diff options
| -rw-r--r-- | indra/llrender/llrender.cpp | 4 | ||||
| -rw-r--r-- | indra/llui/llui.cpp | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
| -rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 5 | ||||
| -rw-r--r-- | indra/newview/lltoolmorph.cpp | 12 | 
5 files changed, 20 insertions, 11 deletions
| diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c11675fa48..55c5b4531b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -763,8 +763,8 @@ LLRender::LLRender()  	mCurrAlphaFunc = CF_DEFAULT;  	mCurrAlphaFuncVal = 0.01f; -	mCurrBlendSFactor = BF_SOURCE_ALPHA; -	mCurrBlendDFactor = BF_ONE_MINUS_SOURCE_ALPHA; +	mCurrBlendSFactor = BF_ONE; +	mCurrBlendDFactor = BF_ZERO;  }  LLRender::~LLRender() diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 852a19660a..22d3af3e6b 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre  			v = LLVector3(offset_x, offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); -			gGL.vertex2i(v.mV[0], v.mV[1] ); +			gGL.vertex2f(v.mV[0], v.mV[1] );  			v = LLVector3(-offset_x, offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); -			gGL.vertex2i(v.mV[0], v.mV[1] ); +			gGL.vertex2f(v.mV[0], v.mV[1] );  			v = LLVector3(-offset_x, -offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); -			gGL.vertex2i(v.mV[0], v.mV[1] ); +			gGL.vertex2f(v.mV[0], v.mV[1] );  			v = LLVector3(offset_x, -offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); -			gGL.vertex2i(v.mV[0], v.mV[1] ); +			gGL.vertex2f(v.mV[0], v.mV[1] );  		}  		gGL.end();  		gGL.popUIMatrix(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5e5917add9..93165cf5ed 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7395,7 +7395,7 @@      <key>Type</key>      <string>Boolean</string>      <key>Value</key> -    <integer>1</integer> +    <integer>0</integer>    </map>      <key>RenderUseFarClip</key>      <map> diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 61568df12e..9917593c91 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -688,6 +688,9 @@ BOOL LLImagePreviewAvatar::render()  	mNeedsUpdate = FALSE;  	LLVOAvatar* avatarp = mDummyAvatar; +	gGL.pushUIMatrix(); +	gGL.loadUIIdentity(); +  	glMatrixMode(GL_PROJECTION);  	gGL.pushMatrix();  	glLoadIdentity(); @@ -696,6 +699,7 @@ BOOL LLImagePreviewAvatar::render()  	glMatrixMode(GL_MODELVIEW);  	gGL.pushMatrix();  	glLoadIdentity(); +	  	LLGLSUIDefault def;  	gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); @@ -741,6 +745,7 @@ BOOL LLImagePreviewAvatar::render()  		avatarPoolp->renderAvatars(avatarp);  // renders only one avatar  	} +	gGL.popUIMatrix();  	gGL.color4f(1,1,1,1);  	return TRUE;  } diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 4fb75f7a49..5f825b461e 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -167,13 +167,16 @@ BOOL LLVisualParamHint::render()  	LLVisualParamReset::sDirty = TRUE;  	LLVOAvatar* avatarp = gAgent.getAvatarObject(); +	gGL.pushUIMatrix(); +	gGL.loadUIIdentity(); +  	glMatrixMode(GL_PROJECTION); -	glPushMatrix(); +	gGL.pushMatrix();  	glLoadIdentity();  	glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);  	glMatrixMode(GL_MODELVIEW); -	glPushMatrix(); +	gGL.pushMatrix();  	glLoadIdentity();  	LLGLSUIDefault gls_ui; @@ -181,10 +184,10 @@ BOOL LLVisualParamHint::render()  	mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);  	glMatrixMode(GL_PROJECTION); -	glPopMatrix(); +	gGL.popMatrix();  	glMatrixMode(GL_MODELVIEW); -	glPopMatrix(); +	gGL.popMatrix();  	mNeedsUpdate = FALSE;  	mIsVisible = TRUE; @@ -247,6 +250,7 @@ BOOL LLVisualParamHint::render()  	mVisualParam->setWeight(mLastParamWeight, FALSE);  	gGL.color4f(1,1,1,1);  	mGLTexturep->setGLTextureCreated(true); +	gGL.popUIMatrix();  	return TRUE;  } | 
