diff options
28 files changed, 448 insertions, 159 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c0edd92bc1..096e8e07ab 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -610,41 +610,46 @@ void LLGLManager::shutdownGL() void LLGLManager::initExtensions() { #if LL_MESA_HEADLESS -# if GL_ARB_multitexture +# ifdef GL_ARB_multitexture mHasMultitexture = TRUE; # else mHasMultitexture = FALSE; # endif -# if GL_ARB_texture_env_combine +# ifdef GL_ARB_texture_env_combine mHasARBEnvCombine = TRUE; # else mHasARBEnvCombine = FALSE; # endif -# if GL_ARB_texture_compression +# ifdef GL_ARB_texture_compression mHasCompressedTextures = TRUE; # else mHasCompressedTextures = FALSE; # endif -# if GL_ARB_vertex_buffer_object +# ifdef GL_ARB_vertex_buffer_object mHasVertexBufferObject = TRUE; # else mHasVertexBufferObject = FALSE; # endif -# if GL_EXT_framebuffer_object +# ifdef GL_EXT_framebuffer_object mHasFramebufferObject = TRUE; # else mHasFramebufferObject = FALSE; # endif -# if GL_EXT_framebuffer_multisample +# ifdef GL_EXT_framebuffer_multisample mHasFramebufferMultisample = TRUE; # else mHasFramebufferMultisample = FALSE; # endif -# if GL_ARB_draw_buffers +# ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; # endif +# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) + mHasDepthClamp = TRUE; +#else + mHasDepthClamp = FALSE; +#endif # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else @@ -671,6 +676,7 @@ void LLGLManager::initExtensions() mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); @@ -694,6 +700,7 @@ void LLGLManager::initExtensions() if (getenv("LL_GL_NOEXT")) { //mHasMultitexture = FALSE; // NEEDED! + mHasDepthClamp = FALSE; mHasARBEnvCombine = FALSE; mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; @@ -755,6 +762,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'v')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -2037,7 +2045,7 @@ void LLGLDepthTest::checkState() } } -LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) { for (U32 i = 0; i < 4; i++) { @@ -2050,7 +2058,7 @@ LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) glMatrixMode(GL_MODELVIEW); } -LLGLClampToFarClip::~LLGLClampToFarClip() +LLGLSquashToFarClip::~LLGLSquashToFarClip() { glMatrixMode(GL_PROJECTION); glPopMatrix(); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 5e8965c06a..b0decc1499 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -92,6 +92,7 @@ public: BOOL mHasOcclusionQuery; BOOL mHasPointParameters; BOOL mHasDrawBuffers; + BOOL mHasDepthClamp; BOOL mHasTextureRectangle; // Other extensions. @@ -315,11 +316,11 @@ private: leaves this class. Does not stack. */ -class LLGLClampToFarClip +class LLGLSquashToFarClip { public: - LLGLClampToFarClip(glh::matrix4f projection); - ~LLGLClampToFarClip(); + LLGLSquashToFarClip(glh::matrix4f projection); + ~LLGLSquashToFarClip(); }; /* diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 5a34b46d0c..576969b81a 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -829,5 +829,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif // LL_MESA / LL_WINDOWS / LL_DARWIN +// Even when GL_ARB_depth_clamp is available in the driver, the (correct) +// headers, and therefore GL_DEPTH_CLAMP might not be defined. +// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just +// use the known numeric. +// +// To avoid #ifdef's in the code. Just define this here. +#ifndef GL_DEPTH_CLAMP +// Probably (still) called GL_DEPTH_CLAMP_NV. +#define GL_DEPTH_CLAMP 0x864F +#endif #endif // LL_LLGLHEADERS_H diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 583bb54160..8106fada11 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -358,6 +358,7 @@ void LLDrawable::makeActive() { U32 pcode = mVObjp->getPCode(); if (pcode == LLViewerObject::LL_VO_WATER || + pcode == LLViewerObject::LL_VO_VOID_WATER || pcode == LLViewerObject::LL_VO_SURFACE_PATCH || pcode == LLViewerObject::LL_VO_PART_GROUP || pcode == LLViewerObject::LL_VO_HUD_PART_GROUP || diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index cb651f9d3a..ba576ff97f 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -89,6 +89,7 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_SKY: poolp = new LLDrawPoolSky(); break; + case POOL_VOIDWATER: case POOL_WATER: poolp = new LLDrawPoolWater(); break; diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 221f81ec25..e394aeaaf1 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -57,6 +57,7 @@ public: POOL_BUMP, POOL_INVISIBLE, // see below * POOL_AVATAR, + POOL_VOIDWATER, POOL_WATER, POOL_GLOW, POOL_ALPHA, diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp index e950fbfa82..b4dc0c26a6 100644 --- a/indra/newview/lldrawpoolground.cpp +++ b/indra/newview/lldrawpoolground.cpp @@ -68,7 +68,7 @@ void LLDrawPoolGround::render(S32 pass) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - LLGLClampToFarClip far_clip(glh_get_current_projection()); + LLGLSquashToFarClip far_clip(glh_get_current_projection()); F32 water_height = gAgent.getRegion()->getWaterHeight(); glPushMatrix(); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index d811ab8c54..9eb45a952c 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -97,7 +97,7 @@ void LLDrawPoolSky::render(S32 pass) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - LLGLClampToFarClip far_clip(glh_get_current_projection()); + LLGLSquashToFarClip far_clip(glh_get_current_projection()); LLGLEnable fog_enable( (mVertexShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index ce1b899d55..6126908231 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -532,6 +532,7 @@ void LLDrawPoolWater::shade() glColor4fv(water_color.mV); { + LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); LLGLDisable cullface(GL_CULL_FACE); for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -548,30 +549,19 @@ void LLDrawPoolWater::shade() sNeedsReflectionUpdate = TRUE; - if (water->getUseTexture()) + if (water->getUseTexture() || !water->getIsEdgePatch()) { sNeedsDistortionUpdate = TRUE; face->renderIndexed(); } + else if (gGLManager.mHasDepthClamp || deferred_render) + { + face->renderIndexed(); + } else - { //smash background faces to far clip plane - if (water->getIsEdgePatch()) - { - if (deferred_render) - { - face->renderIndexed(); - } - else - { - LLGLClampToFarClip far_clip(glh_get_current_projection()); - face->renderIndexed(); - } - } - else - { - sNeedsDistortionUpdate = TRUE; - face->renderIndexed(); - } + { + LLGLSquashToFarClip far_clip(glh_get_current_projection()); + face->renderIndexed(); } } } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 41a299151e..eaa6aa7e37 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -260,7 +260,7 @@ void LLDrawPoolWLSky::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); LLGLDisable clip(GL_CLIP_PLANE0); - LLGLClampToFarClip far_clip(glh_get_current_projection()); + LLGLSquashToFarClip far_clip(glh_get_current_projection()); renderSkyHaze(camHeightLocal); diff --git a/indra/newview/llfloatergodtools.cpp b/indra/newview/llfloatergodtools.cpp index f95112a8ab..087e4abe7e 100644 --- a/indra/newview/llfloatergodtools.cpp +++ b/indra/newview/llfloatergodtools.cpp @@ -210,13 +210,6 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg) llassert(msg); if (!msg) return; - LLHost host = msg->getSender(); - if (host != gAgent.getRegionHost()) - { - // update is for a different region than the one we're in - return; - } - //const S32 SIM_NAME_BUF = 256; U32 region_flags; U8 sim_access; @@ -234,6 +227,8 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg) S32 redirect_grid_y; LLUUID cache_id; + LLHost host = msg->getSender(); + msg->getStringFast(_PREHASH_RegionInfo, _PREHASH_SimName, sim_name); msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_EstateID, estate_id); msg->getU32Fast(_PREHASH_RegionInfo, _PREHASH_ParentEstateID, parent_estate_id); @@ -243,6 +238,15 @@ void LLFloaterGodTools::processRegionInfo(LLMessageSystem* msg) msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_ObjectBonusFactor, object_bonus_factor); msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_BillableFactor, billable_factor); msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_WaterHeight, water_height); + + if (host != gAgent.getRegionHost()) + { + // Update is for a different region than the one we're in. + // Just check for a waterheight change. + LLWorld::getInstance()->waterHeightRegionInfo(sim_name, water_height); + return; + } + msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_TerrainRaiseLimit, terrain_raise_limit); msg->getF32Fast(_PREHASH_RegionInfo, _PREHASH_TerrainLowerLimit, terrain_lower_limit); msg->getS32Fast(_PREHASH_RegionInfo, _PREHASH_PricePerMeter, price_per_meter); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index fb984a7c62..960e72ee42 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1555,7 +1555,9 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1) { - if (earlyFail(camera, this)) + // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension + if ((mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER && !gGLManager.mHasDepthClamp) || + earlyFail(camera, this)) { setOcclusionState(LLSpatialGroup::DISCARD_QUERY); assert_states_valid(this); @@ -1576,7 +1578,18 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { buildOcclusion(); } - + + // Depth clamp all water to avoid it being culled as a result of being + // behind the far clip plane, and in the case of edge water to avoid + // it being culled while still visible. + bool const use_depth_clamp = gGLManager.mHasDepthClamp && + (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || + mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); + if (use_depth_clamp) + { + glEnable(GL_DEPTH_CLAMP); + } + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]); glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); if (camera->getOrigin().isExactlyZero()) @@ -1592,6 +1605,11 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0])); } glEndQueryARB(GL_SAMPLES_PASSED_ARB); + + if (use_depth_clamp) + { + glDisable(GL_DEPTH_CLAMP); + } } setOcclusionState(LLSpatialGroup::QUERY_PENDING); @@ -2591,9 +2609,10 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) gGL.color4f(0.5f,0.5f,0.5f,1.0f); break; case LLViewerObject::LL_VO_PART_GROUP: - case LLViewerObject::LL_VO_HUD_PART_GROUP: + case LLViewerObject::LL_VO_HUD_PART_GROUP: gGL.color4f(0,0,1,1); break; + case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: gGL.color4f(0,0.5f,1,1); break; diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 1a25f3f85d..2b9cf6c630 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -551,6 +551,13 @@ public: virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; +//spatial partition for hole and edge water (implemented in LLVOWater.cpp) +class LLVoidWaterPartition : public LLWaterPartition +{ +public: + LLVoidWaterPartition(); +}; + //spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp) class LLTerrainPartition : public LLSpatialPartition { diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index af4d9fa7b9..6fc8153b77 100644 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -1162,8 +1162,13 @@ void LLSurface::setWaterHeight(F32 height) if (!mWaterObjp.isNull()) { LLVector3 water_pos_region = mWaterObjp->getPositionRegion(); + bool changed = water_pos_region.mV[VZ] != height; water_pos_region.mV[VZ] = height; mWaterObjp->setPositionRegion(water_pos_region); + if (changed) + { + LLWorld::getInstance()->updateWaterObjects(); + } } else { diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 916cbe2267..10c5a27aa7 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -573,7 +573,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) S32 water_clip = 0; if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) && - gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER)) + (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) || + gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER))) { if (LLViewerCamera::getInstance()->cameraUnderWater()) { diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 741a9e6ec4..4ef1853095 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -167,8 +167,10 @@ LLViewerObject *LLViewerObject::createObject(const LLUUID &id, const LLPCode pco res = new LLVOSurfacePatch(id, pcode, regionp); break; case LL_VO_SKY: res = new LLVOSky(id, pcode, regionp); break; + case LL_VO_VOID_WATER: + res = new LLVOVoidWater(id, pcode, regionp); break; case LL_VO_WATER: - res = new LLVOWater(id, pcode, regionp); break; + res = new LLVOWater(id, pcode, regionp); break; case LL_VO_GROUND: res = new LLVOGround(id, pcode, regionp); break; case LL_VO_PART_GROUP: diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index bcc2cb164f..10683618cc 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -131,7 +131,7 @@ public: typedef const child_list_t const_child_list_t; - LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp, BOOL is_global = FALSE); + LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE); MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT); virtual void markDead(); // Mark this object as dead, and clean up its references @@ -518,14 +518,14 @@ public: { LL_VO_CLOUDS = LL_PCODE_APP | 0x20, LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, - //LL_VO_STARS = LL_PCODE_APP | 0x40, + LL_VO_WL_SKY = LL_PCODE_APP | 0x40, LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, LL_VO_SKY = LL_PCODE_APP | 0x60, - LL_VO_WATER = LL_PCODE_APP | 0x70, - LL_VO_GROUND = LL_PCODE_APP | 0x80, - LL_VO_PART_GROUP = LL_PCODE_APP | 0x90, - LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xa0, - LL_VO_WL_SKY = LL_PCODE_APP | 0xb0, // should this be moved to 0x40? + LL_VO_VOID_WATER = LL_PCODE_APP | 0x70, + LL_VO_WATER = LL_PCODE_APP | 0x80, + LL_VO_GROUND = LL_PCODE_APP | 0x90, + LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0, + LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0, LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0, } EVOType; @@ -717,8 +717,8 @@ public: class LLAlphaObject : public LLViewerObject { public: - LLAlphaObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp) - : LLViewerObject(id,type,regionp) + LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) + : LLViewerObject(id,pcode,regionp) { mDepth = 0.f; } virtual F32 getPartSize(S32 idx); @@ -735,8 +735,8 @@ public: class LLStaticViewerObject : public LLViewerObject { public: - LLStaticViewerObject(const LLUUID& id, const LLPCode type, LLViewerRegion* regionp, BOOL is_global = FALSE) - : LLViewerObject(id,type,regionp, is_global) + LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE) + : LLViewerObject(id,pcode,regionp, is_global) { } virtual void updateDrawable(BOOL force_damped); diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 98f16757b2..74e9b9f4a2 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -261,6 +261,7 @@ LLViewerRegion::LLViewerRegion(const U64 &handle, //MUST MATCH declaration of eObjectPartitions mObjectPartition.push_back(new LLHUDPartition()); //PARTITION_HUD mObjectPartition.push_back(new LLTerrainPartition()); //PARTITION_TERRAIN + mObjectPartition.push_back(new LLVoidWaterPartition()); //PARTITION_VOIDWATER mObjectPartition.push_back(new LLWaterPartition()); //PARTITION_WATER mObjectPartition.push_back(new LLTreePartition()); //PARTITION_TREE mObjectPartition.push_back(new LLParticlePartition()); //PARTITION_PARTICLE diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 038c831e59..bf3948bef1 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -73,6 +73,7 @@ public: { PARTITION_HUD=0, PARTITION_TERRAIN, + PARTITION_VOIDWATER, PARTITION_WATER, PARTITION_TREE, PARTITION_PARTICLE, diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d078c15316..c1abead36e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -335,8 +335,8 @@ void LLViewerShaderMgr::setShaders() } else { - LLPipeline::sRenderGlow = - LLPipeline::sWaterReflections = FALSE; + LLPipeline::sRenderGlow = FALSE; + LLPipeline::sWaterReflections = FALSE; } //hack to reset buffers that change behavior with shaders diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 43d18c6d83..66b8d7cd69 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1406,6 +1406,11 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE); } + if (!gGLManager.mHasDepthClamp) + { + LL_INFOS("RenderInit") << "Missing feature GL_ARB_depth_clamp. Void water might disappear in rare cases." << LL_ENDL; + } + // If we crashed while initializng GL stuff last time, disable certain features if (gSavedSettings.getBOOL("RenderInitError")) { diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index eba600b50a..2eb4398488 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -80,7 +80,7 @@ public: //============================================================================ LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) - : LLStaticViewerObject(id, LL_VO_SURFACE_PATCH, regionp), + : LLStaticViewerObject(id, pcode, regionp), mDirtiedPatch(FALSE), mPool(NULL), mBaseComp(0), diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 598938b710..9280eb8fa4 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -61,7 +61,8 @@ const F32 WAVE_STEP_INV = (1. / WAVE_STEP); LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLStaticViewerObject(id, LL_VO_WATER, regionp) +: LLStaticViewerObject(id, pcode, regionp), + mRenderType(LLPipeline::RENDER_TYPE_WATER) { // Terrain must draw during selection passes so it can block objects behind it. mbCanSelect = FALSE; @@ -114,7 +115,7 @@ LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline) { pipeline->allocDrawable(this); mDrawable->setLit(FALSE); - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_WATER); + mDrawable->setRenderType(mRenderType); LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); @@ -268,6 +269,11 @@ U32 LLVOWater::getPartitionType() const return LLViewerRegion::PARTITION_WATER; } +U32 LLVOVoidWater::getPartitionType() const +{ + return LLViewerRegion::PARTITION_VOIDWATER; +} + LLWaterPartition::LLWaterPartition() : LLSpatialPartition(0, FALSE, 0) { @@ -275,3 +281,9 @@ LLWaterPartition::LLWaterPartition() mDrawableType = LLPipeline::RENDER_TYPE_WATER; mPartitionType = LLViewerRegion::PARTITION_WATER; } + +LLVoidWaterPartition::LLVoidWaterPartition() +{ + mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER; + mPartitionType = LLViewerRegion::PARTITION_VOIDWATER; +} diff --git a/indra/newview/llvowater.h b/indra/newview/llvowater.h index beefc3f17f..cb9584cabf 100644 --- a/indra/newview/llvowater.h +++ b/indra/newview/llvowater.h @@ -29,6 +29,7 @@ #include "llviewerobject.h" #include "llviewertexture.h" +#include "pipeline.h" #include "v2math.h" const U32 N_RES = 16; //32 // number of subdivisions of wave tile @@ -77,6 +78,19 @@ public: protected: BOOL mUseTexture; BOOL mIsEdgePatch; + S32 mRenderType; }; +class LLVOVoidWater : public LLVOWater +{ +public: + LLVOVoidWater(LLUUID const& id, LLPCode pcode, LLViewerRegion* regionp) : LLVOWater(id, pcode, regionp) + { + mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER; + } + + /*virtual*/ U32 getPartitionType() const; +}; + + #endif // LL_VOSURFACEPATCH_H diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 5760d04a08..8731c9e1a7 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -55,6 +55,11 @@ #include "pipeline.h" #include "llappviewer.h" // for do_disconnect() +#include <deque> +#include <queue> +#include <map> +#include <cstring> + // // Globals // @@ -834,10 +839,69 @@ F32 LLWorld::getLandFarClip() const void LLWorld::setLandFarClip(const F32 far_clip) { + static S32 const rwidth = (S32)REGION_WIDTH_U32; + S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; + S32 const n2 = (llceil(far_clip) - 1) / rwidth; + bool need_water_objects_update = n1 != n2; + mLandFarClip = far_clip; + + if (need_water_objects_update) + { + updateWaterObjects(); + } } +// Some region that we're connected to, but not the one we're in, gave us +// a (possibly) new water height. Update it in our local copy. +void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height) +{ + for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) + { + if ((*iter)->getName() == sim_name) + { + (*iter)->setWaterHeight(water_height); + break; + } + } +} +// There are three types of water objects: +// Region water objects: the water in a region. +// Hole water objects: water in the void but within current draw distance. +// Edge water objects: the water outside the draw distance, up till the horizon. +// +// For example: +// +// -----------------------horizon------------------------- +// | | | | +// | Edge Water | | | +// | | | | +// | | | | +// | | | | +// | | | | +// | | rwidth | | +// | | <-----> | | +// ------------------------------------------------------- +// | |Hole |other| | | +// | |Water|reg. | | | +// | |-----------------| | +// | |other|cur. |<--> | | +// | |reg. | reg.| \__|_ draw distance | +// | |-----------------| | +// | | | |<--->| | +// | | | | \__|_ range | +// ------------------------------------------------------- +// | |<----width------>|<--horizon ext.->| +// | | | | +// | | | | +// | | | | +// | | | | +// | | | | +// | | | | +// | | | | +// ------------------------------------------------------- +// void LLWorld::updateWaterObjects() { if (!gAgent.getRegion()) @@ -850,128 +914,265 @@ void LLWorld::updateWaterObjects() return; } - // First, determine the min and max "box" of water objects - S32 min_x = 0; - S32 min_y = 0; - S32 max_x = 0; - S32 max_y = 0; + // Region width in meters. + S32 const rwidth = (S32)REGION_WIDTH_U32; + + // The distance we might see into the void + // when standing on the edge of a region, in meters. + S32 const draw_distance = llceil(mLandFarClip); + + // We can only have "holes" in the water (where there no region) if we + // can have existing regions around it. Taking into account that this + // code is only executed when we enter a region, and not when we walk + // around in it, we (only) need to take into account regions that fall + // within the draw_distance. + // + // Set 'range' to draw_distance, rounded up to the nearest multiple of rwidth. + S32 const nsims = (draw_distance + rwidth - 1) / rwidth; + S32 const range = nsims * rwidth; + + // Get South-West corner of current region. + LLViewerRegion const* regionp = gAgent.getRegion(); U32 region_x, region_y; - - S32 rwidth = 256; - - // We only want to fill in water for stuff that's near us, say, within 256 or 512m - S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256; - - LLViewerRegion* regionp = gAgent.getRegion(); from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y); - min_x = (S32)region_x - range; - min_y = (S32)region_y - range; - max_x = (S32)region_x + range; - max_y = (S32)region_y + range; + // The min. and max. coordinates of the South-West corners of the Hole water objects. + S32 const min_x = (S32)region_x - range; + S32 const min_y = (S32)region_y - range; + S32 const max_x = (S32)region_x + range; + S32 const max_y = (S32)region_y + range; + + // Attempt to determine a sensible water height for all the + // Hole Water objects. + // + // It make little sense to try to guess what the best water + // height should be when that isn't completely obvious: if it's + // impossible to satisfy every region's water height without + // getting a jump in the water height. + // + // In order to keep the reasoning simple, we assume something + // logical as a group of connected regions, where the coastline + // is at the outer edge. Anything more complex that would "break" + // under such an assumption would probably break anyway (would + // depend on terrain editing and existing mega prims, say, if + // anything would make sense at all). + // + // So, what we do is find all connected regions within the + // draw distance that border void, and then pick the lowest + // water height of those (coast) regions. + S32 const n = 2 * nsims + 1; + S32 const origin = nsims + nsims * n; + std::vector<F32> water_heights(n * n); + std::vector<U8> checked(n * n, 0); // index = nx + ny * n + origin; + U8 const region_bit = 1; + U8 const hole_bit = 2; + U8 const bordering_hole_bit = 4; + U8 const bordering_edge_bit = 8; + // Use the legacy waterheight for the Edge water in the case + // that we don't find any Hole water at all. + F32 water_height = DEFAULT_WATER_HEIGHT; + int max_count = 0; + LL_DEBUGS("WaterHeight") << "Current region: " << regionp->getName() << "; water height: " << regionp->getWaterHeight() << " m." << LL_ENDL; + std::map<S32, int> water_height_counts; + typedef std::queue<std::pair<S32, S32>, std::deque<std::pair<S32, S32> > > nxny_pairs_type; + nxny_pairs_type nxny_pairs; + nxny_pairs.push(nxny_pairs_type::value_type(0, 0)); + water_heights[origin] = regionp->getWaterHeight(); + checked[origin] = region_bit; + // For debugging purposes. + int number_of_connected_regions = 1; + int uninitialized_regions = 0; + int bordering_hole = 0; + int bordering_edge = 0; + while(!nxny_pairs.empty()) + { + S32 const nx = nxny_pairs.front().first; + S32 const ny = nxny_pairs.front().second; + LL_DEBUGS("WaterHeight") << "nx,ny = " << nx << "," << ny << LL_ENDL; + S32 const index = nx + ny * n + origin; + nxny_pairs.pop(); + for (S32 dir = 0; dir < 4; ++dir) + { + S32 const cnx = nx + gDirAxes[dir][0]; + S32 const cny = ny + gDirAxes[dir][1]; + LL_DEBUGS("WaterHeight") << "dir = " << dir << "; cnx,cny = " << cnx << "," << cny << LL_ENDL; + S32 const cindex = cnx + cny * n + origin; + bool is_hole = false; + bool is_edge = false; + LLViewerRegion* new_region_found = NULL; + if (cnx < -nsims || cnx > nsims || + cny < -nsims || cny > nsims) + { + LL_DEBUGS("WaterHeight") << " Edge Water!" << LL_ENDL; + // Bumped into Edge water object. + is_edge = true; + } + else if (checked[cindex]) + { + LL_DEBUGS("WaterHeight") << " Already checked before!" << LL_ENDL; + // Already checked. + is_hole = (checked[cindex] & hole_bit); + } + else + { + S32 x = (S32)region_x + cnx * rwidth; + S32 y = (S32)region_y + cny * rwidth; + U64 region_handle = to_region_handle(x, y); + new_region_found = getRegionFromHandle(region_handle); + is_hole = !new_region_found; + checked[cindex] = is_hole ? hole_bit : region_bit; + } + if (is_hole) + { + // This was a region that borders at least one 'hole'. + // Count the found coastline. + F32 new_water_height = water_heights[index]; + LL_DEBUGS("WaterHeight") << " This is void; counting coastline with water height of " << new_water_height << LL_ENDL; + S32 new_water_height_cm = llround(new_water_height * 100); + int count = (water_height_counts[new_water_height_cm] += 1); + // Just use the lowest water height: this is mainly about the horizon water, + // and whatever we do, we don't want it to be possible to look under the water + // when looking in the distance: it is better to make a step downwards in water + // height when going away from the avie than a step upwards. However, since + // everyone is used to DEFAULT_WATER_HEIGHT, don't allow a single region + // to drag the water level below DEFAULT_WATER_HEIGHT on it's own. + if (bordering_hole == 0 || // First time we get here. + (new_water_height >= DEFAULT_WATER_HEIGHT && + new_water_height < water_height) || + (new_water_height < DEFAULT_WATER_HEIGHT && + count > max_count) + ) + { + water_height = new_water_height; + } + if (count > max_count) + { + max_count = count; + } + if (!(checked[index] & bordering_hole_bit)) + { + checked[index] |= bordering_hole_bit; + ++bordering_hole; + } + } + else if (is_edge && !(checked[index] & bordering_edge_bit)) + { + checked[index] |= bordering_edge_bit; + ++bordering_edge; + } + if (!new_region_found) + { + // Dead end, there is no region here. + continue; + } + // Found a new connected region. + ++number_of_connected_regions; + if (new_region_found->getName().empty()) + { + // Uninitialized LLViewerRegion, don't use it's water height. + LL_DEBUGS("WaterHeight") << " Uninitialized region." << LL_ENDL; + ++uninitialized_regions; + continue; + } + nxny_pairs.push(nxny_pairs_type::value_type(cnx, cny)); + water_heights[cindex] = new_region_found->getWaterHeight(); + LL_DEBUGS("WaterHeight") << " Found a new region (name: " << new_region_found->getName() << "; water height: " << water_heights[cindex] << " m)!" << LL_ENDL; + } + } + llinfos << "Number of connected regions: " << number_of_connected_regions << " (" << uninitialized_regions << + " uninitialized); number of regions bordering Hole water: " << bordering_hole << + "; number of regions bordering Edge water: " << bordering_edge << llendl; + llinfos << "Coastline count (height, count): "; + bool first = true; + for (std::map<S32, int>::iterator iter = water_height_counts.begin(); iter != water_height_counts.end(); ++iter) + { + if (!first) llcont << ", "; + llcont << "(" << (iter->first / 100.f) << ", " << iter->second << ")"; + first = false; + } + llcont << llendl; + llinfos << "Water height used for Hole and Edge water objects: " << water_height << llendl; - F32 height = 0.f; - - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) + // Update all Region water objects. + for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; LLVOWater* waterp = regionp->getLand().getWaterObj(); - height += regionp->getWaterHeight(); if (waterp) { gObjectList.updateActive(waterp); } } + // Clean up all existing Hole water objects. for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin(); - iter != mHoleWaterObjects.end(); ++ iter) + iter != mHoleWaterObjects.end(); ++iter) { LLVOWater* waterp = *iter; gObjectList.killObject(waterp); } mHoleWaterObjects.clear(); - // Now, get a list of the holes - S32 x, y; - for (x = min_x; x <= max_x; x += rwidth) + // Let the Edge and Hole water boxes be 1024 meter high so that they + // are never too small to be drawn (A LL_VO_*_WATER box has water + // rendered on it's bottom surface only), and put their bottom at + // the current regions water height. + F32 const box_height = 1024; + F32 const water_center_z = water_height + box_height / 2; + + // Create new Hole water objects within 'range' where there is no region. + for (S32 x = min_x; x <= max_x; x += rwidth) { - for (y = min_y; y <= max_y; y += rwidth) + for (S32 y = min_y; y <= max_y; y += rwidth) { U64 region_handle = to_region_handle(x, y); if (!getRegionFromHandle(region_handle)) { - LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion()); + LLVOWater* waterp = (LLVOWater*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion()); waterp->setUseTexture(FALSE); - waterp->setPositionGlobal(LLVector3d(x + rwidth/2, - y + rwidth/2, - 256.f+DEFAULT_WATER_HEIGHT)); - waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); + waterp->setPositionGlobal(LLVector3d(x + rwidth / 2, y + rwidth / 2, water_center_z)); + waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, box_height)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); } } } - // Update edge water objects - S32 wx, wy; - S32 center_x, center_y; - wx = (max_x - min_x) + rwidth; - wy = (max_y - min_y) + rwidth; - center_x = min_x + (wx >> 1); - center_y = min_y + (wy >> 1); - - S32 add_boundary[4] = { - 512 - (max_x - region_x), - 512 - (max_y - region_y), - 512 - (region_x - min_x), - 512 - (region_y - min_y) }; + // Center of the region. + S32 const center_x = region_x + rwidth / 2; + S32 const center_y = region_y + rwidth / 2; + // Width of the area with Hole water objects. + S32 const width = rwidth + 2 * range; + S32 const horizon_extend = 2048 + 512 - range; // Legacy value. + // The overlap is needed to get rid of sky pixels being visible between the + // Edge and Hole water object at greater distances (due to floating point + // round off errors). + S32 const edge_hole_overlap = 1; // Twice the actual overlap. - S32 dir; - for (dir = 0; dir < 8; dir++) + for (S32 dir = 0; dir < 8; ++dir) { - S32 dim[2] = { 0 }; - switch (gDirAxes[dir][0]) - { - case -1: dim[0] = add_boundary[2]; break; - case 0: dim[0] = wx; break; - default: dim[0] = add_boundary[0]; break; - } - switch (gDirAxes[dir][1]) - { - case -1: dim[1] = add_boundary[3]; break; - case 0: dim[1] = wy; break; - default: dim[1] = add_boundary[1]; break; - } + // Size of the Edge water objects. + S32 const dim_x = (gDirAxes[dir][0] == 0) ? width : (horizon_extend + edge_hole_overlap); + S32 const dim_y = (gDirAxes[dir][1] == 0) ? width : (horizon_extend + edge_hole_overlap); + // And their position. + S32 const water_center_x = center_x + (width + horizon_extend) / 2 * gDirAxes[dir][0]; + S32 const water_center_y = center_y + (width + horizon_extend) / 2 * gDirAxes[dir][1]; - // Resize and reshape the water objects - const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]); - const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]); - LLVOWater* waterp = mEdgeWaterObjects[dir]; if (!waterp || waterp->isDead()) { // The edge water objects can be dead because they're attached to the region that the // agent was in when they were originally created. - mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, - gAgent.getRegion()); + mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion()); waterp = mEdgeWaterObjects[dir]; waterp->setUseTexture(FALSE); - waterp->setIsEdgePatch(TRUE); + waterp->setIsEdgePatch(TRUE); // Mark that this is edge water and not hole water. gPipeline.createObject(waterp); } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, - DEFAULT_WATER_HEIGHT+256.f); - LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); - - //stretch out to horizon - water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]); - water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]); - - water_pos.mdV[0] += 1024.f * gDirAxes[dir][0]; - water_pos.mdV[1] += 1024.f * gDirAxes[dir][1]; + LLVector3d water_pos(water_center_x, water_center_y, water_center_z); + LLVector3 water_scale((F32) dim_x, (F32) dim_y, box_height); waterp->setPositionGlobal(water_pos); waterp->setScale(water_scale); diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index 4465fde210..c60dc8dc29 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -137,6 +137,7 @@ public: LLViewerTexture *getDefaultWaterTexture(); void updateWaterObjects(); + void waterHeightRegionInfo(std::string const& sim_name, F32 water_height); void shiftRegions(const LLVector3& offset); void setSpaceTimeUSec(const U64 space_time_usec); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1ee3b84b5e..272682710c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -628,14 +628,14 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //static void LLPipeline::updateRenderDeferred() { - BOOL deferred = (gSavedSettings.getBOOL("RenderDeferred") && - LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - (gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && - !gUseWireframe; - + BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + LLRenderTarget::sUseFBO && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + gSavedSettings.getBOOL("VertexShaderEnable") && + gSavedSettings.getBOOL("RenderAvatarVP") && + gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + !gUseWireframe; + sRenderDeferred = deferred; } @@ -1632,20 +1632,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl camera.disableUserClipPlane(); - if (gSky.mVOSkyp.notNull() && gSky.mVOSkyp->mDrawable.notNull()) + if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && + gSky.mVOSkyp.notNull() && + gSky.mVOSkyp->mDrawable.notNull()) { - // Hack for sky - always visible. - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY)) - { - gSky.mVOSkyp->mDrawable->setVisible(camera); - sCull->pushDrawable(gSky.mVOSkyp->mDrawable); - gSky.updateCull(); - stop_glerror(); - } - } - else - { - llinfos << "No sky drawable!" << llendl; + gSky.mVOSkyp->mDrawable->setVisible(camera); + sCull->pushDrawable(gSky.mVOSkyp->mDrawable); + gSky.updateCull(); + stop_glerror(); } if (hasRenderType(LLPipeline::RENDER_TYPE_GROUND) && @@ -2214,6 +2208,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_WATER, LLPipeline::END_RENDER_TYPES)) { @@ -5005,6 +5000,10 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) void LLPipeline::toggleRenderType(U32 type) { gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; + if (type == LLPipeline::RENDER_TYPE_WATER) + { + gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER] = !gPipeline.mRenderTypeEnabled[LLPipeline::RENDER_TYPE_VOIDWATER]; + } } //static @@ -7331,6 +7330,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.pushRenderTypeMask(); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_GROUND, LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_CLOUDS, @@ -7383,6 +7383,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { camera.setFar(camera_in.getFar()); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_GROUND, END_RENDER_TYPES); stop_glerror(); @@ -7899,6 +7900,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_PASS_SIMPLE, @@ -8082,6 +8084,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_TREE, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index fe0683d29f..74e1cf6d7e 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -358,6 +358,7 @@ public: RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR, RENDER_TYPE_TREE = LLDrawPool::POOL_TREE, RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE, + RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, |