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-rwxr-xr-xindra/llcommon/indra_constants.cpp2
-rwxr-xr-xindra/llcommon/indra_constants.h2
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp2
3 files changed, 5 insertions, 1 deletions
diff --git a/indra/llcommon/indra_constants.cpp b/indra/llcommon/indra_constants.cpp
index f3989ee1d0..90866631fe 100755
--- a/indra/llcommon/indra_constants.cpp
+++ b/indra/llcommon/indra_constants.cpp
@@ -67,3 +67,5 @@ const LLUUID TERRAIN_MOUNTAIN_DETAIL ("303cd381-8560-7579-23f1-f0a880799740"); /
const LLUUID TERRAIN_ROCK_DETAIL ("53a2f406-4895-1d13-d541-d2e3b86bc19c"); // VIEWER
const LLUUID DEFAULT_WATER_NORMAL ("822ded49-9a6c-f61c-cb89-6df54f42cdf4"); // VIEWER
+
+const LLUUID IMG_BLACK_SQUARE_MALEVICH ("3b39cc01-c2d1-e194-1181-e4404978b20c"); // On dataserver
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h
index 02f063f5e8..6a9e777e69 100755
--- a/indra/llcommon/indra_constants.h
+++ b/indra/llcommon/indra_constants.h
@@ -205,6 +205,8 @@ LL_COMMON_API extern const LLUUID TERRAIN_ROCK_DETAIL;
LL_COMMON_API extern const LLUUID DEFAULT_WATER_NORMAL;
+LL_COMMON_API extern const LLUUID IMG_BLACK_SQUARE_MALEVICH;
+
// radius within which a chat message is fully audible
const F32 CHAT_NORMAL_RADIUS = 20.f;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 6693c5e033..c200ecfaf8 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1804,7 +1804,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
//order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
//(gGL).mCurrTextureUnitIndex
- gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
+ gGL.getTexUnit(specular_channel)->bind(LLPipeline::sImpostorRender ? LLViewerTextureManager::findTexture(IMG_BLACK_SQUARE_MALEVICH) : face->getTexture(LLRender::SPECULAR_MAP));
gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);