diff options
24 files changed, 461 insertions, 75 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index f298a9cbc7..dd3a76be31 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -37,6 +37,8 @@ namespace {      const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees      const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD);      const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); +    const LLUUID IMG_RAINBOW("12149143-f599-91a7-77ac-b52a3c0f59cd"); +    const LLUUID IMG_HALO("11b4c57c-56b3-04ed-1f82-2004363882e4");  }  namespace { @@ -80,6 +82,8 @@ const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");  const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");  const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id"); +const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id"); +const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id");  const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color");  const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1");  const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2"); @@ -98,6 +102,8 @@ const std::string LLSettingsSky::SETTING_MAX_Y("max_y");  const std::string LLSettingsSky::SETTING_MOON_ROTATION("moon_rotation");  const std::string LLSettingsSky::SETTING_MOON_SCALE("moon_scale");  const std::string LLSettingsSky::SETTING_MOON_TEXTUREID("moon_id"); +const std::string LLSettingsSky::SETTING_MOON_BRIGHTNESS("moon_brightness"); +  const std::string LLSettingsSky::SETTING_STAR_BRIGHTNESS("star_brightness");  const std::string LLSettingsSky::SETTING_SUNLIGHT_COLOR("sunlight_color");  const std::string LLSettingsSky::SETTING_SUN_ROTATION("sun_rotation"); @@ -127,6 +133,7 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_ter  const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");  const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level"); +const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius");  const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");  const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("ff64f04e-097f-40bc-9063-d8d48c308739"); @@ -391,7 +398,9 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :      mNextSunTextureId(),      mNextMoonTextureId(),      mNextCloudTextureId(), -    mNextBloomTextureId() +    mNextBloomTextureId(), +    mNextRainbowTextureId(), +    mNextHaloTextureId()  {  } @@ -400,7 +409,9 @@ LLSettingsSky::LLSettingsSky():      mNextSunTextureId(),      mNextMoonTextureId(),      mNextCloudTextureId(), -    mNextBloomTextureId() +    mNextBloomTextureId(), +    mNextRainbowTextureId(), +    mNextHaloTextureId()  {  } @@ -411,6 +422,8 @@ void LLSettingsSky::replaceSettings(LLSD settings)      mNextMoonTextureId.setNull();      mNextCloudTextureId.setNull();      mNextBloomTextureId.setNull(); +    mNextRainbowTextureId.setNull(); +    mNextHaloTextureId.setNull();  }  void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)  @@ -426,6 +439,8 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)          mNextMoonTextureId = other->getMoonTextureId();          mNextCloudTextureId = other->getCloudNoiseTextureId();          mNextBloomTextureId = other->getBloomTextureId(); +        mNextRainbowTextureId = other->getRainbowTextureId(); +        mNextHaloTextureId = other->getHaloTextureId();      }      else      { @@ -500,6 +515,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_BLOOM_TEXTUREID,     true,  LLSD::TypeUUID)); +        validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID,   false,  LLSD::TypeUUID)); +        validation.push_back(Validator(SETTING_HALO_TEXTUREID,      false,  LLSD::TypeUUID)); +          validation.push_back(Validator(SETTING_CLOUD_COLOR,         true,  LLSD::TypeArray,               boost::bind(&Validator::verifyVectorMinMax, _1,                  LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), @@ -539,6 +557,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_MOON_SCALE,          false, LLSD::TypeReal,                  boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));          validation.push_back(Validator(SETTING_MOON_TEXTUREID,      false, LLSD::TypeUUID)); +        validation.push_back(Validator(SETTING_MOON_BRIGHTNESS,     false,  LLSD::TypeReal,  +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); +          validation.push_back(Validator(SETTING_STAR_BRIGHTNESS,     true,  LLSD::TypeReal,               boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(500.0f)))));          validation.push_back(Validator(SETTING_SUNLIGHT_COLOR,      true,  LLSD::TypeArray,  @@ -565,6 +586,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()          validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL,      false,  LLSD::TypeReal,                boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); +        validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS,      false,  LLSD::TypeReal,   +            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f))))); +          validation.push_back(Validator(SETTING_SKY_ICE_LEVEL,      false,  LLSD::TypeReal,                boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); @@ -667,6 +691,9 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)          dfltsetting[SETTING_MAX_Y]              = LLSD::Real(1605);          dfltsetting[SETTING_MOON_ROTATION]      = moonquat.getValue(); +        dfltsetting[SETTING_MOON_BRIGHTNESS]    = LLSD::Real(0.5f); +        dfltsetting[SETTING_MOON_TEXTUREID]     = GetDefaultMoonTextureId(); +          dfltsetting[SETTING_STAR_BRIGHTNESS]    = LLSD::Real(256.0000);          dfltsetting[SETTING_SUNLIGHT_COLOR]     = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue();          dfltsetting[SETTING_SUN_ROTATION]       = sunquat.getValue(); @@ -675,6 +702,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)          dfltsetting[SETTING_CLOUD_TEXTUREID]    = GetDefaultCloudNoiseTextureId();          dfltsetting[SETTING_MOON_TEXTUREID]     = GetDefaultMoonTextureId();          dfltsetting[SETTING_SUN_TEXTUREID]      = GetDefaultSunTextureId(); +        dfltsetting[SETTING_RAINBOW_TEXTUREID]  = GetDefaultRainbowTextureId(); +        dfltsetting[SETTING_HALO_TEXTUREID]     = GetDefaultHaloTextureId();          dfltsetting[SETTING_TYPE] = "sky"; @@ -685,6 +714,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)          dfltsetting[SETTING_SUN_ARC_RADIANS]    = 0.00045f;          dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f; +        dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f;          dfltsetting[SETTING_SKY_ICE_LEVEL]      = 0.0f;          dfltsetting[SETTING_RAYLEIGH_CONFIG]    = rayleighConfigDefault(); @@ -995,6 +1025,11 @@ void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)      mSettings[SETTING_SKY_MOISTURE_LEVEL] = moisture_level;  } +void LLSettingsSky::setSkyDropletRadius(F32 radius) +{ +    mSettings[SETTING_SKY_DROPLET_RADIUS] = radius; +} +  void LLSettingsSky::setSkyIceLevel(F32 ice_level)  {      mSettings[SETTING_SKY_ICE_LEVEL] = ice_level; @@ -1190,6 +1225,16 @@ LLUUID LLSettingsSky::GetDefaultBloomTextureId()      return IMG_BLOOM1;  } +LLUUID LLSettingsSky::GetDefaultRainbowTextureId() +{ +    return IMG_RAINBOW; +} + +LLUUID LLSettingsSky::GetDefaultHaloTextureId() +{ +    return IMG_HALO; +} +  F32 LLSettingsSky::getPlanetRadius() const  {      return mSettings[SETTING_PLANET_RADIUS].asReal(); @@ -1200,6 +1245,11 @@ F32 LLSettingsSky::getSkyMoistureLevel() const      return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();  } +F32 LLSettingsSky::getSkyDropletRadius() const +{ +    return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal(); +} +  F32 LLSettingsSky::getSkyIceLevel() const  {      return mSettings[SETTING_SKY_ICE_LEVEL].asReal(); @@ -1278,6 +1328,16 @@ LLUUID LLSettingsSky::getBloomTextureId() const      return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();  } +LLUUID LLSettingsSky::getRainbowTextureId() const +{ +    return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID(); +} + +LLUUID LLSettingsSky::getHaloTextureId() const +{ +    return mSettings[SETTING_HALO_TEXTUREID].asUUID(); +} +  //---------------------------------------------------------------------  LLColor3 LLSettingsSky::getAmbientColor() const  { @@ -1444,6 +1504,16 @@ void LLSettingsSky::setMoonTextureId(LLUUID id)      setValue(SETTING_MOON_TEXTUREID, id);  } +F32  LLSettingsSky::getMoonBrightness() const +{ +    return mSettings[SETTING_MOON_BRIGHTNESS].asReal(); +} + +void LLSettingsSky::setMoonBrightness(F32 brightness_factor) +{ +    setValue(SETTING_MOON_BRIGHTNESS, brightness_factor); +} +  F32 LLSettingsSky::getStarBrightness() const  {      return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index 2052908bd3..89dd6d20fd 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -42,6 +42,8 @@ class LLSettingsSky: public LLSettingsBase  public:      static const std::string SETTING_AMBIENT;      static const std::string SETTING_BLOOM_TEXTUREID; +    static const std::string SETTING_RAINBOW_TEXTUREID; +    static const std::string SETTING_HALO_TEXTUREID;      static const std::string SETTING_BLUE_DENSITY;      static const std::string SETTING_BLUE_HORIZON;      static const std::string SETTING_DENSITY_MULTIPLIER; @@ -64,6 +66,8 @@ public:      static const std::string SETTING_MOON_ROTATION;      static const std::string SETTING_MOON_SCALE;      static const std::string SETTING_MOON_TEXTUREID; +    static const std::string SETTING_MOON_BRIGHTNESS; +      static const std::string SETTING_STAR_BRIGHTNESS;      static const std::string SETTING_SUNLIGHT_COLOR;      static const std::string SETTING_SUN_ROTATION; @@ -88,6 +92,7 @@ public:          static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;      static const std::string SETTING_SKY_MOISTURE_LEVEL; +    static const std::string SETTING_SKY_DROPLET_RADIUS;      static const std::string SETTING_SKY_ICE_LEVEL;      static const std::string SETTING_LEGACY_HAZE; @@ -120,6 +125,7 @@ public:      F32 getMieAnisotropy() const;         F32 getSkyMoistureLevel() const; +    F32 getSkyDropletRadius() const;      F32 getSkyIceLevel() const;      // Return first (only) profile layer represented in LLSD @@ -133,6 +139,8 @@ public:      LLSD getAbsorptionConfigs() const;      LLUUID getBloomTextureId() const; +    LLUUID getRainbowTextureId() const; +    LLUUID getHaloTextureId() const;      void setRayleighConfigs(const LLSD& rayleighConfig);      void setMieConfigs(const LLSD& mieConfig); @@ -145,6 +153,7 @@ public:      void setMieAnisotropy(F32 aniso_factor);      void setSkyMoistureLevel(F32 moisture_level); +    void setSkyDropletRadius(F32 radius);      void setSkyIceLevel(F32 ice_level);      //--------------------------------------------------------------------- @@ -198,6 +207,9 @@ public:      LLUUID getMoonTextureId() const;      void setMoonTextureId(LLUUID id); +    F32  getMoonBrightness() const; +    void setMoonBrightness(F32 brightness_factor); +      F32 getStarBrightness() const;      void setStarBrightness(F32 val); @@ -272,6 +284,8 @@ public:      static LLUUID GetDefaultMoonTextureId();      static LLUUID GetDefaultCloudNoiseTextureId();      static LLUUID GetDefaultBloomTextureId(); +    static LLUUID GetDefaultRainbowTextureId(); +    static LLUUID GetDefaultHaloTextureId();      static LLSD createDensityProfileLayer(                      F32 width, @@ -326,6 +340,8 @@ private:      LLUUID      mNextMoonTextureId;      LLUUID      mNextCloudTextureId;      LLUUID      mNextBloomTextureId; +    LLUUID      mNextRainbowTextureId; +    LLUUID      mNextHaloTextureId;      typedef std::map<std::string, S32> mapNameToUniformId_t; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3c25d6aaa8..3927632dbe 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1320,6 +1320,13 @@ void LLShaderMgr::initAttribsAndUniforms()      mReservedUniforms.push_back("irradiance_texture");      mReservedUniforms.push_back("blend_factor");      mReservedUniforms.push_back("no_atmo"); +    mReservedUniforms.push_back("moisture_level"); +    mReservedUniforms.push_back("droplet_radius"); +    mReservedUniforms.push_back("ice_level"); +    mReservedUniforms.push_back("rainbow_map"); +    mReservedUniforms.push_back("halo_map"); +    mReservedUniforms.push_back("moon_brightness"); +    mReservedUniforms.push_back("moon_phase");  	llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7898b2d90a..489caa49ae 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -234,6 +234,15 @@ public:          BLEND_FACTOR,          NO_ATMO, +        MOISTURE_LEVEL, +        DROPLET_RADIUS, +        ICE_LEVEL, +        RAINBOW_MAP, +        HALO_MAP, + +        MOON_BRIGHTNESS, +        MOON_PHASE, +  		END_RESERVED_UNIFORMS  	} eGLSLReservedUniforms; diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index e86bca3ddd..f65a6eb32b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -39,6 +39,7 @@ vec3 fullbrightScaleSoftClip(vec3 light);  uniform vec4 color;  uniform vec4 sunlight_color;  uniform vec3 lumWeights; +uniform float moon_brightness;  uniform float minLuminance;  uniform sampler2D diffuseMap;  uniform sampler2D altDiffuseMap; @@ -51,15 +52,23 @@ void main()  	vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);      vec4 c     = mix(moonA, moonB, blend_factor); +    if (c.a < 0.1f) +    { +        discard; +    } +  	c.rgb = pow(c.rgb, vec3(0.7f));  	c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb);      // mix factor which blends when sunlight is brighter      // and shows true moon color at night -    vec3 luma_weights = vec3(0.1, 0.3, 0.0); -    float mix = 1.0f - dot(sunlight_color.rgb, luma_weights); -	frag_data[0] = vec4(c.rgb, mix * c.a); +    vec3 luma_weights = vec3(0.2, 0.3, 0.2); +    float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights); + +    c.rgb = pow(c.rgb, 1.2 - vec3(mix * moon_brightness)); + +	frag_data[0] = vec4(c.rgb, mix * (moon_brightness + (c.a  * 0.25)));  	frag_data[1] = vec4(0.0);  	frag_data[2] = vec4(0.0f);  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 933625986c..8cc7fc3bb5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -39,6 +39,7 @@ vec3 fullbrightScaleSoftClip(vec3 light);  uniform vec4 color;  uniform vec4 sunlight_color;  uniform vec3 lumWeights; +uniform float moon_brightness;  uniform float minLuminance;  uniform sampler2D diffuseMap;  uniform sampler2D altDiffuseMap; @@ -51,13 +52,22 @@ void main()  	vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);      vec4 c     = mix(moonA, moonB, blend_factor); -    c.rgb = pow(c.rgb, vec3(0.45f)); +    if (c.a < 0.1f) +    { +        discard; +    } + +	c.rgb = pow(c.rgb, vec3(0.7f));  	c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb); +      // mix factor which blends when sunlight is brighter      // and shows true moon color at night -    vec3 luma_weights = vec3(0.1, 0.3, 0.0); -    float mix = 1.0f - dot(sunlight_color.rgb, luma_weights); -	frag_color = vec4(c.rgb, mix * c.a); +    vec3 luma_weights = vec3(0.2, 0.3, 0.2); +    float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights); + +    c.rgb = pow(c.rgb, 1.2 - vec3(mix * moon_brightness)); + +	frag_color = vec4(c.rgb, mix * (moon_brightness + (c.a * 0.25)));  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl index 7bfc114383..2073fc066f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl @@ -42,25 +42,46 @@ uniform sampler2D transmittance_texture;  uniform sampler3D scattering_texture;  uniform sampler3D single_mie_scattering_texture;  uniform sampler2D irradiance_texture; +uniform sampler2D rainbow_map; +uniform sampler2D halo_map; + +uniform float moisture_level; +uniform float droplet_radius; +uniform float ice_level;  vec3 GetSolarLuminance();  vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);  vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance); +vec3 rainbow(float d) +{ +   float rad = (droplet_radius - 5.0f) / 1024.0f; +   return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level; +} + +vec3 halo22(float d) +{ +   float v = sqrt(max(0, 1 - (d*d))); +   return texture2D(halo_map, vec2(0, v)).rgb * ice_level; +} +  void main()  { -    vec3 pos      = vec3((vary_frag * 2.0) - vec2(1.0, 1.0), 0.0); +    vec3 pos      = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0);      vec4 view_pos = (inv_proj * vec4(pos, 1.0f)); +      view_pos /= view_pos.w; -    vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz; + +    vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal;      vec3 view_direction = normalize(view_ray);      vec3 sun_direction  = normalize(sun_dir); +    vec3 earth_center   = vec3(0, 0, -6360.0f); +    vec3 camPos = (camPosLocal / 1000.0f) - earth_center; -    vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f);      vec3 transmittance;      vec3 radiance_sun  = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance); -    vec3 solar_luminance = transmittance * GetSolarLuminance(); +    vec3 solar_luminance = GetSolarLuminance();      // If the view ray intersects the Sun, add the Sun radiance.      float s = dot(view_direction, sun_direction); @@ -68,12 +89,21 @@ void main()      // cheesy solar disc...      if (s >= (sun_size * 0.999))      { -        radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance; +        radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance;      }      s = smoothstep(0.9, 1.0, s) * 16.0f;      vec3 color = vec3(1.0) - exp(-radiance_sun * 0.0001); +    float optic_d = dot(view_direction, sun_direction); + +    vec3 halo_22 = halo22(optic_d); + +    if (optic_d <= 0) +    color.rgb += rainbow(optic_d); + +    color.rgb += halo_22; +      color = pow(color, vec3(1.0 / 2.2));      frag_data[0] = vec4(color, 1.0 + s); diff --git a/indra/newview/app_settings/windlight/corona_lut.png b/indra/newview/app_settings/windlight/corona_lut.png Binary files differdeleted file mode 100644 index c4843667d9..0000000000 --- a/indra/newview/app_settings/windlight/corona_lut.png +++ /dev/null diff --git a/indra/newview/app_settings/windlight/rainbow_lut.png b/indra/newview/app_settings/windlight/rainbow_lut.png Binary files differdeleted file mode 100644 index 4bede25649..0000000000 --- a/indra/newview/app_settings/windlight/rainbow_lut.png +++ /dev/null diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 5104dc18fd..b89588a463 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -176,6 +176,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());          LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + +        LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex(); +        LLViewerTexture* halo_tex  = gSky.mVOSkyp->getHaloTex(); + +        sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex); +        sky_shader->bindTexture(LLShaderMgr::HALO_MAP,  halo_tex); +          LLVector3 sun_dir  = LLEnvironment::instance().getSunDirection();          LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection(); @@ -184,6 +191,14 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);          sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV); +        F32 moisture_level  = (float)psky->getSkyMoistureLevel(); +        F32 droplet_radius  = (float)psky->getSkyDropletRadius(); +        F32 ice_level       = (float)psky->getSkyIceLevel(); + +        sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level); +        sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius); +        sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level); +          llassert(sky_shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX));          glh::matrix4f proj_mat = get_current_projection(); @@ -195,7 +210,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca          LLGLDisable cull(GL_CULL_FACE);          renderFsSky(camPosLocal, camHeightLocal, sky_shader); -         +  		sky_shader->unbind();  	}  } @@ -209,6 +224,22 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL          LLGLDisable blend(GL_BLEND);          sky_shader->bind(); +        LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + +        LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex(); +        LLViewerTexture* halo_tex  = gSky.mVOSkyp->getHaloTex(); + +        sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex); +        sky_shader->bindTexture(LLShaderMgr::HALO_MAP,  halo_tex); + +        F32 moisture_level  = (float)psky->getSkyMoistureLevel(); +        F32 droplet_radius  = (float)psky->getSkyDropletRadius(); +        F32 ice_level       = (float)psky->getSkyIceLevel(); + +        sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level); +        sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius); +        sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level); +          /// Render the skydome          renderDome(origin, camHeightLocal, sky_shader);	 @@ -469,6 +500,12 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()                  moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);              } +            LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + +            F32 moon_brightness = (float)psky->getMoonBrightness(); + +            moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS,  moon_brightness); +              moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);                              moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index c8ed43871d..4fd23252fa 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -191,6 +191,7 @@ public:      void                refreshFromEstate();      virtual BOOL        postBuild() override; +    virtual void        onOpen(const LLSD& key) override {};      virtual S32         getParcelId() override { return INVALID_PARCEL_ID; } diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp index 0d36fce90a..0d8c9a988a 100644 --- a/indra/newview/llpaneleditsky.cpp +++ b/indra/newview/llpaneleditsky.cpp @@ -72,6 +72,7 @@ namespace      const std::string   FIELD_SKY_MOON_ROTATION("moon_rotation");      const std::string   FIELD_SKY_MOON_IMAGE("moon_image");      const std::string   FIELD_SKY_MOON_SCALE("moon_scale"); +    const std::string   FIELD_SKY_MOON_BRIGHTNESS("moon_brightness");      const std::string   FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL("rayleigh_exponential");      const std::string   FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE("rayleigh_exponential_scale"); @@ -92,6 +93,10 @@ namespace      const std::string   FIELD_SKY_DENSITY_ABSORPTION_CONSTANT("absorption_constant");      const std::string   FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE("absorption_max_altitude"); +    const std::string   FIELD_SKY_DENSITY_MOISTURE_LEVEL("moisture_level"); +    const std::string   FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius"); +    const std::string   FIELD_SKY_DENSITY_ICE_LEVEL("ice_level"); +      const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);      const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);      const F32 SLIDER_SCALE_GLOW_R(20.0f); @@ -394,6 +399,7 @@ BOOL LLPanelSettingsSkySunMoonTab::postBuild()      getChild<LLTextureCtrl>(FIELD_SKY_MOON_IMAGE)->setAllowNoTexture(TRUE);      getChild<LLTextureCtrl>(FIELD_SKY_MOON_IMAGE)->setAllowLocalTexture(FALSE);      getChild<LLUICtrl>(FIELD_SKY_MOON_SCALE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoonScaleChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoonBrightnessChanged(); });      refresh(); @@ -407,6 +413,9 @@ void LLPanelSettingsSkySunMoonTab::setEnabled(BOOL enabled)      getChild<LLUICtrl>(FIELD_SKY_GLOW_FOCUS)->setEnabled(enabled);      getChild<LLUICtrl>(FIELD_SKY_GLOW_SIZE)->setEnabled(enabled);      getChild<LLUICtrl>(FIELD_SKY_STAR_BRIGHTNESS)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_SUN_SCALE)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_MOON_SCALE)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->setEnabled(enabled);  }  void LLPanelSettingsSkySunMoonTab::refresh() @@ -434,6 +443,7 @@ void LLPanelSettingsSkySunMoonTab::refresh()      getChild<LLVirtualTrackball>(FIELD_SKY_MOON_ROTATION)->setRotation(mSkySettings->getMoonRotation());      getChild<LLTextureCtrl>(FIELD_SKY_MOON_IMAGE)->setValue(mSkySettings->getMoonTextureId());      getChild<LLUICtrl>(FIELD_SKY_MOON_SCALE)->setValue(mSkySettings->getMoonScale()); +    getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->setValue(mSkySettings->getMoonBrightness());  }  //------------------------------------------------------------------------- @@ -509,6 +519,12 @@ void LLPanelSettingsSkySunMoonTab::onMoonScaleChanged()      setIsDirty();  } +void LLPanelSettingsSkySunMoonTab::onMoonBrightnessChanged() +{ +    mSkySettings->setMoonBrightness((getChild<LLUICtrl>(FIELD_SKY_MOON_BRIGHTNESS)->getValue().asReal())); +    mSkySettings->update(); +    setIsDirty(); +}  LLPanelSettingsSkyDensityTab::LLPanelSettingsSkyDensityTab()  {     @@ -536,6 +552,10 @@ BOOL LLPanelSettingsSkyDensityTab::postBuild()      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAbsorptionMaxAltitudeChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); }); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); }); +      refresh();      return TRUE;  } @@ -562,6 +582,11 @@ void LLPanelSettingsSkyDensityTab::setEnabled(BOOL enabled)      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setEnabled(enabled);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setEnabled(enabled);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setEnabled(enabled); + +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled); +  }  void LLPanelSettingsSkyDensityTab::refresh() @@ -600,6 +625,10 @@ void LLPanelSettingsSkyDensityTab::refresh()      F32 absorption_constant_term     = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();      F32 absorption_max_alt           = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal(); +    F32 moisture_level  = mSkySettings->getSkyMoistureLevel(); +    F32 droplet_radius  = mSkySettings->getSkyDropletRadius(); +    F32 ice_level       = mSkySettings->getSkyIceLevel(); +      getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL)->setValue(rayleigh_exponential_term);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE)->setValue(rayleigh_exponential_scale);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_LINEAR)->setValue(rayleigh_linear_term); @@ -618,6 +647,10 @@ void LLPanelSettingsSkyDensityTab::refresh()      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setValue(absorption_linear_term);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setValue(absorption_constant_term);      getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setValue(absorption_max_alt); + +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius); +    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);  }  void LLPanelSettingsSkyDensityTab::updateProfile() @@ -645,6 +678,10 @@ void LLPanelSettingsSkyDensityTab::updateProfile()      LLSD mie_config         = LLSettingsSky::createSingleLayerDensityProfile(mie_max_alt, mie_exponential_term, mie_exponential_scale, mie_linear_term, mie_constant_term, mie_aniso_factor);      LLSD absorption_layer   = LLSettingsSky::createSingleLayerDensityProfile(absorption_max_alt, absorption_exponential_term, absorption_exponential_scale, absorption_linear_term, absorption_constant_term); +    F32 moisture_level  = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValueF32(); +    F32 droplet_radius  = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValueF32(); +    F32 ice_level       = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValueF32(); +      static LLSD absorption_layer_ozone = LLSettingsSky::createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);      LLSD absorption_config; @@ -654,7 +691,9 @@ void LLPanelSettingsSkyDensityTab::updateProfile()      mSkySettings->setRayleighConfigs(rayleigh_config);      mSkySettings->setMieConfigs(mie_config);      mSkySettings->setAbsorptionConfigs(absorption_config); - +    mSkySettings->setSkyMoistureLevel(moisture_level); +    mSkySettings->setSkyDropletRadius(droplet_radius); +    mSkySettings->setSkyIceLevel(ice_level);      mSkySettings->update();      setIsDirty(); @@ -745,3 +784,18 @@ void LLPanelSettingsSkyDensityTab::onAbsorptionMaxAltitudeChanged()  {      updateProfile();  } + +void LLPanelSettingsSkyDensityTab::onMoistureLevelChanged() +{ +    updateProfile(); +} + +void LLPanelSettingsSkyDensityTab::onDropletRadiusChanged() +{ +    updateProfile(); +} + +void LLPanelSettingsSkyDensityTab::onIceLevelChanged() +{ +    updateProfile(); +} diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h index b34271f610..829a65dae5 100644 --- a/indra/newview/llpaneleditsky.h +++ b/indra/newview/llpaneleditsky.h @@ -123,6 +123,7 @@ private:      void                    onSunImageChanged();      void                    onMoonRotationChanged();      void                    onMoonScaleChanged(); +    void                    onMoonBrightnessChanged();      void                    onMoonImageChanged();  }; @@ -158,6 +159,9 @@ protected:      void onAbsorptionLinearChanged();      void onAbsorptionConstantChanged();      void onAbsorptionMaxAltitudeChanged(); +    void onMoistureLevelChanged(); +    void onDropletRadiusChanged(); +    void onIceLevelChanged();      // update the settings for our profile type      void updateProfile(); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 8d66004ddb..386a5deec6 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -661,6 +661,10 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const          param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;          param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; +        param_map[SETTING_SKY_MOISTURE_LEVEL] = LLShaderMgr::MOISTURE_LEVEL; +        param_map[SETTING_SKY_DROPLET_RADIUS] = LLShaderMgr::DROPLET_RADIUS; +        param_map[SETTING_SKY_ICE_LEVEL] = LLShaderMgr::ICE_LEVEL; +  // AdvancedAtmospherics TODO  // Provide mappings for new shader params here      } diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 26f0ec7905..db18d6ed2c 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -8452,20 +8452,7 @@ class LLWorldEnvSettings : public view_listener_t          }          else if (event_name == "my_environs")          { -            LLUUID asset_id; - -            LLSettingsBase::ptr_t cur(LLEnvironment::instance().getCurrentDay()); -            if (!cur) -            { -                cur = LLEnvironment::instance().getCurrentSky(); -            }  - -            if (cur) -            { -                asset_id = cur->getAssetId(); -            } -               -            LLFloaterReg::showInstance("my_environments", LLSDMap("asset_id", LLSD::UUID(asset_id))); +            LLFloaterReg::showInstance("my_environments");          }  		return true; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3fdcac8917..b013250bfc 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2110,10 +2110,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";  		//gWLSkyProgram.mFeatures.hasGamma = true;          gDeferredWLSkyProgram.mShaderFiles.clear(); +        gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true; +		gDeferredWLSkyProgram.mFeatures.hasTransport = true;          gDeferredWLSkyProgram.mFeatures.hasGamma = true;  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); -        gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT]; +        gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;          if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)          { @@ -2127,12 +2129,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";  		gDeferredWLCloudProgram.mShaderFiles.clear(); +        gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true; +		gDeferredWLCloudProgram.mFeatures.hasTransport = true;          gDeferredWLCloudProgram.mFeatures.hasGamma = true;  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); -		gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; +		gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];  		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] >= 3) +        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)          {              gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();          } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 705e382a99..7564a5003b 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -429,7 +429,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)  	mHeavenlyBodyUpdated = FALSE ;  	mDrawRefl = 0; -	mInterpVal = 0.f; +	mInterpVal = 0.f;      } @@ -492,6 +492,9 @@ void LLVOSky::init()  	mInitialized = true;  	mHeavenlyBodyUpdated = FALSE ; + +    mRainbowMap = LLViewerTextureManager::getFetchedTexture(psky->getRainbowTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); +    mHaloMap    = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(),  FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);  }  void LLVOSky::initCubeMap()  diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index e465dcbe27..660db1e518 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -263,15 +263,18 @@ public:  	bool isReflFace(const LLFace* face) const			{ return face == mFace[FACE_REFLECTION]; }  	LLFace* getReflFace() const							{ return mFace[FACE_REFLECTION]; } -	LLViewerTexture*	getSunTex() const					{ return mSunTexturep[0]; } -	LLViewerTexture*	getMoonTex() const					{ return mMoonTexturep[0]; } -	LLViewerTexture*	getBloomTex() const					{ return mBloomTexturep[0]; } -    LLViewerTexture*	getCloudNoiseTex() const			{ return mCloudNoiseTexturep[0]; } +	LLViewerTexture*	getSunTex() const				{ return mSunTexturep[0]; } +	LLViewerTexture*	getMoonTex() const				{ return mMoonTexturep[0]; } +	LLViewerTexture*	getBloomTex() const			    { return mBloomTexturep[0]; } +    LLViewerTexture*	getCloudNoiseTex() const		{ return mCloudNoiseTexturep[0]; } -    LLViewerTexture*	getSunTexNext() const					{ return mSunTexturep[1]; } -	LLViewerTexture*	getMoonTexNext() const					{ return mMoonTexturep[1]; } -	LLViewerTexture*	getBloomTexNext() const					{ return mBloomTexturep[1]; } -    LLViewerTexture*	getCloudNoiseTexNext() const			{ return mCloudNoiseTexturep[1]; } +    LLViewerTexture*	getRainbowTex() const			{ return mRainbowMap; } +    LLViewerTexture*	getHaloTex() const			{ return mHaloMap;  } + +    LLViewerTexture*	getSunTexNext() const			{ return mSunTexturep[1]; } +	LLViewerTexture*	getMoonTexNext() const			{ return mMoonTexturep[1]; } +	LLViewerTexture*	getBloomTexNext() const			{ return mBloomTexturep[1]; } +    LLViewerTexture*	getCloudNoiseTexNext() const	{ return mCloudNoiseTexturep[1]; }      void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);      void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next); @@ -299,6 +302,8 @@ protected:  	LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];      LLPointer<LLViewerFetchedTexture> mCloudNoiseTexturep[2];  	LLPointer<LLViewerFetchedTexture> mBloomTexturep[2]; +    LLPointer<LLViewerFetchedTexture> mRainbowMap; +    LLPointer<LLViewerFetchedTexture> mHaloMap;      F32 mSunScale  = 1.0f;      F32 mMoonScale = 1.0f; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index cee47a591e..a519b5a957 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -873,6 +873,57 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh  	}  } +void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water) +{ +	if (!gAgent.getRegion()) +	{ +		return; +	} + +	if (mRegionList.empty()) +	{ +		LL_WARNS() << "No regions!" << LL_ENDL; +		return; +	} + +	for (region_list_t::iterator iter = mRegionList.begin(); +		 iter != mRegionList.end(); ++iter) +	{ +		LLViewerRegion* regionp = *iter; +		LLVOWater* waterp = regionp->getLand().getWaterObj(); +		if (waterp && waterp->mDrawable) +		{ +			waterp->mDrawable->setVisible(camera); +		    cull->pushDrawable(waterp->mDrawable); +		} +	} + +    if (include_void_water) +    { +	    for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin(); +		     iter != mHoleWaterObjects.end(); ++ iter) +	    { +		    LLVOWater* waterp = *iter; +		    if (waterp && waterp->mDrawable) +            { +                waterp->mDrawable->setVisible(camera); +		        cull->pushDrawable(waterp->mDrawable); +            } +	    } +    } + +	S32 dir; +	for (dir = 0; dir < 8; dir++) +	{ +		LLVOWater* waterp = mEdgeWaterObjects[dir]; +		if (waterp && waterp->mDrawable) +		{ +            waterp->mDrawable->setVisible(camera); +		    cull->pushDrawable(waterp->mDrawable); +		} +	} +} +  void LLWorld::updateWaterObjects()  {  	if (!gAgent.getRegion()) diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index c9ac241d5a..9722448746 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -138,6 +138,9 @@ public:  	LLViewerTexture *getDefaultWaterTexture();  	void updateWaterObjects(); + +    void precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water); +  	void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);  	void shiftRegions(const LLVector3& offset); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a513588568..c1b7fdc780 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -88,6 +88,7 @@  #include "llvocache.h"  #include "llvoground.h"  #include "llvosky.h" +#include "llvowlsky.h"  #include "llvotree.h"  #include "llvovolume.h"  #include "llvosurfacepatch.h" @@ -2415,21 +2416,14 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl  		{  			LLVector3 pnorm;  			F32 height = region->getWaterHeight(); -			if (water_clip < 0) -			{ //camera is above water, clip plane points up -				pnorm.setVec(0,0,1); -				plane.setVec(pnorm, -height); -			} -			else if (water_clip > 0) -			{	//camera is below water, clip plane points down -				pnorm = LLVector3(0,0,-1); -				plane.setVec(pnorm, height); -			} +            pnorm.setVec(0,0,-(F32)water_clip); +            plane.setVec(pnorm, height * pnorm.mV[VZ]);  		}  	}  	glh::matrix4f modelview = get_last_modelview(); -	glh::matrix4f proj = get_last_projection(); +	glh::matrix4f proj      = get_last_projection(); +  	LLGLUserClipPlane clip(plane, modelview, proj, water_clip != 0 && LLPipeline::sReflectionRender);  	LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -2455,9 +2449,9 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl  			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)  	{  		LLViewerRegion* region = *iter; -		if (water_clip != 0) +		if (water_clip != 0 && LLPipeline::sReflectionRender)  		{ -			LLPlane plane(LLVector3(0,0, (F32) -water_clip), (F32) water_clip*region->getWaterHeight()); +			LLPlane plane(LLVector3(0,0, -(F32)water_clip),  water_clip  * region->getWaterHeight());  			camera.setUserClipPlane(plane);  		}  		else @@ -2513,7 +2507,20 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl  		sCull->pushDrawable(gSky.mVOGroundp->mDrawable);  	} +    if (hasRenderType(LLPipeline::RENDER_TYPE_WL_SKY) &&  +		gPipeline.canUseWindLightShaders() && +		gSky.mVOWLSkyp.notNull() &&  +		gSky.mVOWLSkyp->mDrawable.notNull()) +	{ +		gSky.mVOWLSkyp->mDrawable->setVisible(camera); +		sCull->pushDrawable(gSky.mVOWLSkyp->mDrawable); +	} +    if (hasRenderType(LLPipeline::RENDER_TYPE_WATER)) +    { +        LLWorld::getInstance()->precullWaterObjects(camera, sCull, hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)); +    } +  	gGL.matrixMode(LLRender::MM_PROJECTION);  	gGL.popMatrix();  	gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -9823,21 +9830,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)  		F32 plane_d;  		S32 water_clip = 0; -		if (!LLViewerCamera::getInstance()->cameraUnderWater()) -		{ //camera is above water, clip plane points up -			pnorm.setVec(0,0,1); -            plane_d = -water_height; -			plane.setVec(pnorm, -distance_to_water); -			water_clip = -1; +     +        if (LLViewerCamera::getInstance()->cameraUnderWater()) +		{  +            //camera is below water, clip plane points down +			water_clip = 1;              		}  		else -		{	//camera is below water, clip plane points down -			pnorm = LLVector3(0,0,-1); -            plane_d = water_height; -			plane.setVec(pnorm, distance_to_water); -			water_clip = 1; +		{	 +            //camera is above water, clip plane points up +			water_clip = -1;  		} +        //camera is below water, clip plane points down +		pnorm = LLVector3(0,0,-(F32)water_clip); +        plane_d = water_height * pnorm.mV[VZ]; +		plane.setVec(pnorm, distance_to_water * pnorm.mV[VZ]); +  		bool materials_in_water = false;  #if MATERIALS_IN_REFLECTIONS diff --git a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml index e1c08a24f2..9aa7c6f499 100644 --- a/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml +++ b/indra/newview/skins/default/xui/en/floater_edit_ext_day_cycle.xml @@ -6,9 +6,9 @@          save_rect="false"          title="Edit Day Cycle"          width="705" -        height="650" +        height="700"          min_width="705" -        min_height="650" +        min_height="700"          single_instance="true"           can_resize="false"> @@ -25,7 +25,7 @@      <!-- Layout -->      <layout_stack name="outer_stack"              width="705" -            height="650" +            height="700"              follows="all"              animate="false"              top="0" diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml index e9aa07957e..a21ba44b32 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml @@ -22,7 +22,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="14"> +                height="12">              <slider                      decimal_digits="6"                      follows="left|top" @@ -101,7 +101,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="16"> +                height="14">              <slider                      decimal_digits="6"                      follows="left|top" @@ -195,7 +195,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="14"> +                height="12">              <slider                      decimal_digits="6"                      follows="left|top" @@ -269,5 +269,55 @@                      label_width="160"                      can_edit_text="true"/>          </layout_panel> +        <layout_panel +                border="true" +                bevel_style="in" +                auto_resize="true" +                user_resize="false" +                visible="true" +                height="14"> +             <slider +                    decimal_digits="3" +                    follows="left|top" +                    height="14" +                    increment="0.001" +                    initial_value="0" +                    layout="topleft" +                    min_val="0" +                    max_val="1" +                    name="moisture_level" +                    label="Moisture Level:" +                    width="400" +                    label_width="160" +                    can_edit_text="true"/> +            <slider +                    decimal_digits="2" +                    follows="left|top" +                    height="14" +                    increment="0.01" +                    initial_value="0" +                    layout="topleft" +                    min_val="5.0" +                    max_val="1000.0" +                    name="droplet_radius" +                    label="Droplet Radius:" +                    width="400" +                    label_width="160" +                    can_edit_text="true"/> +            <slider +                    decimal_digits="1" +                    follows="left|top" +                    height="14" +                    increment="0.1" +                    initial_value="0" +                    layout="topleft" +                    min_val="0" +                    max_val="1" +                    name="ice_level" +                    label="Ice Level:" +                    width="400" +                    label_width="160" +                    can_edit_text="true"/> +        </layout_panel>      </layout_stack>  </panel>  diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml index 6d12f6bb94..1332ecd965 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_sunmoon.xml @@ -14,14 +14,14 @@              top="5"              right="-5"              bottom="-5" -            orientation="hoizontal"> +            orientation="horizontal">          <layout_panel                  border="true"                  bevel_style="in"                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="350"> +                height="400">              <text                      follows="left|top"                      height="10" @@ -176,6 +176,29 @@                      top_delta="15"                      width="250"                      can_edit_text="true"/> +            <text +                    follows="left|top" +                    height="10" +                    layout="topleft" +                    left_delta="-5" +                    top_delta="22" +                    width="200"> +                Moon Brightness: +            </text> +            <slider +                    decimal_digits="2" +                    follows="left|top" +                    height="16" +                    increment="0.01" +                    initial_value="0" +                    layout="topleft" +                    left_delta="5" +                    min_val="0.0" +                    max_val="1.0" +                    name="moon_brightness" +                    top_delta="15" +                    width="250" +                    can_edit_text="true"/>          </layout_panel>          <layout_panel                  border="false" @@ -183,7 +206,7 @@                  auto_resize="true"                  user_resize="false"                  visible="true" -                height="350"> +                height="400">              <layout_stack                       left="5"                      top="5"  | 
