diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 4 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 4fac46fdfb..4366945214 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -64,9 +64,9 @@ void main()      vec3 luma_weights = vec3(0.3, 0.5, 0.3);      vec4 light_color = max(sunlight_color, moonlight_color); -    float mix = 1.0 - dot(normalize(light_color.rgb), luma_weights); +    float blend = 1.0 - dot(normalize(light_color.rgb), luma_weights); -    vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0  - 1.0; +    vec3 exp = vec3(1.0 - blend * moon_brightness) * 2.0  - 1.0;      c.rgb = pow(c.rgb, exp);      //c.rgb *= moonlight_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 310bb15fdf..72d2c4cdfa 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -56,9 +56,9 @@ void main()      // mix factor which blends when sunlight is brighter      // and shows true moon color at night      vec3 luma_weights = vec3(0.3, 0.5, 0.3); -    float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights); +    float blend = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights); -    vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0; +    vec3 exp = vec3(1.0 - blend * moon_brightness) * 2.0 - 1.0;      c.rgb = pow(c.rgb, exp);      //c.rgb *= moonlight_color.rgb; | 
