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-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp58
-rw-r--r--indra/newview/llfloatermodelpreview.h668
-rw-r--r--indra/newview/llfloatermodelwizard.cpp223
-rw-r--r--indra/newview/llfloatermodelwizard.h36
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_wizard.xml1392
5 files changed, 1368 insertions, 1009 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 2f1ce25511..41fbdab2de 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -276,7 +276,10 @@ BOOL LLFloaterModelPreview::postBuild()
return FALSE;
}
- setViewOption("show_textures", true);
+
+
+
+
childSetAction("lod_browse", onBrowseLOD, this);
@@ -393,13 +396,22 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
{
- mViewOption[userdata.asString()] = !mViewOption[userdata.asString()];
- mModelPreview->refresh();
+ if (mModelPreview)
+ {
+ mModelPreview->mViewOption[userdata.asString()] = !mModelPreview->mViewOption[userdata.asString()];
+
+ mModelPreview->refresh();
+ }
}
bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
{
- return mViewOption[userdata.asString()];
+ if (mModelPreview)
+ {
+ return mModelPreview->mViewOption[userdata.asString()];
+ }
+
+ return false;
}
bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
@@ -422,11 +434,6 @@ void LLFloaterModelPreview::disableViewOption(const std::string& option)
setViewOptionEnabled(option, false);
}
-void LLFloaterModelPreview::setViewOption(const std::string& option, bool value)
-{
- mViewOption[option] = value;
-}
-
void LLFloaterModelPreview::loadModel(S32 lod)
{
mModelPreview->mLoading = true;
@@ -2017,7 +2024,9 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
mBuildShareTolerance = 0.f;
mBuildQueueMode = GLOD_QUEUE_GREEDY;
mBuildBorderMode = GLOD_BORDER_UNLOCK;
- mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
+ mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
+
+ mViewOption["show_textures"] = false;
mFMP = fmp;
@@ -3258,13 +3267,14 @@ void LLModelPreview::updateStatusMessages()
if (!fmp->isViewOptionEnabled("show_physics"))
{
fmp->enableViewOption("show_physics");
- fmp->setViewOption("show_physics", true);
+ mViewOption["show_physics"] = true;
}
}
else
{
fmp->disableViewOption("show_physics");
- fmp->setViewOption("show_physics", false);
+ mViewOption["show_physics"] = false;
+
}
//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
@@ -3589,21 +3599,11 @@ BOOL LLModelPreview::render()
LLMutexLock lock(this);
mNeedsUpdate = FALSE;
- bool edges = false;
- bool joint_positions = false;
- bool skin_weight = false;
- bool textures = false;
- bool physics = false;
-
- LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
- if (fmp)
- {
- edges = fmp->isViewOptionChecked("show_edges");
- joint_positions = fmp->isViewOptionChecked("show_joint_positions");
- skin_weight = fmp->isViewOptionChecked("show_skin_weight");
- textures = fmp->isViewOptionChecked("show_textures");
- physics = fmp->isViewOptionChecked("show_physics");
- }
+ bool edges = mViewOption["show_edges"];
+ bool joint_positions = mViewOption["show_joint_positions"];
+ bool skin_weight = mViewOption["show_skin_weight"];
+ bool textures = mViewOption["show_textures"];
+ bool physics = mViewOption["show_physics"];
S32 width = getWidth();
S32 height = getHeight();
@@ -3636,6 +3636,8 @@ BOOL LLModelPreview::render()
gGL.popMatrix();
}
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+
bool has_skin_weights = false;
bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
@@ -3667,7 +3669,7 @@ BOOL LLModelPreview::render()
mFMP->childDisable("upload_skin");
if (fmp)
{
- fmp->setViewOption("show_skin_weight", false);
+ mViewOption["show_skin_weight"] = false;
fmp->disableViewOption("show_skin_weight");
fmp->disableViewOption("show_joint_positions");
}
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 48263d493a..df1b06aeaf 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -1,337 +1,333 @@
-/**
- * @file llfloatermodelpreview.h
- * @brief LLFloaterModelPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERMODELPREVIEW_H
-#define LL_LLFLOATERMODELPREVIEW_H
-
-#include "llfloaternamedesc.h"
-
-#include "lldynamictexture.h"
-#include "llquaternion.h"
-#include "llmeshrepository.h"
-#include "llmodel.h"
-#include "llthread.h"
-#include "llviewermenufile.h"
-
-class LLComboBox;
-class LLJoint;
-class LLViewerJointMesh;
-class LLVOAvatar;
-class LLTextBox;
-class LLVertexBuffer;
-class LLModelPreview;
-class LLFloaterModelPreview;
-class daeElement;
-class domProfile_COMMON;
-class domInstance_geometry;
-class domNode;
-class domTranslate;
-class LLMenuButton;
-class LLToggleableMenu;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
-
- virtual void run();
-
- void processElement(daeElement* element);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
-
- void setLoadState( U32 state ) { mState = state; }
- U32 getLoadState( void ) { return mState; }
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
-};
-
-class LLFloaterModelPreview : public LLFloater
-{
-public:
-
- class DecompRequest : public LLPhysicsDecomp::Request
- {
- public:
- S32 mContinue;
- LLPointer<LLModel> mModel;
-
- DecompRequest(const std::string& stage, LLModel* mdl);
- virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
- virtual void completed();
-
- };
- static LLFloaterModelPreview* sInstance;
-
- LLFloaterModelPreview(const LLSD& key);
- virtual ~LLFloaterModelPreview();
-
- virtual BOOL postBuild();
-
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- static void onMouseCaptureLostModelPreview(LLMouseHandler*);
- static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
-
- static void onBrowseLOD(void* data);
-
- static void onUpload(void* data);
-
- static void onClearMaterials(void* data);
- static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh);
-
- static void refresh(LLUICtrl* ctrl, void* data);
-
- void updateResourceCost();
-
- void loadModel(S32 lod);
-
- void onViewOptionChecked(const LLSD& userdata);
- bool isViewOptionChecked(const LLSD& userdata);
- bool isViewOptionEnabled(const LLSD& userdata);
- void setViewOptionEnabled(const std::string& option, bool enabled);
- void enableViewOption(const std::string& option);
- void disableViewOption(const std::string& option);
- void setViewOption(const std::string& option, bool value);
-
-protected:
- friend class LLModelPreview;
- friend class LLMeshFilePicker;
- friend class LLPhysicsDecomp;
-
- static void onImportScaleCommit(LLUICtrl*, void*);
- static void onUploadJointsCommit(LLUICtrl*,void*);
- static void onUploadSkinCommit(LLUICtrl*,void*);
-
- static void onPreviewLODCommit(LLUICtrl*,void*);
-
- static void onGenerateNormalsCommit(LLUICtrl*,void*);
-
- static void onAutoFillCommit(LLUICtrl*,void*);
- static void onLODParamCommit(LLUICtrl*,void*);
-
- static void onExplodeCommit(LLUICtrl*, void*);
-
- static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
-
- static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
-
- void draw();
-
- void initDecompControls();
-
- void setStatusMessage(const std::string& msg);
-
- LLModelPreview* mModelPreview;
-
- LLPhysicsDecomp::decomp_params mDecompParams;
-
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- U32 mGLName;
- static S32 sUploadAmount;
-
- std::set<LLPointer<DecompRequest> > mCurRequest;
- std::string mStatusMessage;
-
+/**
+ * @file llfloatermodelpreview.h
+ * @brief LLFloaterModelPreview class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERMODELPREVIEW_H
+#define LL_LLFLOATERMODELPREVIEW_H
+
+#include "llfloaternamedesc.h"
+
+#include "lldynamictexture.h"
+#include "llquaternion.h"
+#include "llmeshrepository.h"
+#include "llmodel.h"
+#include "llthread.h"
+#include "llviewermenufile.h"
+
+class LLComboBox;
+class LLJoint;
+class LLViewerJointMesh;
+class LLVOAvatar;
+class LLTextBox;
+class LLVertexBuffer;
+class LLModelPreview;
+class LLFloaterModelPreview;
+class daeElement;
+class domProfile_COMMON;
+class domInstance_geometry;
+class domNode;
+class domTranslate;
+class LLMenuButton;
+class LLToggleableMenu;
+
+const S32 NUM_LOD = 4;
+
+class LLModelLoader : public LLThread
+{
+public:
+ typedef enum
+ {
+ STARTING = 0,
+ READING_FILE,
+ CREATING_FACES,
+ GENERATING_VERTEX_BUFFERS,
+ GENERATING_LOD,
+ DONE,
+ ERROR_PARSING, //basically loading failed
+ } eLoadState;
+
+ U32 mState;
+ std::string mFilename;
+ S32 mLod;
+ LLModelPreview* mPreview;
+ LLMatrix4 mTransform;
+ BOOL mFirstTransform;
+ LLVector3 mExtents[2];
+
+ std::map<daeElement*, LLPointer<LLModel> > mModel;
+
+ typedef std::vector<LLPointer<LLModel> > model_list;
+ model_list mModelList;
+
+ typedef std::vector<LLModelInstance> model_instance_list;
+
+ typedef std::map<LLMatrix4, model_instance_list > scene;
+
+ scene mScene;
+
+ typedef std::queue<LLPointer<LLModel> > model_queue;
+
+ //queue of models that need a physics rep
+ model_queue mPhysicsQ;
+
+ LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
+
+ virtual void run();
+
+ void processElement(daeElement* element);
+ std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
+ LLImportMaterial profileToMaterial(domProfile_COMMON* material);
+ std::string getElementLabel(daeElement *element);
+ LLColor4 getDaeColor(daeElement* element);
+
+ daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
+
+ bool isNodeAJoint( domNode* pNode );
+ void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
+ void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
+ void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
+
+ void setLoadState( U32 state ) { mState = state; }
+ U32 getLoadState( void ) { return mState; }
+
+ //map of avatar joints as named in COLLADA assets to internal joint names
+ std::map<std::string, std::string> mJointMap;
+};
+
+class LLFloaterModelPreview : public LLFloater
+{
+public:
+
+ class DecompRequest : public LLPhysicsDecomp::Request
+ {
+ public:
+ S32 mContinue;
+ LLPointer<LLModel> mModel;
+
+ DecompRequest(const std::string& stage, LLModel* mdl);
+ virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
+ virtual void completed();
+
+ };
+ static LLFloaterModelPreview* sInstance;
+
+ LLFloaterModelPreview(const LLSD& key);
+ virtual ~LLFloaterModelPreview();
+
+ virtual BOOL postBuild();
+
+ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
+ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ BOOL handleHover(S32 x, S32 y, MASK mask);
+ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+
+ static void onMouseCaptureLostModelPreview(LLMouseHandler*);
+ static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
+
+ static void onBrowseLOD(void* data);
+
+ static void onUpload(void* data);
+
+ static void onClearMaterials(void* data);
+
+ static void refresh(LLUICtrl* ctrl, void* data);
+
+ void updateResourceCost();
+
+ void loadModel(S32 lod);
+
+ void onViewOptionChecked(const LLSD& userdata);
+ bool isViewOptionChecked(const LLSD& userdata);
+ bool isViewOptionEnabled(const LLSD& userdata);
+ void setViewOptionEnabled(const std::string& option, bool enabled);
+ void enableViewOption(const std::string& option);
+ void disableViewOption(const std::string& option);
+
+protected:
+ friend class LLModelPreview;
+ friend class LLMeshFilePicker;
+ friend class LLPhysicsDecomp;
+
+ static void onImportScaleCommit(LLUICtrl*, void*);
+ static void onUploadJointsCommit(LLUICtrl*,void*);
+ static void onUploadSkinCommit(LLUICtrl*,void*);
+
+ static void onPreviewLODCommit(LLUICtrl*,void*);
+
+ static void onGenerateNormalsCommit(LLUICtrl*,void*);
+
+ static void onAutoFillCommit(LLUICtrl*,void*);
+ static void onLODParamCommit(LLUICtrl*,void*);
+
+ static void onExplodeCommit(LLUICtrl*, void*);
+
+ static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
+
+ static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
+ static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
+
+ void draw();
+
+ void initDecompControls();
+
+ void setStatusMessage(const std::string& msg);
+
+ LLModelPreview* mModelPreview;
+
+ LLPhysicsDecomp::decomp_params mDecompParams;
+
+ S32 mLastMouseX;
+ S32 mLastMouseY;
+ LLRect mPreviewRect;
+ U32 mGLName;
+ static S32 sUploadAmount;
+
+ std::set<LLPointer<DecompRequest> > mCurRequest;
+ std::string mStatusMessage;
+
+ //use "disabled" as false by default
+ std::map<std::string, bool> mViewOptionDisabled;
+
+ //store which lod mode each LOD is using
+ // 0 - load from file
+ // 1 - auto generate
+ // 2 - None
+ S32 mLODMode[4];
+
+ LLMenuButton* mViewOptionMenuButton;
+ LLToggleableMenu* mViewOptionMenu;
+ LLMutex* mStatusLock;
+};
+
+class LLMeshFilePicker : public LLFilePickerThread
+{
+public:
+ LLMeshFilePicker(LLModelPreview* mp, S32 lod);
+ virtual void notify(const std::string& filename);
+
+private:
+ LLModelPreview* mMP;
+ S32 mLOD;
+};
+
+
+class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
+{
+ public:
+
+ LLModelPreview(S32 width, S32 height, LLFloater* fmp);
+ virtual ~LLModelPreview();
+
+ void resetPreviewTarget();
+ void setPreviewTarget(F32 distance);
+ void setTexture(U32 name) { mTextureName = name; }
+
+ void setPhysicsFromLOD(S32 lod);
+ BOOL render();
+ void update();
+ void genBuffers(S32 lod, bool skinned);
+ void clearBuffers();
+ void refresh();
+ void rotate(F32 yaw_radians, F32 pitch_radians);
+ void zoom(F32 zoom_amt);
+ void pan(F32 right, F32 up);
+ virtual BOOL needsRender() { return mNeedsUpdate; }
+ void setPreviewLOD(S32 lod);
+ void clearModel(S32 lod);
+ void loadModel(std::string filename, S32 lod);
+ void loadModelCallback(S32 lod);
+ void genLODs(S32 which_lod = -1, U32 decimation = 3);
+ void generateNormals();
+ void consolidate();
+ void clearMaterials();
+ U32 calcResourceCost();
+ void rebuildUploadData();
+ void clearIncompatible(S32 lod);
+ void updateStatusMessages();
+ bool containsRiggedAsset( void );
+ void clearGLODGroup();
+
+
+ static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
+
+ protected:
+ friend class LLFloaterModelPreview;
+ friend class LLFloaterModelWizard;
+ friend class LLFloaterModelPreview::DecompRequest;
+ friend class LLPhysicsDecomp;
+
+ LLFloater* mFMP;
+
+ BOOL mNeedsUpdate;
+ bool mDirty;
+ bool mGenLOD;
+ U32 mTextureName;
+ F32 mCameraDistance;
+ F32 mCameraYaw;
+ F32 mCameraPitch;
+ F32 mCameraZoom;
+ LLVector3 mCameraOffset;
+ LLVector3 mPreviewTarget;
+ LLVector3 mPreviewScale;
+ S32 mPreviewLOD;
+ U32 mResourceCost;
+ std::string mLODFile[LLModel::NUM_LODS];
+ bool mLoading;
+
std::map<std::string, bool> mViewOption;
-
- //use "disabled" as false by default
- std::map<std::string, bool> mViewOptionDisabled;
-
- //store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - None
- S32 mLODMode[4];
-
- LLMenuButton* mViewOptionMenuButton;
- LLToggleableMenu* mViewOptionMenu;
- LLMutex* mStatusLock;
-};
-
-class LLMeshFilePicker : public LLFilePickerThread
-{
-public:
- LLMeshFilePicker(LLModelPreview* mp, S32 lod);
- virtual void notify(const std::string& filename);
-
-private:
- LLModelPreview* mMP;
- S32 mLOD;
-};
-
-
-class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
-{
- public:
-
- LLModelPreview(S32 width, S32 height, LLFloater* fmp);
- virtual ~LLModelPreview();
-
- void resetPreviewTarget();
- void setPreviewTarget(F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
-
- void setPhysicsFromLOD(S32 lod);
- BOOL render();
- void update();
- void genBuffers(S32 lod, bool skinned);
- void clearBuffers();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- void setPreviewLOD(S32 lod);
- void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod);
- void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1, U32 decimation = 3);
- void generateNormals();
- void consolidate();
- void clearMaterials();
- U32 calcResourceCost();
- void rebuildUploadData();
- void clearIncompatible(S32 lod);
- void updateStatusMessages();
- bool containsRiggedAsset( void );
- void clearGLODGroup();
-
-
- static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
-
- protected:
- friend class LLFloaterModelPreview;
- friend class LLFloaterModelWizard;
- friend class LLFloaterModelPreview::DecompRequest;
- friend class LLPhysicsDecomp;
-
- LLFloater* mFMP;
-
- BOOL mNeedsUpdate;
- bool mDirty;
- bool mGenLOD;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mPreviewTarget;
- LLVector3 mPreviewScale;
- S32 mPreviewLOD;
- U32 mResourceCost;
- std::string mLODFile[LLModel::NUM_LODS];
- bool mLoading;
-
- //GLOD object parameters (must rebuild object if these change)
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
-
-
- LLModelLoader* mModelLoader;
-
-
- LLModelLoader::scene mScene[LLModel::NUM_LODS];
- LLModelLoader::scene mBaseScene;
-
- LLModelLoader::model_list mModel[LLModel::NUM_LODS];
- LLModelLoader::model_list mBaseModel;
-
- U32 mGroup;
- std::map<LLPointer<LLModel>, U32> mObject;
- U32 mMaxTriangleLimit;
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
-
- LLMeshUploadThread::instance_list mUploadData;
- std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
-
- //map of vertex buffers to models (one vertex buffer in vector per face in model
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
-};
-
-
-#endif // LL_LLFLOATERMODELPREVIEW_H
+
+ //GLOD object parameters (must rebuild object if these change)
+ F32 mBuildShareTolerance;
+ U32 mBuildQueueMode;
+ U32 mBuildOperator;
+ U32 mBuildBorderMode;
+
+ LLModelLoader* mModelLoader;
+
+ LLModelLoader::scene mScene[LLModel::NUM_LODS];
+ LLModelLoader::scene mBaseScene;
+
+ LLModelLoader::model_list mModel[LLModel::NUM_LODS];
+ LLModelLoader::model_list mBaseModel;
+
+ U32 mGroup;
+ std::map<LLPointer<LLModel>, U32> mObject;
+ U32 mMaxTriangleLimit;
+ std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
+
+ LLMeshUploadThread::instance_list mUploadData;
+ std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
+
+ //map of vertex buffers to models (one vertex buffer in vector per face in model
+ std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
+};
+
+
+#endif // LL_LLFLOATERMODELPREVIEW_H
diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp
index aca5d67e60..fe53eafa40 100644
--- a/indra/newview/llfloatermodelwizard.cpp
+++ b/indra/newview/llfloatermodelwizard.cpp
@@ -35,10 +35,11 @@
#include "llfloatermodelwizard.h"
#include "llfloatermodelpreview.h"
#include "llfloaterreg.h"
-#include "llslider.h"
+#include "llsliderctrl.h"
#include "lltoolmgr.h"
#include "llviewerwindow.h"
+LLFloaterModelWizard* LLFloaterModelWizard::sInstance = NULL;
static const std::string stateNames[]={
"choose_file",
@@ -50,8 +51,12 @@ static const std::string stateNames[]={
LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key)
: LLFloater(key)
{
+ sInstance = this;
+}
+LLFloaterModelWizard::~LLFloaterModelWizard()
+{
+ sInstance = NULL;
}
-
void LLFloaterModelWizard::setState(int state)
{
mState = state;
@@ -69,6 +74,34 @@ void LLFloaterModelWizard::setState(int state)
if (state == OPTIMIZE)
{
mModelPreview->genLODs(-1);
+ mModelPreview->mViewOption["show_physics"] = false;
+ }
+
+ if (state == PHYSICS)
+ {
+ mModelPreview->setPhysicsFromLOD(1);
+ mModelPreview->mViewOption["show_physics"] = true;
+
+ getChild<LLView>("next")->setVisible(true);
+ getChild<LLView>("upload")->setVisible(false);
+ }
+
+ if (state == REVIEW)
+ {
+ executePhysicsStage("Decompose");
+ getChild<LLView>("close")->setVisible(false);
+ getChild<LLView>("next")->setVisible(false);
+ getChild<LLView>("back")->setVisible(true);
+ getChild<LLView>("upload")->setVisible(true);
+ getChild<LLView>("cancel")->setVisible(true);
+ }
+
+ if (state == UPLOAD)
+ {
+ getChild<LLView>("close")->setVisible(true);
+ getChild<LLView>("back")->setVisible(false);
+ getChild<LLView>("upload")->setVisible(false);
+ getChild<LLView>("cancel")->setVisible(false);
}
}
@@ -227,6 +260,161 @@ BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks)
return TRUE;
}
+void LLFloaterModelWizard::initDecompControls()
+{
+ LLSD key;
+
+ static const LLCDStageData* stage = NULL;
+ static S32 stage_count = 0;
+
+ if (!stage && LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ static const LLCDParam* param = NULL;
+ static S32 param_count = 0;
+ if (!param && LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ if (param[i].mStage != j)
+ {
+ continue;
+ }
+
+ std::string name(param[i].mName ? param[i].mName : "");
+ std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ }
+ }
+ }
+
+ mDecompParams["Simplify Method"] = 0; // set it to retain %
+}
+
+//static
+void LLFloaterModelWizard::executePhysicsStage(std::string stage_name)
+{
+ if (sInstance)
+ {
+ F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal();
+
+ sInstance->mDecompParams["Retain%"] = physics_accuracy;
+
+ if (!sInstance->mCurRequest.empty())
+ {
+ llinfos << "Decomposition request still pending." << llendl;
+ return;
+ }
+
+ if (sInstance->mModelPreview)
+ {
+ for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
+ DecompRequest* request = new DecompRequest(stage_name, mdl);
+ sInstance->mCurRequest.insert(request);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+ }
+ }
+}
+
+LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+ mStage = stage;
+ mContinue = 1;
+ mModel = mdl;
+ mDecompID = &mdl->mDecompID;
+ mParams = sInstance->mDecompParams;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+}
+
+
+S32 LLFloaterModelWizard::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+ setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+
+ return mContinue;
+}
+
+void LLFloaterModelWizard::DecompRequest::completed()
+{ //called from the main thread
+ mModel->setConvexHullDecomposition(mHull);
+
+ if (sInstance)
+ {
+ if (sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+ sInstance->mModelPreview->mDirty = true;
+ LLFloaterModelWizard::sInstance->mModelPreview->refresh();
+ }
+
+ sInstance->mCurRequest.erase(this);
+ }
+
+ if (mStage == "Decompose")
+ {
+ executePhysicsStage("Simplify");
+ }
+}
+
BOOL LLFloaterModelWizard::postBuild()
{
@@ -236,13 +424,13 @@ BOOL LLFloaterModelWizard::postBuild()
getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this));
getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
+ getChild<LLUICtrl>("close")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this));
getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this));
getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this));
- childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
+ getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1));
getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2));
-
- childSetAction("ok_btn", onUpload, this);
-
+ getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this));
+
LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this));
@@ -262,19 +450,20 @@ BOOL LLFloaterModelWizard::postBuild()
childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null);
childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null);
+ initDecompControls();
+
return TRUE;
}
-void LLFloaterModelWizard::onUpload(void* user_data)
-{
- LLFloaterModelWizard* mp = (LLFloaterModelWizard*) user_data;
+void LLFloaterModelWizard::onUpload()
+{
+ mModelPreview->rebuildUploadData();
- mp->mModelPreview->rebuildUploadData();
+ gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale,
+ childGetValue("upload_textures").asBoolean(), childGetValue("upload_skin"), childGetValue("upload_joints"));
- gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
- mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+ setState(UPLOAD);
- mp->closeFloater(false);
}
@@ -287,11 +476,9 @@ void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data)
mModelPreview->refresh();
}
-void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl)
{
- LLFloaterModelWizard *fp =(LLFloaterModelWizard *)userdata;
-
- if (!fp->mModelPreview)
+ if (!mModelPreview)
{
return;
}
@@ -302,7 +489,7 @@ void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
- fp->mModelPreview->setPreviewLOD(which_mode);
+ mModelPreview->setPreviewLOD(which_mode);
}
void LLFloaterModelWizard::draw()
diff --git a/indra/newview/llfloatermodelwizard.h b/indra/newview/llfloatermodelwizard.h
index b7fd28aa9d..eaf188ed40 100644
--- a/indra/newview/llfloatermodelwizard.h
+++ b/indra/newview/llfloatermodelwizard.h
@@ -26,13 +26,35 @@
#ifndef LLFLOATERMODELWIZARD_H
#define LLFLOATERMODELWIZARD_H
+
+#include "llmeshrepository.h"
+#include "llmodel.h"
+#include "llthread.h"
+
+
class LLModelPreview;
+
class LLFloaterModelWizard : public LLFloater
{
public:
+
+ class DecompRequest : public LLPhysicsDecomp::Request
+ {
+ public:
+ S32 mContinue;
+ LLPointer<LLModel> mModel;
+
+ DecompRequest(const std::string& stage, LLModel* mdl);
+ virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
+ virtual void completed();
+
+ };
+
+ static LLFloaterModelWizard* sInstance;
+
LLFloaterModelWizard(const LLSD& key);
- virtual ~LLFloaterModelWizard() {};
+ virtual ~LLFloaterModelWizard();
/*virtual*/ BOOL postBuild();
void draw();
@@ -41,6 +63,14 @@ public:
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
+
+ void initDecompControls();
+
+ LLPhysicsDecomp::decomp_params mDecompParams;
+ std::set<LLPointer<DecompRequest> > mCurRequest;
+ std::string mStatusMessage;
+ static void executePhysicsStage(std::string stage_name);
+
private:
enum EWizardState
{
@@ -59,9 +89,9 @@ private:
bool onEnableNext();
bool onEnableBack();
void loadModel();
- static void onPreviewLODCommit(LLUICtrl*,void*);
+ void onPreviewLODCommit(LLUICtrl*);
void onAccuracyPerformance(const LLSD& data);
- static void onUpload(void* data);
+ void onUpload();
LLModelPreview* mModelPreview;
LLRect mPreviewRect;
diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
index 0f8844519a..e2ec557b06 100644
--- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml
@@ -1,624 +1,768 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- layout="topleft"
- name="Model Wizard"
- help_topic="model_wizard"
- bg_opaque_image_overlay="0.5 0.5 0.5 1"
- height="450"
- save_rect="true"
- title="UPLOAD MODEL WIZARD"
- width="530">
- <button
- top="30"
- tab_stop="false"
- left="410"
- height="32"
- name="upload_btn"
- enabled="false"
- label="5. Upload"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="310"
- height="32"
- tab_stop="false"
- name="review_btn"
- label="4. Review"
- enabled="false"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="210"
- height="32"
- name="physics_btn"
- label="3. Physics"
- tab_stop="false"
- enabled="false"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="115"
- name="optimize_btn"
- label="2. Optimize"
- tab_stop="false"
- height="32"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="15"
- name="choose_file_btn"
- tab_stop="false"
- enabled="false"
- label="1. Choose File"
- height="32"
- image_unselected="model_wizard/left_button_off.png"
- image_selected="model_wizard/left_button_press.png"
- image_hover_unselected="model_wizard/left_button_over.png"
- image_disabled="model_wizard/left_button_disabled.png"
- image_disabled_selected="model_wizard/left_button_disabled.png"
- width="110"/>
- <panel
- height="388"
- top_pad="0"
- name="choose_file_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- width="500"
- name="header_panel"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- top="2"
- name="header_text"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Upload Model
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- name="description"
- font="SansSerifSmall"
- layout="topleft"
- word_wrap="true"
- left_delta="0">
- This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text
- type="string"
- length="1"
- text_color="White"
- follows="left|top"
- top="10"
- height="10"
- layout="topleft"
- left_delta="10"
- name="Cache location"
- width="300">
- Filename:
- </text>
- <line_editor
- border_style="line"
- border_thickness="1"
- follows="left|top"
- font="SansSerifSmall"
- height="20"
- layout="topleft"
- left_delta="0"
- max_length="4096"
- name="lod_file"
- top_pad="5"
- width="220" />
- <button
- follows="left|top"
- height="23"
- label="Browse..."
- label_selected="Browse..."
- layout="topleft"
- left_pad="5"
- name="browse"
- top_delta="-1"
- width="85">
- </button>
- <text
- top_delta="-15"
- width="200"
- height="15"
- font="SansSerifSmall"
- layout="topleft"
- text_color="White"
- left_pad="19">
- Model Preview:
- </text>
- <!-- Placeholder panel for 3D preview render -->
- <panel
- left_delta="0"
- top_pad="0"
- name="preview_panel"
- bevel_style="none"
- border_style="line"
- border="true"
- height="150"
- follows="all"
- width="150">
- </panel>
- <text
- top_pad="10"
- width="130"
- height="15"
- left="340"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="2"
- width="160"
- height="15"
- name="import_dimensions"
- left_delta="0">
- X: [X] |Y: [Y] |Z: [Z]
- </text>
- <text
- top="100"
- width="320"
- height="15"
- left="10"
- text_color="White"
- word_wrap="true">
- Note:
- </text>
- <text
- top_pad="0"
- width="320"
- height="40"
- left="10"
- word_wrap="true">
-Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] .
- </text>
- </panel>
- </panel>
-
-
- <panel
- height="388"
- top_delta="0"
- name="optimize_panel"
- visible="true"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Optimize
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- This wizard is optimizing your model. This may take several minutes. To stop the process click the back button
- </text>
- <panel
- top_delta="40"
- visible="false"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text
- top="20"
- width="300"
- height="12"
- font="SansSerifBold"
- left="112">Generating Level of Detail</text>
- <progress_bar
- name="optimize_progress_bar"
- image_fill="model_wizard\progress_light.png"
- color_bg="1 1 1 1"
- color_bar="1 1 1 0.96"
- follows="left|right|top"
- width="260"
- height="16"
- image_bar="model_wizard\progress_bar_bg.png"
- top_pad="14"
- left="110"/>
- <icon
- top_pad="10"
- left_delta="0"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="high_detail_text"
- width="200"
- height="14">Generate Level of Detail: High</text>
- <icon
- top_pad="10"
- left_delta="-18"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="medium_detail_text"
- width="200"
- height="14">Generate Level of Detail: Medium</text>
- <icon
- top_pad="10"
- left_delta="-18"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="low_detail_text"
- width="200"
- height="14">Generate Level of Detail: Low</text>
- <icon
- top_pad="10"
- left_delta="-18"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="lowest_detail_text"
- width="200"
- height="14">Generate Level of Detail: Lowest</text>
- </panel>
- <panel
- top_delta="0"
- left_delta="0"
- height="245"
- width="500"
- name="content2"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
- Model Preview:
- </text>
- <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18"
- name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- </combo_box>
- <panel
- left="10"
- top_pad="5"
- name="preview_panel"
- bevel_style="none"
- border_style="line"
- border="true"
- height="175"
- follows="all"
- width="175">
- </panel>
- <text top="35" left="220" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
- <text top="55" left="200" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
- <text top="35" left="380" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
- <text top="55" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
-
- <slider
- follows="left|top"
- height="20"
- increment="1"
- layout="topleft"
- left="200"
- max_val="2"
- initial_value="1"
- min_val="0"
- name="accuracy_slider"
- show_text="false"
- top="105"
- width="290" />
- <text
- font="SansSerifSmall"
- top_pad="1"
- width="300"
- left_delta="6"
- height="4">' ' '</text>
- <text top_delta="25" width="100" text_color="White" left_delta="50" height="20">Resource Cost:</text>
- <text top_delta="25" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text>
- <text
- top_pad="15"
- width="130"
- height="15"
- left="10"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="0"
- width="160"
- height="15"
- name="import_dimensions"
- left_delta="0">
- X: [X] |Y: [Y] |Z: [Z]
- </text>
- </panel>
- </panel>
-
-
-
- <panel
- height="388"
- top_delta="0"
- name="physics_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Physics
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"/>
- </panel>
-
-
- <panel
- height="388"
- top_delta="0"
- name="review_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Review
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"/>
- </panel>
-
-
-
-
- <panel
- height="388"
- top_delta="0"
- name="upload_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Upload Complete!
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <button top="10" follows="top|left" height="20" label="Upload"
- left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
- </panel>
- </panel>
-
-
-
- <button
- top="412"
- right="-245"
- width="90"
- height="22"
- name="back"
- label="&lt;&lt; Back" />
- <button
- top_delta="0"
- right="-150"
- width="90"
- height="22"
- name="next"
- label="Next &gt;&gt; " />
- <button
- top_delta="0"
- right="-15"
- width="90"
- height="22"
- name="cancel"
- label="Cancel" />
- <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
-
- <string name="status_idle">Idle</string>
- <string name="status_reading_file">Loading...</string>
- <string name="status_generating_meshes">Generating Meshes...</string>
- <string name="high">High</string>
- <string name="medium">Medium</string>
- <string name="low">Low</string>
- <string name="lowest">Lowest</string>
- <string name="mesh_status_good">Ship it!</string>
- <string name="mesh_status_na">N/A</string>
- <string name="mesh_status_none">None</string>
- <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
- <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
- <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
- <string name="mesh_status_missing_lod">Missing required level of detail.</string>
- <string name="layer_all">All</string>
- <!-- Text to display in physics layer combo box for "all layers" -->
-
-</floater>
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ layout="topleft"
+ name="Model Wizard"
+ help_topic="model_wizard"
+ bg_opaque_image_overlay="0.5 0.5 0.5 1"
+ height="475"
+ save_rect="true"
+ title="UPLOAD MODEL WIZARD"
+ width="530">
+ <button
+ top="32"
+ tab_stop="false"
+ left="410"
+ height="32"
+ name="upload_btn"
+ enabled="false"
+ label="5. Upload"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="32"
+ left="310"
+ height="32"
+ tab_stop="false"
+ name="review_btn"
+ label="4. Review"
+ enabled="false"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="32"
+ left="210"
+ height="32"
+ name="physics_btn"
+ label="3. Physics"
+ tab_stop="false"
+ enabled="false"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="32"
+ left="115"
+ name="optimize_btn"
+ label="2. Optimize"
+ tab_stop="false"
+ height="32"
+ border="false"
+ image_unselected="model_wizard/middle_button_off.png"
+ image_selected="model_wizard/middle_button_press.png"
+ image_hover_unselected="model_wizard/middle_button_over.png"
+ image_disabled="model_wizard/middle_button_disabled.png"
+ image_disabled_selected="model_wizard/middle_button_disabled.png"
+ width="110"/>
+ <button
+ top="32"
+ left="15"
+ name="choose_file_btn"
+ tab_stop="false"
+ enabled="false"
+ label="1. Choose File"
+ height="32"
+ image_unselected="model_wizard/left_button_off.png"
+ image_selected="model_wizard/left_button_press.png"
+ image_hover_unselected="model_wizard/left_button_over.png"
+ image_disabled="model_wizard/left_button_disabled.png"
+ image_disabled_selected="model_wizard/left_button_disabled.png"
+ width="110"/>
+ <panel
+ height="388"
+ top_pad="0"
+ name="choose_file_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ width="500"
+ name="header_panel"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ top="2"
+ name="header_text"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Upload Model
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ name="description"
+ font="SansSerifSmall"
+ layout="topleft"
+ word_wrap="true"
+ left_delta="0">
+ This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="245"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ type="string"
+ length="1"
+ text_color="White"
+ follows="left|top"
+ top="10"
+ height="10"
+ layout="topleft"
+ left_delta="10"
+ name="Cache location"
+ width="300">
+ Filename:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top"
+ font="SansSerifSmall"
+ height="20"
+ layout="topleft"
+ left_delta="0"
+ max_length="4096"
+ name="lod_file"
+ top_pad="5"
+ width="220" />
+ <button
+ follows="left|top"
+ height="23"
+ label="Browse..."
+ label_selected="Browse..."
+ layout="topleft"
+ left_pad="5"
+ name="browse"
+ top_delta="-1"
+ width="85">
+ </button>
+ <text
+ top_delta="-15"
+ width="200"
+ height="15"
+ font="SansSerifSmall"
+ layout="topleft"
+ text_color="White"
+ left_pad="19">
+ Model Preview:
+ </text>
+ <!-- Placeholder panel for 3D preview render -->
+ <panel
+ left_delta="0"
+ top_pad="0"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="150"
+ follows="all"
+ width="150">
+ </panel>
+ <text
+ top_pad="10"
+ width="130"
+ height="15"
+ left="340"
+ text_color="White"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="2"
+ width="160"
+ height="15"
+ name="import_dimensions"
+ left_delta="0">
+ X: [X] |Y: [Y] |Z: [Z]
+ </text>
+ <text
+ top="100"
+ width="320"
+ height="15"
+ left="10"
+ text_color="White"
+ word_wrap="true">
+ Note:
+ </text>
+ <text
+ top_pad="0"
+ width="320"
+ height="40"
+ left="10"
+ word_wrap="true">
+Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] .
+ </text>
+ </panel>
+ </panel>
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="optimize_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Optimize
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ This wizard is optimizing your model. This may take several minutes. To stop the process click the back button
+ </text>
+ <panel
+ top_delta="40"
+ visible="false"
+ left="15"
+ height="245"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text
+ top="20"
+ width="300"
+ height="12"
+ font="SansSerifBold"
+ left="112">Generating Level of Detail</text>
+ <progress_bar
+ name="optimize_progress_bar"
+ image_fill="model_wizard\progress_light.png"
+ color_bg="1 1 1 1"
+ color_bar="1 1 1 0.96"
+ follows="left|right|top"
+ width="260"
+ height="16"
+ image_bar="model_wizard\progress_bar_bg.png"
+ top_pad="14"
+ left="110"/>
+ <icon
+ top_pad="10"
+ left_delta="0"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="high_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: High</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="medium_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Medium</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="low_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Low</text>
+ <icon
+ top_pad="10"
+ left_delta="-18"
+ width="13"
+ height="12"
+ image_name="model_wizard\check_mark.png"/>
+ <text
+ top_delta="0"
+ left_delta="18"
+ name="lowest_detail_text"
+ width="200"
+ height="14">Generate Level of Detail: Lowest</text>
+ </panel>
+ <panel
+ top_delta="0"
+ left_delta="0"
+ height="245"
+ width="500"
+ name="content2"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18"
+ name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ </combo_box>
+ <panel
+ left="10"
+ top_pad="5"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="175"
+ follows="all"
+ width="175">
+ </panel>
+ <text top="35" left="220" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
+ <text top="55" left="200" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
+ <text top="35" left="380" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
+ <text top="55" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+
+ <slider
+ follows="left|top"
+ height="20"
+ increment="1"
+ layout="topleft"
+ left="200"
+ max_val="2"
+ initial_value="1"
+ min_val="0"
+ name="accuracy_slider"
+ show_text="false"
+ top="105"
+ width="290" />
+ <text
+ font="SansSerifSmall"
+ top_pad="1"
+ width="300"
+ left_delta="6"
+ height="4">' ' '</text>
+ <text top_delta="25" width="100" text_color="White" left_delta="50" height="20">Resource Cost:</text>
+ <text top_delta="25" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text>
+ <text
+ top_pad="15"
+ width="130"
+ height="15"
+ left="10"
+ text_color="White"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="0"
+ width="160"
+ height="15"
+ name="import_dimensions"
+ left_delta="0">
+ X: [X] |Y: [Y] |Z: [Z]
+ </text>
+ </panel>
+ </panel>
+
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="physics_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Physics
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="50"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="245"
+ width="500"
+ name="content"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true">
+ <text top="15" left="30" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
+ <text top="35" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
+ <text top="15" left="390" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
+ <text top="35" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
+
+ <slider
+ follows="left|top"
+ height="22"
+ increment=".1"
+ layout="topleft"
+ left="20"
+ max_val="1"
+ initial_value="0.5"
+ min_val="0"
+ name="physics_slider"
+ show_text="false"
+ top="80"
+ width="440" />
+ <text
+ font="SansSerifSmall"
+ top_pad="0"
+ width="500"
+ left_delta="6"
+ height="4">' ' ' ' ' ' ' ' ' ' '</text>
+ <text top_pad="10" width="110" halign="center" word_wrap="true" left="25" height="40">Recommended for solid objects</text>
+ <text top_delta="0" width="110" halign="center" word_wrap="true" left="190" height="40">Recommended for buildings</text>
+ <text top_delta="0" width="110" halign="center" word_wrap="true" left="350" height="40">Recommended for vehicles</text>
+ <text top_delta="60" width="100" text_color="White" left="160" height="20">Resource Cost:</text>
+ <text top_delta="20" width="100" text_color="White" left_delta="0" height="20">Physics Cost:</text>
+ <text top_delta="20" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text>
+
+ </panel>
+ </panel>
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="review_panel"
+ visible="false"
+ width="530"
+ left="0">
+ <panel
+ height="22"
+ top_pad="16"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ text_color="White"
+ top="3"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Review
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="10">
+ Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
+ </text>
+ <panel
+ top_delta="40"
+ left="15"
+ height="245"
+ width="500"
+ name="content">
+ <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
+ Model Preview:
+ </text>
+ <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18"
+ name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
+ <combo_item name="high">
+ High
+ </combo_item>
+ <combo_item name="medium">
+ Medium
+ </combo_item>
+ <combo_item name="lowest">
+ Lowest
+ </combo_item>
+ <combo_item name="low">
+ Low
+ </combo_item>
+ </combo_box>
+ <panel
+ left="10"
+ top_pad="10"
+ name="preview_panel"
+ bevel_style="none"
+ border_style="line"
+ border="true"
+ height="190"
+ follows="all"
+ width="190">
+ </panel>
+ <text
+ top_pad="8"
+ width="130"
+ height="15"
+ left="10"
+ text_color="White"
+ word_wrap="true">
+ Dimensions (meters):
+ </text>
+ <text
+ top_pad="0"
+ width="160"
+ height="15"
+ name="import_dimensions"
+ left_delta="0">
+ X: [X] |Y: [Y] |Z: [Z]
+ </text>
+ </panel>
+ <text
+ width="200"
+ height="12"
+ top="125"
+ left="230"
+ font="SansSerifSmallBold"
+ text_color="White">Resource Cost:</text>
+ <text
+ width="285"
+ height="30"
+ top_pad="0"
+ left_delta="0"
+ word_wrap="true"
+ font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text>
+ <text
+ width="200"
+ height="12"
+ top_pad="10"
+ left_delta="0"
+ font="SansSerifSmallBold"
+ text_color="White">Physics Cost:</text>
+ <text
+ width="285"
+ height="30"
+ top_pad="0"
+ left_delta="0"
+ word_wrap="true"
+ font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text>
+ <text
+ width="200"
+ height="12"
+ top_pad="10"
+ left_delta="0"
+ font="SansSerifSmallBold"
+ text_color="White">Upload Fee:</text>
+ <text
+ width="285"
+ height="26"
+ top_pad="0"
+ left_delta="0"
+ word_wrap="true"
+ font="SansSerifItalic">This is the amount the upload will cost.</text>
+ <check_box
+ height="16"
+ layout="topleft"
+ left_delta="0"
+ name="confirm_checkbox"
+ top_pad="15"
+ width="16" />
+ <text
+ height="100"
+ width="240"
+ word_wrap="true"
+ left_delta="25"
+ top_delta="0">I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more]</text>
+ </panel>
+
+
+
+
+ <panel
+ height="388"
+ top_delta="0"
+ name="upload_panel"
+ visible="true"
+ width="530"
+ left="0">
+ <panel
+ height="20"
+ top_pad="20"
+ name="header_panel"
+ width="500"
+ bg_opaque_color="DkGray2"
+ background_visible="true"
+ background_opaque="true"
+ left="20">
+ <text
+ width="200"
+ left="10"
+ name="header_text"
+ top="2"
+ text_color="White"
+ height="10"
+ font="SansSerifBig"
+ layout="topleft">
+ Upload Complete!
+ </text>
+ </panel>
+ <text
+ top_pad="14"
+ width="460"
+ height="20"
+ font="SansSerifSmall"
+ layout="topleft"
+ name="description"
+ word_wrap="true"
+ left_delta="0">
+ Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
+ </text>
+ <icon
+ top_pad="15"
+ left_delta="0"
+ width="495"
+ height="2"
+ image_name="model_wizard\divider_line.png"/>
+ </panel>
+
+
+
+ <button
+ top="440"
+ right="-245"
+ width="90"
+ height="22"
+ name="back"
+ label="&lt;&lt; Back" />
+ <button
+ top_delta="0"
+ right="-150"
+ width="90"
+ height="22"
+ name="next"
+ label="Next &gt;&gt; " />
+ <button
+ top_delta="0"
+ right="-150"
+ width="90"
+ height="22"
+ visible="false"
+ name="upload"
+ tool_tip="Upload to simulator"
+ label="Upload" />
+ <button
+ top_delta="0"
+ right="-15"
+ width="90"
+ height="22"
+ name="cancel"
+ label="Cancel" />
+ <button
+ top_delta="0"
+ right="-15"
+ width="90"
+ height="22"
+ name="close"
+ visible="false"
+ label="Close" />
+ <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
+
+ <string name="status_idle">Idle</string>
+ <string name="status_reading_file">Loading...</string>
+ <string name="status_generating_meshes">Generating Meshes...</string>
+ <string name="high">High</string>
+ <string name="medium">Medium</string>
+ <string name="low">Low</string>
+ <string name="lowest">Lowest</string>
+ <string name="mesh_status_good">Ship it!</string>
+ <string name="mesh_status_na">N/A</string>
+ <string name="mesh_status_none">None</string>
+ <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
+ <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
+ <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
+ <string name="mesh_status_missing_lod">Missing required level of detail.</string>
+ <string name="layer_all">All</string>
+ <!-- Text to display in physics layer combo box for "all layers" -->
+
+</floater>