diff options
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/llvowlsky.cpp | 2 | 
3 files changed, 3 insertions, 6 deletions
| diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 20d32612f8..78aed5eef6 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -588,11 +588,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  	S32 try_gpu_class = shader_level;  	S32 gpu_class; -    std::stringstream fname; -  	//find the most relevant file  	for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--) -	{	//search from the current gpu class down to class 1 to find the most relevant shader		 +	{	//search from the current gpu class down to class 1 to find the most relevant shader +		std::stringstream fname;  		fname << getShaderDirPrefix();  		fname << gpu_class << "/" << filename; diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl index 89873e83ca..a5cc49ca30 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_frag;  void main()  {      // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing -	gl_Position = vec4(position.xy, 0.99f, 1.0); +	gl_Position = vec4(position.xy, 1.0f, 1.0);      vary_frag = texcoord0;  } diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 741d0e3992..b5f019a7f8 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -324,8 +324,6 @@ void LLVOWLSky::drawFsSky(void)  		updateGeometry(mDrawable);  	} -    //LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); -    LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE, GL_ALWAYS);      LLGLDisable disable_blend(GL_BLEND);  	mFsSkyVerts->setBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK); | 
