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-rw-r--r--doc/testplans/pbr_terrain_composition.md2
-rw-r--r--indra/newview/app_settings/settings.xml2
-rwxr-xr-xindra/newview/llviewerregion.cpp6
3 files changed, 6 insertions, 4 deletions
diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md
index 450e887390..bac0e8662e 100644
--- a/doc/testplans/pbr_terrain_composition.md
+++ b/doc/testplans/pbr_terrain_composition.md
@@ -44,6 +44,8 @@ The PBR terrain texture transform flag should be set automatically when logging
When the PBR terrain texture transform feature is enabled, the UI of the Terrain tab should be overhauled. Availability of features depends on the type of terrain.
+**Known issue:** The Region/Estate floater may have to be closed/reopened a second time in order for the UI overhaul to take effect, after teleporting between regions that do and do not have the feature flag set.
+
When "PBR Metallic Roughness" is checked:
- There should be a way for the user to change the texture transforms for the terrain in the current region
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 7f645792a6..4190719504 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9289,7 +9289,7 @@
<key>RenderTerrainPBREnabled</key>
<map>
<key>Comment</key>
- <string>EXPERIMENTAL: Enable PBR Terrain features.</string>
+ <string>Enable PBR Terrain features.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 25c07a5ff9..96c839d918 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -2496,10 +2496,10 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
gSavedSettings.setBOOL("GLTFEnabled", false);
}
- if (features.has("PBRTerrainTransformsEnabled"))
+ llassert(gAgent.getRegion());
+ if (gAgent.getRegion() && gAgent.getRegion()->isCapabilityAvailable("ModifyRegion"))
{
- bool enabled = features["PBRTerrainTransformsEnabled"];
- gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", enabled);
+ gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", true);
}
else
{