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-rw-r--r--indra/newview/llmodelpreview.cpp35
-rw-r--r--indra/newview/llmodelpreview.h1
-rw-r--r--indra/newview/llvoavatar.cpp30
-rw-r--r--indra/newview/llvoavatar.h1
4 files changed, 35 insertions, 32 deletions
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index 88ef88d297..8e487484fd 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -3416,7 +3416,7 @@ BOOL LLModelPreview::render()
{
getPreviewAvatar()->renderBones();
}
- getPreviewAvatar()->renderGroundPlane(mPelvisZOffset);
+ renderGroundPlane(mPelvisZOffset);
if (shader)
{
shader->bind();
@@ -3441,6 +3441,39 @@ BOOL LLModelPreview::render()
return TRUE;
}
+void LLModelPreview::renderGroundPlane(float z_offset)
+{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
+ const LLVOAvatar* avatarp = getPreviewAvatar();
+ const LLVector3 root_pos = avatarp->mRoot->getPosition();
+ const LLVector4a* ext = avatarp->mDrawable->getSpatialExtents();
+ const LLVector4a min = ext[0], max = ext[1];
+ const F32 center = (max[2] - min[2]) * 0.5f;
+ const F32 ground = root_pos[2] - center - z_offset;
+
+ const LLVector3 vA{min[0], min[1], ground};
+ const LLVector3 vB{max[0], min[1], ground};
+ const LLVector3 vC{max[0], max[1], ground};
+ const LLVector3 vD{min[0], max[1], ground};
+
+ gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex3fv(vA.mV);
+ gGL.vertex3fv(vB.mV);
+
+ gGL.vertex3fv(vB.mV);
+ gGL.vertex3fv(vC.mV);
+
+ gGL.vertex3fv(vC.mV);
+ gGL.vertex3fv(vD.mV);
+
+ gGL.vertex3fv(vD.mV);
+ gGL.vertex3fv(vA.mV);
+
+ gGL.end();
+}
+
+
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h
index 3664a27a72..60b510e415 100644
--- a/indra/newview/llmodelpreview.h
+++ b/indra/newview/llmodelpreview.h
@@ -217,6 +217,7 @@ private:
LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; }
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
+ void renderGroundPlane(float z_offset = 0.0f);
protected:
friend class LLModelLoader;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 7123c0e3dd..7746af5a58 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1673,36 +1673,6 @@ void LLVOAvatar::renderBones(const std::string &selected_joint)
}
}
-void LLVOAvatar::renderGroundPlane(float z_offset)
-{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
- const LLVector3 root_pos = mRoot->getPosition();
- const LLVector4a* ext = mDrawable->getSpatialExtents();
- const LLVector4a min = ext[0], max = ext[1];
- const F32 center = (max[2] - min[2]) * 0.5f;
- const F32 ground = root_pos[2] - center - z_offset;
-
- const LLVector3 vA{min[0], min[1], ground};
- const LLVector3 vB{max[0], min[1], ground};
- const LLVector3 vC{max[0], max[1], ground};
- const LLVector3 vD{min[0], max[1], ground};
-
- gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );
-
- gGL.begin(LLRender::LINES);
- gGL.vertex3fv(vA.mV);
- gGL.vertex3fv(vB.mV);
-
- gGL.vertex3fv(vB.mV);
- gGL.vertex3fv(vC.mV);
-
- gGL.vertex3fv(vC.mV);
- gGL.vertex3fv(vD.mV);
-
- gGL.vertex3fv(vD.mV);
- gGL.vertex3fv(vA.mV);
-
- gGL.end();
-}
void LLVOAvatar::renderJoints()
{
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b4d27baf20..74ef589ca4 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -486,7 +486,6 @@ public:
void renderCollisionVolumes();
void renderBones(const std::string &selected_joint = std::string());
void renderJoints();
- void renderGroundPlane(float z_offset = 0.0f);
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();