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-rw-r--r--indra/llrender/llrendertarget.cpp34
-rw-r--r--indra/llrender/llrendertarget.h5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl1
-rwxr-xr-xindra/newview/llviewerwindow.cpp55
-rw-r--r--indra/newview/pipeline.cpp29
-rw-r--r--indra/newview/pipeline.h8
6 files changed, 90 insertions, 42 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index cc5c232380..cd1c532243 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -51,11 +51,13 @@ void check_framebuffer_status()
}
bool LLRenderTarget::sUseFBO = false;
+U32 LLRenderTarget::sCurFBO = 0;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
mFBO(0),
+ mPreviousFBO(0),
mDepth(0),
mStencil(0),
mUseDepth(false),
@@ -107,6 +109,9 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
+ resx = llmin(resx, (U32) 4096);
+ resy = llmin(resy, (U32) 4096);
+
stop_glerror();
release();
stop_glerror();
@@ -146,7 +151,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
stop_glerror();
@@ -224,7 +229,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
check_framebuffer_status();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
mTex.push_back(tex);
@@ -313,7 +318,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
check_framebuffer_status();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
target.mUseDepth = true;
}
@@ -376,9 +381,13 @@ void LLRenderTarget::bindTarget()
{
if (mFBO)
{
+ mPreviousFBO = sCurFBO;
+
stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ sCurFBO = mFBO;
+
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
@@ -404,16 +413,6 @@ void LLRenderTarget::bindTarget()
sBoundTarget = this;
}
-// static
-void LLRenderTarget::unbindTarget()
-{
- if (gGLManager.mHasFramebufferObject)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- sBoundTarget = NULL;
-}
-
void LLRenderTarget::clear(U32 mask_in)
{
U32 mask = GL_COLOR_BUFFER_BIT;
@@ -479,7 +478,8 @@ void LLRenderTarget::flush(bool fetch_depth)
else
{
stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
+ sCurFBO = mPreviousFBO;
stop_glerror();
}
}
@@ -509,7 +509,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
else
@@ -526,7 +526,7 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
}
@@ -552,7 +552,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
stop_glerror();
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index e1a51304f1..cf15f66d31 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,6 +63,7 @@ public:
//whether or not to use FBO implementation
static bool sUseFBO;
static U32 sBytesAllocated;
+ static U32 sCurFBO;
LLRenderTarget();
~LLRenderTarget();
@@ -96,9 +97,6 @@ public:
//applies appropriate viewport
void bindTarget();
- //unbind target for rendering
- static void unbindTarget();
-
//clear render targer, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
void clear(U32 mask = 0xFFFFFFFF);
@@ -148,6 +146,7 @@ protected:
std::vector<U32> mTex;
std::vector<U32> mInternalFormat;
U32 mFBO;
+ U32 mPreviousFBO;
U32 mDepth;
bool mStencil;
bool mUseDepth;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index e02a7b405b..2cef8f2a5d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;
uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2;
-uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
VARYING vec2 vary_tc;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 862d53c613..25013eb08c 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4225,14 +4225,48 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
image_height = llmin(image_height, window_height);
}
+ S32 original_width = 0;
+ S32 original_height = 0;
+ bool reset_deferred = false;
+
+ LLRenderTarget scratch_space;
+
F32 scale_factor = 1.0f ;
if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
{
- // if image cropping or need to enlarge the scene, compute a scale_factor
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ if ((image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
+ {
+ if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true))
+ {
+ original_width = gPipeline.mDeferredScreen.getWidth();
+ original_height = gPipeline.mDeferredScreen.getHeight();
+
+ if (gPipeline.allocateScreenBuffer(image_width, image_height))
+ {
+ window_width = image_width;
+ window_height = image_height;
+ snapshot_width = image_width;
+ snapshot_height = image_height;
+ reset_deferred = true;
+ mWorldViewRectRaw.set(0, image_height, image_width, 0);
+ scratch_space.bindTarget();
+ }
+ else
+ {
+ scratch_space.release();
+ gPipeline.allocateScreenBuffer(original_width, original_height);
+ }
+ }
+ }
+
+ if (!reset_deferred)
+ {
+ // if image cropping or need to enlarge the scene, compute a scale_factor
+ F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
+ snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_height = (S32)(ratio * image_height) ;
+ scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ }
}
if (show_ui && scale_factor > 1.f)
@@ -4421,11 +4455,20 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gPipeline.resetDrawOrders();
}
+ if (reset_deferred)
+ {
+ mWorldViewRectRaw = window_rect;
+ scratch_space.flush();
+ scratch_space.release();
+ gPipeline.allocateScreenBuffer(original_width, original_height);
+
+ }
+
if (high_res)
{
send_agent_resume();
}
-
+
return ret;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 5417df2da1..55064f3278 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -774,7 +774,7 @@ void LLPipeline::allocatePhysicsBuffer()
}
}
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
U32 samples = RenderFSAASamples;
@@ -784,8 +784,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+ bool ret = true;
+
if (!allocateScreenBuffer(resX, resY, samples))
{
+ //failed to allocate at requested specification, return false
+ ret = false;
+
releaseScreenBuffers();
//reduce number of samples
while (samples > 0)
@@ -793,7 +798,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return;
+ return ret;
}
releaseScreenBuffers();
}
@@ -806,20 +811,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return ret;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return ret;
}
releaseScreenBuffers();
}
llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
}
+
+ return ret;
}
@@ -864,7 +871,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
- if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
@@ -898,7 +905,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = nhpo2(U32(resX*scale))/2;
+ U32 width = resX*scale;
U32 height = width;
if (shadow_detail > 1)
@@ -6701,11 +6708,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowProgram.unbind();
- if (LLRenderTarget::sUseFBO)
+ /*if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
+ }*/
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7581,10 +7588,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);
@@ -8355,8 +8358,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
- LLRenderTarget::unbindTarget();
-
LLPipeline::sReflectionRender = FALSE;
if (!LLRenderTarget::sUseFBO)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index ecf6a5d262..d16d7d1169 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -119,8 +119,14 @@ public:
void createGLBuffers();
void createLUTBuffers();
- void allocateScreenBuffer(U32 resX, U32 resY);
+ //allocate the largest screen buffer possible up to resX, resY
+ //returns true if full size buffer allocated, false if some other size is allocated
+ bool allocateScreenBuffer(U32 resX, U32 resY);
+
+ //attempt to allocate screen buffers at resX, resY
+ //returns true if allocation successful, false otherwise
bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
+
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);