diff options
-rw-r--r-- | indra/newview/llagentwearables.cpp | 18 | ||||
-rw-r--r-- | indra/newview/llinventorymodel.cpp | 7 |
2 files changed, 17 insertions, 8 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 79948abefd..e75d94bb2c 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -871,6 +871,13 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs if (mInitialWearablesUpdateReceived) return; mInitialWearablesUpdateReceived = true; + + // If this is the very first time the user has logged into viewer2+ from a legacy viewer, + // then auto-populate outfits from the library into the My Outfits folder. + if (LLInventoryModel::getIsFirstTimeInViewer2()) + { + gAgentWearables.populateMyOutfitsFolder(); + } LLUUID agent_id; gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); @@ -880,12 +887,15 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs { gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum); + const S32 NUM_BODY_PARTS = 4; S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData); - if (num_wearables < 4) + if (num_wearables < NUM_BODY_PARTS) { // Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin). - // The fact that they don't have any here (only a dummy is sent) implies that this account existed - // before we had wearables, or that the database has gotten messed up. + // The fact that they don't have any here (only a dummy is sent) implies that either: + // 1. This account existed before we had wearables + // 2. The database has gotten messed up + // 3. This is the account's first login (i.e. the wearables haven't been generated yet). return; } @@ -954,8 +964,6 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs gInventory.addObserver(outfit); } - if (LLInventoryModel::getIsFirstTimeInViewer2()) - gAgentWearables.populateMyOutfitsFolder(); } } diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 26a81ab084..96925490cf 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -2518,6 +2518,10 @@ void LLInventoryModel::buildParentChildMap() llwarns << "Found " << lost << " lost categories." << llendl; } + const BOOL COF_exists = (findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, FALSE) != LLUUID::null); + sFirstTimeInViewer2 = !COF_exists || gAgent.isFirstLogin(); + + // Now the items. We allocated in the last step, so now all we // have to do is iterate over the items and put them in the right // place. @@ -2615,9 +2619,6 @@ void LLInventoryModel::buildParentChildMap() notifyObservers(); } } - - const BOOL COF_exists = (findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, FALSE) != LLUUID::null); - sFirstTimeInViewer2 = !COF_exists; } struct LLUUIDAndName |