diff options
61 files changed, 459 insertions, 4023 deletions
diff --git a/autobuild.xml b/autobuild.xml index 5424e0629a..e80e6c99b2 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1036,9 +1036,9 @@ <key>archive</key> <map> <key>hash</key> - <string>650e836255b6c2ecb93d3f1f7220051c</string> + <string>dce3f3c01fddb400cb143c3283fe9259</string> <key>url</key> - <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/55011/511905/glh_linear-0.0.0-common-538981.tar.bz2</string> + <string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/82754/775367/glh_linear-0.0.0-common-560278.tar.bz2</string> </map> <key>name</key> <string>common</string> diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake index 8aea50e02b..7c9e07b099 100644 --- a/indra/cmake/00-Common.cmake +++ b/indra/cmake/00-Common.cmake @@ -42,8 +42,8 @@ if(NON_RELEASE_CRASH_REPORTING) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DLL_SEND_CRASH_REPORTS=1") endif() -# Don't bother with a MinSizeRel build. -set(CMAKE_CONFIGURATION_TYPES "RelWithDebInfo;Release;Debug" CACHE STRING +# Don't bother with MinSizeRel or Debug builds. +set(CMAKE_CONFIGURATION_TYPES "RelWithDebInfo;Release" CACHE STRING "Supported build types." FORCE) @@ -70,13 +70,18 @@ if (WINDOWS) if( ADDRESS_SIZE EQUAL 32 ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /p:PreferredToolArchitecture=x64") endif() + + # Preserve first-pass-through versions (ie no FORCE overwrite). Prevents recursive addition of /Zo (04/2021) + set(OG_CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} CACHE STRING "OG_CXX_FLAGS_RELEASE") + set(OG_CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} CACHE STRING "OG_CXX_FLAGS_RELWITHDEBINFO") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO - "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Zo" + "${OG_CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Zo" CACHE STRING "C++ compiler release-with-debug options" FORCE) set(CMAKE_CXX_FLAGS_RELEASE - "${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /Zo" + "${OG_CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /Zo" CACHE STRING "C++ compiler release options" FORCE) + # zlib has assembly-language object files incompatible with SAFESEH set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE /SAFESEH:NO /NODEFAULTLIB:LIBCMT /IGNORE:4099") diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 43fedeca64..33cd840e50 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -559,7 +559,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); str << ext << " "; LL_DEBUGS("GLExtensions") << ext << LL_ENDL; } diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 4351f6e2c8..d3942c7552 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,6 +62,21 @@ U32 LLGLSLShader::sTotalDrawCalls = 0; LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "LL_SHADER_CONST_CLOUD_MOON_DEPTH" + , "LL_SHADER_CONST_STAR_DEPTH" +}; + +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] = +{ + "0.99998" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 + , "0.99999" // SHADER_CONST_STAR_DEPTH // SL-14113 +}; + + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; @@ -763,6 +778,11 @@ void LLGLSLShader::addPermutation(std::string name, std::string value) mDefines[name] = value; } +void LLGLSLShader::addConstant( const LLGLSLShader::eShaderConsts shader_const ) +{ + addPermutation( gShaderConstsKey[ shader_const ], gShaderConstsVal[ shader_const ] ); +} + void LLGLSLShader::removePermutation(std::string name) { mDefines[name].erase(); @@ -1407,7 +1427,11 @@ GLint LLGLSLShader::getUniformLocation(U32 index) GLint ret = -1; if (mProgramObject) { - llassert(index < mUniform.size()); + if (index >= mUniform.size()) + { + LL_WARNS_ONCE("Shader") << "Uniform index " << index << " out of bounds " << (S32)mUniform.size() << LL_ENDL; + return ret; + } return mUniform[index]; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 7cf6d3c941..e2d0031740 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,6 +67,13 @@ public: class LLGLSLShader { public: + // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! + enum eShaderConsts + { + SHADER_CONST_CLOUD_MOON_DEPTH + , SHADER_CONST_STAR_DEPTH + , NUM_SHADER_CONSTS + }; enum { @@ -149,7 +156,9 @@ public: void clearPermutations(); void addPermutation(std::string name, std::string value); void removePermutation(std::string name); - + + void addConstant( const LLGLSLShader::eShaderConsts shader_const ); + //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7d2b09ca4a..93967b128d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -68,16 +68,18 @@ const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024; U32 vbo_block_size(U32 size) { //what block size will fit size? - U32 mod = size % LL_VBO_BLOCK_SIZE; - return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); + U32 mod = size % LL_VBO_BLOCK_SIZE; + return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); } U32 vbo_block_index(U32 size) { - return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; + U32 blocks = vbo_block_size(size)/LL_VBO_BLOCK_SIZE; // block count reqd + llassert(blocks > 0); + return blocks - 1; // Adj index, i.e. single-block allocations are at index 0, etc } -const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); +const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE) + 1; //============================================================================ @@ -118,7 +120,6 @@ bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; bool LLVertexBuffer::sPreferStreamDraw = false; - U32 LLVBOPool::genBuffer() { U32 ret = 0; @@ -144,108 +145,112 @@ void LLVBOPool::deleteBuffer(U32 name) LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType) -: mUsage(vboUsage), mType(vboType) +: mUsage(vboUsage), mType(vboType), mMissCountDirty(true) { - mMissCount.resize(LL_VBO_POOL_SEED_COUNT); + mFreeList.resize(LL_VBO_POOL_SEED_COUNT); + mMissCount.resize(LL_VBO_POOL_SEED_COUNT); std::fill(mMissCount.begin(), mMissCount.end(), 0); } -volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) +volatile U8 *LLVBOPool::allocate(U32 &name, U32 size, bool for_seed) { - llassert(vbo_block_size(size) == size); - - volatile U8* ret = NULL; + llassert(vbo_block_size(size) == size); - U32 i = vbo_block_index(size); + volatile U8 *ret = NULL; - if (mFreeList.size() <= i) - { - mFreeList.resize(i+1); - } + U32 i = vbo_block_index(size); - if (mFreeList[i].empty() || for_seed) - { - //make a new buffer - name = genBuffer(); - - glBindBufferARB(mType, name); + if (mFreeList.size() <= i) + { + mFreeList.resize(i + 1); + } - if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) - { //record this miss - mMissCount[i]++; - } + if (mFreeList[i].empty() || for_seed) + { + // make a new buffer + name = genBuffer(); - if (mType == GL_ARRAY_BUFFER_ARB) - { - LLVertexBuffer::sAllocatedBytes += size; - } - else - { - LLVertexBuffer::sAllocatedIndexBytes += size; - } + glBindBufferARB(mType, name); - if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) - { - glBufferDataARB(mType, size, 0, mUsage); - if (mUsage != GL_DYNAMIC_COPY_ARB) - { //data will be provided by application - ret = (U8*) ll_aligned_malloc<64>(size); - if (!ret) - { - LL_ERRS() << "Failed to allocate "<< size << " bytes for LLVBOPool buffer " << name <<"." << LL_NEWLINE - << "Free list size: " << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist - << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes - << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes - << " Pooled Bytes: " << sBytesPooled - << " Pooled Index Bytes: " << sIndexBytesPooled - << LL_ENDL; - } - } - } - else - { //always use a true hint of static draw when allocating non-client-backed buffers - glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); - } - - glBindBufferARB(mType, 0); + if (!for_seed && i < LL_VBO_POOL_SEED_COUNT) + { // record this miss + mMissCount[i]++; + mMissCountDirty = true; // signal to ::seedPool() + } - if (for_seed) - { //put into pool for future use - llassert(mFreeList.size() > i); + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } - Record rec; - rec.mGLName = name; - rec.mClientData = ret; - - if (mType == GL_ARRAY_BUFFER_ARB) - { - sBytesPooled += size; - } - else - { - sIndexBytesPooled += size; - } - mFreeList[i].push_back(rec); - } - } - else - { - name = mFreeList[i].front().mGLName; - ret = mFreeList[i].front().mClientData; - - if (mType == GL_ARRAY_BUFFER_ARB) - { - sBytesPooled -= size; - } - else - { - sIndexBytesPooled -= size; - } - - mFreeList[i].pop_front(); - } - - return ret; + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); + if (mUsage != GL_DYNAMIC_COPY_ARB) + { // data will be provided by application + ret = (U8 *) ll_aligned_malloc<64>(size); + if (!ret) + { + LL_ERRS() + << "Failed to allocate " << size << " bytes for LLVBOPool buffer " << name << "." << LL_NEWLINE + << "Free list size: " + << mFreeList.size() // this happens if we are out of memory so a solution might be to clear some from freelist + << " Allocated Bytes: " << LLVertexBuffer::sAllocatedBytes + << " Allocated Index Bytes: " << LLVertexBuffer::sAllocatedIndexBytes << " Pooled Bytes: " << sBytesPooled + << " Pooled Index Bytes: " << sIndexBytesPooled << LL_ENDL; + } + } + } + else + { // always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } + + glBindBufferARB(mType, 0); + + if (for_seed) + { // put into pool for future use + llassert(mFreeList.size() > i); + + Record rec; + rec.mGLName = name; + rec.mClientData = ret; + + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled += size; + } + else + { + sIndexBytesPooled += size; + } + mFreeList[i].push_back(rec); + mMissCountDirty = true; // signal to ::seedPool() + } + } + else + { + name = mFreeList[i].front().mGLName; + ret = mFreeList[i].front().mClientData; + + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + } + else + { + sIndexBytesPooled -= size; + } + + mFreeList[i].pop_front(); + mMissCountDirty = true; // signal to ::seedPool() + } + + return ret; } void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) @@ -267,30 +272,27 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) void LLVBOPool::seedPool() { - U32 dummy_name = 0; - - if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT) - { - mFreeList.resize(LL_VBO_POOL_SEED_COUNT); - } - - for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) - { - if (mMissCount[i] > mFreeList[i].size()) - { - U32 size = i*LL_VBO_BLOCK_SIZE; - - S32 count = mMissCount[i] - mFreeList[i].size(); - for (U32 j = 0; j < count; ++j) - { - allocate(dummy_name, size, true); - } - } - } + if (mMissCountDirty) + { + U32 dummy_name = 0; + U32 size = LL_VBO_BLOCK_SIZE; + + for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++) + { + if (mMissCount[i] > mFreeList[i].size()) + { + S32 count = mMissCount[i] - mFreeList[i].size(); + for (U32 j = 0; j < count; ++j) + { + allocate(dummy_name, size, true); + } + } + size += LL_VBO_BLOCK_SIZE; + } + mMissCountDirty = false; + } } - - void LLVBOPool::cleanup() { U32 size = LL_VBO_BLOCK_SIZE; @@ -917,6 +919,11 @@ void LLVertexBuffer::cleanupClass() sStreamVBOPool.cleanup(); sDynamicVBOPool.cleanup(); sDynamicCopyVBOPool.cleanup(); + + llassert(0 == LLVBOPool::sBytesPooled); + llassert(0 == LLVBOPool::sIndexBytesPooled); + llassert(0 == sAllocatedBytes); + llassert(0 == sAllocatedIndexBytes); } //---------------------------------------------------------------------------- diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index dbe1a3687f..649fbb782c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -88,6 +88,7 @@ public: typedef std::list<Record> record_list_t; std::vector<record_list_t> mFreeList; std::vector<U32> mMissCount; + bool mMissCountDirty; // flag any changes to mFreeList or mMissCount }; diff --git a/indra/llwindow/GL/glh_extensions.h b/indra/llwindow/GL/glh_extensions.h deleted file mode 100644 index 554cb1731f..0000000000 --- a/indra/llwindow/GL/glh_extensions.h +++ /dev/null @@ -1,211 +0,0 @@ -/* - * glh_extensions.h - * $LicenseInfo:firstyear=2006&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2006, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - - */ - -#ifndef GLH_EXTENSIONS -#define GLH_EXTENSIONS - -#include <string.h> -#include <stdio.h> - -#ifdef _WIN32 -# include <windows.h> -#endif - -#ifndef __APPLE__ -#include <GL/gl.h> -#endif - -#ifdef _WIN32 -# include "GL/wglext.h" -#endif - -#define CHECK_MEMORY(ptr) \ - if (NULL == ptr) { \ - printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ - exit(-1); \ - } - -#ifdef GLH_EXT_SINGLE_FILE -# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE -#endif - -#include "glh_genext.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef GLH_EXTENSIONS_SINGLE_FILE - -class GLHExts -{ -public: - GLHExts() - { - mSysExts = NULL; -// mUnsupportedExts = NULL; - } - ~GLHExts() - { - if (mSysExts) - { - free(mSysExts); - } -// if (mUnsupportedExts) -// { -// free(mUnsupportedExts); -// } - } - char *mSysExts; -// char *mUnsupportedExts; -}; - -GLHExts gGLHExts; - -static int ExtensionExists(const char* extName, const char* sysExts) -{ - char *padExtName = (char*)malloc(strlen(extName) + 2); - strcat(strcpy(padExtName, extName), " "); - - if (0 == strcmp(extName, "GL_VERSION_1_2")) { - const char *version = (const char*)glGetString(GL_VERSION); - if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { - return FALSE; - } else { - return TRUE; - } - } - if (strstr(sysExts, padExtName)) { - free(padExtName); - return TRUE; - } else { - free(padExtName); - return FALSE; - } -} - -static const char* EatWhiteSpace(const char *str) -{ - for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); - return str; -} - -static const char* EatNonWhiteSpace(const char *str) -{ - for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); - return str; -} - - -int glh_init_extensions(const char *origReqExts) -{ - // Length of requested extensions string - //unsigned reqExtsLen; - char *reqExts; - // Ptr for individual extensions within reqExts - char *reqExt; - int success = TRUE; - - // build space-padded extension string - if (NULL == gGLHExts.mSysExts) { - const char *extensions = (const char*)glGetString(GL_EXTENSIONS); - int sysExtsLen = (int)strlen(extensions); - const char *winsys_extensions = 0; - int winsysExtsLen = 0; -#ifdef _WIN32 - { - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); - if(wglGetExtensionsStringARB) - { - winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); - winsysExtsLen = (S32)strlen(winsys_extensions); - } - } -#endif - // Add 2 bytes, one for padding space, one for terminating NULL - gGLHExts.mSysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); - CHECK_MEMORY(gGLHExts.mSysExts); - strcpy(gGLHExts.mSysExts, extensions); - gGLHExts.mSysExts[sysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1] = 0; - if (winsysExtsLen) - { - strcat(gGLHExts.mSysExts, winsys_extensions); - } - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; - gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; - } - - if (NULL == origReqExts) - { - return TRUE; - } - reqExts = strdup(origReqExts); - /* - reqExtsLen = (S32)strlen(reqExts); - if (NULL == gGLHExts.mUnsupportedExts) - { - gGLHExts.mUnsupportedExts = (char*)malloc(reqExtsLen + 1); - } - else if (reqExtsLen > strlen(gGLHExts.mUnsupportedExts)) - { - gGLHExts.mUnsupportedExts = (char*)realloc(gGLHExts.mUnsupportedExts, reqExtsLen + 1); - } - CHECK_MEMORY(gGLHExts.mUnsupportedExts); - *gGLHExts.mUnsupportedExts = 0; - */ - - // Parse requested extension list - for (reqExt = reqExts; - (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; - reqExt = (char*)EatNonWhiteSpace(reqExt)) - { - char *extEnd = (char*)EatNonWhiteSpace(reqExt); - char saveChar = *extEnd; - *extEnd = (char)0; - - if (!ExtensionExists(reqExt, gGLHExts.mSysExts) || - !glh_init_extension(reqExt)) { - /* - // add reqExt to end of unsupportedExts - strcat(gGLHExts.mUnsupportedExts, reqExt); - strcat(gGLHExts.mUnsupportedExts, " "); - */ - success = FALSE; - } - *extEnd = saveChar; - } - free(reqExts); - return success; -} - -const char* glh_get_unsupported_extensions() -{ - return ""; -// return (const char*)gGLHExts.mUnsupportedExts; -} - -#else -int glh_init_extensions(const char *origReqExts); -const char* glh_get_unsupported_extensions(); -#endif /* GLH_EXT_SINGLE_FILE */ - -#ifdef __cplusplus -} -#endif - -#endif /* GLH_EXTENSIONS */ diff --git a/indra/llwindow/GL/glh_genext.h b/indra/llwindow/GL/glh_genext.h deleted file mode 100644 index cd5d1604a8..0000000000 --- a/indra/llwindow/GL/glh_genext.h +++ /dev/null @@ -1,1674 +0,0 @@ -/* - * glh_genext.h - * $LicenseInfo:firstyear=2008&license=mit$ (mit used here to satisfy validity checker) - * Copyright (C) 2008, NVIDIA - * From nVidia Corporation, downloaded 2006-12-18 from: - * http://developer.nvidia.com/attach/8196 - * ("NVParse Library with Source (.zip) (2390 KB)") - * - * License (quoted from license_info.txt in aforementioned file): - * "The files bison.exe, bison.simple, and flex.exe are covered by - * the GPL. All other files in this distribution can be used however - * you want." - * $/LicenseInfo$ - */ - -/* File generated by extgen.cpp -- do not modify */ -#ifndef GLH_GENEXT_H -#define GLH_GENEXT_H - -// MBW -- None of this is necessary on Mac OS. -#ifndef __APPLE__ - -#include <GL/gl.h> -#include <GL/glext.h> - -#ifdef _WIN32 /* supports windows, x -- need to generalize */ -# include <GL/wglext.h> -# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) -#else if GLX_VERSION_1_3 -# include <GL/glxext.h> -# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB(p) -#endif - -#ifdef GLH_EXT_SINGLE_FILE - #define GLH_EXTERN - #define GLH_INITIALIZER = 0 -#else - #define GLH_EXTERN extern - #define GLH_INITIALIZER -#endif - -#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b -#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) - -#ifndef GLH_EXT_PREFIX -# define GLH_EXT_NAME(a) a -#else -# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) -#endif - -#ifndef _WIN32 -# ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_PREFIX _ -# endif -#endif - -#ifndef GLH_CORE_1_2_PREFIX -# define GLH_CORE_1_2_NAME(a) a -#else -# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a) -#endif - -#ifdef GL_ARB_multitexture - GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_border_clamp -#endif - -#ifdef GL_ARB_texture_compression - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_texture_cube_map -#endif - -#ifdef GL_ARB_transpose_matrix - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; -#endif - -#ifdef GL_ARB_vertex_program - GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_abgr -#endif - -#ifdef GL_EXT_bgra -#endif - -#ifdef GL_EXT_blend_color - GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_minmax - GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_blend_subtract -#endif - -#ifdef GL_EXT_compiled_vertex_array - GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_fog_coord - GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_light_max_exponent -#endif - -#ifdef GL_EXT_packed_pixels -#endif - -#ifdef GL_EXT_paletted_texture - GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_point_parameters - GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_rescale_normal -#endif - -#ifdef GL_EXT_secondary_color - GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_separate_specular_color -#endif - -#ifdef GL_EXT_shared_texture_palette -#endif - -#ifdef GL_EXT_stencil_wrap -#endif - -#ifdef GL_EXT_texture_compression_s3tc -#endif - -#ifdef GL_EXT_texture_cube_map -#endif - -#ifdef GL_EXT_texture_edge_clamp -#endif - -#ifdef GL_EXT_texture_env_add -#endif - -#ifdef GL_EXT_texture_env_combine -#endif - -#ifdef GL_EXT_texture_filter_anisotropic -#endif - -#ifdef GL_EXT_texture_lod_bias -#endif - -#ifdef GL_EXT_texture_object - GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_texture3D - GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_array - GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_EXT_vertex_weighting - GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_blend_square -#endif - -#ifdef GL_NV_evaluators - GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fence - GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_fog_distance -#endif - -#ifdef GL_NV_packed_depth_stencil -#endif - -#ifdef GL_NV_register_combiners - GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_register_combiners2 - GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_NV_texgen_reflection -#endif - -#ifdef GL_NV_texture_env_combine4 -#endif - -#ifdef GL_NV_texture_rectangle -#endif - -#ifdef GL_NV_texture_shader -#endif - -#ifdef GL_NV_vertex_array_range - GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; -# ifdef _WIN32 - GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; -# endif -#endif - -#ifdef GL_NV_vertex_program - GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; - GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; -#endif - -#ifdef GL_SGIS_generate_mipmap -#endif - -#ifdef GL_SGIS_texture_lod -#endif - -#ifdef GL_SGIX_depth_texture -#endif - -#ifdef GL_SGIX_shadow -#endif - -#ifdef GL_VERSION_1_2 - /* These routines are prefixed by the preprocessor constant - GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */ - GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER; - GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER; - GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER; - GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER; - GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; -#endif - -#ifdef GL_WIN_swap_hint - GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; -#endif - -#ifdef WGL_ARB_pbuffer -# ifdef _WIN32 - GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; -# endif -#endif - -#ifdef WGL_ARB_pixel_format -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; -# endif -# ifdef _WIN32 - GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; -# endif -#endif - - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - if (NULL == extension) { - return FALSE; -#ifdef GL_ARB_multitexture - } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { - GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) - return FALSE; - GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); - if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) - return FALSE; - GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glActiveTextureARB)) - return FALSE; - GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); - if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_border_clamp - } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { -#endif - -#ifdef GL_ARB_texture_compression - } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { - GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) - return FALSE; - GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); - if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) - return FALSE; - GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); - if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) - return FALSE; -#endif - -#ifdef GL_ARB_texture_cube_map - } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { -#endif - -#ifdef GL_ARB_transpose_matrix - } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { - GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) - return FALSE; - GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); - if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) - return FALSE; -#endif - -#ifdef GL_ARB_vertex_program - } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { - GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) - return GL_FALSE; - GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) - return GL_FALSE; - GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - if (NULL == GLH_EXT_NAME(glProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - if (NULL == GLH_EXT_NAME(glBindProgramARB)) - return GL_FALSE; - GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - if (NULL == GLH_EXT_NAME(glGenProgramsARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) - return GL_FALSE; - GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - if (NULL == GLH_EXT_NAME(glGetProgramivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) - return GL_FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) - return GL_FALSE; - GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); - if (NULL == GLH_EXT_NAME(glIsProgramARB)) - return GL_FALSE; -#endif - -#ifdef GL_EXT_abgr - } else if (0 == strcmp(extension, "GL_EXT_abgr")) { -#endif - -#ifdef GL_EXT_bgra - } else if (0 == strcmp(extension, "GL_EXT_bgra")) { -#endif - -#ifdef GL_EXT_blend_color - } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { - GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); - if (NULL == GLH_EXT_NAME(glBlendColorEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_minmax - } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { - GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); - if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_blend_subtract - } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { -#endif - -#ifdef GL_EXT_compiled_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { - GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); - if (NULL == GLH_EXT_NAME(glLockArraysEXT)) - return FALSE; - GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); - if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_fog_coord - } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { - GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) - return FALSE; - GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_light_max_exponent - } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { -#endif - -#ifdef GL_EXT_packed_pixels - } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { -#endif - -#ifdef GL_EXT_paletted_texture - } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { - GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); - if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) - return FALSE; - GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); - if (NULL == GLH_EXT_NAME(glColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) - return FALSE; - GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); - if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_point_parameters - } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { - GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) - return FALSE; - GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); - if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_rescale_normal - } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { -#endif - -#ifdef GL_EXT_secondary_color - } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { - GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) - return FALSE; - GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_separate_specular_color - } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { -#endif - -#ifdef GL_EXT_shared_texture_palette - } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { -#endif - -#ifdef GL_EXT_stencil_wrap - } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { -#endif - -#ifdef GL_EXT_texture_compression_s3tc - } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { -#endif - -#ifdef GL_EXT_texture_cube_map - } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { -#endif - -#ifdef GL_EXT_texture_edge_clamp - } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { -#endif - -#ifdef GL_EXT_texture_env_add - } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { -#endif - -#ifdef GL_EXT_texture_env_combine - } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { -#endif - -#ifdef GL_EXT_texture_filter_anisotropic - } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { -#endif - -#ifdef GL_EXT_texture_lod_bias - } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { -#endif - -#ifdef GL_EXT_texture_object - } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { - GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); - if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) - return FALSE; - GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); - if (NULL == GLH_EXT_NAME(glBindTextureEXT)) - return FALSE; - GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); - if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); - if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) - return FALSE; - GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); - if (NULL == GLH_EXT_NAME(glIsTextureEXT)) - return FALSE; - GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); - if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_texture3D - } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { - GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); - if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_array - } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { - GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); - if (NULL == GLH_EXT_NAME(glArrayElementEXT)) - return FALSE; - GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); - if (NULL == GLH_EXT_NAME(glColorPointerEXT)) - return FALSE; - GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); - if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) - return FALSE; - GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); - if (NULL == GLH_EXT_NAME(glGetPointervEXT)) - return FALSE; - GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); - if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); - if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) - return FALSE; - GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); - if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) - return FALSE; - GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) - return FALSE; - GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); - if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) - return FALSE; -#endif - -#ifdef GL_EXT_vertex_weighting - } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { - GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) - return FALSE; - GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); - if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) - return FALSE; -#endif - -#ifdef GL_NV_blend_square - } else if (0 == strcmp(extension, "GL_NV_blend_square")) { -#endif - -#ifdef GL_NV_evaluators - } else if (0 == strcmp(extension, "GL_NV_evaluators")) { - GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV"); - if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV"); - if (NULL == GLH_EXT_NAME(glEvalMapsNV)) - return FALSE; -#endif - -#ifdef GL_NV_fence - } else if (0 == strcmp(extension, "GL_NV_fence")) { - GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); - if (NULL == GLH_EXT_NAME(glGenFencesNV)) - return FALSE; - GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); - if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) - return FALSE; - GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); - if (NULL == GLH_EXT_NAME(glSetFenceNV)) - return FALSE; - GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); - if (NULL == GLH_EXT_NAME(glTestFenceNV)) - return FALSE; - GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); - if (NULL == GLH_EXT_NAME(glFinishFenceNV)) - return FALSE; - GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); - if (NULL == GLH_EXT_NAME(glIsFenceNV)) - return FALSE; - GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); - if (NULL == GLH_EXT_NAME(glGetFenceivNV)) - return FALSE; -#endif - -#ifdef GL_NV_fog_distance - } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { -#endif - -#ifdef GL_NV_packed_depth_stencil - } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { -#endif - -#ifdef GL_NV_register_combiners - } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { - GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) - return FALSE; - GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); - if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) - return FALSE; - GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); - if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) - return FALSE; - GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); - if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); - if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) - return FALSE; -#endif - -#ifdef GL_NV_register_combiners2 - } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { - GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) - return FALSE; -#endif - -#ifdef GL_NV_texgen_reflection - } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { -#endif - -#ifdef GL_NV_texture_env_combine4 - } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { -#endif - -#ifdef GL_NV_texture_rectangle - } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { -#endif - -#ifdef GL_NV_texture_shader - } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { -#endif - -#ifdef GL_NV_vertex_array_range - } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { - GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) - return FALSE; - GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); - if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) - return FALSE; -# ifdef _WIN32 - GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); - if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) - return FALSE; -# endif -# ifdef GLX_VERSION_1_3 - GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); - if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) - return FALSE; -# endif -#endif - -#ifdef GL_NV_vertex_program - } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { - GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); - if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) - return FALSE; - GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); - if (NULL == GLH_EXT_NAME(glBindProgramNV)) - return FALSE; - GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); - if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) - return FALSE; - GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); - if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) - return FALSE; - GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); - if (NULL == GLH_EXT_NAME(glGenProgramsNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); - if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); - if (NULL == GLH_EXT_NAME(glGetProgramivNV)) - return FALSE; - GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); - if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) - return FALSE; - GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); - if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) - return FALSE; - GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); - if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) - return FALSE; - GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); - if (NULL == GLH_EXT_NAME(glIsProgramNV)) - return FALSE; - GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); - if (NULL == GLH_EXT_NAME(glLoadProgramNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) - return FALSE; - GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); - if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) - return FALSE; - GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); - if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) - return FALSE; - GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); - if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) - return FALSE; - GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); - if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) - return FALSE; -#endif - -#ifdef GL_SGIS_generate_mipmap - } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { -#endif - -#ifdef GL_SGIS_texture_lod - } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { -#endif - -#ifdef GL_SGIX_depth_texture - } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { -#endif - -#ifdef GL_SGIX_shadow - } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { -#endif - -#ifdef GL_VERSION_1_2 - } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { - GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); - if (NULL == GLH_CORE_1_2_NAME(glBlendColor)) - return FALSE; - GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); - if (NULL == GLH_CORE_1_2_NAME(glBlendEquation)) - return FALSE; - GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTable)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv)) - return FALSE; - GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv"); - if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv)) - return FALSE; - GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D)) - return FALSE; - GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); - if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D)) - return FALSE; -#endif - -#ifdef GL_WIN_swap_hint - } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { - GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); - if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) - return FALSE; -#endif - -#ifdef WGL_ARB_pbuffer - } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); - if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); - if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); - if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); - if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_render_texture -# ifdef _WIN32 - GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); - if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); - if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); - if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) - return FALSE; -# endif -#endif - -#ifdef WGL_ARB_pixel_format - } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); - if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) - return FALSE; -# endif -# ifdef _WIN32 - GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); - if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) - return FALSE; -# endif -#endif - - } else { - return FALSE; - } - return TRUE; -} -#endif - -#else // defined(__APPLE__) - -#ifdef GLH_EXT_SINGLE_FILE - -int glh_init_extension(const char* extension) -{ - // MBW -- XXX -- Should this check for extension availability? - return TRUE; -} -#endif // GLH_EXT_SINGLE_FILE - -#endif // defined(__APPLE__) - -#undef GLH_EXT_SINGLE_FILE - -#endif /* GLH_GENEXT_H */ diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 68b5969ff1..c476417b60 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -587,7 +587,6 @@ set(viewer_SOURCE_FILES llsyntaxid.cpp llsyswellitem.cpp llsyswellwindow.cpp - lltelemetry.cpp llteleporthistory.cpp llteleporthistorystorage.cpp lltextureatlas.cpp diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dc484317e9..d3a05c34c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -86,6 +86,14 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) { + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + vec3 col = vec3(0); //get light vector @@ -95,7 +103,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float dist = length(lv); float da = 1.0; - /*if (dist > la) + /*if (dist > inverted_la) { return col; } @@ -113,9 +121,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec return col; }*/ - if (dist > 0.0 && la > 0.0) + if (dist > 0.0 && inverted_la > 0.0) { - dist /= la; + dist /= inverted_la; //normalize light vector lv = normalize(lv); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl deleted file mode 100644 index bbdc8fdd1c..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ /dev/null @@ -1,112 +0,0 @@ -/** - * @file avatarAlphaNoColorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -mat4 getSkinnedTransform(); -void calcAtmospherics(vec3 inPositionEye); - -float calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(); -vec3 atmosAffectDirectionalLight(float lightIntensity); - -VARYING vec3 vary_position; -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_pointlight_col; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - - -uniform float near_clip; - -uniform vec4 color; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight); - -void main() -{ - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - vary_norm = norm; - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; - - vary_position = pos.xyz; - - calcAtmospherics(pos.xyz); - - vec4 col = vec4(0.0, 0.0, 0.0, 1.0); - - // Collect normal lights - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); - col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); - col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); - col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); - col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); - - vary_pointlight_col = col.rgb*color.rgb; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(); - - vary_ambient = col.rgb*color.rgb; - vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); - - col.rgb = col.rgb * color.rgb; - - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -} - - diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl deleted file mode 100644 index 0157d166e0..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,127 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -void main() -{ - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - if (cloud_scale >= 0.0001) - { - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = vec4(alpha1, alpha1, alpha1, 1); - } - else - { - frag_color = vec4(1); - } - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ae1ac5de7f..f1187fef9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main() frag_data[1] = vec4(0.0,0.0,0.0,0.0); frag_data[2] = vec4(0,0,0,1); - gl_FragDepth = 0.99995f; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl deleted file mode 100644 index be1003a7e0..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file luminanceF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect diffuseMap; -VARYING vec2 vary_fragcoord; - -void main() -{ - frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl deleted file mode 100644 index f2dc60aa5d..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/** - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; - -VARYING vec2 vary_fragcoord; -VARYING vec4 vertex_color; - -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index e1f7031af6..02d83925ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -91,6 +91,14 @@ float getAmbientClamp(); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance) { + // SL-14895 inverted attenuation work-around + // This routine is tweaked to match deferred lighting, but previously used an inverted la value. To reconstruct + // that previous value now that the inversion is corrected, we reverse the calculations in LLPipeline::setupHWLights() + // to recover the `adjusted_radius` value previously being sent as la. + float falloff_factor = (12.0 * fa) - 9.0; + float inverted_la = falloff_factor / la; + // Yes, it makes me want to cry as well. DJH + vec3 col = vec3(0); //get light vector @@ -100,9 +108,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = length(lv); float da = 1.0; - dist /= la; + dist /= inverted_la; - if (dist > 0.0 && la > 0.0) + if (dist > 0.0 && inverted_la > 0.0) { //normalize light vector lv = normalize(lv); diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 35068899ee..e709d73bfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -55,6 +55,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = srgb_to_linear(c.rgb); c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -68,6 +74,6 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); - gl_FragDepth = 0.999985f; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl deleted file mode 100644 index cf994d3547..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ /dev/null @@ -1,99 +0,0 @@ -/** - * @file postgiF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - - #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect giLightMap; -uniform sampler2D noiseMap; - -uniform vec2 kern[32]; -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform int kern_length; -uniform float kern_scale; -uniform vec3 blur_quad; - -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition(vec2 pos_screen); - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec3 pos = getPosition(vary_fragcoord.xy).xyz; - - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy); - dlt /= max(-pos.z*dist_factor, 1.0); - float defined_weight = kern[0].x; - vec3 col = vec3(0.0); - - for (int i = 0; i < kern_length; i++) - { - vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; - sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm - - float d = dot(norm.xyz, sampNorm); - - if (d > 0.8) - { - vec3 samppos = getPosition(tc.xy).xyz; - samppos -= pos; - if (dot(samppos,samppos) < -0.05*pos.z) - { - col += texture2DRect(giLightMap, tc).rgb*kern[i].x; - defined_weight += kern[i].x; - } - } - } - - col /= defined_weight; - - //col = ccol; - - col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - - frag_color.rgb = col; - -#ifdef IS_AMD_CARD - // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. - vec2 dummy1 = kern[0]; - vec2 dummy2 = kern[31]; -#endif -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index f45c343066..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; - -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index bac79a9fdc..8d9c7e3507 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -46,8 +46,13 @@ float twinkle(){ return abs(d); } +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { + // camera above water: class1\deferred\starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); @@ -62,6 +67,6 @@ void main() frag_data[1] = vec4(0.0f); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); - gl_FragDepth = 0.99995f; + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 8863869e44..38276859a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -70,7 +70,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 44f2a73e1f..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -1,9 +1,9 @@ /** - * @file shadowAlphaMaskF.glsl + * @file class1/environment/moonF.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,33 +23,29 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else #define frag_color gl_FragColor #endif -uniform sampler2D diffuseMap; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; +uniform sampler2D tex0; -VARYING float target_pos_x; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl void main() { - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; + vec4 color = texture2D(tex0, vary_texcoord0.xy); - frag_color = vec4(alpha, alpha, alpha, 1); - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars } diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl index b466883dc7..1fc421a295 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -1,9 +1,9 @@ /** - * @file genSkyShV.glsl + * @file class1\environment\moonV.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,15 +23,16 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + ATTRIBUTE vec3 position; ATTRIBUTE vec2 texcoord0; -VARYING vec2 vary_frag; +VARYING vec2 vary_texcoord0; void main() { - // pass through untransformed fullscreen pos - gl_Position = vec4(position.xyz, 1.0); - vary_frag = texcoord0; + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl index 345c07a354..e1a9cc6387 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl @@ -1,9 +1,9 @@ /** - * @file shadowAlphaMaskF.glsl + * @file class1/environment/starsF.glsl * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; #else @@ -33,26 +31,21 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float pos_w; +uniform float custom_alpha; -VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING vec3 pos; - -vec4 computeMoments(float depth, float a); +// See: +// ALM off: class1/environment/starsF.glsl +// ALM on : class1/deferred/starsF.glsl void main() { - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - - frag_color = computeMoments(length(pos), float a); + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb = pow(color.rgb, vec3(0.45)); + color.rgb *= vertex_color.rgb; + color.a *= max(custom_alpha, vertex_color.a); -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); -#endif + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_STAR_DEPTH; // SL-14113 Moon Haze -- Stars need to depth test behind the moon } diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl index 65bb00b1f6..6fcfec6b6a 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl @@ -1,9 +1,9 @@ /** - * @file class3\wl\advancedAtmoV.glsl + * @file class1/environment/starsV.glsl * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. + * Copyright (C) 2021, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -22,22 +22,20 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -// Inputs -uniform vec3 camPosLocal; - -out vec3 view_dir; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - // this will be normalized in the frag shader... - view_dir = position.xyz - camPosLocal.xyz; + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index cc41e3f740..35770d3341 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -68,7 +68,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl deleted file mode 100644 index 254c1d4fc2..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file fullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - - -void main() -{ - fullbright_lighting(); -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl deleted file mode 100644 index 82fad4db5a..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowF.glsl +++ /dev/null @@ -1,127 +0,0 @@ -/** - * @file class1/windlight/cloudShadowF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 sunlight_color; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -#if !defined(DEPTH_CLAMP) -VARYING vec4 post_pos; -#endif - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -void main() -{ - if (cloud_scale >= 0.0001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = vec4(alpha1, alpha1, alpha1, 1); - } - else - { - frag_color = vec4(1); - } - -#if !defined(DEPTH_CLAMP) - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); -#endif - -} diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl deleted file mode 100644 index 09b6004481..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file class1\windlight\cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -} diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 2425a2ad04..2e0932343b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,6 +52,12 @@ void main() fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 ); vec4 c = texture2D(diffuseMap, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (c.a <= 2./255.) // 0.00784 + discard; + // c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function c.rgb *= moonlight_color.rgb; c.rgb *= moon_brightness; @@ -62,5 +68,6 @@ void main() c.rgb = scaleSoftClip(c.rgb); frag_color = vec4(c.rgb, c.a); + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index fa928d993e..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -127,5 +127,11 @@ void main() /// Gamma correct for WL (soft clip effect). frag_color = vec4(color.rgb, alpha1); + + // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon + // camera above water: class1\deferred\cloudsF.glsl + // camera below water: class2\windlight\coudsV.glsl + // See: starsV.glsl, cloudsV.glsl, moonF.glsl + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl deleted file mode 100644 index 32210f60dc..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowF.glsl +++ /dev/null @@ -1,119 +0,0 @@ -/** - * @file class3/deferred/cloudsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING float vary_CloudDensity; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; - -uniform sampler2D cloud_noise_texture; -uniform sampler2D cloud_noise_texture_next; -uniform float blend_factor; -uniform vec4 cloud_pos_density1; -uniform vec4 cloud_pos_density2; -uniform vec4 cloud_color; -uniform float cloud_shadow; -uniform float cloud_scale; -uniform float cloud_variance; -uniform vec3 camPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; -uniform float far_z; - -vec4 cloudNoise(vec2 uv) -{ - vec4 a = texture2D(cloud_noise_texture, uv); - vec4 b = texture2D(cloud_noise_texture_next, uv); - vec4 cloud_noise_sample = mix(a, b, blend_factor); - return normalize(cloud_noise_sample); -} - -vec4 computeMoments(float depth, float alpha); - -void main() -{ - if (cloud_scale >= 0.001) - { - // Set variables - vec2 uv1 = vary_texcoord0.xy; - vec2 uv2 = vary_texcoord1.xy; - vec2 uv3 = vary_texcoord2.xy; - float cloudDensity = 2.0 * (cloud_shadow - 0.25); - - vec2 uv4 = vary_texcoord3.xy; - - vec2 disturbance = vec2(cloudNoise(uv1 / 8.0f).x, cloudNoise((uv3 + uv1) / 16.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - vec2 disturbance2 = vec2(cloudNoise((uv1 + uv3) / 4.0f).x, cloudNoise((uv4 + uv2) / 8.0f).x) * cloud_variance * (1.0f - cloud_scale * 0.25f); - - // Offset texture coords - uv1 += cloud_pos_density1.xy + (disturbance * 0.2); //large texture, visible density - uv2 += cloud_pos_density1.xy; //large texture, self shadow - uv3 += cloud_pos_density2.xy; //small texture, visible density - uv4 += cloud_pos_density2.xy; //small texture, self shadow - - float density_variance = min(1.0, (disturbance.x* 2.0 + disturbance.y* 2.0 + disturbance2.x + disturbance2.y) * 4.0); - - cloudDensity *= 1.0 - (density_variance * density_variance); - - // Compute alpha1, the main cloud opacity - float alpha1 = (cloudNoise(uv1).x - 0.5) + (cloudNoise(uv3).x - 0.5) * cloud_pos_density2.z; - alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10 * cloud_pos_density1.z, 1.); - - // And smooth - alpha1 = 1. - alpha1 * alpha1; - alpha1 = 1. - alpha1 * alpha1; - - if (alpha1 < 0.001f) - { - discard; - } - - // Compute alpha2, for self shadowing effect - // (1 - alpha2) will later be used as percentage of incoming sunlight - float alpha2 = (cloudNoise(uv2).x - 0.5); - alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); - - // And smooth - alpha2 = 1. - alpha2; - alpha2 = 1. - alpha2 * alpha2; - - frag_color = computeMoments(length(pos), alpha1); - } - else - { - frag_color = vec4(0); - } -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl deleted file mode 100644 index effb070f93..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/cloudShadowV.glsl +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @file cloudShadowV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING vec4 pos; -VARYING float target_pos_x; -VARYING vec2 vary_texcoord0; -VARYING vec4 vertex_color; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl b/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl deleted file mode 100644 index cdaff4b09f..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/depthToShadowVolumeG.glsl +++ /dev/null @@ -1,202 +0,0 @@ -/** - * @file depthToShadowVolumeG.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#extension GL_ARB_geometry_shader4 : enable -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -layout (triangles) in; -layout (triangle_strip, max_vertices = 128) out; - -uniform sampler2DRect depthMap; -uniform mat4 shadowMatrix[6]; -uniform vec4 lightpos; - -VARYING vec2 vary_texcoord0; - -out vec3 to_vec; - -void cross_products(out vec4 ns[3], int a, int b, int c) -{ - ns[0] = cross(gl_PositionIn[b].xyz - gl_PositionIn[a].xyz, gl_PositionIn[c].xyz - gl_PositionIn[a].xyz); - ns[1] = cross(gl_PositionIn[c].xyz - gl_PositionIn[b].xyz, gl_PositionIn[a].xyz - gl_PositionIn[b].xyz); - ns[2] = cross(gl_PositionIn[a].xyz - gl_PositionIn[c].xyz, gl_PositionIn[b].xyz - gl_PositionIn[c].xyz); -} - -vec3 getLightDirection(vec4 lightpos, vec3 pos) -{ - - vec3 lightdir = lightpos.xyz - lightpos.w * pos; - return lightdir; -} - -void emitTri(vec4 v[3]) -{ - gl_Position = proj_matrix * v[0]; - EmitVertex(); - - gl_Position = proj_matrix * v[1]; - EmitVertex(); - - gl_Position = proj_matrix * v[2]; - EmitVertex(); - - EndPrimitive(); -} - -void emitQuad(vec4 v[4] -{ - // Emit a quad as a triangle strip. - gl_Position = proj_matrix*v[0]; - EmitVertex(); - - gl_Position = proj_matrix*v[1]; - EmitVertex(); - - gl_Position = proj_matrix*v[2]; - EmitVertex(); - - gl_Position = proj_matrix*v[3]; - EmitVertex(); - - EndPrimitive(); -} - -void emitPrimitives(int layer) -{ - int i = layer; - gl_Layer = i; - - vec4 depth1 = vec4(texture2DRect(depthMap, tc0).rg, texture2DRect(depthMap, tc1).rg)); - vec3 depth2 = vec4(texture2DRect(depthMap, tc2).rg, texture2DRect(depthMap, tc3).rg)); - vec3 depth3 = vec4(texture2DRect(depthMap, tc4).rg, texture2DRect(depthMap, tc5).rg)); - vec3 depth4 = vec4(texture2DRect(depthMap, tc6).rg, texture2DRect(depthMap, tc7).rg)); - - depth1 = min(depth1, depth2); - depth1 = min(depth1, depth3); - depth1 = min(depth1, depth4); - - vec2 depth = min(depth1.xy, depth1.zw); - - int side = sqrt(gl_VerticesIn); - - for (int j = 0; j < side; j++) - { - for (int k = 0; k < side; ++k) - { - vec3 pos = gl_PositionIn[(j * side) + k].xyz; - vec4 v = shadowMatrix[i] * vec4(pos, 1.0); - gl_Position = v; - to_vec = pos - light_position.xyz * depth; - EmitVertex(); - } - - EndPrimitive(); - } - - vec3 norms[3]; // Normals - vec3 lightdir3]; // Directions toward light - - vec4 v[4]; // Temporary vertices - - vec4 or_pos[3] = - { // Triangle oriented toward light source - gl_PositionIn[0], - gl_PositionIn[2], - gl_PositionIn[4] - }; - - // Compute normal at each vertex. - cross_products(n, 0, 2, 4); - - // Compute direction from vertices to light. - lightdir[0] = getLightDirection(lightpos, gl_PositionIn[0].xyz); - lightdir[1] = getLightDirection(lightpos, gl_PositionIn[2].xyz); - lightdir[2] = getLightDirection(lightpos, gl_PositionIn[4].xyz); - - // Check if the main triangle faces the light. - bool faces_light = true; - if (!(dot(ns[0],d[0]) > 0 - |dot(ns[1],d[1]) > 0 - |dot(ns[2],d[2]) > 0)) - { - // Flip vertex winding order in or_pos. - or_pos[1] = gl_PositionIn[4]; - or_pos[2] = gl_PositionIn[2]; - faces_light = false; - } - - // Near cap: simply render triangle. - emitTri(or_pos); - - // Far cap: extrude positions to infinity. - v[0] =vec4(lightpos.w * or_pos[0].xyz - lightpos.xyz,0); - v[1] =vec4(lightpos.w * or_pos[2].xyz - lightpos.xyz,0); - v[2] =vec4(lightpos.w * or_pos[1].xyz - lightpos.xyz,0); - - emitTri(v); - - // Loop over all edges and extrude if needed. - for ( int i=0; i<3; i++ ) - { - // Compute indices of neighbor triangle. - int v0 = i*2; - int nb = (i*2+1); - int v1 = (i*2+2) % 6; - cross_products(n, v0, nb, v1); - - // Compute direction to light, again as above. - d[0] =lightpos.xyz-lightpos.w*gl_PositionIn[v0].xyz; - d[1] =lightpos.xyz-lightpos.w*gl_PositionIn[nb].xyz; - d[2] =lightpos.xyz-lightpos.w*gl_PositionIn[v1].xyz; - - bool is_parallel = gl_PositionIn[nb].w < 1e-5; - - // Extrude the edge if it does not have a - // neighbor, or if it's a possible silhouette. - if (is_parallel || - ( faces_light != (dot(ns[0],d[0])>0 || - dot(ns[1],d[1])>0 || - dot(ns[2],d[2])>0) )) - { - // Make sure sides are oriented correctly. - int i0 = faces_light ? v0 : v1; - int i1 = faces_light ? v1 : v0; - - v[0] = gl_PositionIn[i0]; - v[1] = vec4(lightpos.w*gl_PositionIn[i0].xyz - lightpos.xyz, 0); - v[2] = gl_PositionIn[i1]; - v[3] = vec4(lightpos.w*gl_PositionIn[i1].xyz - lightpos.xyz, 0); - - emitQuad(v); - } - } -} - -void main() -{ - // Output - emitPrimitives(0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl deleted file mode 100644 index 34d26cddea..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShF.glsl +++ /dev/null @@ -1,70 +0,0 @@ -/** - * @file class3/deferred/gatherSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec2 screen_res; -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -void main() -{ - vec2 offset = vec2(2.0) / screen_res; - - vec4 r = vec4(0); - vec4 g = vec4(0); - vec4 b = vec4(0); - - vec2 tc = vary_frag * 2.0; - - r += texture2D(sh_input_r, tc + vec2(0, 0)); - r += texture2D(sh_input_r, tc + vec2(offset.x, 0)); - r += texture2D(sh_input_r, tc + vec2(0, offset.y)); - r += texture2D(sh_input_r, tc + vec2(offset.x, offset.y)); - r /= 4.0f; - - g += texture2D(sh_input_g, tc + vec2(0, 0)); - g += texture2D(sh_input_g, tc + vec2(offset.x, 0)); - g += texture2D(sh_input_g, tc + vec2(0, offset.y)); - g += texture2D(sh_input_g, tc + vec2(offset.x, offset.y)); - g /= 4.0f; - - b += texture2D(sh_input_b, tc + vec2(0, 0)); - b += texture2D(sh_input_b, tc + vec2(offset.x, 0)); - b += texture2D(sh_input_b, tc + vec2(0, offset.y)); - b += texture2D(sh_input_b, tc + vec2(offset.x, offset.y)); - b /= 4.0f; - - frag_data[0] = r; - frag_data[1] = g; - frag_data[2] = b; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl b/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl deleted file mode 100644 index 337c8a50fe..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/gatherSkyShV.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file gatherSkyShV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 vary_frag; -uniform vec2 screen_res; - -void main() -{ - // pass through untransformed fullscreen pos - float oo_divisor = screen_res.x / 64.0; - vec3 pos = (position.xyz * oo_divisor) + vec3(oo_divisor - 1, oo_divisor - 1, 0); - gl_Position = vec4(pos.xyz, 1.0); - vary_frag = texcoord0 * oo_divisor; -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl b/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl deleted file mode 100644 index d5d91c88f0..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/genSkyShF.glsl +++ /dev/null @@ -1,111 +0,0 @@ -/** - * @file class3/deferred/genSkyShF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; -#else -#define frag_data gl_FragData -#endif - -VARYING vec2 vary_frag; - -uniform vec3 sun_dir; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D single_mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance); - -vec3 calcDirection(vec2 tc) -{ - float phi = tc.y * 2.0 * 3.14159265; - float cosTheta = sqrt(1.0 - tc.x); - float sinTheta = sqrt(1.0 - cosTheta * cosTheta); - return vec3(cos(phi) * sinTheta, sin(phi) * sinTheta, cosTheta); -} - -// reverse mapping above to convert a hemisphere direction into phi/theta values -void getPhiAndThetaFromDirection(vec3 dir, out float phi, out float theta) -{ - float sin_theta; - float cos_theta; - cos_theta = dir.z; - theta = acos(cos_theta); - sin_theta = sin(theta); - phi = abs(sin_theta) > 0.0001 ? acos(dir.x / sin_theta) : 1.0; -} - -// reverse mapping above to convert a hemisphere direction into an SH texture sample pos -vec2 calcShUvFromDirection(vec3 dir) -{ - vec2 uv; - float phi; - float theta; - getPhiAndThetaFromDirection(dir, phi, theta); - uv.y = phi / 2.0 * 3.14159265; - uv.x = theta / 2.0 * 3.14159265; - return uv; -} - -void projectToL1(vec3 n, vec3 c, vec4 basis, out vec4 coeffs[3]) -{ - coeffs[0] = vec4(basis.x, n * basis.yzw * c.r); - coeffs[1] = vec4(basis.x, n * basis.yzw * c.g); - coeffs[2] = vec4(basis.x, n * basis.yzw * c.b); -} - -void main() -{ - float Y00 = sqrt(1.0 / 3.14159265) * 0.5; - float Y1x = sqrt(3.0 / 3.14159265) * 0.5; - float Y1y = Y1x; - float Y1z = Y1x; - - vec4 L1 = vec4(Y00, Y1x, Y1y, Y1z); - - vec3 view_direction = calcDirection(vary_frag); - vec3 sun_direction = normalize(sun_dir); - vec3 cam_pos = vec3(0, 0, 6360); - - vec3 transmittance; - vec3 radiance = GetSkyLuminance(cam_pos, view_direction, 0.0f, sun_direction, transmittance); - - vec3 color = vec3(1.0) - exp(-radiance * 0.0001); - - color = pow(color, vec3(1.0/2.2)); - - vec4 coeffs[3]; - coeffs[0] = vec4(0); - coeffs[1] = vec4(0); - coeffs[2] = vec4(0); - - projectToL1(view_direction, color.rgb, L1, coeffs); - - frag_data[0] = coeffs[0]; - frag_data[1] = coeffs[1]; - frag_data[2] = coeffs[2]; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl deleted file mode 100644 index ca9ce3a2e1..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/pointShadowBlurF.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file pointShadowBlur.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform samplerCube cube_map; - -in vec3 to_vec; - -out vec4 fragColor; - -void main() -{ - vec4 vcol = texture(cube_map, to_vec); - fragColor = vec4(vcol.rgb, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl deleted file mode 100644 index c8991f7a18..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3/deferred/shVisF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR - out vec4 frag_color; -#else - #define frag_color gl_FragColor -#endif - -///////////////////////////////////////////////////////////////////////// -// Fragment shader for L1 SH debug rendering -///////////////////////////////////////////////////////////////////////// - -uniform sampler2D sh_input_r; -uniform sampler2D sh_input_g; -uniform sampler2D sh_input_b; - -uniform mat3 inv_modelviewprojection; - -VARYING vec4 vary_pos; - -void main(void) -{ - vec2 coord = vary_pos.xy + vec2(0.5,0.5); - - coord.x *= (1.6/0.9); - - if (dot(coord, coord) > 0.25) - { - discard; - } - - vec4 n = vec4(coord*2.0, 0.0, 1); - //n.y = -n.y; - n.z = sqrt(max(1.0-n.x*n.x-n.y*n.y, 0.0)); - //n.xyz = inv_modelviewprojection * n.xyz; - - vec4 l1tap = vec4(1.0/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265), sqrt(3)/sqrt(4*3.14159265)); - vec4 l1r = texture2D(sh_input_r, vec2(0,0)); - vec4 l1g = texture2D(sh_input_g, vec2(0,0)); - vec4 l1b = texture2D(sh_input_b, vec2(0,0)); - vec3 indirect = vec3( - dot(l1r, l1tap * n), - dot(l1g, l1tap * n), - dot(l1b, l1tap * n)); - - //indirect = pow(indirect, vec3(0.45)); - indirect *= 3.0; - - frag_color = vec4(indirect, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl deleted file mode 100644 index 8f32dfde79..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shVisV.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file class3/deferred/shVisV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -ATTRIBUTE vec3 position; -VARYING vec4 vary_pos; - -void main() -{ - // Output - vary_pos = vec4(position, 1); - gl_Position = vary_pos; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl b/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl deleted file mode 100644 index af1461c297..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/shadowAlphaBlendV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file shadowAlphaMaskV.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_projection_matrix; -uniform float shadow_target_width; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -#if !defined(DEPTH_CLAMP) -VARYING float pos_zd2; -#endif - -VARYING float target_pos_x; -VARYING vec4 pos; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void passTextureIndex(); - -void main() -{ - //transform vertex - vec4 pre_pos = vec4(position.xyz, 1.0); - vec4 pos = modelview_projection_matrix * pre_pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - - pos_w = pos.w; - -#if !defined(DEPTH_CLAMP) - pos_zd2 = pos.z * 0.5; - - gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); -#else - gl_Position = pos; -#endif - - passTextureIndex(); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl index 02000d90ca..b9089d69b7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterV.glsl @@ -68,7 +68,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl deleted file mode 100644 index c6ea3ec9d4..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoF.glsl +++ /dev/null @@ -1,73 +0,0 @@ -/** - * @file class3\wl\advancedAtmoF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -in vec3 view_dir; - -uniform vec3 cameraPosLocal; -uniform vec3 sun_dir; -uniform float sun_size; - -uniform sampler2D transmittance_texture; -uniform sampler3D scattering_texture; -uniform sampler3D mie_scattering_texture; -uniform sampler2D irradiance_texture; - -vec3 GetSolarLuminance(); -vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 sun_dir, out vec3 transmittance); -vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 sun_dir, out vec3 transmittance); -vec3 GetSunAndSkyIlluminance(vec3 pos, vec3 norm, vec3 sun_dir, out vec3 sky_irradiance); - -void main() -{ - vec3 view_direction = normalize(view_dir); - - vec3 camPos = cameraPosLocal; - vec3 transmittance; - vec3 sky_illum; - vec3 radiance = GetSkyLuminance(camPos, view_direction, 0.0f, sun_dir, transmittance); - vec3 radiance2 = GetSunAndSkyIlluminance(camPos, view_direction, sun_dir, sky_illum); - - //radiance *= transmittance; - - // If the view ray intersects the Sun, add the Sun radiance. - if (dot(view_direction, sun_dir) >= sun_size) - { - radiance = radiance + transmittance * GetSolarLuminance(); - } - - //vec3 color = vec3(1.0) - exp(-radiance); - //color = pow(color, vec3(1.0 / 2.2)); - - frag_color.rgb = radiance; - - frag_color.a = 1.0; -} - diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index ed6c3c307f..0cf91ba3de 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2038,6 +2038,13 @@ LLVector3d LLAgentCamera::getFocusOffsetInitial() F32 LLAgentCamera::getCameraMaxZoomDistance() { + // SL-14706 / SL-14885 TPV have relaxed camera constraints allowing you to mousewheeel zoom WAY out. + static LLCachedControl<bool> s_disable_camera_constraints(gSavedSettings, "DisableCameraConstraints", false); + if (s_disable_camera_constraints) + { + return (F32)INT_MAX; + } + // Ignore "DisableCameraConstraints", we don't want to be out of draw range when we focus onto objects or avatars return llmin(MAX_CAMERA_DISTANCE_FROM_OBJECT, mDrawDistance - 1, // convenience, don't hit draw limit when focusing on something diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 69606793db..4a33563f3f 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -91,7 +91,6 @@ #include "llsdutil_math.h" #include "lllocationhistory.h" #include "llfasttimerview.h" -#include "lltelemetry.h" #include "llvector4a.h" #include "llviewermenufile.h" #include "llvoicechannel.h" @@ -611,7 +610,7 @@ static void settings_modify() LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); LLPipeline::sRenderTransparentWater = gSavedSettings.getBOOL("RenderTransparentWater"); LLPipeline::sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); - LLPipeline::sRenderDeferred = LLPipeline::sRenderTransparentWater && LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); + LLPipeline::sRenderDeferred = LLPipeline::sRenderBump && gSavedSettings.getBOOL("RenderDeferred"); LLVOSurfacePatch::sLODFactor = gSavedSettings.getF32("RenderTerrainLODFactor"); LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor; //square lod factor to get exponential range of [1,4] gDebugGL = gSavedSettings.getBOOL("RenderDebugGL") || gDebugSession; @@ -1668,8 +1667,6 @@ bool LLAppViewer::doFrame() LL_INFOS() << "Exiting main_loop" << LL_ENDL; } - LLPROFILE_UPDATE(); - return ! LLApp::isRunning(); } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..178564b0d4 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -116,27 +116,46 @@ void LLDrawPoolSky::render(S32 pass) void LLDrawPoolSky::renderSkyFace(U8 index) { - LLFace* face = mDrawFace[index]; + LLFace* face = mDrawFace[index]; - if (!face || !face->getGeomCount()) - { - return; - } + if (!face || !face->getGeomCount()) + { + return; + } - if (index < 6) // sky tex...interp + if (index < LLVOSky::FACE_SUN) // sky tex...interp { llassert(mSkyTex); - mSkyTex[index].bindTexture(true); // bind the current tex + mSkyTex[index].bindTexture(true); // bind the current tex face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index aa426cd785..0cf36e4e8a 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -137,6 +137,14 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) void LLDrawPoolWater::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); + + if (!LLPipeline::sRenderTransparentWater) + { + // Will render opaque water without use of ALM + render(pass); + return; + } + deferred_render = TRUE; shade(); deferred_render = FALSE; @@ -339,6 +347,11 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + if (voskyp == NULL) + { + return; + } + LLGLSLShader* shader = NULL; if (LLGLSLShader::sNoFixedFunction) { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 0c3d8f3098..436ecabd83 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -270,8 +270,8 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); + gStarsProgram.bind(); + gStarsProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); } else { @@ -288,7 +288,7 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const if (LLGLSLShader::sNoFixedFunction) { - gCustomAlphaProgram.unbind(); + gStarsProgram.unbind(); // SL-14113 was gCustomAlphaProgram } else { @@ -340,6 +340,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) @@ -476,7 +477,8 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh void LLDrawPoolWLSky::renderHeavenlyBodies() { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + //LLGLSPipelineBlendSkyBox gls_skybox(true, false); + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); @@ -606,8 +608,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); + renderStarsDeferred(origin); renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } gGL.setColorMask(true, true); @@ -625,8 +627,8 @@ void LLDrawPoolWLSky::render(S32 pass) LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); renderSkyHaze(origin, camHeightLocal); + renderHeavenlyBodies(); renderStars(origin); - renderHeavenlyBodies(); renderSkyClouds(origin, camHeightLocal, cloud_shader); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 8881d11802..a157bc035a 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -612,6 +612,7 @@ namespace specialSet.insert(SETTING_CLOUD_TEXTUREID); specialSet.insert(SETTING_MOON_TEXTUREID); specialSet.insert(SETTING_SUN_TEXTUREID); + specialSet.insert(SETTING_CLOUD_SHADOW); // due to being part of skips } return specialSet; } @@ -652,6 +653,7 @@ namespace template<> void LLSettingsInjected<LLSettingsVOSky>::updateSpecial(const typename LLSettingsInjected<LLSettingsVOSky>::Injection::ptr_t &injection, typename LLSettingsBase::BlendFactor mix) { + bool is_texture = true; if (injection->mKeyName == SETTING_SUN_TEXTUREID) { mNextSunTextureId = injection->mValue.asUUID(); @@ -676,9 +678,29 @@ namespace { mNextHaloTextureId = injection->mValue.asUUID(); } + else if (injection->mKeyName == LLSettingsSky::SETTING_CLOUD_SHADOW) + { + // Special case due to being texture dependent and part of skips + is_texture = false; + if (!injection->mBlendIn) + mix = 1.0 - mix; + stringset_t dummy; + LLUUID cloud_noise_id = getCloudNoiseTextureId(); + F64 value = this->mSettings[injection->mKeyName].asReal(); + if (this->getCloudNoiseTextureId().isNull()) + { + value = 0; // there was no texture so start from zero coverage + } + // Ideally we need to check for texture in injection, but + // in this case user is setting value explicitly, potentially + // with different transitions, don't ignore it + F64 result = lerp(value, injection->mValue.asReal(), mix); + injection->mLastValue = LLSD::Real(result); + this->mSettings[injection->mKeyName] = injection->mLastValue; + } // Unfortunately I don't have a per texture blend factor. We'll just pick the one that is furthest along. - if (getBlendFactor() < mix) + if (is_texture && getBlendFactor() < mix) { setBlendFactor(mix); } diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6bf2136f60..92e64d0b95 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1198,11 +1198,9 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); - BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater"); BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && bumpshiny && - transparent_water && shaders && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && @@ -1226,9 +1224,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_reflections->setEnabled(reflections); reflections_text->setEnabled(reflections); - // Transparent Water - LLCheckBoxCtrl* transparent_water_ctrl = getChild<LLCheckBoxCtrl>("TransparentWater"); - // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); @@ -1279,7 +1274,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - ((transparent_water_ctrl && transparent_water_ctrl->get()) ? TRUE : FALSE) && gGLManager.mHasFramebufferObject && gSavedSettings.getBOOL("RenderAvatarVP") && (ctrl_wind_light->get()) ? TRUE : FALSE; diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 1242131534..57c5074804 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -179,7 +179,6 @@ #include "pipeline.h" #include "llappviewer.h" #include "llfasttimerview.h" -#include "lltelemetry.h" #include "llfloatermap.h" #include "llweb.h" #include "llvoiceclient.h" @@ -530,8 +529,6 @@ bool idle_startup() } #if LL_WINDOWS - LLPROFILE_STARTUP(); - // On the windows dev builds, unpackaged, the message.xml file will // be located in indra/build-vc**/newview/<config>/app_settings. std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); diff --git a/indra/newview/lltelemetry.cpp b/indra/newview/lltelemetry.cpp deleted file mode 100644 index 0c63e2fede..0000000000 --- a/indra/newview/lltelemetry.cpp +++ /dev/null @@ -1,145 +0,0 @@ - /** - * @file lltelemetry.cpp - * @brief Wrapper for Rad Game Tools Telemetry - * - * $LicenseInfo:firstyear=2020&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2020, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "lltelemetry.h" - -#if LLPROFILE_USE_RAD_TELEMETRY_PROFILER - #if LL_WINDOWS - #include "llwin32headers.h" - - // build-vc120-64\packages\lib\release - // build-vc150-64\packages\lib\release - #ifdef _MSC_VER - #pragma comment(lib,"rad_tm_win64.lib") - #else - #pragma message "NOTE: Rad GameTools Telemetry requested but non-MSVC compiler not yet supported on Windows" - #endif - #endif // LL_WINDOWS - - #if LL_DARWIN - #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Darwin" - #endif - - #if LL_LINUX - #pragma message "NOTE: Rad Game Tools Telemetry requested but not yet supported on Linux" - #endif - -// -// local consts -// -static const tm_int32 TELEMETRY_BUFFER_SIZE = 8 * 1024 * 1024; - -// -// local globals -// -static char *gTelemetryBufferPtr = NULL; // Telemetry - -static const char *tm_status[ TMERR_INIT_NETWORKING_FAILED + 1 ] = -{ - "Telemetry pass: connected" // TM_OK - , "Telemetry FAIL: disabled via #define NTELEMETRY" // TMERR_DISABLED - , "Telemetry FAIL: invalid paramater" // TMERR_INVALID_PARAM - , "Telemetry FAIL: DLL not found" // TMERR_NULL_API - , "Telemetry FAIL: out of resources" // TMERR_OUT_OF_RESOURCES - , "Telemetry FAIL: tmInitialize() not called" // TMERR_UNINITIALIZED - , "Telemetry FAIL: bad hostname" // TMERR_BAD_HOSTNAME - , "Telemetry FAIL: couldn't connect to server" // TMERR_COULD_NOT_CONNECT - , "Telemetry FAIL: unknown network error" // TMERR_UNKNOWN_NETWORK - , "Telemetry FAIL: tmShutdown() already called" // TMERR_ALREADY_SHUTDOWN - , "Telemetry FAIL: memory buffer too small" // TMERR_ARENA_TOO_SMALL - , "Telemetry FAIL: server handshake error" // TMERR_BAD_HANDSHAKE - , "Telemetry FAIL: unaligned parameters" // TMERR_UNALIGNED - , "Telemetry FAIL: network not initialized" // TMERR_NETWORK_NOT_INITIALIZED -- WSAStartup not called before tmOpen() - , "Telemetry FAIL: bad version" // TMERR_BAD_VERSION - , "Telemetry FAIL: timer too large" // TMERR_BAD_TIMER - , "Telemetry FAIL: tmOpen() already called" // TMERR_ALREADY_OPENED - , "Telemetry FAIL: tmInitialize() already called" // TMERR_ALREADY_INITIALIZED - , "Telemetry FAIL: could't open file" // TMERR_FILE_OPEN_FAILED - , "Telemetry FAIL: tmOpen() failed networking" // TMERR_INIT_NETWORKING_FAILED -}; - -// -// exported functionality -// - -void telemetry_shutdown() -{ - #if LL_WINDOWS - if (gTelemetryBufferPtr) - { - tmClose(0); - tmShutdown(); - - delete[] gTelemetryBufferPtr; - gTelemetryBufferPtr = NULL; - } - #endif -} - -void telemetry_startup() -{ - #if LL_WINDOWS - tmLoadLibrary(TM_RELEASE); // Loads .dll - - gTelemetryBufferPtr = new char[ TELEMETRY_BUFFER_SIZE ]; - tmInitialize(TELEMETRY_BUFFER_SIZE, gTelemetryBufferPtr); - - tm_error telemetry_status = tmOpen( - 0, // unused - "SecondLife", // app name - __DATE__ " " __TIME__, // build identifier - "localhost", // server name (or filename) - TMCT_TCP, // connection type (or TMCT_FILE) - 4719, // port - TMOF_INIT_NETWORKING, // open flags - 250 ); // timeout ms - - if (telemetry_status == TMERR_UNKNOWN) - { - LL_ERRS() << "Telemetry FAIL: unknown error" << LL_ENDL; - } - else if (telemetry_status && (telemetry_status <= TMERR_INIT_NETWORKING_FAILED)) - { - LL_INFOS() << tm_status[ telemetry_status ] << LL_ENDL; - free(gTelemetryBufferPtr); - gTelemetryBufferPtr = NULL; - } - #endif // LL_WINDOWS -} - -// Called after we render a frame -void telemetry_update() -{ - #if LL_WINDOWS - if (gTelemetryBufferPtr) - { - tmTick(0); - } - #endif -} -#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER diff --git a/indra/newview/lltelemetry.h b/indra/newview/lltelemetry.h deleted file mode 100644 index a73e5fcfa2..0000000000 --- a/indra/newview/lltelemetry.h +++ /dev/null @@ -1,81 +0,0 @@ -/** - * @file lltelemetry.h - * @brief Wrapper for Rad Game Tools Telemetry - * - * $LicenseInfo:firstyear=2020&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2020, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -/* -To use: - -1. Uncomment #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER below - -2. Include this header file - #include "lltelemetry.h" - -3. Add zones to the functions you wish to profile - void onFoo() - { - LLPROFILE_ZONE("Foo"); - } -*/ -//#define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 1 - -// Default NO local telemetry profiling -#ifndef LLPROFILE_USE_RAD_TELEMETRY_PROFILER - #define LLPROFILE_USE_RAD_TELEMETRY_PROFILER 0 - #define LLPROFILE_SHUTDOWN( ...) {} - #define LLPROFILE_STARTUP( ...) {} - #define LLPROFILE_UPDATE( ...) {} - - #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) - #define LLPROFILE_ENTER(name) - #define LLPROFILE_ENTER_FORMAT(format, ...) - #define LLPROFILE_FUNCTION - #define LLPROFILE_LEAVE() - #define LLPROFILE_THREAD_NAME(name) - #define LLPROFILE_ZONE(name) - #define LLPROFILE_ZONE_FORMAT(format, ...) -#else - #include <rad_tm.h> - - #define LLPROFILE_SHUTDOWN telemetry_shutdown - #define LLPROFILE_STARTUP telemetry_startup - #define LLPROFILE_UPDATE telemetry_update - - #define LLPROFILE_AUTO_CPU_MARKER_COLOR(r, g, b) tmZoneColor(r, g, b) - #define LLPROFILE_ENTER(name) tmEnter(0, 0, name) - #define LLPROFILE_ENTER_FORMAT(format, ...) tmEnter(0, 0, format, __VA_ARGS__) - #define LLPROFILE_FUNCTION tmFunction(0, 0) - #define LLPROFILE_LEAVE() tmLeave(0) - #define LLPROFILE_THREAD_NAME(name) tmThreadName(0, 0, name) - #define LLPROFILE_ZONE(name) tmZone(0, 0, name) - #define LLPROFILE_ZONE_FORMAT(format, ...) tmZone(0, 0, format, __VA_ARGS__) -#endif // LLPROFILE_USE_RAD_TELEMETRY_PROFILER - -// -// exported functionality -// - -extern void telemetry_startup(); -extern void telemetry_shutdown(); -extern void telemetry_update(); // called after every frame update diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 76dc9a6790..73e0719128 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,7 +187,6 @@ static bool handleRenderPerfTestChanged(const LLSD& newvalue) bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { - LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index be5c22e7c3..854fcf1359 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -78,7 +78,7 @@ LLGLSLShader gTransformTangentProgram; //utility shaders LLGLSLShader gOcclusionProgram; LLGLSLShader gOcclusionCubeProgram; -LLGLSLShader gCustomAlphaProgram; +LLGLSLShader gCustomAlphaProgram; // SL-14113 This used to be used for the stars with Atmospheric Shaders: OFF LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; @@ -148,6 +148,8 @@ LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +LLGLSLShader gMoonProgram; +LLGLSLShader gStarsProgram; LLGLSLShader gTerrainProgram; LLGLSLShader gTerrainWaterProgram; LLGLSLShader gWaterProgram; @@ -433,7 +435,7 @@ void LLViewerShaderMgr::setShaders() initAttribsAndUniforms(); gPipeline.releaseGLBuffers(); - LLPipeline::sWaterReflections = gGLManager.mHasCubeMap; + LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && LLPipeline::sRenderTransparentWater; LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); LLPipeline::updateRenderDeferred(); @@ -819,6 +821,9 @@ void LLViewerShaderMgr::unloadShaders() gWaterProgram.unload(); gWaterEdgeProgram.unload(); gUnderWaterProgram.unload(); + + gMoonProgram.unload(); + gStarsProgram.unload(); gTerrainProgram.unload(); gTerrainWaterProgram.unload(); gGlowProgram.unload(); @@ -1051,6 +1056,34 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() llassert(success); } + if (success) + { + gStarsProgram.mName = "Environment Stars Shader"; + gStarsProgram.mShaderFiles.clear(); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gStarsProgram.mShaderFiles.push_back(make_pair("environment/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gStarsProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gStarsProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 + success = gStarsProgram.createShader(NULL, NULL); + llassert(success); + } + + if (success) + { + gMoonProgram.mName = "Environment Moon Shader"; + gMoonProgram.mShaderFiles.clear(); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB)); + gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); + gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; + gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 + success = gMoonProgram.createShader(NULL, NULL); + if (success) + { + gMoonProgram.bind(); + gMoonProgram.uniform1i(sTex0, 0); + } + } + if (!success) { mShaderLevel[SHADER_ENVIRONMENT] = 0; @@ -2719,6 +2752,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLCloudProgram.createShader(NULL, NULL); llassert(success); } @@ -2758,6 +2792,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gDeferredWLMoonProgram.createShader(NULL, NULL); llassert(success); } @@ -2770,6 +2805,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 success = gDeferredStarProgram.createShader(NULL, NULL); llassert(success); } @@ -4126,6 +4162,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLCloudProgram.createShader(NULL, NULL); } @@ -4162,6 +4199,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB)); gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT]; gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; + gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 success = gWLMoonProgram.createShader(NULL, NULL); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 081221f15b..5122558a01 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -234,6 +234,8 @@ extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; //environment shaders +extern LLGLSLShader gMoonProgram; +extern LLGLSLShader gStarsProgram; extern LLGLSLShader gTerrainProgram; extern LLGLSLShader gTerrainWaterProgram; extern LLGLSLShader gWaterProgram; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index e085a945a8..6e7d0744a5 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -126,6 +126,9 @@ const F32 MIN_HOVER_Z = -2.0; const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f; const F32 DEFAULT_MAX_ATTACHMENT_COMPLEXITY = 1.0e6f; +const F32 FIRST_APPEARANCE_CLOUD_MIN_DELAY = 3.f; // seconds +const F32 FIRST_APPEARANCE_CLOUD_MAX_DELAY = 45.f; + using namespace LLAvatarAppearanceDefines; //----------------------------------------------------------------------------- @@ -664,6 +667,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mVisuallyMuteSetting(AV_RENDER_NORMALLY), mMutedAVColor(LLColor4::white /* used for "uninitialize" */), mFirstFullyVisible(TRUE), + mFirstUseDelaySeconds(FIRST_APPEARANCE_CLOUD_MIN_DELAY), mFullyLoaded(FALSE), mPreviousFullyLoaded(FALSE), mFullyLoadedInitialized(FALSE), @@ -738,7 +742,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mCurrentGesticulationLevel = 0; - + mFirstSeenTimer.reset(); mRuthTimer.reset(); mRuthDebugTimer.reset(); mDebugExistenceTimer.reset(); @@ -8126,16 +8130,35 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { // We wait a little bit before giving the 'all clear', to let things to - // settle down (models to snap into place, textures to get first packets) + // settle down (models to snap into place, textures to get first packets). + // And if viewer isn't aware of some parts yet, this gives them a chance + // to arrive. const F32 LOADED_DELAY = 1.f; - const F32 FIRST_USE_DELAY = 3.f; - if (loading) - mFullyLoadedTimer.reset(); + if (loading) + { + mFullyLoadedTimer.reset(); + } if (mFirstFullyVisible) { - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); + if (!isSelf() && loading) + { + // Note that textures can causes 60s delay on thier own + // so this delay might end up on top of textures' delay + mFirstUseDelaySeconds = llclamp( + mFirstSeenTimer.getElapsedTimeF32(), + FIRST_APPEARANCE_CLOUD_MIN_DELAY, + FIRST_APPEARANCE_CLOUD_MAX_DELAY); + + if (shouldImpostor()) + { + // Impostors are less of a priority, + // let them stay cloud longer + mFirstUseDelaySeconds *= 1.25; + } + } + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > mFirstUseDelaySeconds); } else { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 74ef589ca4..f7daabae56 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -380,6 +380,9 @@ protected: private: BOOL mFirstFullyVisible; + F32 mFirstUseDelaySeconds; + LLFrameTimer mFirstSeenTimer; + BOOL mFullyLoaded; BOOL mPreviousFullyLoaded; BOOL mFullyLoadedInitialized; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cd1b9c7c69..c417b55108 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1054,7 +1054,6 @@ void LLPipeline::updateRenderDeferred() RenderDeferred && LLRenderTarget::sUseFBO && LLPipeline::sRenderBump && - LLPipeline::sRenderTransparentWater && RenderAvatarVP && WindLightUseAtmosShaders && (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); @@ -6387,21 +6386,19 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) continue; } - LLVector3 light_pos(light->getRenderPosition()); - LLVector4 light_pos_gl(light_pos, 1.0f); - - F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 size = light_radius * (sRenderDeferred ? 1.5f : 1.0f); + LLVector3 light_pos(light->getRenderPosition()); + LLVector4 light_pos_gl(light_pos, 1.0f); - if (size <= 0.001f) + F32 adjusted_radius = light->getLightRadius() * (sRenderDeferred ? 1.5f : 1.0f); + if (adjusted_radius <= 0.001f) { continue; } - F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. - F32 linatten = x / (light_radius); // % of brightness at radius + F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic? probably trying to match a historic behavior. + F32 linatten = x / adjusted_radius; // % of brightness at radius - mHWLightColors[cur_light] = light_color; + mHWLightColors[cur_light] = light_color; LLLightState* light_state = gGL.getLight(cur_light); light_state->setPosition(light_pos_gl); @@ -6410,7 +6407,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setConstantAttenuation(0.f); if (sRenderDeferred) { - light_state->setLinearAttenuation(size); + light_state->setLinearAttenuation(linatten); light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights } else @@ -9262,7 +9259,12 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { - if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) + if (!assertInitialized()) + { + return; + } + + if (LLPipeline::sWaterReflections && LLDrawPoolWater::sNeedsReflectionUpdate) { bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -9489,19 +9491,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(-pnorm, water_dist); + LLPlane plane(-pnorm, camera_is_underwater ? -water_height : water_dist); LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection); gGL.setColorMask(true, true); mWaterDis.clear(); gGL.setColorMask(true, false); - // ignore clip plane if we're underwater and viewing distortion map of objects above waterline - if (camera_is_underwater) - { - clip_plane.disable(); - } - if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT) { updateCull(camera, mRefractedObjects, water_clip, &plane); @@ -9555,6 +9551,29 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; } + else + { + // Initial sky pass is still needed even if water reflection is not rendering + bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater(); + if (!camera_is_underwater) + { + gPipeline.pushRenderTypeMask(); + { + gPipeline.andRenderTypeMask( + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + LLCamera camera = camera_in; + camera.setFar(camera_in.getFar() * 0.75f); + + updateCull(camera, mSky); + stateSort(camera, mSky); + renderGeom(camera, TRUE); + } + gPipeline.popRenderTypeMask(); + } + } } glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up) |