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-rw-r--r--indra/llinventory/llsettingssky.cpp2
-rw-r--r--indra/llrender/llrender.cpp12
-rw-r--r--indra/newview/llfloaterland.cpp1
-rw-r--r--indra/newview/pipeline.cpp8
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml2
5 files changed, 16 insertions, 9 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index b797c1b715..375bd7cbce 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -796,7 +796,7 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy)
LLQuaternion sunquat = convert_azimuth_and_altitude_to_quat(azimuth, altitude);
// original WL moon dir was diametrically opposed to the sun dir
- LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, altitude + F_PI);
+ LLQuaternion moonquat = convert_azimuth_and_altitude_to_quat(azimuth + F_PI, -altitude);
newsettings[SETTING_SUN_ROTATION] = sunquat.getValue();
newsettings[SETTING_MOON_ROTATION] = moonquat.getValue();
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c42d2799d7..67898f1258 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1275,11 +1275,13 @@ void LLRender::syncMatrices()
{ //update projection matrix, normal, and MVP
glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
- if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
- {
- glh::matrix4f inv_proj = mat.inverse();
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
- }
+ // it would be nice to have this automatically track the state of the proj matrix
+ // but certain render paths require it to be mismatched *sigh*
+ //if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
+ //{
+ // glh::matrix4f inv_proj = mat.inverse();
+ // shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ //}
shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index fcf836f4a0..dacdb197e7 100644
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -3297,6 +3297,7 @@ void LLPanelLandEnvironment::doApply()
if (!parcel)
{
LL_WARNS("PARCEL") << "Could not get parcel." << LL_ENDL;
+ return;
}
S32 parcel_id = parcel->getLocalID();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 7be05a1bcb..aadd059546 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6258,8 +6258,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
// Light 0 = Sun or Moon (All objects)
{
- LLVector4 sun_dir = environment.getSunDirectionCFR();
- LLVector4 moon_dir = environment.getMoonDirectionCFR();
+ LLVector4 sun_dir(environment.getSunDirection(), 0.0f);
+ LLVector4 moon_dir(environment.getMoonDirection(), 0.0f);
mSunDir.setVec(sun_dir);
mMoonDir.setVec(moon_dir);
@@ -8480,9 +8480,11 @@ void LLPipeline::renderDeferredLighting()
glh::vec4f tc(mSunDir.mV);
mat.mult_matrix_vec(tc);
mTransformedSunDir.set(tc.v);
+ mTransformedSunDir.normalize();
glh::vec4f tc_moon(mMoonDir.mV);
mTransformedMoonDir.set(tc_moon.v);
+ mTransformedMoonDir.normalize();
}
gGL.pushMatrix();
@@ -9096,9 +9098,11 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
glh::vec4f tc(mSunDir.mV);
mat.mult_matrix_vec(tc);
mTransformedSunDir.set(tc.v);
+ mTransformedSunDir.normalize();
glh::vec4f tc_moon(mMoonDir.mV);
mTransformedMoonDir.set(tc_moon.v);
+ mTransformedMoonDir.normalize();
}
gGL.pushMatrix();
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index f69c3d261f..fcabf1059e 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -11101,7 +11101,7 @@ Cannot create large prims that intersect other residents. Please re-try when ot
name="FailedToFindSettings"
persist="true"
type="alertmodal">
-Failed to find the settisgs named [DESC] in database.
+Failed to find the settings named [DESC] in database.
<tag>fail</tag>
</notification>