summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--indra/cmake/00-Common.cmake4
-rw-r--r--indra/llprimitive/llmodel.cpp20
-rw-r--r--indra/newview/skins/default/xui/en/floater_import_collada.xml42
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml156
-rw-r--r--indra/newview/skins/default/xui/en/floater_price_for_listing.xml81
5 files changed, 297 insertions, 6 deletions
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 20573c9495..893e485d1a 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -35,10 +35,10 @@ if (WINDOWS)
# Don't build DLLs.
set(BUILD_SHARED_LIBS OFF)
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /ZI /MDd /MP"
+ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /Zi /MDd /MP"
CACHE STRING "C++ compiler debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
- "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /ZI /MD /MP"
+ "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP"
CACHE STRING "C++ compiler release-with-debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP"
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index 82765c740f..e4b7cd80ce 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -662,12 +662,18 @@ void load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vect
}
}
+ if (cur_idx != vert_idx.size())
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
//build vertex array from map
- verts.resize(vert_idx.size());
+ std::vector<LLVolumeFace::VertexData> new_verts;
+ new_verts.resize(vert_idx.size());
for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
{
- verts[iter->second] = iter->first;
+ new_verts[iter->second] = iter->first;
update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
}
@@ -679,8 +685,14 @@ void load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vect
indices[i] = vert_idx[verts[i]];
}
+ // DEBUG just build an expanded triangle list
+ /*for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices.push_back((U16) i);
+ update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
+ }*/
- if (!verts.empty())
+ if (!new_verts.empty())
{
std::string material;
@@ -691,7 +703,7 @@ void load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vect
materials.push_back(material);
face_list.push_back(face);
- face_list.rbegin()->fillFromLegacyData(verts, indices);
+ face_list.rbegin()->fillFromLegacyData(new_verts, indices);
}
}
diff --git a/indra/newview/skins/default/xui/en/floater_import_collada.xml b/indra/newview/skins/default/xui/en/floater_import_collada.xml
new file mode 100644
index 0000000000..441ab6a2de
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_import_collada.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater can_close="false" can_drag_on_left="false" can_minimize="false"
+ can_resize="false" height="160" min_height="160" width="300" min_width="300"
+ name="Import Collada" title="Import Scene">
+
+ <text bottom_delta="40" left="20" name="mesh count" height="15" follows="top|left">
+ Meshes: [COUNT]
+ </text>
+
+ <text bottom_delta="20" left="20" name="texture count" height="15" follows="top|left">
+ Textures: [COUNT]
+ </text>
+
+ <text bottom_delta="40" left="10" name="status" height="15" follows="top|left">
+ Status: [STATUS]
+ </text>
+
+ <button
+ bottom_delta="40"
+ name="cancel"
+ label="Cancel"
+ enabled="true"
+ height="20"
+ layout="topleft"
+ left="125"
+ width="75" />
+
+ <button
+ bottom_delta="0"
+ name="ok"
+ label="OK"
+ enabled="true"
+ height="20"
+ layout="topleft"
+ left="210"
+ width="75" />
+
+ <string name="status_idle">Idle</string>
+ <string name="status_uploading">Uploading [NAME]</string>
+ <string name="status_creating">Creating object [NAME]</string>
+
+ </floater>
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
new file mode 100644
index 0000000000..6508d2d68b
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -0,0 +1,156 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater can_close="true" can_drag_on_left="false" can_minimize="false"
+ can_resize="false" height="656" min_height="656" min_width="856"
+ name="Model Preview" title="Import Model" width="856">
+
+ <text bottom_delta="20" left="10" name="status" height="15" follows="top|left">
+ Status: [STATUS]
+ </text>
+
+ <string name="status_idle">Idle</string>
+ <string name="status_reading_file">Loading...</string>
+ <string name="status_generating_meshes">Generating Meshes...</string>
+ <string name="missing_lod">Cannot upload, missing required level of detail.</string>
+ <string name="bad_lod">Cannot upload, supplied levels of detail invalid.</string>"
+ <string name="too_heavy">Too many vertices.</string>
+ <string name="required">Required</string>
+ <string name="good">Good</string>
+ <string name="mesh_mismatch">Submesh count mismatch.</string>
+ <string name="model_mismatch">Model count mismatch.</string>
+
+ <combo_box bottom_delta="20" follows="right|top" height="18" label="Preview"
+ left="450" name="preview_lod_combo" width="120" tool_tip="LOD to view in preview render">
+ <combo_item name="preview_lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="preview_low">
+ Low
+ </combo_item>
+ <combo_item name="preview_medium">
+ Medium
+ </combo_item>
+ <combo_item name="preview_high">
+ High
+ </combo_item>
+ <combo_item name="preview_high">
+ Physics
+ </combo_item>
+ </combo_box>
+
+ <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
+ <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
+ <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
+ <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
+
+ <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>
+ <check_box bottom_delta="0" left="450" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/>
+ <slider bottom_delta="30" left="340" width="240" label="Explode" name="explode" height="16" initial_value="0" min_val="0" max_val="1" decimal_digits="2" increment="0.05"/>
+ <text bottom_delta="0" follows="top|left" height="15" left="10" name="high_lod_label">
+ High LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="high choose file">
+ Choose File...
+ </combo_item>
+ <combo_item name="high triangle limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label">
+ Medium LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="medium choose file">
+ Choose File...
+ </combo_item>
+ <combo_item name="medium triangle limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label">
+ Low LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="low choose file">
+ Choose File...
+ </combo_item>
+ <combo_item name="low triangle limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label">
+ Lowest LOD:
+ </text>
+ <combo_box bottom_delta="0" left="97" folimpostors="left|top" height="18"
+ name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail">
+ <combo_item name="lowest choose file">
+ Choose File...
+ </combo_item>
+ <combo_item name="lowest triangle limit">
+ Triangle Limit
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="120" name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300">
+ [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
+ [MESSAGE]
+ </text>
+
+ <text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label">
+ Physical Shape:
+ </text>
+ <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
+ name="physics detail combo" width="100">
+ <combo_item name="physics choose file">
+ Choose File...
+ </combo_item>
+ <combo_item name="physics triangle limit">
+ Triangle Limit...
+ </combo_item>
+ </combo_box>
+ <spinner bottom_delta="-5" left="200" width="90" name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
+ <button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>"
+ name="decompose_btn" tool_tip="Create convex decomposition."/>
+ <text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300">
+ [TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points
+ </text>
+
+ <text bottom_delta="20" follows="top|left" height="15" name="description_label">
+ Description:
+ <!-- Info: [PRIM_COST] prim equivalents, [TEXTURES] textures. -->
+ </text>
+ <line_editor bottom_delta="24" follows="top|left|right" height="19" max_length="254"
+ name="description_form" width="280" />
+ <button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
+ left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>
+
+ <check_box bottom_delta="0" follow="bottom|left" height="20" label="Upload Textures"
+ left="160" width="125" name="upload_textures" tool_tip="Upload associated textures "/>
+ <text bottom_delta="20" left="15" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1">
+ (No charge for upload during First Look)
+ </text>
+ <text bottom_delta="20" left="15" follows="top|left" height="15" name="upload_message">
+ [MESSAGE]
+ </text>
+ </floater>
diff --git a/indra/newview/skins/default/xui/en/floater_price_for_listing.xml b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
new file mode 100644
index 0000000000..6312366b86
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_price_for_listing.xml
@@ -0,0 +1,81 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ can_minimize="false"
+ height="240"
+ layout="topleft"
+ name="price_for_listing"
+ help_topic="price_for_listing"
+ title="PUBLISH CLASSIFIED AD"
+ width="320">
+ <text
+ type="string"
+ length="1"
+ bottom="200"
+ follows="top|left"
+ font="SansSerif"
+ height="165"
+ layout="topleft"
+ left="15"
+ word_wrap="true"
+ name="explanation_text">
+ Your classified ad will run for one week from the day it is published.
+
+Your ad&apos;s position in the classified listings is determined by how much you choose to pay.
+
+The highest paid ads go to the top of the list, and appear higher in searches.
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="top|right"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left="140"
+ name="price_text"
+ top_delta="135"
+ width="85">
+ Price for Ad:
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="top|right"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left_pad="4"
+ name="price_symbol"
+ top_delta="0"
+ width="20">
+ L$
+ </text>
+ <line_editor
+ follows="top|left"
+ height="20"
+ layout="topleft"
+ left_pad="0"
+ max_length="6"
+ top_delta="-4"
+ name="price_edit"
+ width="60" />
+ <button
+ follows="top|left"
+ height="22"
+ label="OK"
+ layout="topleft"
+ left="105"
+ name="set_price_btn"
+ top_pad="22"
+ width="100" />
+ <button
+ follows="top|left"
+ height="22"
+ label="Cancel"
+ layout="topleft"
+ left_pad="5"
+ name="cancel_btn"
+ width="100" />
+
+</floater>