diff options
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 58 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 668 | ||||
-rw-r--r-- | indra/newview/llfloatermodelwizard.cpp | 223 | ||||
-rw-r--r-- | indra/newview/llfloatermodelwizard.h | 36 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_wizard.xml | 1392 |
5 files changed, 1368 insertions, 1009 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2f1ce25511..41fbdab2de 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -276,7 +276,10 @@ BOOL LLFloaterModelPreview::postBuild() return FALSE;
}
- setViewOption("show_textures", true);
+
+
+
+
childSetAction("lod_browse", onBrowseLOD, this);
@@ -393,13 +396,22 @@ LLFloaterModelPreview::~LLFloaterModelPreview() void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
{
- mViewOption[userdata.asString()] = !mViewOption[userdata.asString()];
- mModelPreview->refresh();
+ if (mModelPreview)
+ { + mModelPreview->mViewOption[userdata.asString()] = !mModelPreview->mViewOption[userdata.asString()];
+
+ mModelPreview->refresh();
+ }
}
bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
{
- return mViewOption[userdata.asString()];
+ if (mModelPreview)
+ {
+ return mModelPreview->mViewOption[userdata.asString()];
+ }
+
+ return false;
}
bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
@@ -422,11 +434,6 @@ void LLFloaterModelPreview::disableViewOption(const std::string& option) setViewOptionEnabled(option, false);
}
-void LLFloaterModelPreview::setViewOption(const std::string& option, bool value)
-{
- mViewOption[option] = value;
-}
-
void LLFloaterModelPreview::loadModel(S32 lod)
{
mModelPreview->mLoading = true;
@@ -2017,7 +2024,9 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mBuildShareTolerance = 0.f;
mBuildQueueMode = GLOD_QUEUE_GREEDY;
mBuildBorderMode = GLOD_BORDER_UNLOCK;
- mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
+ mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; +
+ mViewOption["show_textures"] = false;
mFMP = fmp;
@@ -3258,13 +3267,14 @@ void LLModelPreview::updateStatusMessages() if (!fmp->isViewOptionEnabled("show_physics"))
{
fmp->enableViewOption("show_physics");
- fmp->setViewOption("show_physics", true);
+ mViewOption["show_physics"] = true;
}
}
else
{
fmp->disableViewOption("show_physics");
- fmp->setViewOption("show_physics", false);
+ mViewOption["show_physics"] = false;
+
}
//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
@@ -3589,21 +3599,11 @@ BOOL LLModelPreview::render() LLMutexLock lock(this);
mNeedsUpdate = FALSE;
- bool edges = false;
- bool joint_positions = false;
- bool skin_weight = false;
- bool textures = false;
- bool physics = false;
-
- LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
- if (fmp)
- {
- edges = fmp->isViewOptionChecked("show_edges");
- joint_positions = fmp->isViewOptionChecked("show_joint_positions");
- skin_weight = fmp->isViewOptionChecked("show_skin_weight");
- textures = fmp->isViewOptionChecked("show_textures");
- physics = fmp->isViewOptionChecked("show_physics");
- }
+ bool edges = mViewOption["show_edges"];
+ bool joint_positions = mViewOption["show_joint_positions"];
+ bool skin_weight = mViewOption["show_skin_weight"];
+ bool textures = mViewOption["show_textures"];
+ bool physics = mViewOption["show_physics"];
S32 width = getWidth();
S32 height = getHeight();
@@ -3636,6 +3636,8 @@ BOOL LLModelPreview::render() gGL.popMatrix();
}
+ LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+
bool has_skin_weights = false;
bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
@@ -3667,7 +3669,7 @@ BOOL LLModelPreview::render() mFMP->childDisable("upload_skin");
if (fmp)
{
- fmp->setViewOption("show_skin_weight", false);
+ mViewOption["show_skin_weight"] = false;
fmp->disableViewOption("show_skin_weight");
fmp->disableViewOption("show_joint_positions");
}
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 48263d493a..df1b06aeaf 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -1,337 +1,333 @@ -/**
- * @file llfloatermodelpreview.h
- * @brief LLFloaterModelPreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLFLOATERMODELPREVIEW_H
-#define LL_LLFLOATERMODELPREVIEW_H
-
-#include "llfloaternamedesc.h"
-
-#include "lldynamictexture.h"
-#include "llquaternion.h"
-#include "llmeshrepository.h"
-#include "llmodel.h"
-#include "llthread.h"
-#include "llviewermenufile.h"
-
-class LLComboBox;
-class LLJoint;
-class LLViewerJointMesh;
-class LLVOAvatar;
-class LLTextBox;
-class LLVertexBuffer;
-class LLModelPreview;
-class LLFloaterModelPreview;
-class daeElement;
-class domProfile_COMMON;
-class domInstance_geometry;
-class domNode;
-class domTranslate;
-class LLMenuButton;
-class LLToggleableMenu;
-
-const S32 NUM_LOD = 4;
-
-class LLModelLoader : public LLThread
-{
-public:
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- ERROR_PARSING, //basically loading failed
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
- S32 mLod;
- LLModelPreview* mPreview;
- LLMatrix4 mTransform;
- BOOL mFirstTransform;
- LLVector3 mExtents[2];
-
- std::map<daeElement*, LLPointer<LLModel> > mModel;
-
- typedef std::vector<LLPointer<LLModel> > model_list;
- model_list mModelList;
-
- typedef std::vector<LLModelInstance> model_instance_list;
-
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
-
- virtual void run();
-
- void processElement(daeElement* element);
- std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
- LLImportMaterial profileToMaterial(domProfile_COMMON* material);
- std::string getElementLabel(daeElement *element);
- LLColor4 getDaeColor(daeElement* element);
-
- daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
-
- bool isNodeAJoint( domNode* pNode );
- void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
- void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
- void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
-
- void setLoadState( U32 state ) { mState = state; }
- U32 getLoadState( void ) { return mState; }
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- std::map<std::string, std::string> mJointMap;
-};
-
-class LLFloaterModelPreview : public LLFloater
-{
-public:
-
- class DecompRequest : public LLPhysicsDecomp::Request
- {
- public:
- S32 mContinue;
- LLPointer<LLModel> mModel;
-
- DecompRequest(const std::string& stage, LLModel* mdl);
- virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
- virtual void completed();
-
- };
- static LLFloaterModelPreview* sInstance;
-
- LLFloaterModelPreview(const LLSD& key);
- virtual ~LLFloaterModelPreview();
-
- virtual BOOL postBuild();
-
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
-
- static void onMouseCaptureLostModelPreview(LLMouseHandler*);
- static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
-
- static void onBrowseLOD(void* data);
-
- static void onUpload(void* data);
-
- static void onClearMaterials(void* data);
- static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh);
-
- static void refresh(LLUICtrl* ctrl, void* data);
-
- void updateResourceCost();
-
- void loadModel(S32 lod);
-
- void onViewOptionChecked(const LLSD& userdata);
- bool isViewOptionChecked(const LLSD& userdata);
- bool isViewOptionEnabled(const LLSD& userdata);
- void setViewOptionEnabled(const std::string& option, bool enabled);
- void enableViewOption(const std::string& option);
- void disableViewOption(const std::string& option);
- void setViewOption(const std::string& option, bool value);
-
-protected:
- friend class LLModelPreview;
- friend class LLMeshFilePicker;
- friend class LLPhysicsDecomp;
-
- static void onImportScaleCommit(LLUICtrl*, void*);
- static void onUploadJointsCommit(LLUICtrl*,void*);
- static void onUploadSkinCommit(LLUICtrl*,void*);
-
- static void onPreviewLODCommit(LLUICtrl*,void*);
-
- static void onGenerateNormalsCommit(LLUICtrl*,void*);
-
- static void onAutoFillCommit(LLUICtrl*,void*);
- static void onLODParamCommit(LLUICtrl*,void*);
-
- static void onExplodeCommit(LLUICtrl*, void*);
-
- static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
-
- static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
- static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
-
- void draw();
-
- void initDecompControls();
-
- void setStatusMessage(const std::string& msg);
-
- LLModelPreview* mModelPreview;
-
- LLPhysicsDecomp::decomp_params mDecompParams;
-
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- U32 mGLName;
- static S32 sUploadAmount;
-
- std::set<LLPointer<DecompRequest> > mCurRequest;
- std::string mStatusMessage;
-
+/** + * @file llfloatermodelpreview.h + * @brief LLFloaterModelPreview class definition + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERMODELPREVIEW_H +#define LL_LLFLOATERMODELPREVIEW_H + +#include "llfloaternamedesc.h" + +#include "lldynamictexture.h" +#include "llquaternion.h" +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" +#include "llviewermenufile.h" + +class LLComboBox; +class LLJoint; +class LLViewerJointMesh; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class LLModelPreview; +class LLFloaterModelPreview; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; +class domNode; +class domTranslate; +class LLMenuButton; +class LLToggleableMenu; + +const S32 NUM_LOD = 4; + +class LLModelLoader : public LLThread +{ +public: + typedef enum + { + STARTING = 0, + READING_FILE, + CREATING_FACES, + GENERATING_VERTEX_BUFFERS, + GENERATING_LOD, + DONE, + ERROR_PARSING, //basically loading failed + } eLoadState; + + U32 mState; + std::string mFilename; + S32 mLod; + LLModelPreview* mPreview; + LLMatrix4 mTransform; + BOOL mFirstTransform; + LLVector3 mExtents[2]; + + std::map<daeElement*, LLPointer<LLModel> > mModel; + + typedef std::vector<LLPointer<LLModel> > model_list; + model_list mModelList; + + typedef std::vector<LLModelInstance> model_instance_list; + + typedef std::map<LLMatrix4, model_instance_list > scene; + + scene mScene; + + typedef std::queue<LLPointer<LLModel> > model_queue; + + //queue of models that need a physics rep + model_queue mPhysicsQ; + + LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); + + virtual void run(); + + void processElement(daeElement* element); + std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); + LLImportMaterial profileToMaterial(domProfile_COMMON* material); + std::string getElementLabel(daeElement *element); + LLColor4 getDaeColor(daeElement* element); + + daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); + + bool isNodeAJoint( domNode* pNode ); + void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); + void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); + void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); + + void setLoadState( U32 state ) { mState = state; } + U32 getLoadState( void ) { return mState; } + + //map of avatar joints as named in COLLADA assets to internal joint names + std::map<std::string, std::string> mJointMap; +}; + +class LLFloaterModelPreview : public LLFloater +{ +public: + + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + S32 mContinue; + LLPointer<LLModel> mModel; + + DecompRequest(const std::string& stage, LLModel* mdl); + virtual S32 statusCallback(const char* status, S32 p1, S32 p2); + virtual void completed(); + + }; + static LLFloaterModelPreview* sInstance; + + LLFloaterModelPreview(const LLSD& key); + virtual ~LLFloaterModelPreview(); + + virtual BOOL postBuild(); + + BOOL handleMouseDown(S32 x, S32 y, MASK mask); + BOOL handleMouseUp(S32 x, S32 y, MASK mask); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + static void onMouseCaptureLostModelPreview(LLMouseHandler*); + static void setUploadAmount(S32 amount) { sUploadAmount = amount; } + + static void onBrowseLOD(void* data); + + static void onUpload(void* data); + + static void onClearMaterials(void* data); + + static void refresh(LLUICtrl* ctrl, void* data); + + void updateResourceCost(); + + void loadModel(S32 lod); + + void onViewOptionChecked(const LLSD& userdata); + bool isViewOptionChecked(const LLSD& userdata); + bool isViewOptionEnabled(const LLSD& userdata); + void setViewOptionEnabled(const std::string& option, bool enabled); + void enableViewOption(const std::string& option); + void disableViewOption(const std::string& option); + +protected: + friend class LLModelPreview; + friend class LLMeshFilePicker; + friend class LLPhysicsDecomp; + + static void onImportScaleCommit(LLUICtrl*, void*); + static void onUploadJointsCommit(LLUICtrl*,void*); + static void onUploadSkinCommit(LLUICtrl*,void*); + + static void onPreviewLODCommit(LLUICtrl*,void*); + + static void onGenerateNormalsCommit(LLUICtrl*,void*); + + static void onAutoFillCommit(LLUICtrl*,void*); + static void onLODParamCommit(LLUICtrl*,void*); + + static void onExplodeCommit(LLUICtrl*, void*); + + static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); + + static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata); + static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata); + static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata); + static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata); + static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata); + + void draw(); + + void initDecompControls(); + + void setStatusMessage(const std::string& msg); + + LLModelPreview* mModelPreview; + + LLPhysicsDecomp::decomp_params mDecompParams; + + S32 mLastMouseX; + S32 mLastMouseY; + LLRect mPreviewRect; + U32 mGLName; + static S32 sUploadAmount; + + std::set<LLPointer<DecompRequest> > mCurRequest; + std::string mStatusMessage; + + //use "disabled" as false by default + std::map<std::string, bool> mViewOptionDisabled; + + //store which lod mode each LOD is using + // 0 - load from file + // 1 - auto generate + // 2 - None + S32 mLODMode[4]; + + LLMenuButton* mViewOptionMenuButton; + LLToggleableMenu* mViewOptionMenu; + LLMutex* mStatusLock; +}; + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLMeshFilePicker(LLModelPreview* mp, S32 lod); + virtual void notify(const std::string& filename); + +private: + LLModelPreview* mMP; + S32 mLOD; +}; + + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + public: + + LLModelPreview(S32 width, S32 height, LLFloater* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + void setPhysicsFromLOD(S32 lod); + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void loadModel(std::string filename, S32 lod); + void loadModelCallback(S32 lod); + void genLODs(S32 which_lod = -1, U32 decimation = 3); + void generateNormals(); + void consolidate(); + void clearMaterials(); + U32 calcResourceCost(); + void rebuildUploadData(); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + bool containsRiggedAsset( void ); + void clearGLODGroup(); + + + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + + protected: + friend class LLFloaterModelPreview; + friend class LLFloaterModelWizard; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloater* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + bool mGenLOD; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + U32 mResourceCost; + std::string mLODFile[LLModel::NUM_LODS]; + bool mLoading; + std::map<std::string, bool> mViewOption;
-
- //use "disabled" as false by default
- std::map<std::string, bool> mViewOptionDisabled;
-
- //store which lod mode each LOD is using
- // 0 - load from file
- // 1 - auto generate
- // 2 - None
- S32 mLODMode[4];
-
- LLMenuButton* mViewOptionMenuButton;
- LLToggleableMenu* mViewOptionMenu;
- LLMutex* mStatusLock;
-};
-
-class LLMeshFilePicker : public LLFilePickerThread
-{
-public:
- LLMeshFilePicker(LLModelPreview* mp, S32 lod);
- virtual void notify(const std::string& filename);
-
-private:
- LLModelPreview* mMP;
- S32 mLOD;
-};
-
-
-class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
-{
- public:
-
- LLModelPreview(S32 width, S32 height, LLFloater* fmp);
- virtual ~LLModelPreview();
-
- void resetPreviewTarget();
- void setPreviewTarget(F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
-
- void setPhysicsFromLOD(S32 lod);
- BOOL render();
- void update();
- void genBuffers(S32 lod, bool skinned);
- void clearBuffers();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- void setPreviewLOD(S32 lod);
- void clearModel(S32 lod);
- void loadModel(std::string filename, S32 lod);
- void loadModelCallback(S32 lod);
- void genLODs(S32 which_lod = -1, U32 decimation = 3);
- void generateNormals();
- void consolidate();
- void clearMaterials();
- U32 calcResourceCost();
- void rebuildUploadData();
- void clearIncompatible(S32 lod);
- void updateStatusMessages();
- bool containsRiggedAsset( void );
- void clearGLODGroup();
-
-
- static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
-
- protected:
- friend class LLFloaterModelPreview;
- friend class LLFloaterModelWizard;
- friend class LLFloaterModelPreview::DecompRequest;
- friend class LLPhysicsDecomp;
-
- LLFloater* mFMP;
-
- BOOL mNeedsUpdate;
- bool mDirty;
- bool mGenLOD;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLVector3 mPreviewTarget;
- LLVector3 mPreviewScale;
- S32 mPreviewLOD;
- U32 mResourceCost;
- std::string mLODFile[LLModel::NUM_LODS];
- bool mLoading;
-
- //GLOD object parameters (must rebuild object if these change)
- F32 mBuildShareTolerance;
- U32 mBuildQueueMode;
- U32 mBuildOperator;
- U32 mBuildBorderMode;
-
-
- LLModelLoader* mModelLoader;
-
-
- LLModelLoader::scene mScene[LLModel::NUM_LODS];
- LLModelLoader::scene mBaseScene;
-
- LLModelLoader::model_list mModel[LLModel::NUM_LODS];
- LLModelLoader::model_list mBaseModel;
-
- U32 mGroup;
- std::map<LLPointer<LLModel>, U32> mObject;
- U32 mMaxTriangleLimit;
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
-
- LLMeshUploadThread::instance_list mUploadData;
- std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
-
- //map of vertex buffers to models (one vertex buffer in vector per face in model
- std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
-};
-
-
-#endif // LL_LLFLOATERMODELPREVIEW_H
+ + //GLOD object parameters (must rebuild object if these change) + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + + LLModelLoader* mModelLoader; + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + U32 mGroup; + std::map<LLPointer<LLModel>, U32> mObject; + U32 mMaxTriangleLimit; + std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1]; +}; + + +#endif // LL_LLFLOATERMODELPREVIEW_H diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp index aca5d67e60..fe53eafa40 100644 --- a/indra/newview/llfloatermodelwizard.cpp +++ b/indra/newview/llfloatermodelwizard.cpp @@ -35,10 +35,11 @@ #include "llfloatermodelwizard.h" #include "llfloatermodelpreview.h" #include "llfloaterreg.h" -#include "llslider.h" +#include "llsliderctrl.h" #include "lltoolmgr.h" #include "llviewerwindow.h" +LLFloaterModelWizard* LLFloaterModelWizard::sInstance = NULL; static const std::string stateNames[]={ "choose_file", @@ -50,8 +51,12 @@ static const std::string stateNames[]={ LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key) : LLFloater(key) { + sInstance = this; +} +LLFloaterModelWizard::~LLFloaterModelWizard() +{ + sInstance = NULL; } - void LLFloaterModelWizard::setState(int state) { mState = state; @@ -69,6 +74,34 @@ void LLFloaterModelWizard::setState(int state) if (state == OPTIMIZE) { mModelPreview->genLODs(-1); + mModelPreview->mViewOption["show_physics"] = false; + } + + if (state == PHYSICS) + { + mModelPreview->setPhysicsFromLOD(1); + mModelPreview->mViewOption["show_physics"] = true; + + getChild<LLView>("next")->setVisible(true); + getChild<LLView>("upload")->setVisible(false); + } + + if (state == REVIEW) + { + executePhysicsStage("Decompose"); + getChild<LLView>("close")->setVisible(false); + getChild<LLView>("next")->setVisible(false); + getChild<LLView>("back")->setVisible(true); + getChild<LLView>("upload")->setVisible(true); + getChild<LLView>("cancel")->setVisible(true); + } + + if (state == UPLOAD) + { + getChild<LLView>("close")->setVisible(true); + getChild<LLView>("back")->setVisible(false); + getChild<LLView>("upload")->setVisible(false); + getChild<LLView>("cancel")->setVisible(false); } } @@ -227,6 +260,161 @@ BOOL LLFloaterModelWizard::handleScrollWheel(S32 x, S32 y, S32 clicks) return TRUE; } +void LLFloaterModelWizard::initDecompControls() +{ + LLSD key; + + static const LLCDStageData* stage = NULL; + static S32 stage_count = 0; + + if (!stage && LLConvexDecomposition::getInstance() != NULL) + { + stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); + } + + static const LLCDParam* param = NULL; + static S32 param_count = 0; + if (!param && LLConvexDecomposition::getInstance() != NULL) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); + } + + for (S32 j = stage_count-1; j >= 0; --j) + { + gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; + // protected against stub by stage_count being 0 for stub above + LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + + for (S32 i = 0; i < param_count; ++i) + { + if (param[i].mStage != j) + { + continue; + } + + std::string name(param[i].mName ? param[i].mName : ""); + std::string description(param[i].mDescription ? param[i].mDescription : ""); + + if (param[i].mType == LLCDParam::LLCD_FLOAT) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); + } + else if (param[i].mType == LLCDParam::LLCD_INTEGER) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + } + else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); + } + else if (param[i].mType == LLCDParam::LLCD_ENUM) + { + mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); + } + } + } + + mDecompParams["Simplify Method"] = 0; // set it to retain % +} + +//static +void LLFloaterModelWizard::executePhysicsStage(std::string stage_name) +{ + if (sInstance) + { + F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal(); + + sInstance->mDecompParams["Retain%"] = physics_accuracy; + + if (!sInstance->mCurRequest.empty()) + { + llinfos << "Decomposition request still pending." << llendl; + return; + } + + if (sInstance->mModelPreview) + { + for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i]; + DecompRequest* request = new DecompRequest(stage_name, mdl); + sInstance->mCurRequest.insert(request); + gMeshRepo.mDecompThread->submitRequest(request); + } + } + } +} + +LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) +{ + mStage = stage; + mContinue = 1; + mModel = mdl; + mDecompID = &mdl->mDecompID; + mParams = sInstance->mDecompParams; + + //copy out positions and indices + if (mdl) + { + U16 index_offset = 0; + + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } +} + + +S32 LLFloaterModelWizard::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) +{ + setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); + + return mContinue; +} + +void LLFloaterModelWizard::DecompRequest::completed() +{ //called from the main thread + mModel->setConvexHullDecomposition(mHull); + + if (sInstance) + { + if (sInstance->mModelPreview) + { + sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; + sInstance->mModelPreview->mDirty = true; + LLFloaterModelWizard::sInstance->mModelPreview->refresh(); + } + + sInstance->mCurRequest.erase(this); + } + + if (mStage == "Decompose") + { + executePhysicsStage("Simplify"); + } +} + BOOL LLFloaterModelWizard::postBuild() { @@ -236,13 +424,13 @@ BOOL LLFloaterModelWizard::postBuild() getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this)); getChild<LLUICtrl>("cancel")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this)); + getChild<LLUICtrl>("close")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickCancel, this)); getChild<LLUICtrl>("back")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickBack, this)); getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this)); - childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); + getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2)); - - childSetAction("ok_btn", onUpload, this); - + getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this)); + LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this)); @@ -262,19 +450,20 @@ BOOL LLFloaterModelWizard::postBuild() childSetTextArg("import_dimensions", "[Y]", LLStringUtil::null); childSetTextArg("import_dimensions", "[Z]", LLStringUtil::null); + initDecompControls(); + return TRUE; } -void LLFloaterModelWizard::onUpload(void* user_data) -{ - LLFloaterModelWizard* mp = (LLFloaterModelWizard*) user_data; +void LLFloaterModelWizard::onUpload() +{ + mModelPreview->rebuildUploadData(); - mp->mModelPreview->rebuildUploadData(); + gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale, + childGetValue("upload_textures").asBoolean(), childGetValue("upload_skin"), childGetValue("upload_joints")); - gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, - mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); + setState(UPLOAD); - mp->closeFloater(false); } @@ -287,11 +476,9 @@ void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data) mModelPreview->refresh(); } -void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl) { - LLFloaterModelWizard *fp =(LLFloaterModelWizard *)userdata; - - if (!fp->mModelPreview) + if (!mModelPreview) { return; } @@ -302,7 +489,7 @@ void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order - fp->mModelPreview->setPreviewLOD(which_mode); + mModelPreview->setPreviewLOD(which_mode); } void LLFloaterModelWizard::draw() diff --git a/indra/newview/llfloatermodelwizard.h b/indra/newview/llfloatermodelwizard.h index b7fd28aa9d..eaf188ed40 100644 --- a/indra/newview/llfloatermodelwizard.h +++ b/indra/newview/llfloatermodelwizard.h @@ -26,13 +26,35 @@ #ifndef LLFLOATERMODELWIZARD_H #define LLFLOATERMODELWIZARD_H + +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" + + class LLModelPreview; + class LLFloaterModelWizard : public LLFloater { public: + + class DecompRequest : public LLPhysicsDecomp::Request + { + public: + S32 mContinue; + LLPointer<LLModel> mModel; + + DecompRequest(const std::string& stage, LLModel* mdl); + virtual S32 statusCallback(const char* status, S32 p1, S32 p2); + virtual void completed(); + + }; + + static LLFloaterModelWizard* sInstance; + LLFloaterModelWizard(const LLSD& key); - virtual ~LLFloaterModelWizard() {}; + virtual ~LLFloaterModelWizard(); /*virtual*/ BOOL postBuild(); void draw(); @@ -41,6 +63,14 @@ public: BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + void initDecompControls(); + + LLPhysicsDecomp::decomp_params mDecompParams; + std::set<LLPointer<DecompRequest> > mCurRequest; + std::string mStatusMessage; + static void executePhysicsStage(std::string stage_name); + private: enum EWizardState { @@ -59,9 +89,9 @@ private: bool onEnableNext(); bool onEnableBack(); void loadModel(); - static void onPreviewLODCommit(LLUICtrl*,void*); + void onPreviewLODCommit(LLUICtrl*); void onAccuracyPerformance(const LLSD& data); - static void onUpload(void* data); + void onUpload(); LLModelPreview* mModelPreview; LLRect mPreviewRect; diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml index 0f8844519a..e2ec557b06 100644 --- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml @@ -1,624 +1,768 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- layout="topleft"
- name="Model Wizard"
- help_topic="model_wizard"
- bg_opaque_image_overlay="0.5 0.5 0.5 1"
- height="450"
- save_rect="true"
- title="UPLOAD MODEL WIZARD"
- width="530">
- <button
- top="30"
- tab_stop="false"
- left="410"
- height="32"
- name="upload_btn"
- enabled="false"
- label="5. Upload"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="310"
- height="32"
- tab_stop="false"
- name="review_btn"
- label="4. Review"
- enabled="false"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="210"
- height="32"
- name="physics_btn"
- label="3. Physics"
- tab_stop="false"
- enabled="false"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="115"
- name="optimize_btn"
- label="2. Optimize"
- tab_stop="false"
- height="32"
- border="false"
- image_unselected="model_wizard/middle_button_off.png"
- image_selected="model_wizard/middle_button_press.png"
- image_hover_unselected="model_wizard/middle_button_over.png"
- image_disabled="model_wizard/middle_button_disabled.png"
- image_disabled_selected="model_wizard/middle_button_disabled.png"
- width="110"/>
- <button
- top="30"
- left="15"
- name="choose_file_btn"
- tab_stop="false"
- enabled="false"
- label="1. Choose File"
- height="32"
- image_unselected="model_wizard/left_button_off.png"
- image_selected="model_wizard/left_button_press.png"
- image_hover_unselected="model_wizard/left_button_over.png"
- image_disabled="model_wizard/left_button_disabled.png"
- image_disabled_selected="model_wizard/left_button_disabled.png"
- width="110"/>
- <panel
- height="388"
- top_pad="0"
- name="choose_file_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- width="500"
- name="header_panel"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- top="2"
- name="header_text"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Upload Model
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- name="description"
- font="SansSerifSmall"
- layout="topleft"
- word_wrap="true"
- left_delta="0">
- This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text
- type="string"
- length="1"
- text_color="White"
- follows="left|top"
- top="10"
- height="10"
- layout="topleft"
- left_delta="10"
- name="Cache location"
- width="300">
- Filename:
- </text>
- <line_editor
- border_style="line"
- border_thickness="1"
- follows="left|top"
- font="SansSerifSmall"
- height="20"
- layout="topleft"
- left_delta="0"
- max_length="4096"
- name="lod_file"
- top_pad="5"
- width="220" />
- <button
- follows="left|top"
- height="23"
- label="Browse..."
- label_selected="Browse..."
- layout="topleft"
- left_pad="5"
- name="browse"
- top_delta="-1"
- width="85">
- </button>
- <text
- top_delta="-15"
- width="200"
- height="15"
- font="SansSerifSmall"
- layout="topleft"
- text_color="White"
- left_pad="19">
- Model Preview:
- </text>
- <!-- Placeholder panel for 3D preview render -->
- <panel
- left_delta="0"
- top_pad="0"
- name="preview_panel"
- bevel_style="none"
- border_style="line"
- border="true"
- height="150"
- follows="all"
- width="150">
- </panel>
- <text
- top_pad="10"
- width="130"
- height="15"
- left="340"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="2"
- width="160"
- height="15"
- name="import_dimensions"
- left_delta="0">
- X: [X] |Y: [Y] |Z: [Z]
- </text>
- <text
- top="100"
- width="320"
- height="15"
- left="10"
- text_color="White"
- word_wrap="true">
- Note:
- </text>
- <text
- top_pad="0"
- width="320"
- height="40"
- left="10"
- word_wrap="true">
-Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] .
- </text>
- </panel>
- </panel>
-
-
- <panel
- height="388"
- top_delta="0"
- name="optimize_panel"
- visible="true"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Optimize
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- This wizard is optimizing your model. This may take several minutes. To stop the process click the back button
- </text>
- <panel
- top_delta="40"
- visible="false"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text
- top="20"
- width="300"
- height="12"
- font="SansSerifBold"
- left="112">Generating Level of Detail</text>
- <progress_bar
- name="optimize_progress_bar"
- image_fill="model_wizard\progress_light.png"
- color_bg="1 1 1 1"
- color_bar="1 1 1 0.96"
- follows="left|right|top"
- width="260"
- height="16"
- image_bar="model_wizard\progress_bar_bg.png"
- top_pad="14"
- left="110"/>
- <icon
- top_pad="10"
- left_delta="0"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="high_detail_text"
- width="200"
- height="14">Generate Level of Detail: High</text>
- <icon
- top_pad="10"
- left_delta="-18"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="medium_detail_text"
- width="200"
- height="14">Generate Level of Detail: Medium</text>
- <icon
- top_pad="10"
- left_delta="-18"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="low_detail_text"
- width="200"
- height="14">Generate Level of Detail: Low</text>
- <icon
- top_pad="10"
- left_delta="-18"
- width="13"
- height="12"
- image_name="model_wizard\check_mark.png"/>
- <text
- top_delta="0"
- left_delta="18"
- name="lowest_detail_text"
- width="200"
- height="14">Generate Level of Detail: Lowest</text>
- </panel>
- <panel
- top_delta="0"
- left_delta="0"
- height="245"
- width="500"
- name="content2"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label">
- Model Preview:
- </text>
- <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18"
- name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render">
- <combo_item name="high">
- High
- </combo_item>
- <combo_item name="medium">
- Medium
- </combo_item>
- <combo_item name="lowest">
- Lowest
- </combo_item>
- <combo_item name="low">
- Low
- </combo_item>
- </combo_box>
- <panel
- left="10"
- top_pad="5"
- name="preview_panel"
- bevel_style="none"
- border_style="line"
- border="true"
- height="175"
- follows="all"
- width="175">
- </panel>
- <text top="35" left="220" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text>
- <text top="55" left="200" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text>
- <text top="35" left="380" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text>
- <text top="55" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text>
-
- <slider
- follows="left|top"
- height="20"
- increment="1"
- layout="topleft"
- left="200"
- max_val="2"
- initial_value="1"
- min_val="0"
- name="accuracy_slider"
- show_text="false"
- top="105"
- width="290" />
- <text
- font="SansSerifSmall"
- top_pad="1"
- width="300"
- left_delta="6"
- height="4">' ' '</text>
- <text top_delta="25" width="100" text_color="White" left_delta="50" height="20">Resource Cost:</text>
- <text top_delta="25" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text>
- <text
- top_pad="15"
- width="130"
- height="15"
- left="10"
- text_color="White"
- word_wrap="true">
- Dimensions (meters):
- </text>
- <text
- top_pad="0"
- width="160"
- height="15"
- name="import_dimensions"
- left_delta="0">
- X: [X] |Y: [Y] |Z: [Z]
- </text>
- </panel>
- </panel>
-
-
-
- <panel
- height="388"
- top_delta="0"
- name="physics_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Physics
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"/>
- </panel>
-
-
- <panel
- height="388"
- top_delta="0"
- name="review_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Review
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"/>
- </panel>
-
-
-
-
- <panel
- height="388"
- top_delta="0"
- name="upload_panel"
- visible="false"
- width="530"
- left="0">
- <panel
- height="20"
- top_pad="20"
- name="header_panel"
- width="500"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true"
- left="20">
- <text
- width="200"
- left="10"
- name="header_text"
- top="2"
- height="10"
- font="SansSerifBig"
- layout="topleft">
- Upload Complete!
- </text>
- </panel>
- <text
- top_pad="14"
- width="460"
- height="20"
- font="SansSerifSmall"
- layout="topleft"
- name="description"
- word_wrap="true"
- left_delta="0">
- Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
- </text>
- <panel
- top_delta="40"
- left="15"
- height="245"
- width="500"
- name="content"
- bg_opaque_color="DkGray2"
- background_visible="true"
- background_opaque="true">
- <button top="10" follows="top|left" height="20" label="Upload"
- left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/>
- </panel>
- </panel>
-
-
-
- <button
- top="412"
- right="-245"
- width="90"
- height="22"
- name="back"
- label="<< Back" />
- <button
- top_delta="0"
- right="-150"
- width="90"
- height="22"
- name="next"
- label="Next >> " />
- <button
- top_delta="0"
- right="-15"
- width="90"
- height="22"
- name="cancel"
- label="Cancel" />
- <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>
-
- <string name="status_idle">Idle</string>
- <string name="status_reading_file">Loading...</string>
- <string name="status_generating_meshes">Generating Meshes...</string>
- <string name="high">High</string>
- <string name="medium">Medium</string>
- <string name="low">Low</string>
- <string name="lowest">Lowest</string>
- <string name="mesh_status_good">Ship it!</string>
- <string name="mesh_status_na">N/A</string>
- <string name="mesh_status_none">None</string>
- <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
- <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
- <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
- <string name="mesh_status_missing_lod">Missing required level of detail.</string>
- <string name="layer_all">All</string>
- <!-- Text to display in physics layer combo box for "all layers" -->
-
-</floater>
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + layout="topleft" + name="Model Wizard" + help_topic="model_wizard" + bg_opaque_image_overlay="0.5 0.5 0.5 1" + height="475" + save_rect="true" + title="UPLOAD MODEL WIZARD" + width="530"> + <button + top="32" + tab_stop="false" + left="410" + height="32" + name="upload_btn" + enabled="false" + label="5. Upload" + border="false" + image_unselected="model_wizard/middle_button_off.png" + image_selected="model_wizard/middle_button_press.png" + image_hover_unselected="model_wizard/middle_button_over.png" + image_disabled="model_wizard/middle_button_disabled.png" + image_disabled_selected="model_wizard/middle_button_disabled.png" + width="110"/> + <button + top="32" + left="310" + height="32" + tab_stop="false" + name="review_btn" + label="4. Review" + enabled="false" + border="false" + image_unselected="model_wizard/middle_button_off.png" + image_selected="model_wizard/middle_button_press.png" + image_hover_unselected="model_wizard/middle_button_over.png" + image_disabled="model_wizard/middle_button_disabled.png" + image_disabled_selected="model_wizard/middle_button_disabled.png" + width="110"/> + <button + top="32" + left="210" + height="32" + name="physics_btn" + label="3. Physics" + tab_stop="false" + enabled="false" + border="false" + image_unselected="model_wizard/middle_button_off.png" + image_selected="model_wizard/middle_button_press.png" + image_hover_unselected="model_wizard/middle_button_over.png" + image_disabled="model_wizard/middle_button_disabled.png" + image_disabled_selected="model_wizard/middle_button_disabled.png" + width="110"/> + <button + top="32" + left="115" + name="optimize_btn" + label="2. Optimize" + tab_stop="false" + height="32" + border="false" + image_unselected="model_wizard/middle_button_off.png" + image_selected="model_wizard/middle_button_press.png" + image_hover_unselected="model_wizard/middle_button_over.png" + image_disabled="model_wizard/middle_button_disabled.png" + image_disabled_selected="model_wizard/middle_button_disabled.png" + width="110"/> + <button + top="32" + left="15" + name="choose_file_btn" + tab_stop="false" + enabled="false" + label="1. Choose File" + height="32" + image_unselected="model_wizard/left_button_off.png" + image_selected="model_wizard/left_button_press.png" + image_hover_unselected="model_wizard/left_button_over.png" + image_disabled="model_wizard/left_button_disabled.png" + image_disabled_selected="model_wizard/left_button_disabled.png" + width="110"/> + <panel + height="388" + top_pad="0" + name="choose_file_panel" + visible="false" + width="530" + left="0"> + <panel + height="20" + top_pad="20" + width="500" + name="header_panel" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true" + left="20"> + <text + width="200" + left="10" + top="2" + name="header_text" + height="10" + font="SansSerifBig" + layout="topleft"> + Upload Model + </text> + </panel> + <text + top_pad="14" + width="460" + height="20" + name="description" + font="SansSerifSmall" + layout="topleft" + word_wrap="true" + left_delta="0"> + This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. + </text> + <panel + top_delta="40" + left="15" + height="245" + width="500" + name="content" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true"> + <text + type="string" + length="1" + text_color="White" + follows="left|top" + top="10" + height="10" + layout="topleft" + left_delta="10" + name="Cache location" + width="300"> + Filename: + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top" + font="SansSerifSmall" + height="20" + layout="topleft" + left_delta="0" + max_length="4096" + name="lod_file" + top_pad="5" + width="220" /> + <button + follows="left|top" + height="23" + label="Browse..." + label_selected="Browse..." + layout="topleft" + left_pad="5" + name="browse" + top_delta="-1" + width="85"> + </button> + <text + top_delta="-15" + width="200" + height="15" + font="SansSerifSmall" + layout="topleft" + text_color="White" + left_pad="19"> + Model Preview: + </text> + <!-- Placeholder panel for 3D preview render --> + <panel + left_delta="0" + top_pad="0" + name="preview_panel" + bevel_style="none" + border_style="line" + border="true" + height="150" + follows="all" + width="150"> + </panel> + <text + top_pad="10" + width="130" + height="15" + left="340" + text_color="White" + word_wrap="true"> + Dimensions (meters): + </text> + <text + top_pad="2" + width="160" + height="15" + name="import_dimensions" + left_delta="0"> + X: [X] |Y: [Y] |Z: [Z] + </text> + <text + top="100" + width="320" + height="15" + left="10" + text_color="White" + word_wrap="true"> + Note: + </text> + <text + top_pad="0" + width="320" + height="40" + left="10" + word_wrap="true"> +Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] . + </text> + </panel> + </panel> + + + <panel + height="388" + top_delta="0" + name="optimize_panel" + visible="false" + width="530" + left="0"> + <panel + height="20" + top_pad="20" + name="header_panel" + width="500" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true" + left="20"> + <text + width="200" + left="10" + name="header_text" + top="2" + height="10" + font="SansSerifBig" + layout="topleft"> + Optimize + </text> + </panel> + <text + top_pad="14" + width="460" + height="20" + font="SansSerifSmall" + layout="topleft" + name="description" + word_wrap="true" + left_delta="0"> + This wizard is optimizing your model. This may take several minutes. To stop the process click the back button + </text> + <panel + top_delta="40" + visible="false" + left="15" + height="245" + width="500" + name="content" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true"> + <text + top="20" + width="300" + height="12" + font="SansSerifBold" + left="112">Generating Level of Detail</text> + <progress_bar + name="optimize_progress_bar" + image_fill="model_wizard\progress_light.png" + color_bg="1 1 1 1" + color_bar="1 1 1 0.96" + follows="left|right|top" + width="260" + height="16" + image_bar="model_wizard\progress_bar_bg.png" + top_pad="14" + left="110"/> + <icon + top_pad="10" + left_delta="0" + width="13" + height="12" + image_name="model_wizard\check_mark.png"/> + <text + top_delta="0" + left_delta="18" + name="high_detail_text" + width="200" + height="14">Generate Level of Detail: High</text> + <icon + top_pad="10" + left_delta="-18" + width="13" + height="12" + image_name="model_wizard\check_mark.png"/> + <text + top_delta="0" + left_delta="18" + name="medium_detail_text" + width="200" + height="14">Generate Level of Detail: Medium</text> + <icon + top_pad="10" + left_delta="-18" + width="13" + height="12" + image_name="model_wizard\check_mark.png"/> + <text + top_delta="0" + left_delta="18" + name="low_detail_text" + width="200" + height="14">Generate Level of Detail: Low</text> + <icon + top_pad="10" + left_delta="-18" + width="13" + height="12" + image_name="model_wizard\check_mark.png"/> + <text + top_delta="0" + left_delta="18" + name="lowest_detail_text" + width="200" + height="14">Generate Level of Detail: Lowest</text> + </panel> + <panel + top_delta="0" + left_delta="0" + height="245" + width="500" + name="content2" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true"> + <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label"> + Model Preview: + </text> + <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18" + name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + High + </combo_item> + <combo_item name="medium"> + Medium + </combo_item> + <combo_item name="lowest"> + Lowest + </combo_item> + <combo_item name="low"> + Low + </combo_item> + </combo_box> + <panel + left="10" + top_pad="5" + name="preview_panel" + bevel_style="none" + border_style="line" + border="true" + height="175" + follows="all" + width="175"> + </panel> + <text top="35" left="220" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text> + <text top="55" left="200" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text> + <text top="35" left="380" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text> + <text top="55" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text> + + <slider + follows="left|top" + height="20" + increment="1" + layout="topleft" + left="200" + max_val="2" + initial_value="1" + min_val="0" + name="accuracy_slider" + show_text="false" + top="105" + width="290" /> + <text + font="SansSerifSmall" + top_pad="1" + width="300" + left_delta="6" + height="4">' ' '</text> + <text top_delta="25" width="100" text_color="White" left_delta="50" height="20">Resource Cost:</text> + <text top_delta="25" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text> + <text + top_pad="15" + width="130" + height="15" + left="10" + text_color="White" + word_wrap="true"> + Dimensions (meters): + </text> + <text + top_pad="0" + width="160" + height="15" + name="import_dimensions" + left_delta="0"> + X: [X] |Y: [Y] |Z: [Z] + </text> + </panel> + </panel> + + + + <panel + height="388" + top_delta="0" + name="physics_panel" + visible="false" + width="530" + left="0"> + <panel + height="20" + top_pad="20" + name="header_panel" + width="500" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true" + left="20"> + <text + width="200" + left="10" + name="header_text" + top="2" + height="10" + font="SansSerifBig" + layout="topleft"> + Physics + </text> + </panel> + <text + top_pad="14" + width="460" + height="50" + font="SansSerifSmall" + layout="topleft" + name="description" + word_wrap="true" + left_delta="0"> + The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: + </text> + <panel + top_delta="40" + left="15" + height="245" + width="500" + name="content" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true"> + <text top="15" left="30" text_color="White" font="SansSerifSmallBold" width="300" height="4">Performance</text> + <text top="35" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text> + <text top="15" left="390" text_color="White" font="SansSerifSmallBold" width="300" height="4">Accuracy</text> + <text top="35" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text> + + <slider + follows="left|top" + height="22" + increment=".1" + layout="topleft" + left="20" + max_val="1" + initial_value="0.5" + min_val="0" + name="physics_slider" + show_text="false" + top="80" + width="440" /> + <text + font="SansSerifSmall" + top_pad="0" + width="500" + left_delta="6" + height="4">' ' ' ' ' ' ' ' ' ' '</text> + <text top_pad="10" width="110" halign="center" word_wrap="true" left="25" height="40">Recommended for solid objects</text> + <text top_delta="0" width="110" halign="center" word_wrap="true" left="190" height="40">Recommended for buildings</text> + <text top_delta="0" width="110" halign="center" word_wrap="true" left="350" height="40">Recommended for vehicles</text> + <text top_delta="60" width="100" text_color="White" left="160" height="20">Resource Cost:</text> + <text top_delta="20" width="100" text_color="White" left_delta="0" height="20">Physics Cost:</text> + <text top_delta="20" width="100" text_color="White" left_delta="0" height="20">Upload Fee:</text> + + </panel> + </panel> + + + <panel + height="388" + top_delta="0" + name="review_panel" + visible="false" + width="530" + left="0"> + <panel + height="22" + top_pad="16" + name="header_panel" + width="500" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true" + left="20"> + <text + width="200" + left="10" + name="header_text" + text_color="White" + top="3" + height="10" + font="SansSerifBig" + layout="topleft"> + Review + </text> + </panel> + <text + top_pad="14" + width="460" + height="20" + font="SansSerifSmall" + layout="topleft" + name="description" + word_wrap="true" + left_delta="10"> + Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. + </text> + <panel + top_delta="40" + left="15" + height="245" + width="500" + name="content"> + <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label"> + Model Preview: + </text> + <combo_box left_pad="5" top_delta="-2" follows="left|top" list_position="below" height="18" + name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + High + </combo_item> + <combo_item name="medium"> + Medium + </combo_item> + <combo_item name="lowest"> + Lowest + </combo_item> + <combo_item name="low"> + Low + </combo_item> + </combo_box> + <panel + left="10" + top_pad="10" + name="preview_panel" + bevel_style="none" + border_style="line" + border="true" + height="190" + follows="all" + width="190"> + </panel> + <text + top_pad="8" + width="130" + height="15" + left="10" + text_color="White" + word_wrap="true"> + Dimensions (meters): + </text> + <text + top_pad="0" + width="160" + height="15" + name="import_dimensions" + left_delta="0"> + X: [X] |Y: [Y] |Z: [Z] + </text> + </panel> + <text + width="200" + height="12" + top="125" + left="230" + font="SansSerifSmallBold" + text_color="White">Resource Cost:</text> + <text + width="285" + height="30" + top_pad="0" + left_delta="0" + word_wrap="true" + font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text> + <text + width="200" + height="12" + top_pad="10" + left_delta="0" + font="SansSerifSmallBold" + text_color="White">Physics Cost:</text> + <text + width="285" + height="30" + top_pad="0" + left_delta="0" + word_wrap="true" + font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text> + <text + width="200" + height="12" + top_pad="10" + left_delta="0" + font="SansSerifSmallBold" + text_color="White">Upload Fee:</text> + <text + width="285" + height="26" + top_pad="0" + left_delta="0" + word_wrap="true" + font="SansSerifItalic">This is the amount the upload will cost.</text> + <check_box + height="16" + layout="topleft" + left_delta="0" + name="confirm_checkbox" + top_pad="15" + width="16" /> + <text + height="100" + width="240" + word_wrap="true" + left_delta="25" + top_delta="0">I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more]</text> + </panel> + + + + + <panel + height="388" + top_delta="0" + name="upload_panel" + visible="true" + width="530" + left="0"> + <panel + height="20" + top_pad="20" + name="header_panel" + width="500" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true" + left="20"> + <text + width="200" + left="10" + name="header_text" + top="2" + text_color="White" + height="10" + font="SansSerifBig" + layout="topleft"> + Upload Complete! + </text> + </panel> + <text + top_pad="14" + width="460" + height="20" + font="SansSerifSmall" + layout="topleft" + name="description" + word_wrap="true" + left_delta="0"> + Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. + </text> + <icon + top_pad="15" + left_delta="0" + width="495" + height="2" + image_name="model_wizard\divider_line.png"/> + </panel> + + + + <button + top="440" + right="-245" + width="90" + height="22" + name="back" + label="<< Back" /> + <button + top_delta="0" + right="-150" + width="90" + height="22" + name="next" + label="Next >> " /> + <button + top_delta="0" + right="-150" + width="90" + height="22" + visible="false" + name="upload" + tool_tip="Upload to simulator" + label="Upload" /> + <button + top_delta="0" + right="-15" + width="90" + height="22" + name="cancel" + label="Cancel" /> + <button + top_delta="0" + right="-15" + width="90" + height="22" + name="close" + visible="false" + label="Close" /> + <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/> + + <string name="status_idle">Idle</string> + <string name="status_reading_file">Loading...</string> + <string name="status_generating_meshes">Generating Meshes...</string> + <string name="high">High</string> + <string name="medium">Medium</string> + <string name="low">Low</string> + <string name="lowest">Lowest</string> + <string name="mesh_status_good">Ship it!</string> + <string name="mesh_status_na">N/A</string> + <string name="mesh_status_none">None</string> + <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string> + <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string> + <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string> + <string name="mesh_status_missing_lod">Missing required level of detail.</string> + <string name="layer_all">All</string> + <!-- Text to display in physics layer combo box for "all layers" --> + +</floater> |