215,6 +215,7 @@ LLViewerRegion::LLViewerRegion(const U64 &handle, mObjectPartition.push_back(new LLGrassPartition()); //PARTITION_GRASS mObjectPartition.push_back(new LLVolumePartition()); //PARTITION_VOLUME mObjectPartition.push_back(new LLBridgePartition()); //PARTITION_BRIDGE + mObjectPartition.push_back(new LLHUDParticlePartition());//PARTITION_HUD_PARTICLE mObjectPartition.push_back(NULL); //PARTITION_NONE } @@ -1028,12 +1029,18 @@ void LLViewerRegion::updateCoarseLocations(LLMessageSystem* msg) msg->getS16Fast(_PREHASH_Index, _PREHASH_You, agent_index); msg->getS16Fast(_PREHASH_Index, _PREHASH_Prey, target_index); + BOOL has_agent_data = msg->has(_PREHASH_AgentData); S32 count = msg->getNumberOfBlocksFast(_PREHASH_Location); for(S32 i = 0; i < count; i++) { msg->getU8Fast(_PREHASH_Location, _PREHASH_X, x_pos, i); msg->getU8Fast(_PREHASH_Location, _PREHASH_Y, y_pos, i); msg->getU8Fast(_PREHASH_Location, _PREHASH_Z, z_pos, i); + LLUUID agent_id = LLUUID::null; + if(has_agent_data) + { + msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id, i); + } //llinfos << " object X: " << (S32)x_pos << " Y: " << (S32)y_pos // << " Z: " << (S32)(z_pos * 4) @@ -1059,6 +1066,10 @@ void LLViewerRegion::updateCoarseLocations(LLMessageSystem* msg) pos <<= 8; pos |= z_pos; mMapAvatars.put(pos); + if(has_agent_data) + { + mMapAvatarIDs.put(agent_id); + } } } } diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index ffccc296f1..cffb878b90 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -81,6 +81,7 @@ public: PARTITION_GRASS, PARTITION_VOLUME, PARTITION_BRIDGE, + PARTITION_HUD_PARTICLE, PARTITION_NONE, NUM_PARTITIONS } eObjectPartitions; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index f69f4fbb62..39e0f63f5f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -108,7 +108,7 @@ GLint gAvatarMatrixParam; LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0) { -/// Make sure WL Sky is the first program + /// Make sure WL Sky is the first program mShaderList.push_back(&gWLSkyProgram); mShaderList.push_back(&gWLCloudProgram); mShaderList.push_back(&gAvatarProgram); @@ -139,28 +139,28 @@ LLViewerShaderMgr * LLViewerShaderMgr::instance() if(NULL == sInstance) { sInstance = new LLViewerShaderMgr(); - } - - return static_cast<LLViewerShaderMgr*>(sInstance); } + return static_cast<LLViewerShaderMgr*>(sInstance); +} + void LLViewerShaderMgr::initAttribsAndUniforms(void) - { +{ if (mReservedAttribs.empty()) - { + { mReservedAttribs.push_back("materialColor"); mReservedAttribs.push_back("specularColor"); mReservedAttribs.push_back("binormal"); - + mAvatarAttribs.reserve(5); mAvatarAttribs.push_back("weight"); mAvatarAttribs.push_back("clothing"); mAvatarAttribs.push_back("gWindDir"); mAvatarAttribs.push_back("gSinWaveParams"); mAvatarAttribs.push_back("gGravity"); - + mAvatarUniforms.push_back("matrixPalette"); - + mReservedUniforms.reserve(24); mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("specularMap"); @@ -186,16 +186,16 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedUniforms.push_back("cloud_scale"); mReservedUniforms.push_back("gamma"); mReservedUniforms.push_back("scene_light_strength"); - + mWLUniforms.push_back("camPosLocal"); - + mTerrainUniforms.reserve(5); mTerrainUniforms.push_back("detail_0"); mTerrainUniforms.push_back("detail_1"); mTerrainUniforms.push_back("detail_2"); mTerrainUniforms.push_back("detail_3"); mTerrainUniforms.push_back("alpha_ramp"); - + mGlowUniforms.push_back("glowDelta"); mGlowUniforms.push_back("glowStrength"); @@ -204,7 +204,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mGlowExtractUniforms.push_back("lumWeights"); mGlowExtractUniforms.push_back("warmthWeights"); mGlowExtractUniforms.push_back("warmthAmount"); - + mShinyUniforms.push_back("origin"); mWaterUniforms.reserve(12); @@ -222,9 +222,9 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mWaterUniforms.push_back("kd"); mWaterUniforms.push_back("refScale"); mWaterUniforms.push_back("waterHeight"); - } - } - + } +} + //============================================================================ // Set Levels @@ -1087,12 +1087,12 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() } std::string LLViewerShaderMgr::getShaderDirPrefix(void) - { +{ return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class"); - } +} void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) - { +{ LLWLParamManager::instance()->updateShaderUniforms(shader); LLWaterParamManager::instance()->updateShaderUniforms(shader); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 0bb2cb8194..2aff4281ad 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -168,6 +168,7 @@ #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" +#include "llviewershadermgr.h" #include "llviewerstats.h" #include "llvoavatar.h" #include "llvovolume.h" @@ -218,6 +219,7 @@ LLVector3 gDebugRaycastIntersection; LLVector2 gDebugRaycastTexCoord; LLVector3 gDebugRaycastNormal; LLVector3 gDebugRaycastBinormal; +S32 gDebugRaycastFaceHit; // HUD display lines in lower right BOOL gDisplayWindInfo = FALSE; @@ -1102,6 +1104,7 @@ void LLViewerWindow::handleQuit(LLWindow *window) void LLViewerWindow::handleResize(LLWindow *window, S32 width, S32 height) { reshape(width, height); + mResDirty = true; } // The top-level window has gained focus (e.g. via ALT-TAB) @@ -1258,7 +1261,8 @@ BOOL LLViewerWindow::handleActivate(LLWindow *window, BOOL activated) BOOL LLViewerWindow::handleActivateApp(LLWindow *window, BOOL activating) { - if (!activating) gAgent.changeCameraToDefault(); + //if (!activating) gAgent.changeCameraToDefault(); + LLViewerJoystick::getInstance()->setNeedsReset(true); return FALSE; } @@ -1411,7 +1415,11 @@ LLViewerWindow::LLViewerWindow( mHideCursorPermanent( FALSE ), mCursorHidden(FALSE), mIgnoreActivate( FALSE ), - mHoverPick() + mHoverPick(), + mResDirty(false), + mStatesDirty(false), + mIsFullscreenChecked(false), + mCurrResolutionIndex(0) { // Default to application directory. LLViewerWindow::sSnapshotBaseName = "Snapshot"; @@ -1546,7 +1554,7 @@ void LLViewerWindow::initGLDefaults() glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); - glEnable(GL_TEXTURE_2D); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); // lights for objects glShadeModel( GL_SMOOTH ); @@ -3043,8 +3051,9 @@ BOOL LLViewerWindow::handlePerFrameHover() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { - gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, - NULL, + gDebugRaycastFaceHit = -1; + gDebugRaycastObject = cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + &gDebugRaycastFaceHit, &gDebugRaycastIntersection, &gDebugRaycastTexCoord, &gDebugRaycastNormal, @@ -3185,7 +3194,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, // Render light for editing if (LLSelectMgr::sRenderLightRadius && LLToolMgr::getInstance()->inEdit()) { - LLImageGL::unbindTexture(0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -3399,7 +3408,7 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info) llassert_always(pick_info.mScreenRegion.notNull()); mPicks.push_back(pick_info); - S32 scaled_x = llround((F32)pick_info.mMousePt.mX * mDisplayScale.mV[VX]); + /*S32 scaled_x = llround((F32)pick_info.mMousePt.mX * mDisplayScale.mV[VX]); S32 scaled_y = llround((F32)pick_info.mMousePt.mY * mDisplayScale.mV[VY]); // Default to not hitting anything @@ -3468,7 +3477,7 @@ void LLViewerWindow::schedulePick(LLPickInfo& pick_info) setup3DRender(); setup2DRender(); - setupViewport(); + setupViewport();*/ // delay further event processing until we receive results of pick mWindow->delayInputProcessing(); @@ -3530,6 +3539,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth, LLViewerObject *this_object, S32 this_face, + BOOL pick_transparent, S32* face_hit, LLVector3 *intersection, LLVector2 *uv, @@ -3563,7 +3573,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de { if (this_object->isHUDAttachment()) // is a HUD object? { - if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, + if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent, face_hit, intersection, uv, normal, binormal)) { found = this_object; @@ -3572,7 +3582,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de else // is a world object { - if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, + if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent, face_hit, intersection, uv, normal, binormal)) { found = this_object; @@ -3582,13 +3592,13 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de else // check ALL objects { - found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, + found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent, face_hit, intersection, uv, normal, binormal); if (!found) // if not found in HUD, look in world: { - found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, + found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent, face_hit, intersection, uv, normal, binormal); } @@ -3812,13 +3822,8 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) return FALSE; } - std::string extension("." + image->getExtension()); - if (extension.empty()) - { - extension = (gSavedSettings.getBOOL("CompressSnapshotsToDisk")) ? ".j2c" : ".bmp"; - } - LLFilePicker::ESaveFilter pick_type; + std::string extension("." + image->getExtension()); if (extension == ".j2c") pick_type = LLFilePicker::FFSAVE_J2C; else if (extension == ".bmp") @@ -3836,7 +3841,8 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) if ( ! isSnapshotLocSet()) { std::string proposed_name( sSnapshotBaseName ); - proposed_name.append( extension ); + + // getSaveFile will append an appropriate extension to the proposed name, based on the ESaveFilter constant passed in. // pick a directory in which to save LLFilePicker& picker = LLFilePicker::instance(); @@ -4153,7 +4159,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei snapshot_width = image_width; snapshot_height = image_height; - target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB, TRUE); + target.allocate(snapshot_width, snapshot_height, GL_RGBA, TRUE, LLTexUnit::TT_RECT_TEXTURE, TRUE); window_width = snapshot_width; window_height = snapshot_height; scale_factor = 1.f; @@ -4381,7 +4387,7 @@ void LLViewerWindow::drawMouselookInstructions() llround(font->getLineHeight() + 2 * INSTRUCTIONS_PAD)); { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.9f, 0.9f, 0.9f, 1.0f ); gl_rect_2d( instructions_rect ); } @@ -4648,9 +4654,97 @@ void LLViewerWindow::getTargetWindow(BOOL& fullscreen, S32& width, S32& height) } } +bool LLViewerWindow::updateResolution() +{ + if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) + { + getWindow()->setNativeAspectRatio(0.f); + } + else + { + getWindow()->setNativeAspectRatio(gSavedSettings.getF32("FullScreenAspectRatio")); + } + + reshape(getWindowDisplayWidth(), getWindowDisplayHeight()); + + // Screen resolution + S32 num_resolutions; + LLWindow::LLWindowResolution* supported_resolutions = getWindow()->getSupportedResolutions(num_resolutions); + + // check if resolution has changed + BOOL targetFullscreen; + S32 targetWidth; + S32 targetHeight; + + getTargetWindow(targetFullscreen, targetWidth, targetHeight); + + if ((mIsFullscreenChecked != (bool) targetFullscreen) || + (mIsFullscreenChecked && + (supported_resolutions[mCurrResolutionIndex].mWidth != targetWidth || + supported_resolutions[mCurrResolutionIndex].mHeight != targetHeight) + )) + { + // change fullscreen resolution or switch in/out of windowed mode + BOOL result; + + BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); + if (mIsFullscreenChecked) + { + result = changeDisplaySettings(TRUE, + LLCoordScreen( supported_resolutions[mCurrResolutionIndex].mWidth, + supported_resolutions[mCurrResolutionIndex].mHeight), + gSavedSettings.getBOOL("DisableVerticalSync"), + logged_in); + } + else + { + result = changeDisplaySettings(FALSE, + LLCoordScreen(gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight")), + TRUE, + logged_in); + } + if (!result) + { + + // GL is non-existent at this point, so we can't continue. + llerrs << "LLPanelDisplay::apply() failed" << llendl; + } + } + + // force aspect ratio + if (mIsFullscreenChecked) + { + LLViewerCamera::getInstance()->setAspect( getDisplayAspectRatio() ); + } + return true; +} + +void LLViewerWindow::requestResolutionUpdate(bool fullscreen_checked, U32 resolution_index) +{ + mResDirty = true; + mIsFullscreenChecked = fullscreen_checked; + mCurrResolutionIndex = resolution_index; +} + BOOL LLViewerWindow::checkSettings() { + if (mStatesDirty) + { + gGL.refreshState(); + LLViewerShaderMgr::instance()->setShaders(); + mStatesDirty = false; + } + + // We want to update the resolution AFTER the states getting refreshed not before. + if (mResDirty) + { + updateResolution(); + mResDirty = false; + // This will force a state update the next frame. + mStatesDirty = true; + } + BOOL is_fullscreen = mWindow->getFullscreen(); if (is_fullscreen && !mWantFullscreen) { @@ -4659,6 +4753,7 @@ BOOL LLViewerWindow::checkSettings() gSavedSettings.getS32("WindowHeight")), TRUE, mShowFullscreenProgress); + mStatesDirty = true; return TRUE; } else if (!is_fullscreen && mWantFullscreen) @@ -4678,6 +4773,7 @@ BOOL LLViewerWindow::checkSettings() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + mStatesDirty = true; return TRUE; } return FALSE; @@ -5104,25 +5200,34 @@ LLPickInfo::~LLPickInfo() void LLPickInfo::fetchResults() { + + S32 face_hit = -1; + LLVector3 intersection, normal, binormal; + LLVector2 uv; + + LLViewerObject* hit_object = gViewerWindow->cursorIntersect(-1, -1, 512.f, + NULL, -1, mPickTransparent, &face_hit, + &intersection, &uv, &normal, &binormal); + // read back colors and depth values from buffer - glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); - glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_DEPTH_COMPONENT, GL_FLOAT, mPickDepthBuffer ); + //glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, mPickBuffer); + //glReadPixels(mScreenRegion.mLeft, mScreenRegion.mBottom, mScreenRegion.getWidth(), mScreenRegion.getHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, mPickDepthBuffer ); // find pick region that is fully onscreen LLCoordGL scaled_pick_point;; scaled_pick_point.mX = llclamp(llround((F32)mMousePt.mX * gViewerWindow->getDisplayScale().mV[VX]), PICK_HALF_WIDTH, gViewerWindow->getWindowDisplayWidth() - PICK_HALF_WIDTH); scaled_pick_point.mY = llclamp(llround((F32)mMousePt.mY * gViewerWindow->getDisplayScale().mV[VY]), PICK_HALF_WIDTH, gViewerWindow->getWindowDisplayHeight() - PICK_HALF_WIDTH); - S32 pixel_index = PICK_HALF_WIDTH * PICK_DIAMETER + PICK_HALF_WIDTH; - S32 pick_id = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; - F32 depth = mPickDepthBuffer[pixel_index]; + //S32 pixel_index = PICK_HALF_WIDTH * PICK_DIAMETER + PICK_HALF_WIDTH; + //S32 pick_id = (U32)mPickBuffer[(pixel_index * 4) + 0] << 16 | (U32)mPickBuffer[(pixel_index * 4) + 1] << 8 | (U32)mPickBuffer[(pixel_index * 4) + 2]; + //F32 depth = mPickDepthBuffer[pixel_index]; - S32 x_offset = mMousePt.mX - llround((F32)scaled_pick_point.mX / gViewerWindow->getDisplayScale().mV[VX]); - S32 y_offset = mMousePt.mY - llround((F32)scaled_pick_point.mY / gViewerWindow->getDisplayScale().mV[VY]); + //S32 x_offset = mMousePt.mX - llround((F32)scaled_pick_point.mX / gViewerWindow->getDisplayScale().mV[VX]); + //S32 y_offset = mMousePt.mY - llround((F32)scaled_pick_point.mY / gViewerWindow->getDisplayScale().mV[VY]); mPickPt = mMousePt; // we hit nothing, scan surrounding pixels for something useful - if (!pick_id) + /*if (!pick_id) { S32 closest_distance = 10000; //S32 closest_pick_name = 0; @@ -5143,25 +5248,21 @@ void LLPickInfo::fetchResults() } } } - } + }*/ - U32 te_offset = ((U32)pick_id >> 20); - pick_id &= 0x000fffff; - //unproject relative clicked coordinate from window coordinate using GL - GLint viewport[4]; - GLdouble modelview[16]; - GLdouble projection[16]; - GLfloat winX, winY; - GLdouble posX, posY, posZ; + U32 te_offset = face_hit > -1 ? face_hit : 0; + //pick_id &= 0x000fffff; - LLViewerObject* objectp = gObjectList.getSelectedObject(pick_id); + //unproject relative clicked coordinate from window coordinate using GL + + LLViewerObject* objectp = hit_object; - if (pick_id == (S32)GL_NAME_PARCEL_WALL) - { - mPickType = PICK_PARCEL_WALL; - } - else if (objectp) + //if (pick_id == (S32)GL_NAME_PARCEL_WALL) + //{ + // mPickType = PICK_PARCEL_WALL; + //} + if (objectp) { if( objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH ) { @@ -5187,11 +5288,11 @@ void LLPickInfo::fetchResults() { mPickType = PICK_OBJECT; } - mObjectOffset = gAgent.calcFocusOffset(objectp, mPickPt.mX, mPickPt.mY); + mObjectOffset = gAgent.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY); mObjectID = objectp->mID; mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset; - glh::matrix4f newModel((F32*)LLViewerCamera::getInstance()->getModelview().mMatrix); + /*glh::matrix4f newModel((F32*)LLViewerCamera::getInstance()->getModelview().mMatrix); for(U32 i = 0; i < 16; ++i) { @@ -5203,9 +5304,9 @@ void LLPickInfo::fetchResults() winX = ((F32)mPickPt.mX) * gViewerWindow->getDisplayScale().mV[VX]; winY = ((F32)mPickPt.mY) * gViewerWindow->getDisplayScale().mV[VY]; - gluUnProject( winX, winY, depth, modelview, projection, viewport, &posX, &posY, &posZ); + gluUnProject( winX, winY, depth, modelview, projection, viewport, &posX, &posY, &posZ);*/ - mPosGlobal = gAgent.getPosGlobalFromAgent(LLVector3(posX, posY, posZ)); + mPosGlobal = gAgent.getPosGlobalFromAgent(intersection); if (mWantSurfaceInfo) { @@ -5213,16 +5314,16 @@ void LLPickInfo::fetchResults() } } } - else - { + //else + //{ // was this name referring to a hud icon? - mHUDIcon = LLHUDIcon::handlePick(pick_id); - if (mHUDIcon) - { - mPickType = PICK_ICON; - mPosGlobal = mHUDIcon->getPositionGlobal(); - } - } + // mHUDIcon = LLHUDIcon::handlePick(pick_id); + // if (mHUDIcon) + // { + // mPickType = PICK_ICON; + // mPosGlobal = mHUDIcon->getPositionGlobal(); + // } + //} if (mPickCallback) { @@ -5237,16 +5338,19 @@ LLPointer<LLViewerObject> LLPickInfo::getObject() const void LLPickInfo::updateXYCoords() { - const LLTextureEntry* tep = getObject()->getTE(mObjectFace); - LLPointer<LLViewerImage> imagep = gImageList.getImage(tep->getID()); - if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) + if (mObjectFace > -1) { - LLCoordGL coords; - - coords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); - coords.mY = llround(mUVCoords.mV[VY] * (F32)imagep->getHeight()); + const LLTextureEntry* tep = getObject()->getTE(mObjectFace); + LLPointer<LLViewerImage> imagep = gImageList.getImage(tep->getID()); + if(mUVCoords.mV[VX] >= 0.f && mUVCoords.mV[VY] >= 0.f && imagep.notNull()) + { + LLCoordGL coords; + + coords.mX = llround(mUVCoords.mV[VX] * (F32)imagep->getWidth()); + coords.mY = llround(mUVCoords.mV[VY] * (F32)imagep->getHeight()); - gViewerWindow->getWindow()->convertCoords(coords, &mXYCoords); + gViewerWindow->getWindow()->convertCoords(coords, &mXYCoords); + } } } @@ -5257,7 +5361,7 @@ void LLPickInfo::drawPickBuffer() const gGL.pushMatrix(); LLGLDisable no_blend(GL_BLEND); LLGLDisable no_alpha_test(GL_ALPHA_TEST); - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glPixelZoom(10.f, 10.f); LLVector2 display_scale = gViewerWindow->getDisplayScale(); glRasterPos2f(((F32)mMousePt.mX * display_scale.mV[VX] + 10.f), @@ -5309,7 +5413,7 @@ void LLPickInfo::getSurfaceInfo() if (objectp) { if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f, - objectp, -1, + objectp, -1, mPickTransparent, &mObjectFace, &mIntersection, &mSTCoords, @@ -5318,7 +5422,7 @@ void LLPickInfo::getSurfaceInfo() { // if we succeeded with the intersect above, compute the texture coordinates: - if (objectp->mDrawable.notNull()) + if (objectp->mDrawable.notNull() && mObjectFace > -1) { LLFace* facep = objectp->mDrawable->getFace(mObjectFace); diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 11c4126beb..6309cec819 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -313,6 +313,7 @@ public: LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f, LLViewerObject *this_object = NULL, S32 this_face = -1, + BOOL pick_transparent = FALSE, S32* face_hit = NULL, LLVector3 *intersection = NULL, LLVector2 *uv = NULL, @@ -340,6 +341,8 @@ public: void toggleFullscreen(BOOL show_progress); // handle shutting down GL and bringing it back up + bool updateResolution(void); + void requestResolutionUpdate(bool fullscreen_checked, U32 resolution_index); BOOL checkSettings(); void restartDisplay(BOOL show_progress_bar); BOOL changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar); @@ -421,6 +424,11 @@ protected: std::string mInitAlert; // Window / GL initialization requires an alert class LLDebugText* mDebugText; // Internal class for debug text + + bool mResDirty; + bool mStatesDirty; + bool mIsFullscreenChecked; // Did the user check the fullscreen checkbox in the display settings + U32 mCurrResolutionIndex; protected: static std::string sSnapshotBaseName; @@ -473,6 +481,7 @@ extern LLVector3 gDebugRaycastIntersection; extern LLVector2 gDebugRaycastTexCoord; extern LLVector3 gDebugRaycastNormal; extern LLVector3 gDebugRaycastBinormal; +extern S32 gDebugRaycastFaceHit; extern S32 CHAT_BAR_HEIGHT; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 391bb915fa..aec26fa6a1 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -244,6 +244,11 @@ static F32 calc_bouncy_animation(F32 x) return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; } +BOOL LLLineSegmentCapsuleIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& p1, const LLVector3& p2, const F32& radius, LLVector3& result) +{ + return FALSE; +} + //----------------------------------------------------------------------------- // Static Data //----------------------------------------------------------------------------- @@ -753,7 +758,7 @@ LLVOAvatar::LLVOAvatar( mRippleTimeLast = 0.f; mShadowImagep = gImageList.getImageFromFile("foot_shadow.j2c"); - mShadowImagep->bind(); + gGL.getTexUnit(0)->bind(mShadowImagep.get()); mShadowImagep->setClamp(TRUE, TRUE); mInAir = FALSE; @@ -1569,6 +1574,96 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) newMax += buffer; } +//----------------------------------------------------------------------------- +// renderCollisionVolumes() +//----------------------------------------------------------------------------- +void LLVOAvatar::renderCollisionVolumes() +{ + for (S32 i = 0; i < mNumCollisionVolumes; i++) + { + mCollisionVolumes[i].renderCollision(); + } + + if (mNameText.notNull()) + { + LLVector3 unused; + mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); + } +} + +BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, + LLVector2* tex_coord, + LLVector3* normal, + LLVector3* bi_normal + ) +{ + + if (mIsSelf && !gAgent.needsRenderAvatar()) + { + return FALSE; + } + + if (lineSegmentBoundingBox(start, end)) + { + for (S32 i = 0; i < mNumCollisionVolumes; ++i) + { + mCollisionVolumes[i].updateWorldMatrix(); + + glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); + glh::matrix4f inverse = mat.inverse(); + glh::matrix4f norm_mat = inverse.transpose(); + + glh::vec3f p1(start.mV); + glh::vec3f p2(end.mV); + + inverse.mult_matrix_vec(p1); + inverse.mult_matrix_vec(p2); + + LLVector3 position; + LLVector3 norm; + + if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) + { + glh::vec3f res_pos(position.mV); + mat.mult_matrix_vec(res_pos); + + norm.normalize(); + glh::vec3f res_norm(norm.mV); + norm_mat.mult_matrix_dir(res_norm); + + if (intersection) + { + *intersection = LLVector3(res_pos.v); + } + + if (normal) + { + *normal = LLVector3(res_norm.v); + } + + return TRUE; + } + } + } + + LLVector3 position; + if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) + { + if (intersection) + { + *intersection = position; + } + + return TRUE; + } + + return FALSE; +} + //----------------------------------------------------------------------------- // parseSkeletonFile() @@ -4138,7 +4233,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) LLVector3 collide_point = slaved_pos; collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { F32 SQUARE_SIZE = 0.2f; gGL.color4f(1.f, 0.f, 0.f, 1.f); @@ -4285,7 +4380,7 @@ U32 LLVOAvatar::renderFootShadows() LLGLDepthTest test(GL_TRUE, GL_FALSE); //render foot shadows LLGLEnable blend(GL_BLEND); - mShadowImagep->bind(); + gGL.getTexUnit(0)->bind(mShadowImagep.get()); glColor4fv(mShadow0Facep->getRenderColor().mV); mShadow0Facep->renderIndexed(foot_mask); glColor4fv(mShadow1Facep->getRenderColor().mV); @@ -4331,8 +4426,8 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color) color.mV[3] = (U8) (alpha*255); gGL.color4ubv(color.mV); - mImpostor.bindTexture(); - gGL.begin(LLVertexBuffer::QUADS); + gGL.getTexUnit(0)->bind(&mImpostor); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0,0); gGL.vertex3fv((pos+left-up).mV); gGL.texCoord2f(1,0); @@ -4347,17 +4442,6 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color) return 6; } -//----------------------------------------------------------------------------- -// renderCollisionVolumes() -//----------------------------------------------------------------------------- -void LLVOAvatar::renderCollisionVolumes() -{ - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - mCollisionVolumes[i].renderCollision(); - } -} - //------------------------------------------------------------------------ // LLVOAvatar::updateTextures() //------------------------------------------------------------------------ @@ -4392,23 +4476,23 @@ void LLVOAvatar::updateTextures(LLAgent &agent) { if( head_baked && ! mHeadBakedLoaded ) { - getTEImage( TEX_HEAD_BAKED )->bind(); + gGL.getTexUnit(0)->bind(getTEImage( TEX_HEAD_BAKED )); } if( upper_baked && ! mUpperBakedLoaded ) { - getTEImage( TEX_UPPER_BAKED )->bind(); + gGL.getTexUnit(0)->bind(getTEImage( TEX_UPPER_BAKED )); } if( lower_baked && ! mLowerBakedLoaded ) { - getTEImage( TEX_LOWER_BAKED )->bind(); + gGL.getTexUnit(0)->bind(getTEImage( TEX_LOWER_BAKED )); } if( eyes_baked && ! mEyesBakedLoaded ) { - getTEImage( TEX_EYES_BAKED )->bind(); + gGL.getTexUnit(0)->bind(getTEImage( TEX_EYES_BAKED )); } if( skirt_baked && ! mSkirtBakedLoaded ) { - getTEImage( TEX_SKIRT_BAKED )->bind(); + gGL.getTexUnit(0)->bind(getTEImage( TEX_SKIRT_BAKED )); } } @@ -5714,7 +5798,9 @@ BOOL LLVOAvatar::loadMeshNodes() // llinfos << "Parsing mesh data for " << type << "..." << llendl; - mesh->setColor( 0.8f, 0.8f, 0.8f, 1.0f ); + // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. + // Do not touch!!! + mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); LLPolyMesh *poly_mesh = NULL; @@ -6952,7 +7038,7 @@ BOOL LLVOAvatar::bindScratchTexture( LLGLenum format ) GLuint gl_name = getScratchTexName( format, &texture_bytes ); if( gl_name ) { - LLImageGL::bindExternalTexture( gl_name, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); stop_glerror(); F32* last_bind_time = LLVOAvatar::sScratchTexLastBindTime.getIfThere( format ); @@ -7010,7 +7096,7 @@ LLGLuint LLVOAvatar::getScratchTexName( LLGLenum format, U32* texture_bytes ) glGenTextures(1, &name ); stop_glerror(); - LLImageGL::bindExternalTexture( name, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); stop_glerror(); glTexImage2D( @@ -7025,7 +7111,7 @@ LLGLuint LLVOAvatar::getScratchTexName( LLGLenum format, U32* texture_bytes ) glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); stop_glerror(); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); LLVOAvatar::sScratchTexNames.addData( format, new LLGLuint( name ) ); @@ -8634,7 +8720,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerImage *src_vi, glGenTextures(1, (GLuint*) &gl_name ); stop_glerror(); - LLImageGL::bindExternalTexture( gl_name, 0, GL_TEXTURE_2D ); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); stop_glerror(); glTexImage2D( diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index de117a5bb9..74fdb72c84 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -308,6 +308,16 @@ public: U32 renderTransparent(); void renderCollisionVolumes(); + /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + ); + /*virtual*/ void updateTextures(LLAgent &agent); // If setting a baked texture, need to request it from a non-local sim. /*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index c7326688a0..d416ae5bf6 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -578,3 +578,146 @@ void LLVOGrass::updateDrawable(BOOL force_damped) } clearChanged(SHIFTED); } + +// virtual +BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) + +{ + BOOL ret = FALSE; + if (!mbCanSelect || + mDrawable->isDead() || + !gPipeline.hasRenderType(mDrawable->getRenderType())) + { + return FALSE; + } + + LLVector3 dir = end-start; + + mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion()); + + LLVector3 position; + // Create random blades of grass with gaussian distribution + F32 x,y,xf,yf,dzx,dzy; + + LLColor4U color(255,255,255,255); + + F32 width = sSpeciesTable[mSpecies]->mBladeSizeX; + F32 height = sSpeciesTable[mSpecies]->mBladeSizeY; + + LLVector2 tc[4]; + LLVector3 v[4]; + // LLVector3 n[4]; // unused! + + F32 closest_t = 1.f; + + for (S32 i = 0; i < mNumBlades; i++) + { + x = exp_x[i] * mScale.mV[VX]; + y = exp_y[i] * mScale.mV[VY]; + xf = rot_x[i] * GRASS_BLADE_BASE * width * w_mod[i]; + yf = rot_y[i] * GRASS_BLADE_BASE * width * w_mod[i]; + dzx = dz_x [i]; + dzy = dz_y [i]; + + LLVector3 v1,v2,v3; + F32 blade_height= GRASS_BLADE_HEIGHT * height * w_mod[i]; + + tc[0] = LLVector2(0, 0); + tc[1] = LLVector2(0, 0.98f); + tc[2] = LLVector2(1, 0); + tc[3] = LLVector2(1, 0.98f); + + position.mV[0] = mPosition.mV[VX] + x + xf; + position.mV[1] = mPosition.mV[VY] + y + yf; + position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); + v[0] = v1 = position + mRegionp->getOriginAgent(); + + + + position.mV[0] += dzx; + position.mV[1] += dzy; + position.mV[2] += blade_height; + v[1] = v2 = position + mRegionp->getOriginAgent(); + + position.mV[0] = mPosition.mV[VX] + x - xf; + position.mV[1] = mPosition.mV[VY] + y - xf; + position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); + v[2] = v3 = position + mRegionp->getOriginAgent(); + + LLVector3 normal1 = (v1-v2) % (v2-v3); + normal1.normalize(); + + position.mV[0] += dzx; + position.mV[1] += dzy; + position.mV[2] += blade_height; + v[3] = v1 = position + mRegionp->getOriginAgent(); + + + F32 a,b,t; + + BOOL hit = FALSE; + + + U32 idx0 = 0,idx1 = 0,idx2 = 0; + + if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, &a, &b, &t, FALSE)) + { + hit = TRUE; + idx0 = 0; idx1 = 1; idx2 = 2; + } + else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, &a, &b, &t, FALSE)) + { + hit = TRUE; + idx0 = 1; idx1 = 3; idx2 = 2; + } + else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, &a, &b, &t, FALSE)) + { + normal1 = -normal1; + hit = TRUE; + idx0 = 2; idx1 = 1; idx2 = 0; + } + else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, &a, &b, &t, FALSE)) + { + normal1 = -normal1; + hit = TRUE; + idx0 = 2; idx1 = 3; idx2 = 1; + } + + if (hit) + { + if (t >= 0.f && + t <= 1.f && + t < closest_t) + { + + LLVector2 hit_tc = ((1.f - a - b) * tc[idx0] + + a * tc[idx1] + + b * tc[idx2]); + if (pick_transparent || + getTEImage(0)->getMask(hit_tc)) + { + closest_t = t; + if (intersection != NULL) + { + *intersection = start+dir*closest_t; + } + + if (tex_coord != NULL) + { + *tex_coord = hit_tc; + } + + if (normal != NULL) + { + *normal = normal1; + } + ret = TRUE; + } + } + } + } + + return ret; +} + diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index 1a14241409..c16040ae6c 100644 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -80,6 +80,16 @@ public: /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); + /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + ); + static S32 sMaxGrassSpecies; struct GrassSpeciesData diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 361f2ebf50..7e279adb0b 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -45,7 +45,7 @@ #include "pipeline.h" LLVOGround::LLVOGround(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLStaticViewerObject(id, pcode, regionp) +: LLStaticViewerObject(id, pcode, regionp, TRUE) { mbCanSelect = FALSE; } diff --git a/indra/newview/llvoicevisualizer.cpp b/indra/newview/llvoicevisualizer.cpp index 6eb3851d16..02635a7f82 100644 --- a/indra/newview/llvoicevisualizer.cpp +++ b/indra/newview/llvoicevisualizer.cpp @@ -378,20 +378,20 @@ void LLVoiceVisualizer::render() //----------------------------- // bind texture 0 (the dot) //----------------------------- - mSoundSymbol.mTexture[0]->bind(); + gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[0]); //------------------------------------------------------------- // now render the dot //------------------------------------------------------------- gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV ); - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV ); gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); gGL.end(); - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV ); gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); @@ -503,18 +503,19 @@ void LLVoiceVisualizer::render() LLVector3 topRight = mSoundSymbol.mPosition - l + u; gGL.color4fv( LLColor4( red, green, blue, mSoundSymbol.mWaveOpacity[i] ).mV ); - mSoundSymbol.mTexture[i]->bind(); + gGL.getTexUnit(0)->bind(mSoundSymbol.mTexture[i]); + //--------------------------------------------------- // now, render the mofo //--------------------------------------------------- - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV ); gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); gGL.end(); - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV ); gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); @@ -550,8 +551,8 @@ VoiceGesticulationLevel LLVoiceVisualizer::getCurrentGesticulationLevel() //----------------------------------------------------------------------------------------- F32 range = mMaxGesticulationAmplitude - mMinGesticulationAmplitude; - if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.66666f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_HIGH; } - else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.33333f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_MEDIUM; } + if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.5f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_HIGH; } + else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.25f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_MEDIUM; } else if ( mSpeakingAmplitude > mMinGesticulationAmplitude + range * 0.00000f ) { gesticulationLevel = VOICE_GESTICULATION_LEVEL_LOW; } return gesticulationLevel; diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 3724a94edd..657e1680f1 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -133,15 +133,16 @@ F32 LLVOPartGroup::getPartSize(S32 idx) return 0.f; } +LLVector3 LLVOPartGroup::getCameraPosition() const +{ + return gAgent.getCameraPositionAgent(); +} + BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_PARTICLES); dirtySpatialGroup(); - - LLVector3 at; - LLVector3 position_agent; - LLVector3 camera_agent = LLViewerCamera::getInstance()->getOrigin(); S32 num_parts = mViewerPartGroupp->getCount(); LLFace *facep; @@ -187,7 +188,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) const LLViewerPart *part = mViewerPartGroupp->mParticles[i]; LLVector3 part_pos_agent(part->mPosAgent); - at = part_pos_agent - camera_agent; + LLVector3 at(part_pos_agent - LLViewerCamera::getInstance()->getOrigin()); F32 camera_dist_squared = at.lengthSquared(); F32 inv_camera_dist_squared; @@ -278,9 +279,10 @@ void LLVOPartGroup::getGeometry(S32 idx, LLVector3 part_pos_agent(part.mPosAgent); - LLVector3 camera_agent = gAgent.getCameraPositionAgent(); + LLVector3 camera_agent = getCameraPosition(); LLVector3 at = part_pos_agent - camera_agent; - LLVector3 up, right; + LLVector3 up; + LLVector3 right; right = at % LLVector3(0.f, 0.f, 1.f); right.normalize(); @@ -308,6 +310,7 @@ void LLVOPartGroup::getGeometry(S32 idx, right *= 0.5f*part.mScale.mV[0]; up *= 0.5f*part.mScale.mV[1]; + const LLVector3& normal = -LLViewerCamera::getInstance()->getXAxis(); *verticesp++ = part_pos_agent + up - right; @@ -355,6 +358,13 @@ LLParticlePartition::LLParticlePartition() mLODPeriod = 1; } +LLHUDParticlePartition::LLHUDParticlePartition() : + LLParticlePartition() +{ + mDrawableType = LLPipeline::RENDER_TYPE_HUD; + mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE; +} + void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) { group->mBufferUsage = mBufferUsage; @@ -480,3 +490,24 @@ F32 LLParticlePartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera) return 1024.f; } +U32 LLVOHUDPartGroup::getPartitionType() const +{ + // Commenting out and returning PARTITION_NONE because DEV-16909 + // (SVC-2396: Particles not handled properly as hud) didn't work completely + // so this disables HUD particles until they can be fixed properly. -MG + //return LLViewerRegion::PARTITION_HUD_PARTICLE; + return LLViewerRegion::PARTITION_NONE; +} + +LLDrawable* LLVOHUDPartGroup::createDrawable(LLPipeline *pipeline) +{ + pipeline->allocDrawable(this); + mDrawable->setLit(FALSE); + mDrawable->setRenderType(LLPipeline::RENDER_TYPE_HUD); + return mDrawable; +} + +LLVector3 LLVOHUDPartGroup::getCameraPosition() const +{ + return LLVector3(-1,0,0); +} diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index d8e1da7e5a..30c5105dd3 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -80,6 +80,23 @@ protected: ~LLVOPartGroup(); LLViewerPartGroup *mViewerPartGroupp; + + virtual LLVector3 getCameraPosition() const; + +}; + + +class LLVOHUDPartGroup : public LLVOPartGroup +{ +public: + LLVOHUDPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : + LLVOPartGroup(id, pcode, regionp) + { + } +protected: + LLDrawable* createDrawable(LLPipeline *pipeline); + U32 getPartitionType() const; + virtual LLVector3 getCameraPosition() const; }; #endif // LL_LLVOPARTGROUP_H diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index e619ca1754..711aeca163 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -294,7 +294,7 @@ void LLSkyTex::createGLImage(S32 which) void LLSkyTex::bindTexture(BOOL curr) { - mImageGL[getWhich(curr)]->bind(); + gGL.getTexUnit(0)->bind(mImageGL[getWhich(curr)]); } /*************************************** @@ -308,7 +308,7 @@ S32 LLVOSky::sTileResX = sResolution/NUM_TILES_X; S32 LLVOSky::sTileResY = sResolution/NUM_TILES_Y; LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLStaticViewerObject(id, pcode, regionp), +: LLStaticViewerObject(id, pcode, regionp, TRUE), mSun(SUN_DISK_RADIUS), mMoon(MOON_DISK_RADIUS), mBrightnessScale(1.f), mBrightnessScaleNew(0.f), diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 968cc69d3a..e912a19f81 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -916,6 +916,87 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride, } } +BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) + +{ + + if (!lineSegmentBoundingBox(start, end)) + { + return FALSE; + } + + LLVector3 delta = end-start; + + LLVector3 pdelta = delta; + pdelta.mV[2] = 0; + + F32 plength = pdelta.length(); + + F32 tdelta = 1.f/plength; + + LLVector3 origin = start - mRegionp->getOriginAgent(); + + if (mRegionp->getLandHeightRegion(origin) > origin.mV[2]) + { + //origin is under ground, treat as no intersection + return FALSE; + } + + //step one meter at a time until intersection point found + + F32 t = 0.f; + while ( t <= 1.f) + { + LLVector3 sample = origin + delta*t; + + F32 height = mRegionp->getLandHeightRegion(sample); + if (height > sample.mV[2]) + { //ray went below ground, positive intersection + //quick and dirty binary search to get impact point + tdelta = -tdelta*0.5f; + F32 err_dist = 0.001f; + F32 dist = fabsf(sample.mV[2] - height); + + while (dist > err_dist && tdelta*tdelta > 0.0f) + { + t += tdelta; + sample = origin+delta*t; + height = mRegionp->getLandHeightRegion(sample); + if ((tdelta < 0 && height < sample.mV[2]) || + (height > sample.mV[2] && tdelta > 0)) + { //jumped over intersection point, go back + tdelta = -tdelta; + } + tdelta *= 0.5f; + dist = fabsf(sample.mV[2] - height); + } + + if (intersection) + { + sample.mV[2] = mRegionp->getLandHeightRegion(sample); + *intersection = sample + mRegionp->getOriginAgent(); + } + + if (normal) + { + *normal = mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample)); + } + + return TRUE; + } + + t += tdelta; + if (t > 1 && t < 1.f+tdelta*0.99f) + { //make sure end point is checked (saves vertical lines coming up negative) + t = 1.f; + } + } + + + return FALSE; +} + void LLVOSurfacePatch::updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax) { LLVector3 posAgent = getPositionAgent(); diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index ede01eb1a9..ddb929bb91 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -85,6 +85,16 @@ public: void dirtyPatch(); void dirtyGeom(); + /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + ); + BOOL mDirtiedPatch; protected: ~LLVOSurfacePatch(); diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 0c9b524f7f..7e3b96eb8f 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -312,7 +312,7 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys, mTreeImagep = gImageList.getImage(sSpeciesTable[mSpecies]->mTextureID); if (mTreeImagep) { - mTreeImagep->bindTexture(0); + gGL.getTexUnit(0)->bind(mTreeImagep.get()); } mBranchLength = sSpeciesTable[mSpecies]->mBranchLength; mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength; @@ -931,6 +931,48 @@ void LLVOTree::updateSpatialExtents(LLVector3& newMin, LLVector3& newMax) mDrawable->setPositionGroup(center); } +BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) + +{ + + if (!lineSegmentBoundingBox(start, end)) + { + return FALSE; + } + + const LLVector3* ext = mDrawable->getSpatialExtents(); + + LLVector3 center = (ext[1]+ext[0])*0.5f; + LLVector3 size = (ext[1]-ext[0]); + + LLQuaternion quat = getRotation(); + + center -= LLVector3(0,0,size.magVec() * 0.25f)*quat; + + size.scaleVec(LLVector3(0.25f, 0.25f, 1.f)); + size.mV[0] = llmin(size.mV[0], 1.f); + size.mV[1] = llmin(size.mV[1], 1.f); + + LLVector3 pos, norm; + + if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm)) + { + if (intersection) + { + *intersection = pos; + } + + if (normal) + { + *normal = norm; + } + return TRUE; + } + + return FALSE; +} + U32 LLVOTree::getPartitionType() const { return LLViewerRegion::PARTITION_TREE; diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h index dee282c752..ca0bd17ccf 100644 --- a/indra/newview/llvotree.h +++ b/indra/newview/llvotree.h @@ -80,6 +80,17 @@ public: U32 drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha); + + /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, + S32* face_hit = NULL, // which face was hit + LLVector3* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector3* normal = NULL, // return the surface normal at the intersection point + LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + ); + static S32 sMaxTreeSpecies; struct TreeSpeciesData diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 8b147dc7cd..50cf336d07 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -605,7 +605,7 @@ BOOL LLVOVolume::setMaterial(const U8 material) void LLVOVolume::setTexture(const S32 face) { llassert(face < getNumTEs()); - LLViewerImage::bindTexture(getTEImage(face)); + gGL.getTexUnit(0)->bind(getTEImage(face)); } void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped) @@ -1934,10 +1934,18 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const } -BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, S32 *face_hitp, +BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) { + if (!mbCanSelect || + (gHideSelectedObjects && isSelected()) || + mDrawable->isDead() || + !gPipeline.hasRenderType(mDrawable->getRenderType())) + { + return FALSE; + } + LLVolume* volume = getVolume(); if (volume) { @@ -1946,37 +1954,88 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e v_start = agentPositionToVolume(start); v_end = agentPositionToVolume(end); - S32 face_hit = volume->lineSegmentIntersect(v_start, v_end, face, - intersection, tex_coord, normal, bi_normal); - if (face_hit >= 0) + LLVector3 p; + LLVector3 n; + LLVector2 tc; + LLVector3 bn; + + if (intersection != NULL) { - if (face_hitp != NULL) - { - *face_hitp = face_hit; - } + p = *intersection; + } + + if (tex_coord != NULL) + { + tc = *tex_coord; + } + + if (normal != NULL) + { + n = *normal; + } + + if (bi_normal != NULL) + { + bn = *bi_normal; + } + + S32 face_hit = -1; + + S32 start_face, end_face; + if (face == -1) + { + start_face = 0; + end_face = volume->getNumFaces(); + } + else + { + start_face = face; + end_face = face+1; + } + + for (S32 i = start_face; i < end_face; ++i) + { + face_hit = volume->lineSegmentIntersect(v_start, v_end, i, + &p, &tc, &n, &bn); - if (intersection != NULL) + if (face_hit >= 0) { - *intersection = volumePositionToAgent(*intersection); // must map back to agent space - } + LLFace* face = mDrawable->getFace(face_hit); + if (pick_transparent || !face->getTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))) + { + if (face_hitp != NULL) + { + *face_hitp = face_hit; + } + + if (intersection != NULL) + { + *intersection = volumePositionToAgent(p); // must map back to agent space + } - if (normal != NULL) - { - *normal = volumeDirectionToAgent(*normal); - (*normal).normalize(); - } + if (normal != NULL) + { + *normal = volumeDirectionToAgent(n); + (*normal).normVec(); + } - if (bi_normal != NULL) - { - *bi_normal = volumeDirectionToAgent(*bi_normal); - (*bi_normal).normalize(); - } + if (bi_normal != NULL) + { + *bi_normal = volumeDirectionToAgent(bn); + (*bi_normal).normVec(); + } - - return TRUE; + if (tex_coord != NULL) + { + *tex_coord = tc; + } + + return TRUE; + } + } } } - + return FALSE; } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 58a1b308a4..49ac91bd38 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -114,6 +114,7 @@ public: /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES + BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 18c03d870f..8391a314f6 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -87,7 +87,7 @@ inline U32 LLVOWLSky::getStarsNumIndices(void) } LLVOWLSky::LLVOWLSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) - : LLStaticViewerObject(id, pcode, regionp) + : LLStaticViewerObject(id, pcode, regionp, TRUE) { initStars(); } @@ -488,7 +488,7 @@ void LLVOWLSky::drawStars(void) if (mStarsVerts.notNull()) { mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK); - mStarsVerts->draw(LLVertexBuffer::POINTS, getStarsNumIndices(), 0); + mStarsVerts->draw(LLRender::POINTS, getStarsNumIndices(), 0); } } @@ -513,7 +513,7 @@ void LLVOWLSky::drawDome(void) strips_segment->setBuffer(data_mask); strips_segment->drawRange( - LLVertexBuffer::TRIANGLE_STRIP, + LLRender::TRIANGLE_STRIP, 0, strips_segment->getRequestedVerts()-1, strips_segment->getRequestedIndices(), 0); gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices() - 2); diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 29f086b7f9..50a65450a8 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -89,48 +89,57 @@ LLWaterParamManager::~LLWaterParamManager() void LLWaterParamManager::loadAllPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading water settings from " << path_name << LL_ENDL; - - //mParamList.clear(); - + LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; + bool found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false); - - LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - - // if we have one - if(found) + if(found) { + + name=name.erase(name.length()-4); + // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_unescape(name.c_str(), name.size()); std::string unescaped_name(curl_str); curl_free(curl_str); curl_str = NULL; - // not much error checking here since we're getting rid of this - std::string water_name = unescaped_name.substr(0, unescaped_name.size() - 4); - - std::string cur_path(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", name)); - LL_DEBUGS2("AppInit", "Shaders") << "Loading water from " << cur_path << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; + loadPreset(unescaped_name,FALSE); + } + } + + // And repeat for user presets, note the user presets will modify any system presets already loaded + + std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); + LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; - llifstream water_xml(cur_path); - if (water_xml) - { - LLSD water_data(LLSD::emptyMap()); - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(water_xml, water_data, LLSDSerialize::SIZE_UNLIMITED); + found = true; + while(found) + { + std::string name; + found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name, false); + if(found) + { + name=name.erase(name.length()-4); - addParamSet(water_name, water_data); - water_xml.close(); - } + // bugfix for SL-46920: preventing filenames that break stuff. + char * curl_str = curl_unescape(name.c_str(), name.size()); + std::string unescaped_name(curl_str); + curl_free(curl_str); + curl_str = NULL; + + LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; + loadPreset(unescaped_name,FALSE); } } + } -void LLWaterParamManager::loadPreset(const std::string & name) +void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); @@ -142,8 +151,17 @@ void LLWaterParamManager::loadPreset(const std::string & name) std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); llinfos << "Loading water settings from " << pathName << llendl; - - llifstream presetsXML(pathName); + + std::ifstream presetsXML; + presetsXML.open(pathName.c_str()); + + // That failed, try loading from the users area instead. + if(!presetsXML) + { + pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); + llinfos << "Loading User water setting from " << pathName << llendl; + presetsXML.open(pathName.c_str()); + } if (presetsXML) { @@ -170,10 +188,12 @@ void LLWaterParamManager::loadPreset(const std::string & name) return; } - getParamSet(name, mCurParams); - - propagateParameters(); -} + if(propagate) + { + getParamSet(name, mCurParams); + propagateParameters(); + } +} void LLWaterParamManager::savePreset(const std::string & name) { @@ -187,7 +207,7 @@ void LLWaterParamManager::savePreset(const std::string & name) // make an empty llsd LLSD paramsData(LLSD::emptyMap()); - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); + std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename)); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); @@ -390,7 +410,8 @@ bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_fr if(delete_from_disk) { - std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); + + std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); // use full curl escaped name char * curl_str = curl_escape(name.c_str(), name.size()); diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h index 6f31ebce5c..fd7c1d5177 100644 --- a/indra/newview/llwaterparammanager.h +++ b/indra/newview/llwaterparammanager.h @@ -228,7 +228,8 @@ public: void loadAllPresets(const std::string & fileName); /// load an individual preset into the sky - void loadPreset(const std::string & name); + + void loadPreset(const std::string & name,bool propagate=true); /// save the parameter presets to file void savePreset(const std::string & name); diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index b55c3e5b6d..4270a6a0aa 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -106,84 +106,65 @@ LLWLParamManager::~LLWLParamManager() void LLWLParamManager::loadPresets(const std::string& file_name) { - // if fileName exists, use legacy loading form the big file, otherwise, search the sky - // directory, and add the list - if(file_name != "") + std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "")); + LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL; + + bool found = true; + while(found) { - std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", file_name)); - LL_INFOS2("AppInit", "Shaders") << "Loading WindLight settings from " << path_name << LL_ENDL; - - llifstream presetsXML(path_name); - - if (presetsXML) + std::string name; + found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false); + if(found) { - LLSD paramsData(LLSD::emptyMap()); - LLPointer<LLSDParser> parser = new LLSDXMLParser(); + name=name.erase(name.length()-4); - parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); + // bugfix for SL-46920: preventing filenames that break stuff. + char * curl_str = curl_unescape(name.c_str(), name.size()); + std::string unescaped_name(curl_str); + curl_free(curl_str); + curl_str = NULL; - LLSD::map_const_iterator endParams = paramsData.endMap(); - for(LLSD::map_const_iterator curParams = paramsData.beginMap(); - curParams != endParams; - ++curParams) - { - addParamSet(curParams->first, curParams->second); - } + LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; + loadPreset(unescaped_name,FALSE); } } - - // otherwise, search the sky directory and find things there - else + + // And repeat for user presets, note the user presets will modify any system presets already loaded + + std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); + LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL; + + found = true; + while(found) { - std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading WindLight settings from " << path_name << LL_ENDL; - - //mParamList.clear(); - - bool found = true; - while(found) + std::string name; + found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name, false); + if(found) { - std::string name; - found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false); + name=name.erase(name.length()-4); + + // bugfix for SL-46920: preventing filenames that break stuff. + char * curl_str = curl_unescape(name.c_str(), name.size()); + std::string unescaped_name(curl_str); + curl_free(curl_str); + curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; - - // if we have one - if(found) - { - // bugfix for SL-46920: preventing filenames that break stuff. - char * curl_str = curl_unescape(name.c_str(), name.size()); - std::string unescaped_name(curl_str); - curl_free(curl_str); - curl_str = NULL; - - // not much error checking here since we're getting rid of this - std::string sky_name = unescaped_name.substr(0, unescaped_name.size() - 4); - - std::string cur_path(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", name)); - LL_DEBUGS2("AppInit", "Shaders") << "Loading sky from " << cur_path << LL_ENDL; - - llifstream sky_xml(cur_path); - if (sky_xml) - { - LLSD sky_data(LLSD::emptyMap()); - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(sky_xml, sky_data, LLSDSerialize::SIZE_UNLIMITED); - - addParamSet(sky_name, sky_data); - sky_xml.close(); - } - } + loadPreset(unescaped_name,FALSE); } } + } void LLWLParamManager::savePresets(const std::string & fileName) { + //Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder + //and not over the RO system wide version. + LLSD paramsData(LLSD::emptyMap()); - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", fileName)); + std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName)); for(std::map<std::string, LLWLParamSet>::iterator mIt = mParamList.begin(); mIt != mParamList.end(); @@ -201,8 +182,9 @@ void LLWLParamManager::savePresets(const std::string & fileName) presetsXML.close(); } -void LLWLParamManager::loadPreset(const std::string & name) +void LLWLParamManager::loadPreset(const std::string & name,bool propagate) { + // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); @@ -214,7 +196,16 @@ void LLWLParamManager::loadPreset(const std::string & name) std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename)); llinfos << "Loading WindLight sky setting from " << pathName << llendl; - llifstream presetsXML(pathName); + llifstream presetsXML; + presetsXML.open(pathName.c_str()); + + // That failed, try loading from the users area instead. + if(!presetsXML) + { + pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename); + llinfos << "Loading User WindLight sky setting from " << pathName << llendl; + presetsXML.open(pathName.c_str()); + } if (presetsXML) { @@ -241,10 +232,13 @@ void LLWLParamManager::loadPreset(const std::string & name) return; } - getParamSet(name, mCurParams); - - propagateParameters(); -} + + if(propagate) + { + getParamSet(name, mCurParams); + propagateParameters(); + } +} void LLWLParamManager::savePreset(const std::string & name) { @@ -258,7 +252,7 @@ void LLWLParamManager::savePreset(const std::string & name) // make an empty llsd LLSD paramsData(LLSD::emptyMap()); - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename)); + std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename)); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); @@ -533,7 +527,7 @@ bool LLWLParamManager::removeParamSet(const std::string& name, bool delete_from_ if(delete_from_disk) { - std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", "")); + std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); // use full curl escaped name char * curl_str = curl_escape(name.c_str(), name.size()); diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index 1a2b2a3903..f74e9697b3 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -135,7 +135,7 @@ public: void savePresets(const std::string & fileName); /// load an individual preset into the sky - void loadPreset(const std::string & name); + void loadPreset(const std::string & name,bool propogate=true); /// save the parameter presets to file void savePreset(const std::string & name); @@ -195,7 +195,6 @@ public: // singleton pattern implementation static LLWLParamManager * instance(); - public: // helper variables diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 8cebf1c12a..63f9ef0b57 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -32,6 +32,7 @@ #include "llviewerprecompiledheaders.h" #include "llworld.h" +#include "llrender.h" #include "indra_constants.h" #include "llstl.h" @@ -108,7 +109,7 @@ LLWorld::LLWorld() : *(default_texture++) = MAX_WATER_COLOR.mV[3]; mDefaultWaterTexturep = new LLViewerImage(raw, FALSE); - mDefaultWaterTexturep->bind(); + gGL.getTexUnit(0)->bind(mDefaultWaterTexturep.get()); mDefaultWaterTexturep->setClamp(TRUE, TRUE); } diff --git a/indra/newview/llworldmap.cpp b/indra/newview/llworldmap.cpp index 3352e97768..102f56a9a3 100644 --- a/indra/newview/llworldmap.cpp +++ b/indra/newview/llworldmap.cpp @@ -498,7 +498,8 @@ void LLWorldMap::processMapLayerReply(LLMessageSystem* msg, void**) new_layer.LayerDefined = TRUE; msg->getUUIDFast(_PREHASH_LayerData, _PREHASH_ImageID, new_layer.LayerImageID, block); new_layer.LayerImage = gImageList.getImage(new_layer.LayerImageID, MIPMAP_TRUE, FALSE); - new_layer.LayerImage->bindTexture(0); + + gGL.getTexUnit(0)->bind(new_layer.LayerImage.get()); new_layer.LayerImage->setClamp(TRUE, TRUE); U32 left, right, top, bottom; @@ -610,7 +611,7 @@ void LLWorldMap::processMapBlockReply(LLMessageSystem* msg, void**) siminfo->mWaterHeight = (F32) water_height; siminfo->mMapImageID[agent_flags] = image_id; siminfo->mCurrentImage = gImageList.getImage(siminfo->mMapImageID[LLWorldMap::getInstance()->mCurrentMap], MIPMAP_TRUE, FALSE); - siminfo->mCurrentImage->bindTexture(0); + gGL.getTexUnit(0)->bind(siminfo->mCurrentImage.get()); siminfo->mCurrentImage->setClamp(TRUE, TRUE); if (siminfo->mMapImageID[2].notNull()) diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index e63dcfc1e8..aa1c13ac34 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -301,7 +301,7 @@ void LLWorldMapView::draw() LLLocalClipRect clip(getLocalRect()); { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glMatrixMode(GL_MODELVIEW); @@ -377,7 +377,7 @@ void LLWorldMapView::draw() // Draw using the texture. If we don't clamp we get artifact at // the edge. - LLViewerImage::bindTexture(current_image); + gGL.getTexUnit(0)->bind(current_image); // Draw map image into RGB //gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -385,7 +385,7 @@ void LLWorldMapView::draw() gGL.setColorMask(true, false); gGL.color4f(1.f, 1.f, 1.f, layer_alpha); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.0f, 1.0f); gGL.vertex3f(left, top, -1.0f); gGL.texCoord2f(0.0f, 0.0f); @@ -401,7 +401,7 @@ void LLWorldMapView::draw() gGL.setColorMask(false, true); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.0f, 1.0f); gGL.vertex2f(left, top); gGL.texCoord2f(0.0f, 0.0f); @@ -434,7 +434,7 @@ void LLWorldMapView::draw() if (info->mOverlayImage.isNull() && info->mMapImageID[2].notNull()) { info->mOverlayImage = gImageList.getImage(info->mMapImageID[2], MIPMAP_TRUE, FALSE); - info->mOverlayImage->bind(0); + gGL.getTexUnit(0)->bind(info->mOverlayImage.get()); info->mOverlayImage->setClamp(TRUE, TRUE); } @@ -536,13 +536,13 @@ void LLWorldMapView::draw() // Draw using the texture. If we don't clamp we get artifact at // the edge. LLGLSUIDefault gls_ui; - LLViewerImage::bindTexture(simimage); + gGL.getTexUnit(0)->bind(simimage); gGL.setSceneBlendType(LLRender::BT_ALPHA); F32 alpha = sim_alpha * info->mAlpha; gGL.color4f(1.f, 1.0f, 1.0f, alpha); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); @@ -555,9 +555,9 @@ void LLWorldMapView::draw() if (gSavedSettings.getBOOL("MapShowLandForSale") && overlayimage && overlayimage->getHasGLTexture()) { - LLViewerImage::bindTexture(overlayimage); + gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, alpha); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); @@ -577,8 +577,8 @@ void LLWorldMapView::draw() gGL.setColorMask(false, true); gGL.color4f(1.f, 1.f, 1.f, 1.f); - LLGLSNoTexture gls_no_texture; - gGL.begin(LLVertexBuffer::QUADS); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); @@ -596,8 +596,8 @@ void LLWorldMapView::draw() gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA); gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); - LLGLSNoTexture gls_no_texture; - gGL.begin(LLVertexBuffer::QUADS); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); @@ -612,9 +612,9 @@ void LLWorldMapView::draw() { gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color3f(1.f, 0.f, 0.f); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2f(left, top); gGL.vertex2f(right, bottom); gGL.vertex2f(left, bottom); @@ -683,7 +683,7 @@ void LLWorldMapView::draw() // Draw background rectangle LLGLSUIDefault gls_ui; { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA); gGL.color4fv( mBackgroundColor.mV ); @@ -969,7 +969,7 @@ void LLWorldMapView::drawFrustum() F32 ctr_x = getRect().getWidth() * 0.5f + sPanX; F32 ctr_y = getRect().getHeight() * 0.5f + sPanY; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Since we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); @@ -978,7 +978,7 @@ void LLWorldMapView::drawFrustum() // Draw triangle with more alpha in far pixels to make it // fade out in distance. - gGL.begin( LLVertexBuffer::TRIANGLES ); + gGL.begin( LLRender::TRIANGLES ); gGL.color4f(1.f, 1.f, 1.f, 0.25f); gGL.vertex2f( 0, 0 ); @@ -1184,11 +1184,11 @@ static void drawDot(F32 x_pixels, F32 y_pixels, F32 top = y_pixels + dot_radius; F32 bottom = y_pixels - dot_radius; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); LLUI::setLineWidth(1.5f); F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); gGL.vertex2f(center, top); gGL.vertex2f(left, h_bar); gGL.vertex2f(right, h_bar); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2bd1831946..817331b990 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -330,8 +330,15 @@ void LLPipeline::init() mRenderDebugFeatureMask = 0xffffffff; // All debugging features on mRenderDebugMask = 0; // All debug starts off + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } + mOldRenderDebugMask = mRenderDebugMask; - + mBackfaceCull = TRUE; stop_glerror(); @@ -454,7 +461,7 @@ void LLPipeline::resizeScreenTexture() } mScreen.release(); - mScreen.allocate(resX, resY, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB); + mScreen.allocate(resX, resY, GL_RGBA, TRUE, LLTexUnit::TT_RECT_TEXTURE); llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } @@ -556,7 +563,7 @@ void LLPipeline::createGLBuffers() for (U32 j = 0; j < 3; j++) { - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mBlurCubeTexture[j]); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, mBlurCubeTexture[j]); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -583,10 +590,11 @@ void LLPipeline::createGLBuffers() mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE); } + GLuint resX = gViewerWindow->getWindowDisplayWidth(); GLuint resY = gViewerWindow->getWindowDisplayHeight(); - - mScreen.allocate(resX, resY, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB); + + mScreen.allocate(resX, resY, GL_RGBA, TRUE, LLTexUnit::TT_RECT_TEXTURE); } } @@ -1212,7 +1220,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLVertexBuffer::unbind(); LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setColorMask(false, false); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -1357,7 +1365,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) } LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_TRUE, GL_FALSE); if (LLPipeline::sUseOcclusion > 1) @@ -2368,7 +2376,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) sUnderWaterRender = FALSE; } - LLViewerImage::sDefaultImagep->bind(0); + gGL.getTexUnit(0)->bind(LLViewerImage::sDefaultImagep); LLViewerImage::sDefaultImagep->setClamp(FALSE, FALSE); ////////////////////////////////////////////// @@ -2604,11 +2612,11 @@ void LLPipeline::renderDebug() // Debug composition layers F32 x, y; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (gAgent.getRegion()) { - gGL.begin(LLVertexBuffer::POINTS); + gGL.begin(LLRender::POINTS); // Draw the composition layer for the region that I'm in. for (x = 0; x <= 260; x++) { @@ -2654,6 +2662,7 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render LLGLSDefault gls_default; LLGLSObjectSelect gls_object_select; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE,GL_TRUE); disableLights(); @@ -3458,7 +3467,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) atten = x / (light_radius); // % of brightness at radius quad = 0.0f; } - //mHWLightColors[cur_light] = light_color; + mHWLightColors[2] = light_color; S32 gllight = GL_LIGHT2; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); glLightfv(gllight, GL_DIFFUSE, light_color.mV); @@ -3999,6 +4008,7 @@ BOOL LLPipeline::getRenderHighlights(void*) } LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -4008,6 +4018,10 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { LLDrawable* drawable = NULL; + LLVector3 local_end = end; + + LLVector3 position; + for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -4015,24 +4029,49 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) { - if ((j == LLViewerRegion::PARTITION_VOLUME) || (j == LLViewerRegion::PARTITION_BRIDGE)) // only check these partitions for now + if ((j == LLViewerRegion::PARTITION_VOLUME) || + (j == LLViewerRegion::PARTITION_BRIDGE) || + (j == LLViewerRegion::PARTITION_TERRAIN) || + (j == LLViewerRegion::PARTITION_TREE) || + (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now { LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) + if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); if (hit) { drawable = hit; + local_end = position; } } } } } + + //check all avatar nametags (silly, isn't it?) + for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); + ++iter) + { + LLVOAvatar* av = (LLVOAvatar*) *iter; + if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position)) + { + drawable = av->mDrawable; + local_end = position; + } + } + + if (intersection) + { + *intersection = position; + } + return drawable ? drawable->getVObj().get() : NULL; } LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -4047,15 +4086,27 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co { LLViewerRegion* region = *iter; + BOOL toggle = FALSE; + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + toggle = TRUE; + } + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); if (part) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); if (hit) { drawable = hit; } } + + if (toggle) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } } return drawable ? drawable->getVObj().get() : NULL; } @@ -4209,7 +4260,8 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) LLPipeline::sReflectionRender = TRUE; - cube_map->bind(); + gGL.getTexUnit(cube_map->getStage())->bind(cube_map); + gGL.getTexUnit(0)->activate(); GLint width; glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_TEXTURE_WIDTH, &width); if (width != res) @@ -4221,8 +4273,10 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL); } } - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); - cube_map->disable(); + gGL.getTexUnit(cube_map->getStage())->unbind(LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(cube_map->getStage())->disable(); + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); BOOL toggle_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (toggle_ui) @@ -4266,7 +4320,7 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) gPipeline.calcNearbyLights(cube_cam); stop_glerror(); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mCubeFrameBuffer); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mCubeDepth); @@ -4422,7 +4476,8 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) glPushMatrix(); cube_out->enableTexture(0); - cube_out->bind(); + gGL.getTexUnit(cube_out->getStage())->bind(cube_out); + gGL.getTexUnit(0)->activate(); GLint width; glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_TEXTURE_WIDTH, &width); if (width != res) @@ -4434,8 +4489,8 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL); } } - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); - + gGL.getTexUnit(cube_out->getStage())->unbind(LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(0)->activate(); glViewport(0, 0, res, res); LLGLEnable blend(GL_BLEND); @@ -4463,16 +4518,17 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) if (j == 0) { - cube_in->bind(); + gGL.getTexUnit(cube_in->getStage())->bind(cube_in); } else { - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mBlurCubeTexture[j-1]); + gGL.getTexUnit(cube_in->getStage())->bindManual(LLTexUnit::TT_CUBE_MAP, mBlurCubeTexture[j-1]); } + gGL.getTexUnit(0)->activate(); stop_glerror(); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mBlurCubeBuffer[j]); stop_glerror(); @@ -4501,7 +4557,7 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) stop_glerror(); - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); + gGL.getTexUnit(cube_in->getStage())->unbind(LLTexUnit::TT_CUBE_MAP); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); gGL.setColorMask(true, false); @@ -4510,7 +4566,8 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) glMatrixMode(GL_MODELVIEW); glPopMatrix(); - cube_in->disableTexture(); + gGL.getTexUnit(cube_in->getStage())->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gViewerWindow->setupViewport(); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -4578,7 +4635,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) if (for_snapshot) { - mGlow[1].bindTexture(); + gGL.getTexUnit(0)->bind(&mGlow[1]); { //LLGLEnable stencil(GL_STENCIL_TEST); //glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF); @@ -4587,7 +4644,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ADD); tc2.setVec(1,1); - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -4637,15 +4694,15 @@ void LLPipeline::renderBloom(BOOL for_snapshot) LLGLEnable test(GL_ALPHA_TEST); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); - glDisable(GL_TEXTURE_2D); - glEnable(GL_TEXTURE_RECTANGLE_ARB); - mScreen.bindTexture(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); + gGL.getTexUnit(0)->bind(&mScreen); gGL.color4f(1,1,1,1); gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -4659,8 +4716,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) gGL.vertex2f(1,1); gGL.end(); - glEnable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); mGlow[2].flush(); } @@ -4690,7 +4746,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) for (S32 i = 0; i < kernel; i++) { - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); { LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM_FBO); mGlow[i%2].bindTarget(); @@ -4699,11 +4755,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot) if (i == 0) { - mGlow[2].bindTexture(); + gGL.getTexUnit(0)->bind(&mGlow[2]); } else { - mGlow[(i-1)%2].bindTexture(); + gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); } if (i%2 == 0) @@ -4715,7 +4771,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) gGlowProgram.uniform2f("glowDelta", 0, delta); } - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -4780,8 +4836,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot) LLGLEnable blend(GL_BLEND); gGL.blendFunc(GL_ONE, GL_ONE); - glDisable(GL_TEXTURE_2D); - glEnable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); mScreen.bindTexture(); gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); @@ -4801,8 +4857,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) gGL.flush(); - glEnable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }*/ @@ -4847,12 +4902,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot) //tex unit 0 gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - - mGlow[1].bindTexture(); + + gGL.getTexUnit(0)->bind(&mGlow[1]); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, uv0); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); //tex unit 1 gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); @@ -4863,14 +4918,16 @@ void LLPipeline::renderBloom(BOOL for_snapshot) glVertexPointer(2, GL_FLOAT, 0, v); - mScreen.bindTexture(); + gGL.getTexUnit(1)->bind(&mScreen); + gGL.getTexUnit(1)->activate(); LLGLEnable multisample(GL_MULTISAMPLE_ARB); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - glDisable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(1)->disable(); glDisableClientState(GL_TEXTURE_COORD_ARRAY); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -4948,7 +5005,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); gGL.setColorMask(true, true); mWaterRef.bindTarget(); @@ -5053,7 +5110,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } LLViewerCamera::updateFrustumPlanes(camera); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4& col = LLDrawPoolWater::sWaterFogColor; glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); gGL.setColorMask(true, true); @@ -5230,10 +5287,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) resY != avatar->mImpostor.getHeight()) { avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE); - avatar->mImpostor.bindTexture(); + gGL.getTexUnit(0)->bind(&avatar->mImpostor); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } { @@ -5270,13 +5327,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) } gGL.setSceneBlendType(LLRender::BT_ADD); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_FALSE, GL_FALSE); gGL.color4f(1,1,1,1); gGL.color4ub(64,64,64,255); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.vertex3fv((pos+left-up).mV); gGL.vertex3fv((pos-left-up).mV); gGL.vertex3fv((pos-left+up).mV); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 4ba6f39456..bacfed0aed 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -131,6 +131,7 @@ public: //get the object between start and end that's closest to start. LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, // return the face hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -138,6 +139,7 @@ public: LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point ); LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, // return the face hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point diff --git a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml index 88fbfd4ba5..feeb528721 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml @@ -3,7 +3,7 @@ <text length="1" name="text_box" type="string"> Chat-Schriftgröße: </text> - <radio_group name="chat font size"> + <radio_group name="chat_font_size"> <radio_item length="1" name="radio" type="string"> Klein </radio_item> diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml index ddd7f598ca..de044f11bd 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml @@ -4,7 +4,7 @@ Taille de la police
du chat :
</text>
- <radio_group name="chat font size">
+ <radio_group name="chat_font_size">
<radio_item type="string" length="1" name="radio">
Petite
</radio_item>
diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml index 1ad08fb553..96a4bc3d99 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml @@ -3,7 +3,7 @@ <text length="1" name="text_box" type="string"> チャットのフォント: </text> - <radio_group name="chat font size"> + <radio_group name="chat_font_size"> <radio_item length="1" name="radio" type="string"> 小 </radio_item> |